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Yeah you can be, I return to blender after very long time (Im talking about renders), before I worked mostly on Gmod renders, later just modeling and porting stuff. Now I want to play with Bledner renders but Im not so pro, I just have idea and trying make that what I have in my mind. learning on my mistakes, and watching some tutorials
Hard to say, probably depends on what people want to see? I see that your 1st render is popular donut and you know there are A LOT OF THEM here because almost anyone did that using Blender Guru tutorial, so maybe people have enough of that. For your other works, maybe wait longer and you will get more views, this also depends on week popularity on steam bledner renders
This is just my speculation, I could be wrong.
I also want to say this, I also recently started posting my works, but they don’t get any views at all, why, you know? :(
Thanks, I didnt used any tutorial for that
So small explanation what I did (1000 character limit):
Backgroud walls and rocks at front uses the same material
Flor is texture is from CoD game (I mixed flat plane and ground meshes from that game)
Stargate and DHD are from Gmod addon "Carter's addon pack", I upscaled textures for better details AND mixed with musgrave texture and ground texture (sand) to make dust effect on gate, DHD and ramp
Ramp stones and foliage are from UE marketplace and manually put them togerther
Also, just one area lamp as light source and I put huge cube on entire scene with Volume Scatter Shader (Density 0.003)
Bledner settings: Cycles with Optix Denoise, max samples 1024
In the end I edited rendered picture in Photoshop, ONLY small correction with contrast and brightness (Also bloom effect)
It's COOL
Thanks :)