Dawn of Fear

Dawn of Fear

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Dawn of Fear | Achievement Guide + Walkthrough
By Stef
A detailed achievement guide and walkthrough to get you your 100% as quickly and effortlessly as possible. Step by step instructions.
   
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Overview
Estimated difficulty: 4/10.

Estimated 100% time: ~3-8 hours.

Offline/online achievements: 12 offline / 0 online.

Number of playthroughs: 1 + clean up.

Glitched achievements: None.

Missable Achievements: 8. Gunsmith, Smarty, Pharmacist, Hypochondriac, Tough Guy, Ready For Combat, Bookworm, Avenger.



WARNING
This guide does not avoid spoilers. I recommend playing through the game at least once, exploring on your own. Continue reading at your own discretion. Below you will find separate sections for each achievement if you're looking for something specific, as well as a detailed walkthrough with everything included below those sections.



This guide was written by Stef on Steam. If you find it on any other site, it was not written by me and the information was lifted without my permission. If you'd like to use it, please ask and I'd be happy to discuss.
Tips & Tricks
  • The knife is actually a really good weapon. Use it on regular zombies to save ammo. I recommend getting 1-2 swings in before relocating. If you have to use a gun, at least use the knife when they're on the floor to finish them off.
  • Use the pistol on small creatures. It takes 4 shots to kill them.
  • Use the shotgun on large creatures. If you open your journal between shots, the rechamber animation will still play, allowing you to kill them without them moving. It takes 3 shotgun shots to kill them.
  • When going for the 3 heals or less achievement, save often (don't save too much, they're pretty limited) and roll back if you take too much damage. Once you get a hang of the game, it's very easy to clear it without getting hit.
Gunsmith (Weapons)
Gunsmith Find all weapons
There are 4 weapons scattered across the game. 3 of which you'll come across just by playing through the story.

Pistol
This is the first weapon you'll find. After running into a zombie for the first time you'll hear a gunshot from the main hall. Head back to where you started the game to find the pistol.


Knife
After finding Key 1, head upstairs and unlock the door that requires said key (it's the only door up there). Run out on to the balcony and cross over the plank to the other window. You'll spot the knife stuck inside a stone bust as you enter.


Shotgun
This is sitting on a corpse just outside the door to the Gardener bosses arena.


Magnum
After arriving in the morgue, activate the elevator and ride it to the top floor. You will notice a painting across the hole in the floor as you exit. Grab it, then head back to the room that contained the first zombie of the game. Slot the painting onto the wall and arrange them in the following order:
Ready for Combat (Ammo)
Ready for combat Find all the ammunition
There are 21 boxes of ammunition to pick up throughout the game.

  • Pistol ammo can be found on a table in the room containing the first zombie of the game. You will likely need to kill it in order to reach the ammo.
  • After climbing over a wooden balcony, you will find yourself in a creepy hallway containing the Knife weapon. Enter the next area to find Pistol ammo next to a locked door.
  • Pistol ammo can be found on a bench near the fountain outside. It's right next to the Fist Holding a Key item.
  • Pistol ammo can be found in the room between the fountain and the Greenhouse. Look in the garbage pile near the Greenhouse door that also contains a note.
  • 2 Pistol ammo can be found in the Prison. They're in a cell below the one that contains a save candle.
  • Pistol ammo can be found at the top of the red staircase that connects the Prison and the Gardener's Arena. It's the same staircase that contains the shotgun.
  • Shotgun shells can be found on the right side of the Gardener's Arena.
  • Pistol ammo can be found outside a chained up door on the rooftop. You'll need to come to this area and use bolt cutters to get inside.
  • Pistol ammo can be found inside the chained up room next to the corpse with the bag over its head.
  • Shotgun shells can be found in the attic near the save candle. This is the same room you find the Heart.
  • After defeating the Housekeeper, you'll load in next to her burning body. Pistol ammo can be found behind the pipes just a few feet away.
  • Shotgun shells can be found on some colorful crates in the basement. It's the same area a small creature is wandering around. There's a conjoining room you need to slot the Valve item into.
  • 2 Pistol clips can be found around the pool area in the back garden. You need to come to this area to find the Feather.
  • After re-entering the house from the garden, a zombie will burst down a door leading to a Resident Evil styled save room. Shotgun shells are in that room.
  • Pistol ammo can be found in the corner of the Morgue, just beyond the first body on the floor.
  • Pistol ammo can be found in the corner of the same room that contains the Painting key item.
  • Drop down the hole in the floor next to the Painting key item and enter the first door on your left. There's Pistol ammo above the toilet.
  • Shotgun shells can be found behind the bar counter. It's the same room with the piano puzzle.
  • Magnum ammo can be found just before the final boss room. You'll come to a large stone door. Don't enter it just yet, instead look to the left side of the screen near a few pillars.
Pharmacist (Medkits)
Pharmacist Find all the first aid kits
There are 14 Medkits to collect.

