Pseudoregalia

Pseudoregalia

306 ratings
100% Item Checklist (Text and images only)
By Raxyz
A simple text guide for all small keys, doors, green orbs and key items.
If you're a nerd like me and want an easy to visualize and maintain spreadsheet to keep check of your progress, there's this spreadsheet I made[docs.google.com] while making this guide. Feel free to use it.
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Small Keys
Castle Sansa
In the crossroads. Hidden in plain sight. You can get it as soon as you have the Greaves powerup or using a high jump when you have slide only (tough to get the hang of that though).





In the jumping puzzle room. It's your prize for doing all these cool tricks and stunts early on (or using the Cling Gem if you really wanna cheat).



Dilapidated Dungeon
Story related, can't miss. If you do, you get a cookie.




In the room with lots of locked goats, hidden in the ceiling beams way up there. This is a tough one to get, you might wanna come here only after getting every movement tool.



Empty Bailey
After going through that door right at the beginning, stick to the right. You'll see there's a space to slide under.



Sansa Keep
In the puzzle room, where you have to hit 2 switches in the opposite extremes of the room (or only 1 if you're a daredevil).



Underbelly
In the big open area, where there's a save point. If you go forward you'll see the key hidden in a platform a little below your level. Easy to reach by now.
Locked Doors
Castle Samsa
In the crossroads, the one that has a pole in it. The one on the left contains an Aspect. It's just an outfit though. Despite being really cool, I don't think it's worth a key early on unless you desperately need to cover the goat-bunny-cat-girl to prevent impure thoughts from your certainly innocent christian mind.




In the crossroads, the one that has a pole in it. The one on the right is a shortcut to Sansa Keep. Not strictly necessary, but it does make coming to and from these stages somewhat easier.



Dilapidated Dungeon
Story related. Right aside this clueless goat that never acknowledges Strong Eyes is d e a d.



Listless Library
Right as you enter the stage, to your right. Hides an Aspect and a Health Fragment.



Sansa Keep
In the main corridor with the save point. By far the most useless door in the game, don't waste a key in here. Not even if it's the last one if you ask me.



Twilight Theatre
In the room with the Major Key, in the back of the theatre.



Underbelly
Right after the part with bubbles and poles in the big open area. The most important key to spend in the game IMHO.
Health Fragments
Castle Sansa
In a balcony right between the transitions from Bailey and Keep.




At the crossroads with a hand enemy, turn left. As soon as you enter this room, there's an alcove to the right. Needs more than just Greaves to reach.




Near the entrance from Dilapidated Dungeon, climb on your left and look down there in the pit.




After you go through the corridors with the bubbles and lava haze floor, at the save point room. Look up there, there's an alcove.




Near one of the entrances to Sansa Keep (the one with the glitched goat) there's a room with some spinning eyeball thing enemies. There's an alcove up there with the fragment.



Dilapidated Dungeon
Hidden in plain sight, but taunting you for you lack of skills to get it. You can actually get it early if you jump at the right angle when you're near the entrance to Castle Sansa. It's not necessary though.



Remember that branching path you found early on and felt like you needed a double jump upgrade? Near the place with the big jail and the goats? Well, it's down there. Hopefully you have enough to clear the gap now.



Empty Bailey
Up in a tower in the big open area. Easy to see, maybe a bit hard to reach without the right tools.



Listless Library
After you complete the Sun Greaves path, behind the wall that can be broken. Hard to reach with Greaves and Slide only though.




Behind the locked door. Supposedly needs Cling Gem, but you can get creative here.



Sansa Keep
Hiding in plain sight in the room behind the locked door. You don't need to actually come from said door though, and this room doesn't serve any purpose beyond that.



Twilight Theatre
On your path to the Major Key room, behind some boxes.




In the Major Key room, way in the back of the theatre. Should be easily spotted.



Underbelly
Right as you enter from Sansa Keep, up above some ceiling beams.




In that spiral room with lots of the spinning eye enemies, go through the ground-level path and check behind some pillars.




Near the entrance from the Bailey that requires the Sunsetter powerup to enter. There's an building there, you have to get on top of it.
Aspects (or green orb thingies)
Castle Sansa
Professionalism
In the crossroads, the one that has a pole in it. The one on the left contains an Aspect. It's just an outfit though. Despite being really cool, I don't think it's worth a key early on unless you desperately need to cover the goat-bunny-cat-girl to prevent impure thoughts from your certainly innocent christian mind.




Pilgrimage
In the big open area, tucked in a wall way up there.




Good Graces
In the jumping puzzle room you can access from the big open area. Climb all the way up and enter one of the doors there.




Clear Mind
Near the "main" entrance of the Theatre. The one where there's tons of goats roaming around and one of them tells you the theatre is closed due to the haze.



Dilapidated Dungeon
Good Graces
In the dark caverns that lead to Underbelly. Needs Ascendant Light to get it comfortably, but - as usual - you can get creative.



