Bendy and the Ink Machine

Bendy and the Ink Machine

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🖋️Secrets, easter eggs and miscellaneous curiosities🖋️
Da 🜏Phoenix6619ytz🜏
In this guide, my intention is to gather all the easter eggs, curiosities and secrets known about Bendy and the Ink Machine, and with that objective in mind, I intend to explain how to get them helped by screencaptures and video recordings.
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Introduction
Hey, greetings everyone, I'm Phoe, and I bring you this time a compilation of all the BATIM easter eggs I've been able to find. If you miss any of them, don't hesitate to mention it, and I'll add it crediting your contribution.



For the exposition of the aforementioned easter eggs and references, I will follow a chronological order, from chapter 1 to chapter 5, leaving a section for general easter eggs.

That said, if you like my guide, you can rate it, which never hurts and is always appreciated. Now, without further ado, let's start with the guide.

"Chapter 0": Easter eggs and miscellaneous secrets
The voices in the Ink Portal
As you probably already know, when we die in the game, as a kind of limbo between life and death, we must walk through what seems to be a kind of tunnel or portal made of ink.



And, as we go through this passage and walk towards the light that shines at the end of it, we have the opportunity to hear some disturbing but incomprehensible whispers around us.



The curious thing is that these whispers are nothing more than the phrases that Henry pronounces throughout the first chapter of the game, for example "here's my old desk" or "what the heck is this?" but reversed.


The Wandering Sin Cutout
This easter egg cannot be accessed in the conventional way and, unless third-party programs are used to get through the game's walls, it is practically impossible to find it



The easter egg, would consist of a series of creepy rooms that we can find in different places throughout each of the chapters of the game, if we follow the method adduced, in which we will find a cutout of Bendy in a much creepier version.



The ghoulish cutout, unlike its adorable peers, will carry with it a sign that reads "Wandering Is A Terrible Sin", a threat directed at the person playing the game for "illegitimately" snooping around the game making use of hacks and mods.

Chapter 1: Moving Pictures
TheMeatly "The Creator"
One of the recurring easter eggs throughout the game, is the presence of a secret room in every level, accessible without the need of special programs, in which we will come across different cameos of TheMeatly, the pet of the company that developed the game.



To find him in chapter 1, we must first activate the ink machine by placing each object on its pedestal, and activating the ink pressure valve, and after we finally have activated the lever, instead of heading to the machine, we must head to the room of Boris' corpse.



Once in this room, we just have to stand in front of Boris's poster, and walk towards him to go through the wall, and run into TheMeatly, who this time will not be doing anything special, and will simply look at us with a poker face.





Moving Pictures
At a certain point in chapter one, we will pass right in front of Henry's old desk, and after it, we will enter an animation room with several stations where we will also find the bottle of ink to activate the machine.



In the corner opposite to the one we entered, and specially illuminated, we will find a desk on which rests a cartoon sketch of Bendy, with a pose and a specific emotion expressed in the design.



The easter egg is that in reverence to the name of the chapter, if we turn our back to the drawing, for 6 seconds, after some mysterious echoes of scribbling, when we look at it again we will find that the image of Bendy has changed or has moved to adapt another pose and / or emotion.


Flow the Ink by Kyle Allen Music
Shortly after starting chapter 1, we will cross a long corridor towards the room where the ink machine is located, and at one side of it, we will find a door from which emanates light and a musical refrain.



Once we have revealed the machine, if we undo what we have done and approach the door, the light will turn off and the music will stop, and after this we can open it, revealing a room with a musical theme where we will find an old radio.



If we activate the radio, an instrumental version of the song dedicated to the game Flow the Ink by Kyle Allen Music will start playing, making with this the creators a tribute to the content creator for his support to the franchise.



Here is both the original song and the instrumental that plays in the game:



Horror Vision: The Ink Machine, the Wheelchair and the Ink Demon
Throughout the chapters of the game, sometimes inevitably, and sometimes after fulfilling a series of prerequisites, we will be able to experience visions of horror.



