Sid Meier's Civilization V

Sid Meier's Civilization V

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[BNW] Inuit Civilization - Colonialist Legacies
 
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15.132 MB
Aug 17, 2014 @ 7:30am
Sep 11, 2014 @ 4:14am
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[BNW] Inuit Civilization - Colonialist Legacies

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In 3 collections by TPangolin
[BNW] Colonialist Legacies: Histories of the New World Modpack
31 items
[BNW] TPangolin's Recommended Civilization V Mods
47 items
[BNW] Colonialist Legacies: Canadian First Nations Civs
9 items
Description
In this mod you'll play as Ekeuhnick of the Inuit - a legendary character whose story is shrouded in the ancient past. Under Ekeuhnick's guidance, his people not only survived the harsh, barren and frozen landscape, but also became the modern Inuit peoples, whose culture has lasted to this day.

This is the Ninth mod in the Colonialist Legacies: Histories of the New World modpack that focuses on adding high quality Colonial and Pre-Colonial civs!.

Coming soon: Anangu, Koori, Afghanistan, Malaysia, Cree, South Africa!

Features voice acting by Charlatan Alley and Custom Leader Music!



Leader: Ekeuhnick

Until the Ice Breaks: Gain Food from Snow, Tundra and Ice tiles outside workable city limits. Fish adjacent to Snow, Tundra and Ice tiles will turn into a Luxury Seals Resource and provides a Production boost when improved.

Unaaq: Unlike the Scout it replaces, the Unaaq is a slightly weaker one-hex ranged unit that weilds a harpoon. Additionally, Unaaq can move faster on snow and can embark before Optics. Once the Inuit have researched Sailing, the Unaaq can improve Sea Resources! The Unaaq are expended when used in this way.

Inuksuk: A Unique Improvement exculsive to the Inuit. The Inuksuk can only be built on Snow and Tundra and not next to each other. It Provides +1 Food and +1 Culture, with an Additional +1 Food coming after Banking. After building an Inuksuk, the surrounding Snow, Ice and Tundra without Forest tiles gain +1 Food and +1 Production. Additionally, the Inuksuk will randomly claim Snow Ice and Tundra tiles surrounding it, if not already claimed. Essentially, this allows you to build the Inuksuk far away from your cities and gain Food as specified in the UA without even having to work them!

Requires BNW

Instructions for Direct Installation if Steam isn't working because the Workshop is being a chocolate teapot:

1. Download 7zip (it's freeware, and takes next to no time to install)
2. Download the Civ5Mod file from here -> CivFanatics direct download[forums.civfanatics.com].
3. Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
4. Right click the Civ5Mod file and select 7zip -> Extract to "[BNW] Colonialist Legacies - (insert civilization here)
5. Start the game up and hit Mods
6. Enable the mod
7. Play the game


CivFanatics Download Page[forums.civfanatics.com]

Colonialist Legacies CivFanatics Thread[forums.civfanatics.com]

Inherently Compatible with Civ IV Leader Traits, Map Labels, Ynaemp Map Packs, Sukritact's Decisions, More Luxes and Historical Religions.

Credits:
Concept by Neirai, Leugi and TPangolin
XML and Lua by Neirai, with help from JFD and LastSword
Leaderscreen by Leugi
Map by regalmanemperor
Icons by Leugi
Unaaq graphics by Civitar
Inuksuk Graphics and Icon by Leugi
Pedias by Viregel and adapted by Neirai
Seals Icon adapted from Pervandr's "On the Ice"
Special Thanks to Hiram and Tarcisio for helping out with converting a bunch of icons
Voice Acting by Charlatan Alley. Check him out on Bandcamp, Soundcloud, Facebook, and Twitter!
Peace Music is "Voices of the Wind" by AH*NEE*MAH
War Music is "Force"by Tagaq
Special thanks to Reedstilt for his amazing historical consultancy
The Lua in this mod would not be possible without the help of the amazing community at www.civfanatics.com
This mod is dedicated for all those who waited for this mod for so long.
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411 Comments
TaylorSahara Jun 11 @ 7:49am 
Fish next to snow/tundra doesn't transform into seal either :/
TaylorSahara Jun 11 @ 7:26am 
The Inuksuk doesn't seem to ever randomly claim any tundra tiles around it, despite numerous attempts at it.. the tundra is outside the territory, has no forest and yet it is never, ever claimed... like ever.. Is it suppose to happen gradually over time, or immediately?
smala017 Feb 10 @ 10:30pm 
Hello, I'm having an issue with this. I installed this using The Unarchiver on my Mac, and I was able to start up a game as The Inuit, but the UI and UU doesn't seem to exist in this game, and the civilopedia page is missing just about everything. Does anyone know how to fix this problem?
elotar Feb 10 @ 4:58am 
@bunker, you can try to rename it into .rar and unpack manually.
BunkerBert Feb 10 @ 4:04am 
Can someone help?^^

BunkerBert Feb 10 @ 4:03am 
No matter what I do, always only have a civ5mod-FILE in my modfolder....
TheChaserG Feb 7 @ 9:25pm 
I'm confused about the first part of the UA, can someone explain?
fascinatura Jul 11, 2018 @ 7:07pm 
This mod is awesome. :) It's balanced with the rest of the game. The artwork is consistent with the rest of the game. The unique qualities of the civ are well thought-out and you really do feel like you're playing as Inuit - I like that the scout can fish for instance. Thanks guys for your hard work.
Don Depresor Jun 30, 2018 @ 3:50pm 
IT WORKED! At last, after unpacking it and re-downloading all local content from Civ V it worked. Wonderful times, but even though you said it is compatible with Events and Decisions, it does not work... the decisions are bugged - you consume your magistrates, culture and/or gold but snipers do not appear, you don't get the gold bonus from normalizing scales, etc (you get my point)
Anybody has this issue too?
Insurgent Korrah Jun 28, 2018 @ 6:09am 
If used with the 3rd UC submod and building the igloo, the city model will disappear.:steammocking: Now i feel like a real hunter-gatherer:steammocking: