Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Better Pikes
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Compatible Version: v1.2.10, v1.2.11, v1.2.12
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476.719 KB
2023年8月24日 1時35分
2024年12月14日 20時37分
37 項目の変更履歴 ( 表示 )

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Better Pikes

解説
Currently, the pikes in RBM have a weapon length of less than 400 (4 meters) because the angle of the pike in the vanilla pike bracing animation is too high to hit enemy cavalry.

This mod increases the weapon length of the pikes to more than 400 and lowers the angle of the pike in the pike bracing animation in order to hit enemy cavalry. It also increases the damage of the pikes so that pikemen are devastating from the front.

This mod makes pikemen use deep shield wall formations that resemble pike formations. These formations are tightly spaced and slow-moving. If you are commanding pikemen and want them to use this formation, you can order them to form a shield wall (F8) and advance (F4).

The idle, walking and running animations while holding a pike have been fixed. Pikes are now held upright instead of sideways, as is the case with the vanilla animations.

Pikemen will ready their pikes when they are 50m away from the enemy by default. The first five ranks will ready their pikes for a thrust. The sixth rank onwards will ready their pikes at an angle.

Pikemen cannot block with their pikes by default. This setting as well as others can be configured in the mod options.

For realism purposes, the overhead thrust attack that other spears have is removed for pikes. This setting cannot be configured unfortunately.

It is highly recommended to use this with my other mod Breakable Polearms. This is to ensure that pikemen are not too OP by giving them a nerf. It is also highly recommended to use De Re Militari. In the vanilla game the only troops who use pikes are Vlandian Pikemen and DRM adds several other troops who use pikes.

Take note that this mod requires Realistic Battle Mod's Combat and AI modules. I will not make a non-RBM version.

It is safe to install and uninstall on an existing save.

Sources are here: https://github.com/OrderWOPower/BetterPikes

Discord server for my mods is here: https://discord.gg/amFNwYA3gB
人気スレッド 全て表示 (2)
2
2024年11月15日 14時15分
Crashes
Croosface
1
3月10日 16時46分
crash
rickfox82
113 件のコメント
order_without_power  [作成者] 5月11日 10時59分 
@Aldebaran1918 please share the crash report.
Aldebaran1918 5月11日 0時41分 
I really want to like this mod. Pike and shot/crossbow tactics are amongst my favorites...
But it seems like every time I try to make a new game with this mod it just crashes.
Any hint or help as to how to fix this issue? Thanks
order_without_power  [作成者] 5月4日 20時34分 
@Bot Andrew you can try increasing the pike blow magnitude multiplier in the mod options.
Bot Andrew 5月4日 11時49分 
Decent Mod But Pikes Are Still Terrible Against Infantry.
I once had 30 pikeman and they couldn't handle 8 bandits, i had to get them in line formation so they would use their swords.
lordgriffin2025 3月9日 14時40分 
i have a probelm with rot and better pikes and that better seems to make all polearms require very high level to use
order_without_power  [作成者] 3月9日 11時09分 
@Diiizyyy yes.
Diiizyyy 3月9日 4時45分 
Is this working on 1.2.12?
Moridin 2月18日 13時36分 
Roger on the knockback chance.

Regarding the current slider of pike blow magnitude, the issue is that it can't go lower than one. If it could, it would be great :)
order_without_power  [作成者] 2月17日 16時37分 
@Moridin the slider that controls pike blow magnitude also controls pike damage. I'm not adding a slider to control knockback chance.
Moridin 2月16日 18時44分 
First of all, many thanks for this mod :)

Question: could we get a slider to reduce pike damage? And another to modify knockback chance?