Tom Clancy's The Division 2

Tom Clancy's The Division 2

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[2025] ALL 25 HUNTER MASK LOCATIONS + DLC MASKS
Af |~0CEAN~|
A complete guide on how and where to find all Hunter masks in The Division 2 game modes, open world, and missions
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Hunters Info and Overview
This is my first guide so there may be some inconsistencies or errors in the guide (If there is, please let me know and I will correct them). The list goes from the most easiest to hardest and default game to DLC.
I used some information from this Reddit thread that has been very helpful. You can find it here


NOTE: 8 new Hunter puzzles had been announced for the Battle for Brooklyn DLC when it will released in May. Be patient for guide update because I have a feeling the puzzles are gonna be next level bs like WoNY.

Prerequisites:
You or your teammates need to be above Level 15 (Not SHD Level, I don't know what to call the default level since there is so much bs levels, stages, tiers, etc.) to be able to activate the encounters with the Hunters.

This Division 1 artwork goes hard

Abilities & Skills:

  • Hunters can use similar SHD skills as the player. E.g. Drones, Hives, Turrets, etc.
  • When starting the encounter, the player's skills will be disabled for a certain amount of time but can be disabled again the more the fight continues.
  • Being one of the most strongest and difficult enemies, they have substantially better armour, damage output and have up to 4 Medkits to their disposal.
  • To make matters worse, they can and will hack the player's skills and turn it against them, specifically companion skills.
  • Hunters can throw different types of grenades such as EMP, frag, and incendiary.

Rewards:

Completing each encounter will reward you with one Ivory Key only for DC Hunters, while WoNY Hunters drop Off-white Keys that both unlock a cache in the Whitehouse and Haven settlement. Killing a Hunter will reward the player with a unique standard tier mask that you can wear and be seen on display in the Whitehouse and Haven. Unlocking the Ivory and Off-white caches rewards the player unique dyes and weapons, such as the Shield Splinter (F2000), Hunter Axe trinket, and the Hunter-killer chest piece.

All Vanilla Division 2 Hunter mask on display in the Whitehouse
Source[www.gamesradar.com]

All Warlords of New York Hunter mask on display at the Haven settlement
Source
Tips
  • Some encounters may be more difficult than the last and can have up to FOUR HUNTERS in one encounter, so if you are below level 30-40, a newbie, or have low level gear, you should avoid activating any Hunters unless you are confident enough.

  • Play the game on Normal difficulty to make things easier.

  • DO NOT fast travel to Dark Zones. Since DZ checkpoints are a portal to a different server, you will lose your puzzle progress if you switch servers. That includes, not limited to, joining other people's parties and answering SHD backup calls. People can join YOU only without your progress being reset and you can only fast travel to checkpoints across the map BUT the Dark Zones.

  • DO NOT use companion skills. As said before, Hunters will hack your companions onto their side. Companion skills include: Drones, hives, seeker mines, turrets, and firefly

  • Use the Riot Foam Chem Launcher on the Hunters. They'll be unable to fight back for a few seconds and allow you to get a lot of hits on them.

  • Dying once to any Hunters will restart your entire progress that you have to do ALL of the puzzles and conditions again, so be sure you have had plenty of experience with high level enemies.

  • I recommend having a full group since it would makes things easier, especially against more than one Hunter.

  • I also recommend using your tankiest build and use the 'Scorpio' shotgun (The Scorpio is a shotgun exotic that applies status effects to an enemy every time you shoot at them, however, only stacks once).

  • Some puzzles need to happen at night. You should activate night-based Hunters after 21:00. You can check in-game time through photo mode or by pressing 'esc'. Some encounters have other triggers locked to timeframes besides at night, I suggest you start about in-game 30 min early as 3 seconds in real time is 1 minute in-game.

  • Try practising in Countdown, you will encounter 8 Hunters (4 at the start and end) throughout the game mode. Although you'll have 8 other players with you, you will start to understand the basics of Hunters when they attack you.
The easiest way to check the time
Lore
Hunters are heavily armoured intelligent secret bosses that can be found in DC and New York maps. Originally appearing in the first Division game as endgame and/or occasional bosses in different game modes such as Underground and Survival. In The Division 2, they are also featured in other game modes such as Summit, Countdown, and Incursion as bosses. Little is known about them, except that they have a hidden alliance with the Black Tusk and show violent hostility towards any Division/(sometimes) Rogue Agents as evident by trophies of Division watches on their armour.

