Factorio
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Quick Start Base by ElderAxe v9.2.2
作者: ElderAxe
This is my starter base blueprint for early stage game play. This quick start base will fast forward your base up to robots and blue science.

There are 8 steps to prioritize your efforts on the critical parts.
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Introduction
I've been playing Factorio for many years now. My usual game play has three stages that has different needs on each stage.
  • Early game starter base - Main goal of this base is to start producing robots.
  • Main bus - To finish all finite research and to support materials while building your mega base
  • Rail blocks / Mega base

Designing blueprints to improve my gaming experience is my hobby and one of these blueprints is the Quick Start Base. This blueprint book lets you fast-forward the early game which is boring IMO.


You can use this on your single-player games to keep your focus on critical things and start automating as soon as possible. If you start a new multiplayer map, this becomes a lot more useful because everyone will be aware of the master plan and where to build it.
Smelting
  • 30 iron plates/sec. ( 60/s with Smelting Extension BP | 120/s with Smelting Upgrade Planner)
  • 15 copper plates/sec. ( 30/s with Smelting Extension BP | 60/s with Smelting Upgrade Planner )
  • 1.5 steel plate/sec. ( 3/s with Smelting Extension BP | 6/s with Smelting Upgrade Planner )
  • 7.5 stone bricks/sec. ( 15/s with Smelting Upgrade Planner )
Production 1 - Bootstrap Base

This is the initial blueprint that you need to place. All other blueprints will be placed on top of this.

You need to feed smelters with ores for this blueprint to work. Bigger array is for iron and and smaller one for copper. Also you should move red science packs from the assemblers to the science labs.

With this blueprint you'll be able to automate few items;

  • Transport belt
  • Underground belt
  • Inserter
  • Assembling machine 1
Production 2 - Core Production

This is the core blueprint which automates smelting and research.

With this blueprint you'll be able to automate the items that are crutial for expanding your base.

  • Automation science pack
  • Electronic circuit
  • Yellow Belts
  • Electric miner
  • Long-handed inserter
  • Stone furnace
  • Pipe & Pipe to ground
  • Steam engine
  • Boiler
Production 3 - Logistics Science & Steel Production
After you complete building the bootstrap and researched red-science-only technologies, you can place this blueprint on top of it. At this stage, you will start producing green science packs that will allow you to research the next group of technologies.


These items will also be automated with this stage:
  • Logistics science pack
  • Red Belts
  • Fast inserter
  • Filter inserter
  • Assembling machine 2
  • Steel furnace
  • Steel chest
  • Medium & Big electric pole
  • Rail & Signals & Train stop
Production 4 - Military Addon

With this addon you'll automate the military science and these items
  • Military science pack
  • Firearm magazine
  • Piercing rounds magazine
  • Grenade
  • Gun turret
  • Wall

If you disabled enemies, you won't need to build this addon.
Production 5 - Chemical Production
This is the next step after Core production. Before building this blueprint, you should research Basic oil processing.


With this you'll be able to automate two critical items Advanced circuit (red chips) and Chemical Science (Blue science) along with other chemical and fluid related items.

  • Chemical science pack
  • Basic oil processing
  • Advanced circuit
  • Plastic
  • Explosives
  • Engine unit
  • Chemical plant
Production 6 - Robotics & Advanced Production
This is the final mandatory module of my starter base. You will need advanced oil processing before utilizing this module.


With this blueprint you'll produce everything you need to start your main bus / megabase. This BP also adds storage chests for recycling yellow inserters, yellow belts and assembler 1.

Here is the list of items that are included in this blueprint

  • Advanced oil processing
  • Heavy & Light oil cracking
  • Batteries
  • Lubricant
  • Electric engine unit
  • Locomotive
  • Cargo wagon
  • Flying robot frame
  • Roboport
  • Construction robot
  • Logistic robot
  • Storage and Passive provider chests
  • Solar panel
  • Accumulator
  • Substation
  • Oil refinery
  • Electric furnace
  • Repair pack
  • Combinators
  • Light
  • Speed module
  • Productivity module
Production 7 - Future Science Production
This blueprint has a very small blueprint and it will only let you complete few future researches. It also produces blue chips and Low density structures so you can produce your power armor and equipment in it.