Inside the bathroom at the start of the game. You'll need to pass through here to progress.











From the main hall, go upstairs and you should immediately spot a drawer. The Medkit is underneath.











On top of a shelf in the same room as the Power puzzle. You'll need to loop around to the far side in order to grab it.











In the room that connects the fountain area to the Greenhouse. Once you enter, go across from the door to find a secret hallway. Go through and down the stairs to spot a well with the Medkit on top.











Enter the Greenhouse and kill the zombies inside, then go to the back of it.











This can be found inside a cell in the prison. It's almost directly across from the save candle cell.











In the red staircase that connects the Prison and Gardener Arena. It's the same area you find the shotgun.











In the same room you find the Bolt Cutter in.











Inside the chained up room with the corpse you retrieve the Severed Finger from.











In the attic just before the Housekeeper boss fight.











After defeating the Housekeeper, this can be found right next to her burning body.











After unlocking the single door in the basement, enter the conjoining area where you use the Valve. The Medkit is sitting nearby.











After placing the Heart and Feather on the scale, a secret wall will open. The Medkit is on the following staircase.











After arriving in the room with the Painting key item, drop down the hole in the floor and enter the room on your left. Deal with the zombie, then search the shower.
Bookworm (Notes)
Bookworm Find all the notes
There are 13 notes scattered across the game.

Checkmate Note
After arriving at the house, enter the double doors on your right (across from where the man is sitting in a chair) to find yourself in a dining area. The note is on the windowsill next to the piano and cabinet.











Suicide Note
You'll eventually make your way to a room containing the first zombie of the game. The note is directly in front of him.











Jack's Letter
Outside the previously mentioned room, on top of a box in the corner of the hallway. There's a save candle nearby.











Jessica's Diary P.1
After solving the Chess puzzle, enter the secret library room to find this note on a desk in the corner.











Letter Fragment
Found in the upstairs hallway on a bench.











Prisoner's Note
After escaping the hall where you can find the knife, you'll find yourself in another long hall with a bunch of chained up corpses. The note is on the floor tucked under one of the corpses.











Note on the Corpses
This can be found in the room that connects the fountain area to the Greenhouse. Search the pile of garbage near the Greenhouse doors.











Note on Marta
Near a corpse in the Prison.











Fingerprint Reader
In the same room as the Statue puzzle. You'll need to move the globe statue to see it next to the podium.











Jessica's Diary P.2
In the same room you find the Bolt Cutters in.











Note of Hope
After the guy who was pinned to the front door vanishes, you can go out to the front yard. Go to the right side of the screen to find the note.











Note in the Kitchen
After unlocking the single door in the basement, you'll be in a room with a small creature. Enter the back area to find this note on a washing machine. This is the same location that connects to the room you use the Valve in.











Alchemy Document
Behind the bar counter near the Piano puzzle.
Smarty (Puzzles)
Smarty Solve all the puzzles
There are 7 puzzles to complete. 6 of which are story related, and 1 tied to obtaining the magnum.

Chess Puzzle
  • You will first need to find and collect 2 chess pieces.
  • The Gold King can be located on a table in the 1F kitchen. The Silver King can be found on a table in the room containing the first zombie of the game.
  • Once you have both, head back to the front door of the mansion and locate an illuminated table you can slot the pieces into.
  • Interact with the table, click the left-most Knight (highlighted in blue down below) and move it one space to the right.











Power Puzzle
After locating Key 2, you will eventually open a blue door on the 1st floor and make your way to a room with a bunch of consoles and machines. Interact with the yellow machine, then flip dials 2, 3, 5 and 6 to the right.