Post-NYC chronological story:

Concealed Agenda

Target: Bardon Schaeffer
The Division were now tasked to eliminate the Black Tusk Special Forces (BTSU) leader, Bardon Schaeffer and his lieutenants, composing of rogue agents. As the Division eliminates each lieutenant one by one, a Hunter has been stalking the agents at every location. When Schaeffer is finally pin-pointed at Coney Island, the Deceit Hunter yet again is spotted in the area to then be revealed to be working the BTSU. After the agents eliminate the Deceit Hunter, a phone call between Natalya Sokolova and Schaeffer is intercepted, revealing the CEO of the private military company for the first time. The agents successfully incapacitates Schaeffer into a comatose state with new intel about Faye Lau, another rogue agent.

End of Watch

Target: Faye Lau
Not much is revealed about the Hunters in this season. However, we are introduced to a prominent rogue agent, Bridgette "Viper" Douglas the agents kill along with Faye Lau.

Hidden Alliance

Target: Fred Lewis
Mysteriously, Faye Lau's watch turns orange after her death that leads kelso to encrypted files Lau had left for her. In the meantime, the Division were alerted of the True Son's movements leading to a manhunt of Captain Lewis and his unit. Lewis' unit had moved into Jefferson Trade Center where the SHD node is stationed, during which the unit had begun reporting feelings of being watched by someone. Lewis took this notions seriously until he and his unit were attacked by Black Tusk and leaving him the only survivor. It is during these attacks the agents arrived to the area and cooperate with Lewis who had warned them to "watch out for the Recruiter" before heading off to defend the SHD node.

It is then the agents finally notice who was stalking Lewis' unit, The Recruiter, on different high grounds where they cannot reach him. Strangely, the Hunter does not attempt any attack on the agents, aside from the disrupt drones, as most do but only observes them. As the agents clear out the building, they are introduced to Jack Bonney who, according through Black Tusk chatter, is leading the team and preparing for a test that involved the agents. As the agents with Lewis' hazy firing of DC-62 shells engage with Bonney and his remaining Black Tusk soldiers, the Recruiter continues to observe the battle who Bonney refers to as 'sir.' After Bonney and the remaining Black Tusk are eliminated, ISAC confirms Bonney's death however refers to him as "Agent Jack Bonney" and identifies him as an agent with a 'classified' status.

Kelso's decryption of the watch and Faye's files finally reveals the truth of the Hunters in the story of The Division series and new intel. The Hunters are insulated from the Secretary of Homeland Security, Calvin McManus, who is working with Natalya Sokolova and her Black Tusk. It is also revealed Schaeffer and Lau had been working together to warn The Division about the coming threat, explaining why Schaeffer acted as bait on Coney Island, for the Division to capture him.

Reign of Fire

Target: Stovepipe

Fast-fowarding, Stovepipe was already dead on Coney Island and used as bait for the agents to lure away from the Whitehouse. Black Tusk launched a surprise attack to capture and/or kill Bardon Schaeffer whom Manny Ortega and Agent Sanders had relocated into a panic room. During the attack, a simultaneous operation in disrupting the SHD Network, retaking the Bioreactor, and taking hostages was executed. Fred Lewis bought time for Manny to retreat Schaeffer somewhere safe as played on the ECHO. Kelso and the agents watched as Lewis took down Black Tusk soldiers one by one as Sokolova funnels orders to eliminate Lewis, until ordering "Agent, execute" that Lewis is killed via throwing knife in the back from a Hunter who had infiltrated.

Puppeteers

Target: The Recruiter

As operations to rescue more hostages from Black Tusk continues, Manny receives radio contact from Division agent Brian Johnson (seen on promotional arts and trailers for Tom Clancy's The Division 2) who had been missing for a while. Johnson reports sightings and location of the remaining hostages. The last hostage, Birdie Malik, was reported to be at Camp White Oak by Johnson who was granted a mobile SHD server, as SHD networks were weak, to allow the agents to use their tech at the camp. As SHD connection flushes around, Johnson, who coincidentally was already at the camp, begins to accuse the agent of going off-mission and not respond to Manny's contacts. As the agents finally reach Birdie, she reveals that Brian Johnson is The Recruiter and was attempting to escape with the mobile SHD server via helicopter.