The first of these visions is unmissable, as it happens without the need for previous steps at the end of the first chapter, as soon as we reach the area of the coffins and the ritualistic symbol on the floor.



Once here, we will faint and experience the first vision of horror of the game, in which we will be assaulted by the fleeting images of the ink machine, Joey Drew's wheelchair, and the ink demon.

Chapter 2: The Old Song
The Meatly: "The Man Behind The Curtain"
One of the recurring Easter eggs throughout the game, is the presence of a secret room in all levels, accessible without the need for special programs, in which we will come across different cameos of TheMeatly, the mascot of the company that developed the game.



In chapter 2, to meet him we must advance until we have activated the two valves to decimate the ink pressure, that is, as we return from the infirmary area and the pipes.



Once this is done, before going to Sammy's office, we must enter the second room on the right looking in the direction of the aforementioned office, a room in which, behind the wall with the usual poster of Boris the wolf, we will find TheMeatly again.



The Bendy Band
Throughout chapter two, we will reach a room full of empty chairs and musical instruments, in which we will have to solve a puzzle that is related to the projector and a melody.



The secret is that every time we activate the projector and leave the projection room to go to the instrument room on our return to the projection room we will find a new cutout of Bendy occupying a place in the orchestra.



If we repeat the process nine to ten times, we will complete the free spaces in the orchestra:



Secret Boss: Miner Searcher
In chapter 2, after activating the second ink drain valve and leaving the infirmary, we can face a secret and optional boss of the game.



To do this, after the previously described, we must return to the room where we started the chapter, the ritual room, and in the center of this, just above the symbol will be waiting for our friend.



Once he perceives us, he will begin to chase us slowly but relentlessly until we finish with him, which is not especially easy because he has more resistance than other enemies throughout the game.

Horror Vision: The Flooded Sewers
When being chased by the mining explorer, as we indicated in the previous section, we have the opportunity to trigger one of the optional horror visions of the game.



To trigger this one in particular, we must make the creature follow us into the sewers, where we must trick it to crush it with the platform, as we did with the enemy that droppeo us the valve.



Once we do this, we will effectively trigger the vision of terror, in which we will see how the sewers flooded by the ink are terribly distorted before our eyes.

Bendy's Whistle
At a specific point in chapter 2, we are freed from the bonds of Sammy, and the game prompts us to escape from the threat of the demon of ink that looms over us, to which we must obey, with the calm knowledge that the chase is coming.



After breaking a handful of planks with an axe, we will see at the end of the corridor a door half-sunk in ink, from which, as we know, Bendy emerges when we approach. The crux of the matter is that, to perform the easter egg we must turn our backs to the door and walk towards it in this way.



Finally, when we hit the door, we can turn and look at it, and if we remain inactive long enough, we can hear on the other side of the door Bendy's characteristic whistling song.



Build our Machine by DAGames
After activating the two ink pressure valves in Chapter 2, we will unlock access to Sammy Lawrence's office, which was previously inaccessible due to a constant flow of ink blocking access.



As we enter it, on the table, rests an old radio, similar to the previous chapter, with which we can interact to delight us again with a tribute song.



In this case, we will hear an instrumental version of the song Build our Machine by DAGames, another of the people dedicated to music on youtube who contributed to the promotion of the game through that song, so they decided to pay tribute to him within the game itself.



Here is the comparison between the audio on one side of the instrumental playable in the game and the original DAGames song.



The Descent of the Ink Machine 1/3
In Chapter 1, shortly after turning on the ink machine, a flood occurs, and simultaneously, the ink machine descends into the depths towards an uncertain destination. The secret is that throughout the following chapters we can see it descending.



To find it in chapter 2, we must reach the point where Sammy Lawrence captures us, and once freed from our bonds, we will get an axe and reach a section blocked by wooden panels.



