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Rapporter et oversættelsesproblem
The most confusing thing is how stealth kills and weapon base damage interact ... they just don't
Doesn't matter if you hit a highly armored target with a single shot of a Glock and HP ammo (therefor doing absolute no damage what so ever, in plan numbers) or a high helath no armor target with some AP rounds ... if the stealth kill triggers, it triggers.
This makes bringing pistols with you viable and keeps SMGs indeed viable too even late game, if your playstyle fits
Thank you, added to the guide.
Are you sure about it? I haven't studied the code regarding noise.
but i have not tried a very close scenario, to be certain that the gun is heard.
yes, stealth killing is possible, with very loud weapons.
Sorry, I don't know how the noise system works, but from my game experience there is noise range depending on weapon used.
Yes, it looks like multishot does not allow stealth kills:
if shot_attack_args.multishot then
miss, crit = true, false
...
if not miss and 0 < shot_attack_args.stealth_kill_chance then
kill = shot_attack_args.stealth_kill_roll <= shot_attack_args.stealth_kill_chance
end