Wall Safe Puzzle
After acquiring Key 3, make your way to the Greenhouse and locate the Solvent. Go to the secret library room and use it on the blue splotch on the wall to reveal a code. Type the code into the wall safe directly next to where the splotch was.


Door Puzzle
You will first need to find 3 Machine Parts. The first one can be found in a supply closet near the top floor elevator. The 2nd an be found in the room that connects the fountain to the Greenhouse. After entering the room, walk straight across from the door to spot a well hidden closet. The 3rd one can be found in a sink in one of the Prison cells. Once you have all 3, return to the secret library room and slot them into the door, then interact with it. Hit bottom left 2 times, bottom right 4 times, and finally top 4 times.


Statue Puzzle











Painting Puzzle











Piano Puzzle






























Avenger (Enemies)
Avenger Kill all enemies
There are 63 enemies to kill throughout the game. This number does not include bosses.

  • 1 zombie can be found in the room you grab the Silver King from. You need to come here to progress the story.
  • 1 zombie can be found in the dining area after the man in the main hall is killed.
  • 3 zombies can be found in a room upstairs with a wooden balcony that leads to the knife. These 3 zombies will despawn for another group so kill them as early as possible.
  • 1 small creature can be found in the same room as the Knife.
  • 4 zombies can be found in the long hallway with the chained up bodies, elevator, and Machine Piece.
  • 1 zombie can be found in the hallway just outside the Power puzzle room.
  • 2 zombies can be found around the fountain outside.
  • 2 zombies are in the room that connects the fountain to the Greenhouse.
  • 2 zombies can be found in the Greenhouse itself + 1 just outside of it guarding a shortcut.
  • 1 zombie will come out of the Prison as soon as you blow up the wall near the well.
  • 4 zombies can be found in the first prison hall + 1 more around the corner near the save candles.
  • 3 zombies will burst down a door upstairs from the main hall after you kill the gardener.
  • 4 small creatures can be found in the hallway with the chained bodies and the elevator.
  • 2 Zombies can be found in the room with the wooden balcony.
  • 3 zombies are hanging around the rooftop section that leads to the attic.
  • 1 zombie can be found in the hallway across from the main floor library (single door) after solving the Statue puzzle.
  • 1 small creature can be found at the fountain area.
  • 1 small creature can be found in the hall where our first zombie encounter was. Spawns at the same time as the 2 enemies above.
  • 1 zombie is in the room with the Bolt Cutters.
  • 1 large creature is hanging around the pool in the back garden.
  • 1 zombie will spawn as soon as you re-enter the mansion from the pool area.
  • 1 large creature can be found in the room with the wooden balcony after killing the Housekeeper.
  • 1 large creature can be found in the hallway with the chained bodies after killing the Housekeeper.
  • 3 zombies can be found by heading out of the front door in the main hall.
  • 1 small creature can be found by unlocking the door in the basement.
  • 1 zombie is in the room you use the Valve in.
  • 1 large creature + 3 zombies will spawn in the Gardener's arena.
  • 2 small creatures + 2 zombies will spawn in the Prison.
  • 1 large creature can be found in the hall leading to the morgue.
  • 4 zombies will awaken in the morgue after calling the elevator.
  • 2 small creatures can be found in the same room as the Painting key item.
  • 1 zombie can be found after dropping down the hole in the painting room and entering the door to your immediate left.
Walkthrough I
  • After arriving at the house, enter the double doors on your right (across from where the man is sitting in a chair) to find yourself in a dining area. Note (1/13) - Checkmate Note is on the windowsill next to the piano and cabinet.










  • In the same room, head to the far side and collect the Gold King off the table. Return to where the old man was sitting. To his side is an illuminated table you can slot the King into. You'll need to use it from your inventory while standing near the table.
  • You can also save in this room by using the unlit candle on the far side.
  • Pass through an archway in the main hall and enter the 2nd door on your right (the one that isn't locked) to find yourself in a bathroom. Medkit (1/14) is on a counter near the tub.










  • Pass through the door next to the Medkit and hook a right around a corner. Unlock the door for the smallest shortcut.
  • Head back into the previous hallway, pass the blue marked door, and enter the 2nd door you come across. Note (2/13) - Suicide Note will be in the room. Be quick as there's also a zombie in here! Keep this room in mind, we'll need to come back later.










