Jagged Alliance 3

Jagged Alliance 3

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Triggers for Biff's Rescue and Refugee Camp Massacre
By Dreepa
Triggers for Biff and Refugee Camp
There has been a lot of back and forth what the triggers are.

I checked the quest editor and scripts, and this is what I found.

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Biff's Rescue trigger

When the first mine is captured "CorazonCaptureMine" is triggered, and Corazon and the Major talk on the radio.

This is when a timer in the quest "RescueBiff" is set to 920h.

The specific event for Biffs rescue message seems to be then triggered by some OR conditions that look like this:

-Timer has passed
OR
-Player has 4 or more mines
OR
-Player has a squad in sector B8
OR
-Player has a squad in sector A9.


Here's a shot from the quest editor:











Refugee Camp wipe-out trigger
The quest for the refugee camp has text comments in it from the dev "Vlad" and creative director "Boyan". They read as follows:



Completed when the player received a radio call with an invitattion from Corazon to come to the Refugee Camp.
After the situation there is resolved OR the player didn't come, the world flip happens and the player receives the 3 final quests - to defeat Corazon, Faucheux and the Major. At this point saving the President is now a side goal to defeating the Major.

-- BoyanNote - I made the quest note hidden so it doesn't show up as a checkmarck completed objective.

Will actually resolve as the player progresses in the game. The betrayal happens at the end of this quest.


Currently it check total territory controlled by the player.
If the player has control of enough mines or cities.
If the player is getting close to the Major.
If time has passed since the start of the campaign.
If you have completed Biff quest.
All conditions are OR
Some of these conditions have a timed delay.



This is resembled in the triggers that work like this:

-Player has 12 or more cities. (I do not know what exactly counts as a "city".)
OR
-Player has 4 or more mines.
OR
-Player has 70+ sectors.

Hitting any of these triggers above sets a timer to 24-48h, after which the betrayel starts.


A further trigger without timer is:

-Any of these sectors are controlled by the player:
D14, D15, D16, C14, C15, C16


And finally a trigger is:

-BiffRescue completed.


The general timer since game-start, the devs mention in their comment, seems to have been deactivated at some point during development, as it's value is just set to 0.

Here's a shot from the quest editor:

17 Comments
Karl May 14, 2024 @ 8:36am 
Karl May 9, 2024 @ 9:57pm 
I working on a mod, witch remove timelimits from game.
Can somebody search all other timelimt triggers? For example: Dr. Kronenberg in H12U has one, too.
Morianthi Oct 4, 2023 @ 10:46pm 
@Marbur It's easier to just bring Smiley. Wouldn't it break immersion to do other stuff when the situation is urgent?
sid44sid Sep 4, 2023 @ 8:22am 
Is it possible to increase number of sector controlled by player? 70 - is very low. At least 100 or 120 needed. :)
May be by mod or whatever?
Marbur Aug 21, 2023 @ 6:03am 
Thx, yeah I had some time I could use for better things.
I also did intercept an enemy unit which headed for the refugee camp.
This did give me enough time to do the Outbreak quest and to sober up Larry.:JA3medkit:
Dreepa  [author] Aug 17, 2023 @ 4:22am 
As far as I understand it, when you intercept the squad attacking Biff in A8 you have no time limit but the general triggers for the 2nd apply (cities, sectors, getting close to the mayor).
Marbur Aug 15, 2023 @ 9:53am 
Good guide Dreepa!:cozybethesda:

If I intercept the enemies which want to attack Biff and don't enter Sektor A8, how much time have I before Biff vanishs, the Refuge Camp quest starts or anything else on the main road of the story happens?
CrUsHeR Aug 5, 2023 @ 9:42pm 
That's 38.3 days, more likely then
Dreepa  [author] Aug 5, 2023 @ 5:58pm 
920h not 920d.
CrUsHeR Aug 5, 2023 @ 2:56pm 
I heard you can just "ignore" the Biff Rescue for some time, like if you park a team in the D10 outpost?