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Pick your poison. Probably the smartest move is to just not do the third element restoration at the inn, since we can't put it to use anyway.
I suggest you leave lesson learning, and bed occupying alone till the dawn of d2.
You'll get to your lessons,your bed and your uncatalogued books too late in the day.
But you should have enough time to use the last element to catalog a book and still get it back before dawn.
(Unless you had to waste time talking the midwife into doing something about the bridge, poor you.)
Btw, unlocking the inn should have given you Memory:Solace so even if your free assistant is the midwife, who can't unlock over the bridge as is, you can talk to her using that memory and give her the push she needs. Meaning that no, you don't have to waste a shilling on a miner even with the mid-wife.
18 Once your element is restored stuff another one into the inn and send this one to catalogue your journal. That should give you your third element and let you slot the journal into the ToW for the Trist.
19 Now keep grabbing your free assistant and restoring elements as needed to unlock your way into the house. And to master your journal along the way.
10 If you have Mettle as your second element you should at this point use it to unlock the inn.
If not, use you second element to talk to your contact, but do NOT use the journal as a topic. Instead talk without the topic and you should have your contact's assistance.
11 Use your contact's assistance to unlock the inn. (or use your Mettle to visit the contact)
12 Dry your journal at the inn (simultaneously with 11 if you have Mettle)
13 As soon as it's done drying, stuff your exhausted element in there and start.
14 Simultaneously stuff your dry journal to the post office.
15 Then stuff your Ten Shilling Note there.
16 Then the Florin.
In crafting.
Hopefully in crafting something more useful than said material.
This game is weird like this.
Very little options in gaining things you'd need and a lot of options in gaining things you don't need on their own.
Possessions that push you forward the most are:
Tools - for reading and all assistants. Not used up (unless it's a device), but not very potent either.
Inks - for reading.
Beverages - for all assistants. Also for maladies.
Sustenance - for all assistants. But it's more or less a non-craftable category. IIRC only one food item is craftable (even though the game has whole 3 "kitchen" workbenches, go figure). You can gather some though.
Everything else is more or less fuel for the furnace, so to speak. If you can put it to use to make any of the above, then good. If not then it's just cluttering up your bridge.
But DO keep in mind that some assistants can use other items.