Birdie and the agent work together to try and stop the Recruiter from fleeing, until an unlikely battle ensues between them. The Recruiter claims the moment the agents sided with Kelso, they went rogue even if ISAC believes they are still on-mission, all while every attacks from the agents were useless against The Recruiter and his tech. As the fight becomes tedious, Birdie adopts drastic measures by launching motors in the area after requesting the agents to retreat. It is then The Recruiter is finally defeated and Sokolova remarks that he was one of Cal's favourite Hunters. Although successfully rescuing all of the hostages, Manny still feels uneasy knowing the possibility of Hunters being embedded in The Division even more so as Sokolova begins a propaganda campaign to rally support to her cause.

After the fight, recordings of Brian Johnson revealed his mistrust and condemnations of Kelso's actions during the Grand Washington Hotel mission as well as reporting loyalty to Calvin McManus.

Incursion: Meret Estate


A distress call is received that Cleaners had begun assaulting a community settlement from Mackenzie Meret. Accompanied with the Cleaners is an aberrant Hunter named Wright who is engulfed with purple flames that protects him. The reason behind the attack was due to Natalya and Mackenzie sharing history together as do most powerful figures tend to do. Sokolova likely ordered the attack to kidnap Mackenzie due to her influence over people and rejection of her ideals being a threat to her own influence. Wright had also given the "Lovebirds" rogue SHD tech to cover their involvement with the operation and have the Cleaners do Natalya's work through proxy.

Vanguard

Target: Alani Kelso

The distrust among the community had lead Manny to question if Kelso can be trusted after being deceived by Johnson. Kelso had begun investigating clues ANNA had led her to (while referring to her as Cassandra) until she was pinged to be at the Stranded Tanker. The Black Tusk and the True Sons were dispatched to capture 'Cassandra' at the same time as the agents who also encounter the Freedom Hunter along the way who attempts to stop them. The agents are then shocked unconscious and witness as Aaron Keener (as well as Theo Parnell) had faked his death, reclaimed his watch from them and Kelso had sided with him, going rogue.
Hunter #1: Demon
Arsenal
Type
Primary
ACR SS (Semi-automatic rifle)
Secondary
Tactical SASG-12 K (Shotgun)
SHD Tech
Assault Turret & Air-Burst Seeker-Mine
Grenade
Tear Gas Grenades

Setup:

This first Hunter is located in Downtown East near the Demolition Site CP. You must have completed the Agent Edwards side mission first at this location, coincidentally, you'll be fighting this Hunter that you CANNOT KILL for now, but only damage them enough to run away like a ♥♥♥♥♥. Finish the side mission first and you can directly start the Demon Hunter afterwards.

There should be an escalator around the side of the building that you can head down and up inside into the courtyard
Note: There could be an activity in this area, so if you're lucky, you may have allies already there that can assist you, but barely in damage towards the Hunter.

Shoot all of these targets you can find in the building windows in this order, after doing so, the Hunter will spawn in a smokescreen before coming for your ass. Get to high ground so you can rain hellfire onto him.

Rewards:
Demon mask
1/8 Ivory Keys
1/25 Mask
Hunter #2: Wraith

Arsenal
Type
Primary
G36 Enhanced (Automatic assault rifle)
Secondary
Custom M870 MCS (Pump action shotgun)
SHD Tech
Striker Drone & Blinder Firefly
Grenade
Tear Gas Grenades

Setup:

The Wraith Hunter is located at Southwest District monument. This will be your first puzzle that you need to do after 21:00, so if you're in-game time isn't at night or past 21:00 wait until then and DO NOT join other servers or Dark Zones. The quickest way to get to the monument is to have discovered Liberty's Call safehouse and also avoid any activities unless you have to deal with them. You'll also need to have the 'Salute' emote in one of your emote slots and be able to view the memorial wall entirely on your screen.


This is what you should be looking for, a True Son's flag pole in front of a memorial wall

Yeah, it's the wrong light. Shoot the one that's on.
Shoot the light on your left when facing the memorial wall so it's dark.


Stand next to the flagpole and use your 'Salute' emote, if you're in a squad you might need another person to salute also. Doing so will spawn the Wraith Hunter behind the wall, so take cover immediately while you and your friends have the chance.

