Beecarbonize

Beecarbonize

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Victory Paths by-the-Numbers
By Perfect Info
A mathematical breakdown of the victory paths. Contains major gameplay spoilers!
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Introduction
This is a guide to the different victory paths in the game, explaining the card progression directly required for each, and the resource costs involved to complete the path. It is not a full walkthrough, these are merely the hard requirements for each victory.

Because the game always has a random element, in the form of the event system, there is not a concrete "build order" you can follow. You will need to make decisions around how to best acquire the resources consumed by the victory requirements, as well as how to mitigate the randomized events.

As well, the minimum times for completion do not reflect actually acquiring the resources, merely building the cards.

This guide is current as of 2023-08-05. Future versions of the game could potentially rebalance the cards and costs. It would be a very difficult task to edit the guide after such changes, so I cannot guarantee it will be perpetually updated.

I make no claims of copyright over this content (particularly considering it's derived from the game data), however I would appreciate attribution if you repost this guide on Steam or elsewhere. For example, if the content becomes outdated and you wish to edit and update it. The best manner of attribution is via linking back to this guide on Steam.
Industry, Deterministic Victory
This is the non-randomized path for an Industry sector victory.

Tech Progression

Industry 20th Century
Provided for free at the start of the game, but referenced here.
Attribute
Value
Speed
+ + + +
Emissions
+20
Cost
2 Industry, 0 People, 0 Science
Build Time
30s (0.75 rounds)
Rebates
1 Industry
Event Modifiers
+ Climate Change Denial, + Oil Rig Explosion, + Non-Regulated Pollutants
Unlocks
Fossil Power, Renewables, Nuclear Energy

Nuclear Energy
Attribute
Value
Speed
+ +
Emissions
+1
Cost
6 Industry, 0 People, 4 Science
Build Time
220s (5.5 rounds)
Rebates
2 People
Event Modifiers
+ Nuclear Catastrophe, + Lack of Uranium, + Radioactive leak, - Energy Shortage
Unlocks
Nuclear Energy 2.0, Safer Nuclear Energy, Basic Fusion

Basic Fusion
Attribute
Value
Speed
+
Emissions
+2
Cost
3 Industry, 0 People, 5 Science
Build Time
130s (3.25 rounds)
Rebates
1 Science
Event Modifiers
None
Unlocks
Fusion Energy (by replacement)

Fusion Energy
Attribute
Value
Speed
+ +
Emissions
+1
Cost
6 Industry, 0 People, 10 Science
Build Time
310s (7.75 rounds)
Rebates
2 People
Event Modifiers
None
Unlocks
Modular Fusion Reactors (by replacement)

Modular Fusion Reactors
Attribute
Value
Speed
+ + +
Emissions
+1
Cost
10 Industry, 6 People, 17 Science
Build Time
310s (7.75 rounds)
Rebates
3 People
Event Modifiers
- Energy Shortage
Unlocks
Industry 22nd Century (by replacement)

Industry 22nd Century
Attribute
Value
Speed
+ + + +
Emissions
+1
Cost
30 Industry, 20 People, 15 Science
Build Time
250s (6.25 rounds)
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory

Minimum Costs
Assuming Industry 20th Century is free:
  • 55 Industry
  • 26 People (-7 People in rebates)
  • 51 Science (-1 Science in rebates)
  • 1,220 seconds (20 minutes, 20 seconds) (30 rounds)
Ecosystems, Deterministic Victory
This is the non-randomized path for an Ecosystems sector victory.