Once broken the first batch, instead of continuing forward, we will want to turn to our right to appreciate through the gap left by some boxes, as the ink machine, hanging from its chains plunges into the depths of the studio until our next encounter.



Undestructible Bendy Cutouts
This secret is perhaps not so secret, but it is not superfluous to compile it in case someone has missed it. Throughout the game we will frequently find different cut-outs of the studio's characters.



But in chapter 2, we find some cut-outs of Bendy from the beginning of the episode, which rest on ritual symbols and different altars that Sammy Lawrence has arranged in his cult of the ink demon.



So, with these cut-outs it happens that no matter how hard we try to destroy them, as soon as we turn our backs and look at them again, they will be back in their original state, untouched. Also, in the level there are cut-outs that, without being supported by a symbol, do not regenerate.


Chapter 3: Rise and Fall
Sammy's secret message
In chapter 3, in one of the stair corridors near level 11, we can find a room full of various musical instruments, such as a piano or a drum, or violins and banjos.



If we interact with these in the right order, just as in previous chapters we unlocked Sammy Lawrence's secret lair, this time we will unlock a secret message from him.



The correct order to receive the message is: "banjo - drum - violin - piano - drum", after which Sammy Lawrence will dedicate us some words in a chilling tone: "We've all been waiting, but now, he will set... us... free...".


Bendy and the Ink Musical by Random Encounters & MatPat
Exactly in the same room of the previous secret, we can find the respective radio of the third chapter of Bendy and the Ink Machine, with its corresponding youtuber song that supported the game in its development.



In this case, the emulated soundtrack is the song Bendy and the Ink Musical by Random Encounters and MatPat, and as always, it is the same as the one used in the previous secret.



Random Encounters & MatPat Original Song:


In Game Instrumental Version of the Song:

TheMeatly "Tea Time"
To find this recurring easter egg in chapter 3, we have to wait until we have completed all of Alice's assignments, after which, instead of entering the elevator for the final cinematic, we must take the stairs.



Once here we must ascend (with caution because the ink demon can still make an appearance) to level P, where we get the batteries for Alice by turning the cranks.



Here, at one end of the level, next to the corner and behind the usual poster of Boris, we can access to meet for the third time with TheMeatly, who is quietly enjoying tea time.



The Boris Bone
At the beginning of chapter 3 we wake up in the small shelter of Boris the wolf, and if we want to advance in the game, for him to give us a lever, we must prepare the simmpatico drawing the food (for which we will need 3 cans of bacon soup).



So, once the door is open, to carry out this secret, we must return to the room in which we woke up, and next to the trunk where we collected one of the cans, we will find leaning against the wall a bone.



Although the game does not indicate it, we can pick up the bone and give it to Boris, who will carry it in his mouth throughout the rest of the chapter. Note that he will keep the bone even in its monstrous version altered by the angel .

The Tommy Gun
A secret from Chapter 3 of Bendy and the Ink Machine, is that we can obtain a Tommy Gun as a weapon just before our encounter with the projectionist, if we meet a series of specific and arduous requirements.



The first of these, is that in the room with the toys jamming the gears, and after moving the shelf that will allow us to move forward, we will find on a desk a blob of ink that takes different shapes, and that we must leave with the miniature form of the ink machine.



Also, when we must choose between the path of the angel and the demon, we will have to choose the latter, and as an added difficulty, we will not be able to die once in the entire level. If we meet all the requirements, when Alice gives us the weapon, we will be worthy of it and it will not be undone.







The Descent of the Ink Machine 2/3
At a certain point in Chapter 3, we have to separate from Boris to simultaneously activate a lever, and from the location of our loyal companion, we will have to walk to the opposite direction and twist at the first turn to the right.



Next, we will have to follow the corridor through an unevenness full of ink on the ground, to turn right again at the first turn.



In this final corridor, if we are quick and advance to the left, we will once catch the ink machine in fraganti descending into the mysterious depths pulled by its customary chains.





