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Which trait/skill is this?
Wiki is quite bare.
Some of these traits change the thresholds for your needs and abilities.
A selfish person doesn't need as much altruism to feel satisfied as a selfless one.
A shy person can work on their own for longer than a Gregarious one.
It may not seem like a huge thing, but it does add up.
It does end up that a person with a 'terrible' personality is better if you're running a solo game.
And that's before you take into account that some of these traits add/block social options.
At least, I'd expect "Leader" or "Genius" to be positive traits - but if all they do is increase the need for a certain need then that sounds like a flat negative?
If say Genius was paired with a faster learning rate, then I could see the increased needs to be a reasonable off-set.
Similarly, the traits that sound like they should carry negatives actually lowering needs sound like a net-positive as you'd have to spend less time 'maintaining' these needs?
To my knowledge, there aren't many.
Easiest is still at the start through Character Gen.
There's a way to improve fitness and strength using workout machines.
There's also apparently ways to train skills, though I'm not super savvy on how these work, as I've barely played since 0.12
Console commands can be used, there's a few I know, but only one affects traits:
addcond char_name cond_name 1
addcond char_name cond_name -1
The first adds a trait, the second removes it.
char_name is your character name
cond_name is the name of the condition you want to change.
With a paired set of traits like Fit/Unfit you'd need to remove the first before activating the second.
As traits, skills, health and money are all conditions, their names can be found in the Ostranauts\Ostranauts_Data\StreamingAssets\data\conditions\conditions.json file.
Traits are found as Is(Trait), ie: IsStrong
Skills as Skill(skillname), ie: SkillHacking
Stats are Stat(Stat), ie: StatUSD
Some of it is, but it's esoteric.
It was similar to Neoscavenger in that regard, I wanted more concrete info, so I went and got it, the files weren't encrypted, though I did need to cross reference between a couple of spots before testing the results.
Unfortunately those aren't typos, they are actually coded identically and do the same thing at the moment, there's a number of these 'typos' in the game's coding, as that's where I pulled the data from before collating it. I then had to figure out what the modifiers actually did and then formatted it for easier reading.
It's actually better to not have either, as far as stats go, but I do know Patient opens up options in some events, mostly in Character Gen.