Tech Progression

Nature Conservation
Attribute
Value
Speed
+0.5
Emissions
0
Cost
2 Industry, 0 People, 1 Science
Build Time
50s (1.25 rounds)
Rebates
-10 Emissions
Event Modifiers
None
Unlocks
Agroecology, Local Solutions, Nature Restoration

Nature Restoration
Attribute
Value
Speed
+0.5
Emissions
-1
Cost
3 Industry, 2 People, 0 Science
Build Time
70s (1.75 rounds)
Rebates
-50 Emissions
Event Modifiers
- Anti-Monoculture Laws
Unlocks
Protected Landscapes, Ecosystems Approach, World Climate Fund

Ecosystems Approach
Attribute
Value
Speed
+0.5
Emissions
0
Cost
1 Industry, 2 People, 0 Science
Build Time
90s (2.25 rounds)
Rebates
1 Industry, -10 Emissions
Event Modifiers
- Climate Change Denial
Unlocks
Ecocentrism (by replacement)

Ecocentrism
Attribute
Value
Speed
+0.5
Emissions
-2
Cost
2 Industry, 4 People, 0 Science
Build Time
110s (2.75 rounds)
Rebates
1 Industry, -40 Emissions
Event Modifiers
- Climate Change Denial, - Anti Enviro Movement, - Disinformation Campaign, - Disinformation Campaign (not sure why in there twice!)
Unlocks
Biophilic Approach (by replacement)

Biophilic Approach
Attribute
Value
Speed
+
Emissions
-5
Cost
8 Industry, 0 People, 8 Science
Build Time
190s (4.75 rounds)
Rebates
2 Industry, -60 Emissions
Event Modifiers
- Climate Change Denial, - Anti Enviro Movement, - Disinformation Campaign, - Disinformation Campaign (not sure why in there twice!)
Unlocks
A Global Oasis (by replacement)

A Global Oasis
Attribute
Value
Speed
+ + + +
Emissions
-15
Cost
20 Industry, 20 People, 10 Science
Build Time
400s (10 rounds)
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory

Minimum Costs
Assuming Industry 20th Century is free:
  • 35 Industry (-4 Industry in rebates)
  • 24 People
  • 19 Science
  • 910 seconds (15 minutes, 10 seconds) (22.75 rounds)
  • -170 Emissions in rebates
People, Deterministic Victory
This is the non-randomized path for a People sector victory.

Tech Progression

Societal Change
Attribute
Value
Speed
+
Emissions
1
Cost
0 Industry, 2 People, 0 Science
Build Time
50s (1.25 rounds)
Rebates
None
Event Modifiers
None
Unlocks
Idea Incubator, Decarbonization Laws, Lifestyle Changes

Lifestyle Changes
Note that this may also be unlocked by an event. But since this is a deterministic guide, I include it in the tallies.
Attribute
Value
Speed
-
Emissions
-2
Cost
3 Industry, 0 People, 0 Science
Build Time
40s (1 round)
Rebates
2 People
Event Modifiers
- No to Consumerism
Unlocks
Voluntary Frugality, Circular Economy, Loss & Damage Aid

Circular Economy
Attribute
Value
Speed
+0.5
Emissions
-1
Cost
2 Industry, 2 People, 0 Science
Build Time
90s (2.25 rounds)
Rebates
1 Industry
Event Modifiers
None
Unlocks
Decentralized Economy

Decentralized Economy
Attribute
Value
Speed
+ +
Emissions
-1
Cost
4 Industry, 4 People, 0 Science
Build Time
80s (2 rounds)
Rebates
-40 Emissions
Event Modifiers
None
Unlocks
Degrowth (by replacement), Doughnut Economy (by replacement)

Choice: Degrowth or Doughnut Economy
You have a choice of two cards to progress. Both lead to victory.
Degrowth
Attribute
Value
Speed
+0.5
Emissions
-4
Cost
6 Industry, 6 People, 0 Science
Build Time
90s (2.25 rounds)
Rebates
1 Science
Event Modifiers
None
Unlocks
Eco-Symbiosis (by replacement)

Doughnut Economy
Attribute
Value
Speed
+ +
Emissions
-2
Cost
0 Industry, 7 People, 7 Science
Build Time
70s (1.75 rounds)
Rebates
None
Event Modifiers
None
Unlocks
Eco-Symbiosis (by replacement)

Eco-Symbiosis
Attribute
Value
Speed
+ + + +
Emissions
-20
Cost
20 Industry, 20 People, 0 Science
Build Time
70s (1.75 rounds)
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory

Minimum Costs
Degrowth path:
  • 35 Industry (-1 Industry in rebates)
  • 34 People (-2 People in rebates)
  • 0 Science (-1 Science in rebates)
  • 420 seconds (7 minutes) (10.5 rounds)
  • -40 Emissions in rebates
Doughnut Economy path:
  • 29 Industry (-1 Industry in rebates)
  • 35 People (-2 People in rebates)
  • 7 Science
  • 400 seconds (6 minutes, 40 seconds) (10 rounds)
  • -40 Emissions in rebates
Science, Deterministic Victory
This is the non-randomized path for a Science sector victory.