Trailer Scene Reference
From the location where we ended up in the previous easter egg, we will only have to retrace our steps back to the drop corridor, and this time follow the corridor in question to the end.



If we do it this way we will go through the scenario in which the trailer of the third chapter took place in its premiere, until arriving at a locker that in this one we used to hide.



However, we will find it broken and with a message that evidences the wink: "is it familiar to you?", in addition to the fact that when we go inside, we will begin to hear creepy whispers.




Hidden room on level 9 (Audio Log + Second Axe)
Once Alice gives us the axe, before going to finish with Bendy's cutouts, on the same floor where we pick it up, we must go up the stairs and on the right hand side, approach a door sealed with wooden planks.



If we break this one, inside we will find a secret audio that warns us of another very expensive project that Joey Drew was taking parallel.



Also, inside the room between some boxes, we will see supported the second axe with which we can get along the level, and with which we can equip ourselves when Alice has requisitioned us back the axe that she lends us.



Secret Minigame + Vision of Horror
For this easter egg we will have to fulfill a series of complex requirements, being the first of these to make the dye changer figure in the toy room take the form of a Boris.



Then, at the fork between the path of the demon and the angel we must follow the latter, and as an added difficulty, we will have to keep us again without dying even once throughout the chapter.



With the secret room already unlocked (whose unlocking we explain in its respective section), we must go to pick up the second axe that rests next to the box, once the angel has ordered us to go in search of hearts at the lowest level of all.



With the axe equipped, then we must ascend back to level K and go to the room with the Boris ink minifigure, and behind some boards that we can break with the axe there are three levers.



Once we have access to the levers, we must activate them one by one by facing the various challenges (1st : a herd of particularly resistant searchers; 2nd: several clones of the members of the butcher's gang; and 3rd: a giant searcher with a cowboy hat).

After the last fight, we will be rewarded with the corresponding terrifying vision of the chapter.

Warning : It is important not to let your guard down, because the battles involve some difficulty, plus during the mini-game the ink demon can make an appearance, so we must be ready to run to a nearby locker.

Round 1:


Round 2:


Round 3:


Broken headphones
The next wink can be found on the floor where we will face the receptionist, and is that just in front of where the projectionist will appear, on a box rest some broken helmets.



These broken helmets apparently refer to the youtuber TZKUnit who informed the creators of a bug that could make the projectionist's maze disappear completely.

Hidden ink machine
Along the stairs of chapter 3 we can find several secrets that we will miss if we don't go through them looking carefully, and this is one that I personally haven't found anywhere else on record.



Between levels P and 11 (if I'm not mistaken), at the top of a certain flight of stairs, we can see some wooden planks, and if we look in detail, we will see that behind these we can find the original model of the ink machine.


Signatures of the creators
In the same level where we went to get batteries by regulating the level of the valves, and not far from where we find TheMeatly in this episode, we can find a book that rests open on a table.



If we approach it, and make the effort to decipher the scribbles it contains, we will realize that these are the signature of several of the minds behind the design and creation of the game as TheMeatly, Mike Mood, and so on.

Nod to Jacksepticeye
Although we have usually tried to refrain from alluding to hidden messages, this one we wanted to bring up, and that is that next to the changing ink sticker in the toy room we can find a recorder with a message from Shawn Flynn.



This character is dubbed by the Irish youtuber Sean McLoughlin, better known as Jacksepticeye, whose iconic phrase is his animated greeting "top in the morning to ya ladies!", phrase that we will find referenced through the secret message viewer on the corresponding audio record.



The Secret Message Through the Stairs
Finally, as far as this chapter is concerned, we thought it was worth mentioning another secret message, given its complexity, and that is that, to bring it to light we will have to go through the entire staircase that crosses the level using the secret viewer and avoiding death.



