Pajama Sam 4: Life Is Rough When You Lose Your Stuff!

Pajama Sam 4: Life Is Rough When You Lose Your Stuff!

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Pajama Sam 4: Life Is Rough When You Lose Your Stuff - Walkthrough (On-Going)
By VolnuttHeroP64
In this Guide, I will walk you through on Pajama Sam 4: Life Is Rough When You Lose Your Stuff

(NOTE: This is the Final Pajama Sam Adventure game, the first & only Pajama Sam game that uses Windows XP & the Final Junior Adventure game to date.)
   
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1. Story - Pajama Man Live
Sam's Pajama Man comic book is lost in a strange world, where he meets a dirty sock who needs to get to his other sock, who is clean. He goes on a journey to find a way to clean the dirty sock and to find clothes (a shirt, shoes, and the socks) to get to Grubby Corners Mall, where his comic has found its way to.

NOTE: Even though this is the Last Pajama Sam Game, this is also the first Humongous Entertainment Game NOT to feature Randomized Paths
1-2. Sam's Computer
When Selecting Sam's Computer, this acts as the Pause Screen:

Save = Save your game in 7 different save slots with Slot 8 being Autosave.
Load = Load your game in 7 different save slots with Slot 8 being Autoload.
Stop = Exits the Game

Games = You can choose one of two Minigames to play but you need to unlock them during Gameplay.

Song = Replays the Sock Musical Song. Needs to be unlocked first.
1-3. Options Menu
Adjust the following game settings to your liking. When finished, click on the Done button to return to the Main Menu.

Animation SFX = Adjust the animation sound effects volume.
Background SFX = Adjust the background sound effects volume.
Music = Adjust the background music volume.

Key-Trigger Hotspots = Hotspots are fun, clickable animations that are hidden throughout the game. Normally, to play these animations, you click on them. Set this option to ON if you instead want to use any letter key on the keyboard to activate hotspots.

Display Full Screen = Toggle full screen display mode ON/OFF. Uncheck this option to play the game in a window. When the game starts up, it automatically boots up into Full Screen Mode. You can also Toggle this by pressing Alt & Enter at the same time.
1-4. Saving & Loading
Once you start the game, your progress is automatically saved whenever Pajama Sam moves to a new location. You can also save your progress manually from the Main Menu by clicking on the Save button.

To start the game where you left off, click on the Load button from the Main Menu, and then click on one of the 8 available saved game slots.
1-5. Keyboard Commands
Skip the scene = Enter
End current character dialog = Spacebar
Access the Main Menu = Esc
Toggle keyboard hotspots ON/OFF = K
Toggle on-screen text ON/OFF = T
1-6. Minigames
= Debris Removal Game
The garbage is piling up, and it’s your job to help Pajama Sam clear it all away so that the water can
flow freely from Sudsy Falls to Agitator Lake.
Once you’re behind the controls of the crane, you’ll need to match up similar items in order to clear them away.
Remove stinky items and score points by creating rows of three or more identical objects. When the matched items disappear, more items will fall from above.
Accumulate bonus points if the items that fall from above form additional rows of three or more. Fill up the Stink-O-Meter to continue playing.

Wild Card
Periodically, a wild card will appear in the pile of stinky items. Hurry up and click on it before
it goes away. The item that the wild card lands on will clear all similar items from the screen.

Need Help
Don’t worry if you get stuck and can’t find any matching items. When you see two highlighted
items, click on them to continue.

Scoring
Your total score accumulates from level to level. Become one of the top 10, and have your
score immortalized in the high-score section!
3 items in a row: 5 points
4 items in a row: 15 points
5 or more items in a row: 30 points

If you’re replaying the Debris Removal mini-game, fill up the Stink-O-Meter to advance to the
next level. Be careful not to let the Stink-O-Meter run out or the game will be over!


= Dresser Scaling Game
Pajama Sam has to scale the dresser in order to get to the Aquarium.
It won’t be easy though. To get to the top, jump from open drawer to open drawer.
Be careful, the drawers seem to have a mind of their own and will slam shut periodically.
Watch out also for Sam’s briefs falling from the drawers above.
They could cause Sam to lose his balance and fall into the pile below.
2-1. Walkthrough Guides - Target Requirements
There are 3 things you need to find in order to get inside the Grubby Corners Mall
= Clean Shirt
= Clean Shoes
= Clean Socks
None of the above, NO SERVICE!
2-2. Walkthroughs Guide - Becoming Pajama Sam
Before you can begin, the game proper, you once again have to find Sam's Cape so he can become Pajama Sam. The Cape is hidden in one of three places...
= Under the Cardboard Box
= On top of the Closet Door
= Pile of Dirty Laundry
Once you have the Cape, Sam becomes the Superhero, Pajama Sam & you can go after the Comic Book by entering the Land of Junk.