Rewards:
Wraith mask
2/8 Ivory Keys
2/25 Mask
Hunter #3: Crimson

Arsenal
Type
Primary
Black Market M60 E6 (Light machine gun)
Secondary
Tactical UMP-45 (Automatic submachine gun)
SHD Tech
Riot Form Chem-Launcher & Bombadier Drone
Grenade
Concussion Grenades

Setup:

The Crimson Hunter is the same as two previous Hunters in difficulty and amount. He is located at Downtown East near the District Union Arena and top right of The Theatre settlement at this rectangular shaped building. There also might be a named hostile group in the courtyard of the building, so if you want, you can kill these guys first to make things easier or have them go against the Hunter.

The two phones you have to interact with are located at two opposite entrances/exits.

Once you enter the building through the other side, you would've passed by a reception desk in the centre of the room. There is a phone at each of these desk you have to interact with to spawn the Hunter, the order doesn't matter but only works if you interact with both phones on time.

Phone #1 location

Phone #2 location (Sorry if its too dark)

Once you interacted with the first phone, run quickly across the courtyard to the other phone to interact with as there is a time limit when starting. Upon interacting with both phones, the Crimson Hunter will spawn in the courtyard so be ready.

Rewards:
Crimson mask
3/8 Ivory Keys
3/25 Mask

Oprindeligt skrevet af Paragon._.dd:
There is a chance at night for the 'Stalker Hunter' to spawn. Your hud and screen will begin to fizzle on he'll appear in the courtyard however, you cannot kill him nor can he kill you.
Hunter #4: Ghoul

Arsenal
Type
Primary
Paratrooper SVD (Marksman rifle)
Secondary
ACS-12 (Automatic shotgun)
SHD Tech
Oxidizer Chem-Launcher & Fixer Drone
Grenade
Tear Gas Grenades

Setup:

This Hunter encounter requires you to activate during night after 21:00. It will be located only in the East side of West Potomac Park and the closest fast travel location is either The Shop safehouse or The Lincoln Memorial Mission area.

You can access the area you are suppose to go to through any three of these sewer entrances, but the circled one is the most easiest and quickest.


Going through the circled sewer entrance in the previous image, turn to the left and go down the sewer pipe that has a light bulb dangling from the ceiling in it and go up the stairs on your right.

There should be an echo once you're go up the stairs that you can collect, besides that, there is a laptop you can interact with in front of a map that has 'moon' mark with a red circle around it, that is where you need to go after 21:00

The map marked was on a water node, it may be either hostile or JTF controlled. If you're lucky, the JTF will be there again as meat shield and fodder.


Once you reach the water node after 21:00, shoot the lightbulb that is hanging from where a blue canopy is and the Hunter should spawn.

Rewards:
Ghoul mask
4/8 Ivory Keys
4/25 Mask
Hunter #5: Specter

Arsenal
Type
Primary
Infantry MG5 (Light machine gun)
Secondary
Custom M870 MCS (Pump action shotgun)
SHD Tech
Artillery Turret & Oxidizer Chem-Launcher
Grenade
Incendiary Grenades

Setup:

This is one is easy to find, you'll need to fast travel to Southwest District, the dark zone entrance is the quickest way to The Mausoleum that is located East of The Castle.



First, you'll need to climb up onto the truck facing the building so you can see all the windows.

Note: the 8th window may seem covered up, but it is visible to the left.

Next, you'll have to shoot the bottom windows in a specific order, successfully pulling this off will spawn the Hunter to your right, so be ready to get off the top of the truck as soon as you shoot the 13th window.

Rewards:
Specter mask
5/8 Ivory Keys
5/25 Mask
Hunter #6: Ghost
Arsenal
Type
Primary
M1A CQB (Semi-automatic sniper rifle)
Secondary
Tactical Super 90 SBS (Semi-automatic shotgun)
SHD Tech
Restorer Hive & Defender Drone
Grenade
Riot Foam Grenades

Setup:

The Ghost Hunter will spawn at Washington Monument CP in West Potomac Park after you visit three separate graves and use the salute emote after 21:00. You'll know if you did the puzzle right if your hud starts to 'fizzle' or go into some sort of 'static'.

The mysterious terminal inside the Washington Monument CP

You'll need to have cleared the Washington Monument CP as you'll need access into the loot room where you can find this TV and button. Interacting with the terminal after 21:00 will activate the Puzzle and you'll need to head to three graves near the CP.