Empty Bailey
Empathy
In the highest building of the big open area, under the bell. Supposedly needs Cling Gem to get (which isn't far from here to get).
PS: Don't you think it's funny that an upgrade that helps you beat the ♥♥♥♥ out of things better is called Empathy? No? Jump me? Aight then...


Listless Library
Clear Mind
Behind the locked door, in the room that's easier to access.



Sansa Keep
Clear Mind
Near one of the entrances to the Theatre. Need to climb some odd steps to get it.

Twilight Theatre
Aerial Finesse
In the big open jumping puzzle area. Tucked way up there in the corner, above a crooked ceiling beam.




Empathy
In the Major Key room, behind a locked door.



Underbelly
Heliacal Power
Behind the locked door. Arguably the most important Aspect in the game, allows you to sequence-break like crazy.




Martial Prowess
In that big open area with a save point, there's an green door that needs the charge powerup from Keep. Also needs the Ascendant Light (or mad skillz).
Powerups
Warning: I'm putting this here mostly for completion's sake. If this is your first playthrough, I do not recommend looking these up. Finding them is half of the experience the first time around.


Castle Sansa
Indignation
Right in the middle of the crossroads. Gonna go out on a limb and say you can't miss it.



Dilapidated Dungeon
Dream Breaker
Story related, can't miss. If you do somehow, you get a cookie.




Slide
Story related, can't miss. If you do somehow, you get a cookie. (Also the most normal-sounding upgrade in the game.)



Empty Bailey
Solar Wind
Atop one of the houses. There's a hole you can slide into. In subsequent playthroughs, getting this early seems like a good move.



Listless Library
Sun Greaves
The bread and butter of the game. The Library only really has one path, climb the bookshelfs and slide through the gap. Smash the glass to get it. Despite the dull-sounding thuds, it actually breaks without anything other than the Dream Breaker.



Sansa Keep
Strikebreak
The isolated door in one of the save rooms.




Sunsetter
After the room with the iron gate that you have to lower.



Tower Remains
Cling Gem
The closest you'll get to a cheat code in this game. Acessed from the Bailey. You can get it really early with Greaves and Wind only.

Twilight Theatre
Soul Cutter
Facing the Major Key, take the path to the left. For a leisure playthrough, I'd recommend getting this last. It adds an energy cost to an otherwise good tool for combat. It's a nerf basically.

Underbelly
Ascendant Light
Too many ways to reach this one to list all, but the main one is going through the paces in the Underbelly and raising that cage in the room with lots of switches and enemies.
Major Keys
Warning: I'm putting this here mostly for completion's sake. If this is your first playthrough, I do not recommend looking these up. Finding them is half of the experience the first time around.


Empty Bailey
Guarded by a lot of enemies in that big area. You can Tenchu them from above and make off with the key without having to fight though.
(See ya losers)


Sansa Keep
The locked gate in the big corridor. Opened through the path with the black orb thingies.



Tower Remains
It's... Uh... Right there.



Twilight Theatre
In the center of the theater, locked behind three switches on different paths. The bane of every speedrunner.



Underbelly
Coming from the Sansa Keep entrance, in the room with a pillar and some enemies. Go through the small square-shaped door there. Supposedly you need the projectile from Theatre to get it, but you can (and should IMHO) do without.
49 Comments
Raxyz  [author] Nov 19 @ 6:02am 
Also, this guide was made well before the map update. I'll see what I can do for adding the map location though. I haven't played a platformer this fun since and this might be the excuse I need for yet another run.
Raxyz  [author] Nov 19 @ 6:00am 
Aerial Finesse is air recover. If you get hit and sent flying, you can press jump to recover faster
the 7th Reich of Reta Nov 19 @ 2:56am 
wtf does areial finess even do like wtf is knockback???
Saerilee Nov 15 @ 10:22am 
This is very confusing to follow... Would you be able to add screenshots of where you are exactly in the map?
MrStarlight Oct 28 @ 4:45pm 
Can you add a picture of the map for each room please?
Big Chap_LV-426 Sep 19 @ 6:59pm 
thank you for this very helpful info ;3
VoltronAWK Jul 12 @ 12:33pm 
I made an updated version of the spreadsheet checklist; if anyone wants it, feel free to make a copy: Google Sheets Link [docs.google.com]
DJ Mouthwash May 20 @ 9:44pm 
The video you posted showing how to get the health fragment in the part of castle sansa after the lava pit really opened up the game for me. I knew that the backwards jump must be useful for some sort of advanced tech, but not only have I collected the only Item I missed on my first playthrough it's massively increased how much fun I'm having on my second.
Goras147 May 12 @ 2:33am 
Thank you for the Dilapidated Dungeon one with the locked goat-people. I would never think of looking there again. Thanks to you, I finally got the last piece of Clear Mind AND Max Health.

Thanks a lot! :steamthis:
Brobat Mar 21 @ 10:16pm 
@DD-Diana It is possible to get the Major Key in Underbelly using only Slide Jump and Wallkick. No need for Soul Cutter or Ascendant Light at all.