  • Exit the room and hook an immediate right to find Note (3/13) - Jack's Letter sitting on a box.
  • There's also a save candle next to the note.










  • Head back to the front door of the house, where we started this adventure, to find Weapon (1/4) - Pistol next to the corpse.
  • Remember the room we found our first zombie in? Head back and ♥♥♥♥ him up, then grab the Silver King and Pistol Ammo off the table.
  • Slot the piece into the chess table then interact with it. Choose the left Knight (the one highlighted blue in the picture below) and move it to the right to complete Puzzle (1/7).










  • Enter the library to your left and go into the door we just unlocked. In the next room will be Key 1 sitting on the far table.
  • To its left is Note (4/13) - Jessica's Diary P.1 on another table.










  • If you head back into the kitchen, there will now be a zombie in there. Feel free to either kill her now or later.
  • Head back under the archway in the main hall and hook a left this time. Go up the stairs. At the top, hook another left and you'll spot Medkit (2/14) under a drawer.










  • Head around the corner to immediately spot Note (5/13) - Letter Fragment.











  • Head into the door behind the previous note and unlock it with Key 1. Go inside to find 3 zombies. I recommend saving the ammo and coming back in a moment with the knife. Instead, kite around them until you can safely reach the balcony. Climb up and run over to the corpse. Afterwards, drop off the far side. Get ready to kill a creepy enemy sprinting towards you!
  • After dispatching the creature, grab Weapon (2/4) - Knife from the bust near where we dropped in. Also collect Key 2 further down the hall.
  • Locate the door tucked in a little cubby about halfway through the hall and enter it to. Move up and collect the Pistol Ammo off the floor in front of a locked door.
  • Around the corner are a few zombies you can safely take out now, as well as Note (6/13) - Prisoner's Note near a chained corpse.










  • Across from the note is an elevator and a supply closet. Grab the Machine Piece from the closet.
  • Around the hall will be 2 more zombies (4 total for this hallway) and a door you can unlock to find yourself back where we found note 5.
  • Go back downstairs and through the small shortcut. In front of you will be a blue door we can now unlock with a zombie on the other side.
  • Go down the hall and enter the first room you spot. Inside, you'll immediately notice Medkit (3/14). In order to grab it, you'll need to loop around to the other side of the room.










  • Afterwards, interact with the yellow machine and set dials 2, 3, 5 and 6 to the right to complete Puzzle (2/7).
  • Go back to the front door of the house and enter the single door across from the library. At the end is another blue door that will take you outside. Either kill the 2 zombies out here now, or kite them around and kill them later. On the far side of the fountain is a statue containing a Fist Holding a Key as well as Pistol Ammo on the bench to it's side.
  • Head back to the room where we completed puzzle 2 and go to where you grabbed the Medkit. on the left wall is a machine we can use to cut the stone and free Key 3.
  • Go back outside and use Key 3 to open the door out there. In the next room will be 2 zombies.
  • To the left side of the room in a pile of garbage will be Pistol Ammo and Note (7/13) - Note on the Corpses.










  • Before you enter the Greenhouse, go back to the door of this room and look directly across from it to find a large closet with another Machine Piece in it, then locate a hidden hallway around the corner. Go down the stairs to locate Medkit (4/14) on a well.










  • Now go back upstairs and enter the Greenhouse door. Go a few feet into the room on your left to find 2 zombies. It's easy to pull them out one at a time to easily deal with them.
  • After killing or avoiding them, go down into the far side of that room to find Medkit (5/14) and Solvent.
Walkthrough II
  • Leave the room and cut across to the other side to find a lone zombie in front of a door.
  • Deal with the zombie and go through the door. Make your way back to the hidden library room and use the Solvent on the blue splotch on the wall. Use the code you uncover to unlock the wall safe to your side and complete Puzzle (3/7).
  • Now make your way all the way back to the Greenhouse room with the well. Use the explosives on the wall at the bottom of the stairs to open it up, freeing a zombie in the process.
  • Head into the cell hall and go down to your left to find 2 more zombies. Even further down will be 2 more zombies for a total of 5 in this hall.
  • Just past the gate at the end is Note (8/13) - Note About Marta.










