ARMORED CORE™ VI FIRES OF RUBICON™

ARMORED CORE™ VI FIRES OF RUBICON™

33 ratings
Maximum Control: Move, aim, and shoot at the same time, all the time
By bluedonut00
Controller layout to use all essential functions with minimal downtime. No need for the meme claw grip.
   
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TL;DR
In Game Settings, change Core Expansion Control to Type B.


Xbox / PlayStation: Action
Left Trigger / L2: Left Hand
Right Trigger / R2: Right Hand
Left Bumper / L1: Jump
Right Bumper / R1: Quick Boost
Left Click / L3: Left Shoulder
Right Click / R3: Right Shoulder
Y / Triangle: Boost
X / Square: Target Assist
A / Cross: Assault Boost
Explanation
Basically, all of the default control schemes sacrifice something in order to be easy-to-understand for players. Type A is best for newcomers since it has a similar layout to conventional shooting games and sacrifices jumping or boosting at the same time as aiming and attacking unless you use a claw grip. Type B and C are similar to the Armored Core 4 default control scheme, but sacrifices either the hand weapons or shoulder equipment when aiming, boosting, and attacking.

This layout based on the Type B scheme puts all of the essential actions on the triggers, shoulders (bumpers), and joysticks. Due to the nature of the series' movement, Quick Boost and Jump are used enough to be placed alongside your primary weapons on the trigger and shoulder buttons. Assault Boost is only really necessary for either escaping or quickly closing the distance between you and your target, especially when Boost Kick is unlocked. Target Assist isn't really necessary as it makes weapons less accurate and takes more time to gain 100% accuracy than manually aiming and using soft-locks. Weapon accuracy is essential for multiplayer. Target Assist's main benefit is reorienting yourself after losing your target when soft-locked. I don't even know why Boost being a separate button is a thing.
Demonstration
6 Comments
Jabberwoki Oct 5, 2023 @ 10:51pm 
its so odd to me that they dislike the charge weapons on sticks, not bc they would have trouble moving about while clicked in, but bc they would miss click during combat. how hard these dudes gripping these controllers?
Amun.rar Aug 28, 2023 @ 7:17pm 
holding charge weapons on sticks is the wildest idea, thanks for the laugh, cool that this works for you tough
Dragonknight951 Aug 27, 2023 @ 8:24am 
worse yet, imagine needing to push down thumbsticks and hold that to charge a weapon or multi-lock, and still needing to move/aim.
Balm Aug 27, 2023 @ 12:04am 
>binding attacks to thumbsticks

lel wtf
bluedonut00  [author] Aug 26, 2023 @ 10:45am 
imagine being so immersed in a game you panic click your joysticks lol
Siilk Aug 26, 2023 @ 5:10am 
lol shoulder weapons on sticks. Yeah, good luck not pressing it them all the time accidentally while moving around in the middle of hectic combat.