Capturing Flooded Levee CP would make fast travelling to the gravesite easier. Grave #1 location is where the player mark (Orange circle) is in the image

The first grave will be near the Flooded Levee CP. Once you find the gravesite, stand in front of it and salute. You'll know if you did the puzzle right when your screen goes into a 'fizzle' effect.




Do the same method again with the first gravesite and you'll know when you did it right if your screen fizzles again.



Salute, fizzle, and you're done. Head back to the Washington Monument and interact with the terminal again.


An ominous red ring will appear outside once you interact with the terminal, head outside and stand inside the ring for a few seconds and the Ghost Hunter will spawn a few miles away.

Rewards:
Ghost mask
6/8 Ivory Keys
6/25 Mask


Hunter #7 & 8: Midas and Revenant
Midas Mask

Arsenal
Type
Primary
Custom L86 A2 (Light machine gun)
Secondary
Tactical AUG A3P (Automatic submachine gun)
SHD Tech
Restorer Hive & Blinder Firefly
Grenade
Incendiary Grenades

Revenant Mask

Arsenal
Type
Primary
Lightweight M4 (Automatic assault rifle)
Secondary
Tactical Super 90 SBS (Semi-automatic shotgun)
SHD Tech
Stinger Hive & Incinerator Turret
Grenade
Concussion Grenades

Setup:

This will be the first encounter, chronologically to this guide, that will have TWO Hunters. You'll need to equip the Jumping-Jacks emote (Everyone has the emote) and do the encounter after 21:00. I suggest you capture the Riverside Gas Station CP, discovered The Attic Safehouse, or unlock the Potomac Event Centre mission all of which are in the West End district to make fast travel shorter as this is the easiest puzzle.


First, head into this 'C' shaped building after 21:00, usually there is an activity going on in the building, so if there is, finish the activity, as the path I'm going to show next is going to be locked if the activity is ongoing. There is also a Bounty usually placed here, so if you activated a bounty that is inside this building you'll probably find the target where you're suppose to be.

This is where you can go to the pool, up the green stairs

Pool area


Once you are in the pool area, head into the pool. You'll know the puzzle will work the pool lights are red. Stand in front (or on top) of the box, use your jumping-jacks emote, and the Hunters will spawn on top.

Rewards:
Midas & Revenant mask
7/8 Ivory Keys
8/25 Mask
Hunter #9-12: Cross, Death, Diamond, and Phantom
Cross Mask

Arsenal
Type
Primary
Black Market AK-M (Automatic assault rifle)
Secondary
Police T821 (Automatic submachine gun)
SHD Tech
Stinger Hive & Striker Drone
Grenade
Tear Gas Grenades

Death Mask

Arsenal
Type
Primary
Military Mk46 (Automatic assault rifle)
Secondary
ACS-12 (Automatic shotgun)
SHD Tech
Explosive Seeker-Mine & Blinder Firefly
Grenade
Incendiary Grenades

Diamond Mask

Arsenal
Type
Primary
Custom P416 G3 (Automatic assault rifle)
Secondary
Custom M870 MCS (Pump action shotgun)
SHD Tech
Firestarter Chem-Launcher & Assault Turret
Grenade
Concussion Grenades

Phantom Mask


Arsenal
Type
Primary
Custom M44 (Bolt-action marksman rifle)
Secondary
MP5-N (Automatic submachine gun)
SHD Tech
Riot Foam Chem-Launcher & Sniper Turret
Grenade
Shock Grenades

Setup:

THIS is going to be the HARDEST vanilla Division 2 Hunter encounter because there will be FOUR HUNTERS flanking your ass and you WILL die constantly if you're not prepared. Having a group, setting game diff to Normal, having strong gear, or having all combined will make this a cake walk, luckily so is the puzzle in some manner. This encounter is time restricted, so again, do this puzzle after 21:00, that should be the only challenge you should have with this puzzle. I do urge you to capture the The Sinkhole CP in East Mall since you would probably die constantly and need a place of close respawn to do the encounter again or make it in time for your, possible, alive teammates still fighting but anyways, Congratulations! You've made it to the last Hunter encounter and you can finally unlock the Ivory cache in the Whitehouse and own 12 cool mask!



The water node North of Sinkhole CP is where the puzzle and fight will take place, you can also fast travel to The Ring safehouse if you haven't captured the Sinkhole yet.

The Christmas tree is where you can find the water node

The water node has two areas you have to go to, one is the cafe house and the other is the Christmas tree.