Tech Progression

Science Funding
Attribute
Value
Speed
+ + +
Emissions
0
Cost
2 Industry, 0 People, 0 Science
Build Time
50s (1.25 rounds)
Rebates
1 Science
Event Modifiers
+ Fringe Research
Unlocks
Emission Cleaning, Science Incubator, Research Centers

Research Centers
Attribute
Value
Speed
+
Emissions
0
Cost
3 Industry, 0 People, 3 Science
Build Time
80s (2 rounds)
Rebates
None
Event Modifiers
+ Climate Apathy
Unlocks
Advanced Robotics, Geoengineering

Geoengineering
Attribute
Value
Speed
+
Emissions
1
Cost
4 Industry, 0 People, 3 Science
Build Time
100s (2.5 rounds)
Rebates
2 People
Event Modifiers
+ Widespread Cancer
Unlocks
???, Meteorological Models, Atmospheric Aerosols

Atmospheric Aerosols
Attribute
Value
Speed
+
Emissions
-2
Cost
7 Industry, 5 People, 0 Science
Build Time
90s (2.25 rounds)
Rebates
-100 Emissions
Event Modifiers
+ Widespread Cancer, + Unpredictable Weather, + Regional Clima Collapse, + Ecological Disturbance, + Agricultural Calamity, + War On Science, + Tragic Harvest, + Local Protests
Unlocks
Radiative Cooling, Space Mirrors, ???

Space Mirrors
Attribute
Value
Speed
+ + +
Emissions
-5
Cost
15 Industry, 10 People, 0 Science
Build Time
290s (7.25 rounds)
Rebates
+250 Emissions (be careful!)
Event Modifiers
+ Kessler Syndrome, + Regional Clima Collapse, + Asteroid Swarm, + Local Protests, + Lack of Rare Minerals
Unlocks
Planetary Thermostat (by replacement)

Planetary Thermostat
Attribute
Value
Speed
+ + + +
Emissions
-20
Cost
20 Industry, 20 People, 30 Science
Build Time
400s (10 rounds)
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory

Minimum Costs
  • 51 Industry
  • 35 People (-2 People in rebates)
  • 36 Science (-2 Science in rebates)
  • +250 Emissions in negative impacts (-100 Emissions in rebates)
  • 1,010 seconds (16 minutes, 50 seconds) (25.25 rounds)
People, Randomized Victory
This is the randomized path for a People sector victory. It involves a randomized card draw.

Tech Progression

Societal Change
Attribute
Value
Speed
+
Emissions
1
Cost
0 Industry, 2 People, 0 Science
Build Time
50s (1.25 rounds)
Rebates
None
Event Modifiers
None
Unlocks
Idea Incubator, Decarbonization Laws, Lifestyle Changes

Idea Incubator
Attribute
Value
Speed
+
Emissions
1
Cost
0 Industry, 2 People, 0 Science
Build Time
50s (1.25 rounds)
Rebates
None
Event Modifiers
None
Unlocks
Random People-Pool Card

Rage Against Machines
This is a randomized draw from the Idea Incubator's pool of five cards.
Attribute
Value
Speed
- - - -
Emissions
1
Cost
0 Industry, 2 People, 2 Science (increases as you redraw random cards!!!)
Build Time
100s (2.5 rounds)
Rebates
None
Event Modifiers
None
Unlocks
Tribal Culture (by replacement)

Tribal Culture
Attribute
Value
Speed
- - - -
Emissions
-10
Cost
10 Industry, 10 People, 0 Science
Build Time
230s (5.75 rounds)
Rebates
None
Event Modifiers
+ + War On Science
Unlocks
No Tech Civilization (by replacement)

No Tech Civilization
Attribute
Value
Speed
- - - -
Emissions
-15
Cost
15 Industry, 15 People, 0 Science
Build Time
300s (7.5 rounds)
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory

Minimum Costs
The cost is impacted by randomization in the Random People-Pool Card draw, primarily by wasting time, people, and science resources.
  • 25 Industry
  • 31 People
  • 2 Science
  • 730 seconds (12 minutes, 10 seconds) (18.25 rounds)
Science, Randomized Victory
This is the randomized path for a Science sector victory. It involves a randomized card draw.