If we do so, we will have to write down all the words that appear along the stairs, to read them from the lowest to the highest floor to obtain a final secret message composed of all of them:

Be kind to people you meet on the way up because you're going to meet the same people on the way down








































Secret Room (Henry Stein's Audio Log)
For this secret, we must have access to level 14, where the projectionist dwells, and from here we will have to find a way to access the area behind the stairs where the elevator is located.



We will have to go down the stairs, until we reach the area flooded by ink, and being careful not to be detected, we must go around the right side of the structure, making our way with the ax through wooden planks.



After this, we will reach a valve, which when activated will drain a flooded room that we could find before in the corridors near the stairs of level P, inside which we will come across an audio of the protagonist.



Chapter 4: Colossal Wonders
The Meatly "Barbecued"
Unlike in our previous encounters with TheMeatly, we will have to find the easter egg right at the beginning of the level.



To find it we will have to advance in the game normally, until we recover the crank with which we open the door that gives access to the archive, but without crossing the threshold as we would do in a normal run.



Instead, we will return to the entrance of the room where we found the valve, and this time we will enter the room in front of it, which will now be open. After the usual Boris sign, we will find TheMeatly again.



Can't Be Erased by JT Music
As we advance in the chapter, we will reach a cliff that we can only overcome by means of a kind of broken cable car, which needs a gear to be fixed.



Using the same machine that we used to create the gear, we will have to select the radio option in the machine and spend a lot of ink to make it.



When we pull the lever, before us will fall the old radio, in which we can listen to an instrumental version of the song Can't be erased by JT Music as a tribute.



As always, here is the instrumental version listened in game and the original song:



Horror Vision: The Lamp of the Library
This vision of terror is part of the main plot of the game, and therefore is unmissable, so we will not have to worry about losing it, although we will register it here.



It takes place when we access the archive, and we reach the circular library, and is that to advance we will have to solve the puzzle of the room, consisting of relocating the five protruding books on their shelves.



With the third book repositioned, the vision of terror will be activated, which will drastically affect the entire library, causing the compartments to open and close frantically, and the ceiling lamp to shake violently.



Horror Vision: The Hands of the Lost and The Descent of the Ink Machine 3/3
Identical to the previous vision of terror, this one is unmissable and occurs throughout the story without the need for us to perform any specific feat, we also collect it here.



This happens immediately after we cross the inky abyss in the small cable car that we fix by making an inky gear.



Once we have crossed the abyss, as we open the door in front of us and proceed to walk down the corridor, we will witness the vision of terror, in this case starring what looks like a multitude of arms and hands of the lost.



Once the vision is over, we will be able to appreciate at the end of the corridor, once again the descent of the ink machine to lower levels, getting lost in the dark depths.



Companion Cube
In the same location of the previous secret, we can find a subtle secret message from the creators that alludes to the famous game Portal.



To find the secret, we will have to take the cable car after fixing it and as it leaves us on the other side of the abyss we must refrain from crossing the door.



Instead, we will have to go to the box that is to the right of the door if we look at it from the front, in which using the secret message viewer we will be able to appreciate the symbol of a heart in the center, alluding to the well-known cube of company of the Portal saga.




Horror Vision: Franken-Boris
This secret, is in my opinion, the most difficult of all those mentioned so far to get, since at least to me, it has been impossible to perform, now I will relate exactly what it consists of.

To unlock this vision of terror we will need to use a secret weapon, empty bacon cans, which has the right ammunition for our goal, to kill all the enemies in the level.



There are 30 cans in total, and we can not miss any, being necessary 6 to kill the Butcher Gang (2 per member), 16 for Bertrum (4 per arm of the attraction), 5 for the projectionist and 3 to kill Franken-Boris.

The cans, we will find them in the room where the Butcher Gang dwells, however, for the weapon to work properly, we must not take it until we activate the second lever of the four to activate the house of terror.



Once this lever is activated, we must return to the room to the left of the enemies, the farthest from the door through which we entered, and there on a shelf we will find the cans of bacon, which although they do not light up when we look at them, we can pick them up, plus one that we will find in the upper area, at the opposite end to the one through which we entered.