After the Introduction, you'll find a Pajama Man Trading Card (1 of 24 Cards in the Game as each one has a Hero or Villain from the Pajama Man TV Show). Next, click on the Sock to hear the Sock Musical and unlock it in the options menu and pick him up for later use.
2-3. Walkthroughs Guide - Grubby Corners Mall & Mall Guidelines
From the Sock Musical Area, head Right twice then Up to reach the Grubby Corners Mall and talk to the Security Badge. The Mall is Open 24-7 but you need specific items to enter: Shirt, Socks & Shoes. Rules are Rules.

You can however, pick up the Trading Cards near the entrance, Direction Sign & Intersection (2-24, 3-24, 4-24)

Heading to the right takes you to a Dust Bunny Farm then head right to the baseball glove and pick up the silly putty (which can copy anything like the Silly Putty that you see in Toy Stores.) for later use. Backtrack to the intersection then head up to the Cereal Bowl and head right until you see a pile of dirty clothes and an empty jar. Pick up the empty jar for the time being. You'll also see another Trading Card (5-24)

Then go up to climb the Dresser to the top and you'll find a Fish Tank Net, pick it up and keep it for now. Dive back down into the clothing and head back to the Cereal Bowl. Don't forget about the Trading Card (6-24).

From the Cereal Bowl, stand on the Spoon, pick up 3 raisins and toss them into the spoon which will send you flying to the top of the hill where Trading Card is (7-24). Grab the Yo-You String for later. Head Up to see Grandma Sweater who will agree to make a shirt for you in exchange for some wool. Might as well get the Trading Card too (8-24). Return to the Hilltop Intersection and proceed Left to the Lake. The Lake acts as the Washing Machine and Dryer but there's no water. The crane operator can't clear out the garbage because one of the crane handles is missing. You'll also find another Trading Card there (9-24).

Backtrack to the Hilltop and head Right to the Fireflies where another Trading Card is (10-24). Grab one of the Peanuts for later. You can use the Jar to catch the fireflies if you want but you need to puncture holes on the lid first to do so. Return to the Dresser but scaling up the Dresser a second time triggers the Dresser Minigame.

Return to the Dust Bunny Farm and use the Yo-Yo String on the Dust Bunnies to lasso the head Dust Bunny and the others will follow you. You'll get some yarn for doing so. Next use the Silly Putty on yourself to make a design for the Grandmother Sweater and don't forget the 2 Trading Cards at the Dust Bunny Farm (11-24 & 12-24). There's also a Trading Card where the Cereal Bowl is (13-24). Return to Grandmother Sweater and hand her the yarn and Silly Putty to get the Shirt.
Now all you need is the Socks & Shoes to enter Grubby Corners Mall.
2-4. Walkthroughs Guide - Shoe Shine Job
Backtrack to where the Nutcracker is to the Right of the Dust Bunny Farm and use the Peanut on the Nutcracker and he'll give you the Peanut Shell. You'll see a Trading Card too if you haven't got it already (14-24).

Backtrack to the Intersection and head Up to the Soda Lake, then use the Peanut Shell on the Lake and cross to the other side. You'll see another Trading Card (15-24) at the lake and one at the Slingshot (16-24). Head Up to the Chessboard for another Trading Card (17-24) & remove the cane to end the chess game & use the Jar on the Bishop to get some holes punctures on the lid. Heading Left takes you to a Shoe Tree & another Trading Card (18-24) and a Shoehorn that's moldy. Return to the Slingshot, sit on it, then use the Yo-Yo String to launch yourself to where the Nutcracker is then head back to the top of the dresser.

Use the Left handle to extend the ladder then climb the ladder to speak to the sponge inside the fish tank, then talk to the Plastic Diver Guy so he can get the sponge for you. Bring the Sponge to the Shoehorn and use him there. Use the Shoehorn to send the Shoes flying and catch them using the Fish Tank Net & the Shoes are yours for the taking. There's also a Trading Card in the Fish Tank (19-24)

Now that you have the Shoes & Shirt, all you need is the Socks to enter the Mall.
2-5. Walkthroughs Guide - Sock Musical Act 2: The Sequel
Return to the Chessboard, if you have not used the Jar on the Bishop already to get the holes in the lid by using the Jar on the Bishop but only after you use the jar on the fireflies for the first time then backtrack to the fireflies and use the Jar on the Fireflies to catch them. Once that's done, backtrack to where the Nutcracker is and use the Firefly jar to light up the Dark Cave North of him and you'll find another Trading Card (20-24). You'll find a Lolipop stuck on bubble gum.

Return to the Soda Lake and get the ice cube then use the slingshot to return to the Nutcracker. Enter the Cave and use the Ice Cube to get the Lolipop. Head back to the Lake and give the Lolipop to the Crane Operator. This begins the Trash Minigame which plays like Bejeweled in a way.
Once that's completed, the Trash is gone and the water is freed. Use the dirty sock on the lake and you'll get the Clean Shock. Return to where you started the game and head up to the sock drawer for another Trading Card (21-24) and use the Clean Sock on the Sock Drawer. Doing so will give you the pair of clean socks.