  • Continue beyond the note to find an open cell with the last Machine Piece laying in the sink.
  • Just beyond this room is another zombie, a cell with a save candle, and 2 Pistol Ammo clips in the cell below the candles.
  • Across from the ammo is another open cell with Medkit (6/14) inside.










  • Now head back up to where we collected the last note and you'll spot a door with a red handle along the way. Enter it to find another Pistol Ammo on the floor beyond it, as well as Medkit (7/14) a little further down the stairs.










  • Continue down the stairs for a cutscene. Afterwards, grab Weapon (3/4) - Shotgun off the corpse.
  • Enter the next room and prepare for our first boss, The Gardener. Make your way down the long path and take note of exactly where a control panel and cargo container are. As soon as you trigger the boss, slowly kite him in front of the cargo container's path (I say slowly, because he has a far range vomit attack that is very hard to dodge). Once he's set up, bait an attack and put 3 pistol bullets into him to stun lock him. Activate the cargo container, then immediately put 3 more shots into him. Repeat this process until you hit him with the container 3 times.
Bad weed Defeat the gardener
https://youtu.be/iBCsGZJzATY
  • After killing The Gardener, head to the other side of his arena and collect the Shotgun Ammo, then enter the door near the control panel.
  • Near where you entered is another control panel to lower the container so you can climb up. At the top, enter the elevator. I recommend going to the main level instead of riding the elevator all the way up, as it's a little easier to position yourself for the new enemies.
  • Once back in the main hall, head upstairs again and a cutscene will play releasing 3 zombies into the hall.
  • Once they're dealt with, head back into the hall where we got the first Machine Piece from the supply closet to find 4 creatures have spawned in.
  • Now go back and enter the newly opened door the 3 zombies burst out of/ Go upstairs one floor to find 3 more zombies. After dealing with them, go out the window and loop around to a balcony with Pistol Ammo.
  • There's nothing else to do up here for the time being, so head back to the hidden library room and slot all 3 Machine Pieces into the door and interact with it for Puzzle (4/7). Hit bottom left 2 times, bottom right 4 times, and finally top 4 times.
  • Enter the doorway and head into the large room to discover Puzzle (5/7). The solution for this one is very easy. interact with the podium at the top of the room, then slide the globe top-left, the soldier top-right, the violin bottom-right, and the scale bottom-left.










  • After completing the puzzle, grab Note (9/13) - Fingerprint Reader off the floor near the podium, as well as Key 4 from the center of the room.










  • Leave this area and open the single door across from the library to spot a newly spawned zombie, then head out to where the fountain is for another creature.
  • After dealing with them, make your way back to the hallway that led to our first zombie encounter of the game for another creature.
  • Now by this point you might have noticed our friend who was pinned to the door is missing. We're not going to follow his trail just yet. instead, go upstairs and open the locked door on the left side of the hall to find yourself in a tiny room with a zombie. Kill it, then grab the Bolt Cutter, Note (10/13) - Jessica's Diary P.2 from under a lopsided shelf, and Medkit (8/14) from a cabinet in the back of the room.










  • Remember that chained door upstairs? Head back and use the Bolt Cutter to open it. Inside you'll find some Pistol Ammo, Medkit (9/14) as well as a corpse you can use the cutters on to get a Severed Finger.










  • Head back inside and use the finger on the door at the top of the stairs. Inside you'll immediately spot Medkit (10/14) and some Shotgun Shells.










  • Go to the other side of the room and grab the Heart off from the ritual circle. A hatch will open under you giving way to a ladder. Now's the time to make any preparations you may need as that hatch leads to the next boss.
  • Once you're ready, climb down the Metal Gear Solid ladder. The objective of this boss is to stun her on top of the center plate in the room and use one of the two valves to burn her. You can't use the same valve twice in a row, so you'll need to rotate between them. Burn her 3 times to kill her.
The hand that rocks the craddle Defeat the housekeeper
https://youtu.be/36xyrvDKVns
  • After defeating the Housekeeper, Medkit (11/14) will be right next to you. Also grab the Valve, as well as the Pistol Ammo behind the pipes ahead.
Walkthrough III
  • A handful of large creatures are now active in the mansion. There's a super easy trick to kill them. Equip your shotgun, fire one round into them, then immediately bring up your journal. The rechamber animation will still play out while you're in it, so wait for it to complete, then pop out for another shot. Shoot them a total of 3 times to kill them.
  • One can be found in the room that leads to the balcony, and another can be found in the long hallway with the elevator.
  • After killing the one at the elevator, go to the bricked up wall in this hallway and unlock the door to the left of the wall. In this new room is Key 6. Wow!
  • Head down to the front door and go through it. Outside will be 3 zombies for you to deal with, as well as Key 5.
  • Once all that is settled, head to the right side and grab Note (11/13) - Note of Hope.