While the first enemies are not a problem, Bertrum is a challenge, because as you can see in the attempt that I share with you below, the hitbox of the nuts is not what is called well calibrated in some arms.

However, although I have not succeeded, I attach a video of the youtuber Ertyez that using infinite ammo hacks, kills all the enemies without difficulty, and triggers the vision of horror.

How to unlock the secret weapon and where to find the 29+1 ammunition:


Attempt to get the vision truncated by the constant bugs in the game:


Ertyez video (manages to unlock the vision through hacks):


Don Al's guide of tips to throw the cans and achieve the challenge:

Horror Vision: The Ink Demon vs The Projectionist
Another unmissable vision of terror that we come across in the conventional course of the story mode, and which we witness shortly after turning off the lights in the projectionist's room.



Once the switch is activated, when we proceed to leave the room, the projectionist will chase us after which we will take refuge in the ticket booth at the entrance.



When the Projectionist is about to open it, he will be attacked by the Ink Demon, and we will have a terrifying vision of the combat between the creepy creatures, which will end badly for Norman Polk.




A little souvenir
In the room of this chapter where the Projectionist is looking for us, we can also find a little secret, and that is that on the upper floor we can see a poster to take pictures.



If before activating the switch that turns off the lights and makes the Projectionist disappear, we stand behind the cardboard and look through the hole, the camera will take a souvenir photo.



Gonna Be Sick
Another of the minor secrets that this chapter contains, is that when facing Bertrum, we can ride on his joints as if it were an attraction.



To do so, we will have to approach one of his arms in his exhausted state, and press the interaction button pointing to the armchairs, after which we will be able to enjoy (or suffer) a dizzying ride.




Unlikely Victory
Finally, as far as this chapter is concerned, we can find one more secret in the room where the projectionist dwells, and that is that once Bendy finishes with Polk we must return to the room.



On the upper floor, right next to the switch that we activate we will see a trunk with which we can interact, and inside which we will find a wheel, which we must pick up.



If we do this, in the final battle against Boris, the machine instead of giving us the usual weapon, will give us the option to create unblockers to deal with the (no longer so) friendly wolf.



Where to find the secret wheel:


Battle Against Franken Boris:


Chapter 5: The Last Reel
Bookpast's Fish
The first secret of the chapter we find it right at the beginning of this, just after finishing the eternal scene at the beginning.



And is that, once released from our prison, we look around the lair of our captors, we will find at one end with a curious fishbowl.



In this, in addition to an abandoned axe of mysterious origin we will see some fish of particular appearance, which are a reference to the developer of the game Bookpast, which uses to represent the image of a fish, like TheMeatly, uses a puppet.



Administrative Board
After facing an exaggerated amount of enemies along with Alice and Tom, walking over a cliff by means of some planks we will fall into the void, and it is just from where we landed that we can reach the next secret.



Once we get out of the puddle of ink, if we cross the threshold in front of us, and look to the left, we will find a board that records the appointments that Joey Drew had arranged throughout the day, and in it we can find several winks and notable references, in addition to the presence of names of characters from the game as Bertrum Piedmont, Susie Campbell, Thomas Connor or Sammy Lawrence.



Thus, in addition to the appointments with characters from the game we can see that the game has an appointment with "that weird puppet", (alluding to TheMeatly), with "M.M" (Mike Mood, another of the game developers) and F. Fontaine (reference to the well-known character from the game Bioshock, which served as inspiration for the franchise).

We also see quotes with "E. Misner" (allusion to Michael Eisner) and "Dr. Hackenbush" (nod to the eponymous character from the Marx Brothers film A Day at the Races), and with "Hayden - UAC" (reference to Samuel Hayden, associated with the Union Aerospace Corporation in the 2016 remake of Doom and "Charles and his prodigies" (reverence to the youtuber ProdCharles who uploaded multiple videos of theories and analysis relating to the Bendy franchise.