Tech Progression

Science Funding
Attribute
Value
Speed
+ + +
Emissions
0
Cost
2 Industry, 0 People, 0 Science
Build Time
50s (1.25 rounds)
Rebates
1 Science
Event Modifiers
+ Fringe Research
Unlocks
Emission Cleaning, Science Incubator, Research Centers

Science Incubator
Attribute
Value
Speed
+
Emissions
0
Cost
0 Industry, 2 People, 0 Science
Build Time
50s (1.25 rounds)
Rebates
1 Industry
Event Modifiers
None
Unlocks
Random Science-Pool Card

Space Research
This is a randomized draw from the Science Incubator's pool of five cards.
Attribute
Value
Speed
+0.5
Emissions
2
Cost
0 Industry, 2 People, 2 Science (increases as you redraw random cards!!!)
Build Time
120s (3 rounds)
Rebates
None
Event Modifiers
None
Unlocks
Moon Commuting

Moon Commuting
Attribute
Value
Speed
+0.5
Emissions
2
Cost
0 Industry, 4 People, 7 Science
Build Time
140s (3.5 rounds)
Rebates
2 People, +200 Emissions (be careful!!!)
Event Modifiers
+ Climate Apathy, + Youth Revolt
Unlocks
New Habitable Planet (by replacement)

New Habitable Planet
Attribute
Value
Speed
+0.5
Emissions
0
Cost
3 Industry, 0 People, 9 Science
Build Time
90s (2.25 rounds)
Rebates
2 People
Event Modifiers
None
Unlocks
Departure of Some (by replacement)

Departure of Some
Attribute
Value
Speed
+ +
Emissions
7
Cost
10 Industry, 0 People, 10 Science
Build Time
200s (5 rounds)
Rebates
+300 Emissions (be careful!!!)
Event Modifiers
+ Climate Apathy, + Youth Revolt
Unlocks
Planet B Colonized (by replacement)

Planet B Colonized
Attribute
Value
Speed
+ + + +
Emissions
5
Cost
15 Industry, 0 People, 20 Science
Build Time
300s (7.5 rounds)
Rebates
None
Event Modifiers
Immediate Victory
Unlocks
Immediate Victory

Minimum Costs
The cost is impacted by randomization in the Random Science-Pool Card draw, primarily by wasting time, people, and science resources.
  • 30 Industry (-1 Industry in rebates)
  • 8 People (-4 People in rebates)
  • 48 Science (-1 Science in rebates)
  • +500 Emissions in direct impacts
  • 950 seconds (15 minutes, 50 seconds) (23.75 rounds)
5 Comments
Oknaa Apr 3 @ 11:04am 
yeah i did it too
KingKiller12779 Sep 2, 2023 @ 9:37am 
I actually made it, so it needs to be possible
Blaystro Aug 24, 2023 @ 1:22pm 
Each turns last 40s, not 60s. Therefore, I'm not even sure the 60 rounds achievement is even possible now. Anybody succeeded ?
Perfect Info  [author] Aug 8, 2023 @ 5:38am 
Thanks for catching that!

I actually did the math for the resources in my head, so I guess I dropped something along the way. Now that I have the card data-set, I might replace this with an auto-generated output.
Valguris Aug 8, 2023 @ 4:41am 
People Deterministic Victory summary costs is incorrect. Degrowth path costs a total of 34 people with -2 rebates, while Doughnut Economy path costs 35 people with -2 rebates. I didn't check any other calculations; I just noticed this one, since the difference between these 2 paths should be 1 people token.