  • It's finally time to head into the basement from the main hall.
  • Head down and unlock the first door you come across. On the other side will be a small creature. Take it out, then locate the Shotgun Ammo near some colorful crates in the same room.
  • Go into the back area to find Note (12/13) - Note in the Kitchen on a washing machine.










  • Look for the silver door near where you killed the creature and go through to find a lone zombie on the other side as well as a spot on the pipes we can slot the Valve into.
  • Next to the pipes will also be Medkit (12/14).










  • It's finally time to follow our friends blood trail. Go back to the main hall and go through the door he went through. Follow the linear hall out into a back garden and be prepared for the large creature out there! Once it's dealt with, head down and grab the Feather. There's also 2 Pistol Ammo clips out here.
  • Once back inside, a zombie will burst through a previously locked door. Handle it and then head inside for a cute easter egg + some Shotgun Shells.
  • Head back to the ground floor elevator and take it all the way back to The Gardener's arena. In the middle will be a large creature + 3 zombies on the long pathway above.
  • Head back into the cells to locate 2 small creatures and 2 zombies.
  • Once all of that is clear, go back to the long path in the Gardener's arena and enter the lone door on it. Once inside, place both the Heart and the Feather on the scale to open a door.
  • Medkit (13/14) will be on the floor just ahead.










  • Go through the door and prepare for another large creature. You can unlock the nearby double doors and go into them, then back into that room to juggle his animation and cut past him if you need to. Head down the hallway and enter the next door.
  • Now in the morgue, run forward and around a corpse on the floor. You should immediately spot some Pistol Ammo twinkling in a corner.
  • Keep note of the 4 bodies in this room for the very obvious reasons. Call the elevator and all 4 of them will start to rise. It's actually pretty easy to kite them around the tables and take them out.
  • Once you're ready, hop in the elevator and take it to the top floor. There will be 2 small creatures as you hop out.
  • You can also unlock the door to the left of the elevator for a shortcut.
  • Loop around the corner and hug the wall to find some sneaky Pistol Ammo hiding near a wall, then grab the Painting nearby.
  • Go back to the room that contained the first zombie of the game and you should spot an area to slot the painting. Rearrange them according to the picture below to complete Puzzle (6/7) as well as unlock a chest containing Weapon (4/4) - Magnum!
Gunsmith Find all weapons

  • Go back to the couch that had the Painting on it and drop into the hole. Once down, go into the door to your immediate left and kill the final zombie inside. There will also be Pistol Ammo above the toilet, and Medkit (14/14).










Avenger Kill all enemies
Pharmacist Find all the first aid kits

  • Continue down the hall to arrive at a bar. Behind the counter will be Shotgun Shells, as well as Note (13/13) - Alchemy Document.










Bookworm Find all the notes

  • Interact with the nearby piano and press the keys in the following order:








































Smarty Solve all the puzzles
Walkthrough IV
  • Make a final save here as the path ahead leads to the final boss. We're also going to reload it for another achievement. Hopefully up to this point you've healed 3 times or less, so push forward for now.
  • Follow the long, linear path until you reach a giant door that begins to open. To the left side of the screen near the pillars is Magnum Ammo.
Ready for combat Find all the ammunition

  • Equip the magnum and head through the door. The final boss is...well, just spam 9 shots of the magnum into her and it's over. Don't move, don't run, just start blasting.
Rest in peace Defeat the stepmother
Your first time Complete the game
Tough guy Complete the game using less than four first aid kits

  • Finally, reload that last save and pop as many Medkits as you can. If you're not able to use 8 or more, go into the final boss and take some intentional damage. After popping 8+, kill her.
Hypochondriac Complete the game using at least eight first aid kits
1 Comments
Stef  [author] Jul 28, 2023 @ 1:01pm 
I haven't proof-read this entirely. Until I do, please let me know if anything looks wrong or out of place!