Secret Weapon (Scythe) + Secret Boss (Sammy Searcher) + Final Trapdoor
This is the biggest secret of Bendy and the Ink Machine, and is the main reason for the famous horror visions. To unlock it, we will have to pass all the chapters without dying and unlocking the corresponding horror visions mentioned so far.

Note that here I am going to speak from ignorance, since due to the problems that Bertrum presents, I have not been able to unlock this secret in my game, but I will mention it anyway not to leave it unattended.

Having unlocked all the visions of terror, and not having died on any occasion, when we reach chapter 5 what we must do is survive until we reach the point where we run into the gang of the butcher and we will have to finish them.



To do this, we will have to make them follow us to the outside of the labyrinth, and loading a drop of ink, we will have to make a pipe, since the first time we do this step, the room is flooded by Bendy's ink web, with which we will have to sacrifice the aforementioned enemies.


If we have done everything right, in one of the rooms of the maze, specifically in the one where a piece of wall is missing and we can see rock, we will find the scythe, the ultimate secret weapon of the game.



As we pick it up, searchers will start spawning, but we will finish with them easily with one blow. Once this is done, we will have to drain the ink, solving the puzzle of the valves calmly, only this time, as we enter the vault, we will have to return to the administration labyrinth without interacting with anything.



More precisely, we will have to go to Joey Drew's office, where done everything expressed, will spawn the last anomalous explorer, the Sammy Searcher, and as we finish with him we will glimpse the last vision of optional terror of the game.



Apparently, with all this done and having finished the game normally and without dying, when we restart chapter 1, we will find a new room unlocked, one that was previously covered by cobwebs and boards near where we found the book and some darts after descending some stairs.



Now, with the path clear, we can descend through a trap door, which leads us to an inky portal beyond the threshold of a door, which when crossed will change the colors of the game and will make us see everything with a black and white effect.

Below I leave videos of several youtubers who have managed to get and record these secrets:

Ertyez:


Bijuu Mike


SuperHorrorBro

Lonely Angel/I'll Be Your Angel by Lauren Synger
To find the last radio and its respective song, we must again wait until we reach the point of the administration labyrinth, and once here solve the puzzle of the pipes to drain the ink and access the vault.



Once this is done, we will have to enter the mentioned room, and we will have to look to our left, inside a box that can be opened, the radio in question.



This will play a poor version of Lonely Angel / I'll Be Your Angel by Lauren Synger, being the only radio in the game that plays an official soundtrack song and not the instrumental as a tribute to some youtuber for supporting the game.

As always here are the original song and the version in game:


The Meatly "A sweet discovery".
To find TheMeatly for the last time in the game, we must wait to reach the administration maze area, and we must first solve the pipes puzzle.



Once this is done, we will have to enter the vault, but we must not get to interact with the boxes, because then the doors will be blocked.



Instead we will have to go back to the administration maze, and more precisely, to Joey Drew's office, and as we look at it from the front, in the corridor to our left, after the usual poster of Boris in the first room on the right, we will find the easter egg.




Conclusion
I hope you liked my guide, and hopefully you come out of it knowing two or three new secrets that you ignored before, in which case I encourage you to value and reward my work, scoring the guide, leaving a comment on it, or if you have too many points, giving me a prize, as this always encourages you to keep working hard, I've been working on this guide for 3 - 4 months.



Also, if there is something in which I have not been clear, or if you see any error in my explanations, I encourage you to let me know so that I can review what I have written and correct it, so as not to confuse anyone unnecessarily, and so that we can all enjoy the contributions in community.

In short, thank you for reading me, I hope you had a good time, and until next time.

May the wind always blow in your favor!


3 commenti
ホワイトナイト372 3 nov 2024, ore 12:39 
yess:steamhappy:
Palola 9 giu 2024, ore 18:48 
The best guide i´ve seen
! CS.ARMY 26 ott 2023, ore 6:40 
nice guide