With this blueprint you will be able to automate:

  • Utility science pack
  • Production science pack
  • Processing unit
  • Low density structures
  • Requester chest
  • Stack inserter
  • Filter stack inserter
Production 8 - Concrete Addon
This addon allows you to produce concrete materials to pave your base.


Beside crafting nuclear reactor, these items are completely optional and up to you to build or not.
  • Concrete
  • Hazard concrete
  • Refined concrete
  • Refined hazard concrete

Rail Network Connection
There are two new blueprints included in v9. These blueprints are for players who like to think ahead and start planning for the rail network from the beginning.

Rail Hazard Zone
With this blueprint, you'll see where you shouldn't build if you want to keep the starter base for a long time or if you need to feed it from distant ore patches when the initial patches are depleted, this will allow you to plan it properly. It also has splitters ready for inputs from unloading stations.

Just place this at the beginning to set the boundaries and don't build anything on the area with hazard concrete.

Rail Network Connection
This blueprint contains the rail network around the base, the unloading stations and trains that are ready to work, and belts between the stations and base inputs.
I've also included dummy loading stations. So when you build your own, you can use their names quickly.

Notes about Rails:
  • Rails around the base and unloading stations are compatible with ElderAxe's Rail Network[factorioprints.com]. You can use 2 Lane tracks[factorioprints.com] book to expand the rail network and Outposts and Trains[factorioprints.com] book to setup mining outposts.
  • You need to manually start the trains once for them to start working.
Science
With this blueprint you'll be able to produce these science packs


  • 16 Science labs.
  • The science lab area can be expanded by multiples of 16 up to 64 with the Science Lab Extension.
  • Automation science pack (red): 30 spm ( 45 spm with blue assemblers ) ( 63 spm with speed modules )
  • Logistic science pack (green): 30 spm ( 45 spm with blue assemblers ) ( 63 spm with speed modules )
  • Military science pack (gray) 30 spm ( 45 spm with blue assemblers ) ( 63 spm with speed modules )
  • Chemical science pack (blue) 45 spm ( 63 spm with speed modules )
  • Production science pack (purple) 6.43 spm ( 9 spm with speed modules )
  • Utility science pack (yellow) 6.43 spm ( 9 spm with speed modules )
  • Buffer for science packs
  • Labs contain productivity modules
Download & Notes
You can download the blueprint book from my Patreon page[www.patreon.com]

Notes:
  • All intermediate products have storage chests to store material for handcrafting additional items.
  • I recommend upgrading assemblers to tier 2 (blue) ones. Especially for Electronic circuit and Iron gear wheel production. Also adding speed modules to Electronic circuit production will help with final tiers.
  • All blueprints are aligned to a 24x24 grid to make it easy to upgrade. They also have a hazard concrete border around them. You shouldn't build anything extra inside this border to make sure that future upgrades can be placed without issues.
  • For max production, you can upgrade buildings with the upgrade planners that are included in the book.
Changelog
v9.2.2 ( November 23, 2023 )
  • Removed unnecessary inserters from filter inserter and Assembler 2 productions

v9.2.1 ( November 13, 2023 )
  • Added missing signal cables for the big poles around the base.

v9.2.0 ( October 6, 2023 )
  • Added missing chest for Utility science pack (yellow).
  • Added Stack inserter and Filter stack inserter production to Future Science BP. (They need some materials from far away. So I used requester chests to make it work)
  • Increased rail storage to 1000

v9.1.0 ( October 5, 2023 )
  • Increased furnace count on Boot BP
  • Removed unnecessary splitter filter on Core BP
  • Added storage limit for Medium electric pole.
  • Increased Steam turbine storage limit to 40.
  • Decreased Boiler storage limit to 20.
  • Added a splitter on the copper line to fill the left side of the belt first.
  • Added Big electric poles to Rail Hazard BP.
  • Extended ore input belts and the Small power poles to the outside of rails on Rail Hazard BP

v9.0.0 ( October 5, 2023 )
  • Overall changes
    • Re-organized some factories & belts so I can fit more and to require less material to build.
    • Changed the locations of the ore inputs to make it compatible with Rail Network blueprints.
    • Some more OCD-friendly changes around the base
    • Switched back to chunk-aligned 32x32 grid system to align with Rail Network.