Now you have everything you need to enter the Mall! Show the items to the Security Guard at the Mall Entrance and he'll let you in.
2-6. Walkthroughs Guide - Grubby Corners Mall
When inside the Grubby Corners Mall, Pick up the Trading Card in the Foyer (22-24). Head to the Diner for the Second to Last Trading Card (23-24) then backtrack until you're the 30th Visitor and you'll receive a Prizewinner Pass.

Then head to the Dr. Grime Lineup for the Last Trading Card (24-24) & complete the Optional Bonus Objective for the Last Pajama Sam Game. You'll also get to put all the Cards together to make a Pajama Man Poster!

Show your Prizewinner Pass to the Safety Cone to enter.

The Kids will mistake Pajama Sam for Dr. Grime. Head into the Dressing Room to find Issue 1 of Pajama Sam and you have gotten dirty during the course of your adventure. The Best way to clean up is the Fire Sprinkler System. Click on the Sofa to move it aside and the delivery boy will send you a Menu with 4 items...
= Cold String Beans
= Frozen Eggs
= Iced Beacon
= Hot Cocoa

Click on the Hot Cocoa to order the item then click on the air vent to lead you to the ceiling and use the Hot Cocoa on the Fire Sprinkler... (Since its okay to do so in a Cartoon but NOT in Real Life, so please DO NOT Try this at home, guys & girls.) ...and win the game.

And with that, all the Humongous Entertainment Adventure Games are concluded after all the Fatty Bear, Putt-Putt, Freddi Fish, Pajama Sam & Spy Fox Games.
3. The End
The kids learn Sam isn't Dr. Grime, and instead crowd around him to see his comic book. Sam says how he is going to get Pajama Man to sign it, and then runs off (now that he has the book) to go get it signed.

The game ends with us seeing a photo of Pajama Man and Pajama Sam side by side. The credits roll as music plays and all the Pajama Man trading cards get shown. Hope you collect them all!

During the End Credits, you can Click on the Next Button or on the photos to scroll through the Photos see the what happened during & after Life is Rough when you Lose your Stuff. After the credits and photos, you can also choose to Play Again by Clicking YES which will RESTART the game or clicking NO which will EXIT to Windows.
4. Game Items
Sam's Computer = Used to Save, Load or Quit the Game

Pajama Man Trading Cards = Found throughout the Land of Junk. Collect all 24 to complete Pajama Sam 4's Bonus Objective.

Prizewinner Pass = Used to see Dr. Grime at the Mall

Silly Putty/Funny Putty = Used to make a Mold of Pajama Sam

Ice Cube = Used to free the Lolipop from the Dark Cave. Don't go the wrong way or the ice cube will melt.

Jar = Used to catch the fireflies, use it once without being punctured before seeing the Bishop to get the Jar Lid punctured.

Firefly Jar = Used to Light up the Dark Cave.

Peanut = Used to get the Peanut Shell from the Nutcracker

Peanut Shell = Used to Cross the Soda Lake

Yo-Yo String = Used to lasso the Dust Bunnies and used to fire the slingshot.

Hot Cocoa = Used to set off the Fire Sprinklers in the Mall.

Lolipop = Used to fix the Garbage Crane

Fish Tank Net = used to catch the shoes

Shoes = One of 3 Key Items needed to enter the Mall

Shirt = One of 3 Key Items needed to enter the Mall

Pair of Socks = One of 3 Key Items used to Enter the Mall

Sponge = Used to clean the shoehorn

Yarn = Used with the Pajama Sam Pattern to get the Shirt

Pajama Sam Pattern = Created by using the Silly Putty used with the Yarn to get the Shirt

Dirty Sock = Used to get the Clean Sock from the Lake

Clean Sock = Used to get the Pair of Socks from the Sock Drawer
6. HE 2003 Ordering Information
REGISTER TODAY!
We have a lot of Fun Things happening at Humongus Entertainment
and we want to share them with you.
Simply Call 1-800-499-8386
7. The Junior Adventure Series
Challenge & Inspire Young Players to think for themselves in creative & flexible ways.
Young Players play with faithful, lovable friends as they discover captivating worlds where they direct the journey & overcome challenges at their own pace. Junior Adventure Games will help Young Players develop:

1. Critical-Thinking Skills
2. Problem-Solving Skills
3. Memory Skills
4. Mental Mapping
5. Spatial-Relations Skills

Humongous Entertainment's heartwarming characters & engaging Adventures come to life through Feature Film Quality Animation, Original Music & the power of a Young Player's Imagination.
8. Secret - Surprise Click Points
There's no telling what will pop up when you click on random objects.
With so much to see, you won't want to miss a thing.
9. Your Questions
Please let me know If you have any questions or If I missed anything.
1 Comments
VolnuttHeroP64  [author] Sep 13, 2023 @ 4:58pm 
This is the only Humongous Adventure Game not to have a Demo Version