  • UPDATED: 3-Logistics & Steel Production
    • Doubled the green chip production. Now it can produce 12/sec with blue assemblers it should be enough now.

  • UPDATED: 5-Chemical Production and 6-Robotics & Advanced Production
    • Added more red chip production. There are now 24 assemblers assigned to produce 3/sec red chips and the base can support it with the new green chip setup.
    • Increase plastic production to support red chips.
    • Added Locomotive & Cargo wagon production.
    • Added recycling for yellow inserters, yellow belts and assembler 1.

  • UPDATED: 7-Future Science Production
    • Added two more assemblers for producing Low density structure. Now the base can produce 6.43 spm for Utility science pack too.

  • NEW: Rail Network Blueprints
    • This blueprint will allow the base to connect to outside world with rails, stations and trains.

v8.1.1 ( September 13, 2023 )
  • Moved logistics science pack production to one tile left
  • Moved steel chest production for logistics chests to one tile up
  • Added productivity module to Utility science pack assembler
  • Added speed modules to module assemblers
  • Moved some power poles

v8.0.0 ( September 12, 2023 )
  • Overall changes
    • Divided bootstrap into 2 blueprints. With this, you'll focus on critical things first.
    • Re-organized some factories & belts & power poles to require less material to build.
    • Moved some power poles to make it more OCD friendly

  • UPDATED: 5-Chemical Production and 6-Robotics & Advanced Production
    • Thanks to @Wakko for his detailed analysis and pointing out the problems with the previous version. Most of the changes on this version is to fix the issues he mentioned.
    • Balanced, optimized, and reorganized overall chemical production.
    • Increased Chemical science production to 63 spm max. (45 spm without modules)
    • Doubled the bot production
    • Added Electric furnace production
    • Moved oil refinery production to a later stage

  • NEW: 7-Future Science Production
    • This new blueprint will produce few purple and yellow science bottles. I know they are not balanced or enough. They are just there so you can complete few critical researches like Logistic system with this base.
    • Added Utility science (Yellow science)
    • Added Production science (Purple science)
    • Added Requester chest production
    • Added Low density structure production
    • Added Processing unit production

  • UPDATED: Science lab expansion to be tileable horizontally.
45 件のコメント
ElderAxe  [作成者] 2024年8月31日 7時51分 
Actually I've started publishing latest versions on my Patreon page.
There are much more than just my Quick Start Base in it and latest versions for most of my blueprints are publicly available right now.

You can always become a member if you wanna support me too.
KeinNiemand 2024年8月25日 3時44分 
Can you please swap from factorioprints.com to factorioblueprints.tech? factorioprints really sucks as a blueprint sharing website, first if you try to search anything on that page you still have to go trough all the pages to actually get the results as the search only filters out wrong results wihout moving results from later pages.
factorioblueprints.tech also looks better and has a better interface.
ElderAxe  [作成者] 2024年6月2日 17時41分 
Thanks. I will rebuild it when 2.0 releases. Until then i only make small improvements.
Excalibur 2024年6月2日 13時51分 
It would take forever to get enough science to research the requester chests. I think a bit more room should have been dedicated to blue circuits, electric motors, and yellow science. Neat build though it's quite compact.
ElderAxe  [作成者] 2024年4月4日 17時09分 
I'm still updating it.
Since this is just a starter base it doesn't make that much sense to setup a defense perimeter for it. I also have perimeter defense blueprint book which contains all the things you mentioned. It is designed for much bigger bases thou.

You can find the latest version of my books on my discord server. https://dsc.gg/elderaxe
Gallimimus 2024年4月4日 14時14分 
I guess also it might be nice to have landfill automated. Really like it so far though :)
Gallimimus 2024年4月4日 14時10分 
I don't know if this is still being updated but it would be nice to have an optional combat blueprint to protect the base. It could be in different levels like, walls -> gun turrets -> flame
ElderAxe  [作成者] 2024年3月7日 17時19分 
It will probably changed a lot when Factorio V2 releases.
NerfWhatKilledMe 2024年3月7日 13時04分 
This is actually very cool, gonna try it with my next game; maybe with the dlc :)
ElderAxe  [作成者] 2023年12月11日 3時48分 
Starting with Core Production build, you need to provide ores with belts from top. While in the game press ALT on our keyboard to see which belt is reserved for which ore.