Once it is after 21:00, you have the option to interact with the lever circled. When you flip the switch, the Christmas tree should light up.


You and your teammates must be ready to take cover or know where to go after, because you or someone else needs to run around the Christmas tree a few times, doing so will activate all four Hunters that spawn in smoke around the tree. Good Luck killing those bastards, I had to do it thrice with a group.

Rewards:
Cross, Death, Diamond, and Phantom mask
8/8 Ivory Keys
12/25 Mask

WoNY DLC


Setup:
From now on, you'll be fighting Hunters from the Warlords of New York DLC. You cannot access any Hunters onward without playing the DLC and to play it safe, complete WoNY since you'll level up to 40, unlock SHD Levels, find better gear, and have some better understanding of the New York map. Some of the Hunters are located in DC, so again, this guide will go from easiest to hardest Hunter encounter and yes, unfortunately time-based and Four Hunter encounters are still prevalent.

Hunter #13: Camo
Arsenal
Type
Primary
Black Market M60 E6 (Light machine gun)
Secondary
Tactical UMP-45 (Automatic submachine gun)
SHD Tech
Striker Drone & Defender Drone
Grenade
Incendiary Grenades

Setup:

This Hunter is located in DC and has a specific part of the puzzle that is located in two separate districts, the Southwest and Downtown East. The second half of the puzzle can only be done after 21:00. To make things easier, capture the Red Dragon CP in Downtown East to make the second location easier to reach.


The first location will be near the Space Administration HQ mission, heading to the left from where you start when fast travelling to the mission, there will be a doorway open near the red tourist bus.


Straight down the hallway from you entered, there will be a tablet available to interact with. Doing so will light up the room to be orange to indicate that you did it right.

This is where you need to be for reference

Once you interact with the tablet, head to this water node near the Red Dragon CP.


Go up this blue blanket covered box and there should be a button you can interact with. At this point, you're going to have to rely on your own memory because the spotlights you can see will all go out that you'll need to turn on in a specific order.


The order is noticeable as the spotlights you need to interact with light up in order, but I circled the spotlights you need to interact with without having to rely on your memory.

If you've completed the sequence correctly, go to this spotlight next to the green truck and interact with it and the Hunter will spawn where the button is.

Rewards:
Camo mask
2/8 Off-white Keys
14/25 Mask
Hunter #14: Divide
Arsenal
Type
Primary
Infantry MG5 (Light machine gun)
Secondary
Custom M870 MCS (Pump action shotgun)
SHD Tech
Artillery Turret & Shock Trap
Grenade
Flashbang Grenades

Setup:

This will involve three locations in the Financial District. It will be time based again, after 21:00 and you'll need to have unlocked the Foodbank safehouse, The Waterfront CP, and optionally The Celebration Hotel CP. You'll also have to be quick in getting these flags because the entire puzzle is only accessible after 21:00 so read and understand this entire section before starting. You'll also need to have completed a main story mission before doing this encounter because there is an area where you need to go that is locked unless you finish the mission (I believe it was the one with the Rikers and Dragov).


Go to where the red circle is, usually there is an activity going on here so it makes marking the waypoint easier.


After 21:00, you can interact with this generator and you'll need to find 4 flags to put on the flag poles.


The first flag is located just outside the Foodbank safehouse, for an even accurate navigation, put a waypoint mark on the 'Cleaner's loot box' if its on your map and near the Foodbank. There is sometimes an activity going in this location or if you're unlucky/lucky a Rogue Agent encounter.


When you reach the construction site with a flooded area, press the button on this machine and it'll drain out all the water and you can access the ditch for some of the gun cases and find the flag.

Flag #1 is at the bottom left


The next flag is not too far from the last, just head to the docks that is just down from where you are previously.

If you climb over a wall from where you were with the first flag, there is a shortcut through an open shipping container



Head into the docks and go down these stairs and flag #2 should be poking out underneath some ivy.


Flag #3 should be on top of a building right next to the Celebration Hotel CP. Turn to your right and through a window, if you fast travel to the CP, and look up. Since it is night, as well for me when taking this screenshot, there should be a yellow lock you need to shoot off from where you are, or not if you had already done so.


After shooting off the yellow lock, head to the left of the building and there should be a yellow blanket where you can go up and to your right.


Flag #3 should be in the corner of the wall and you can just pick it up.

The last flag is easy to get, just fast travel to the Waterfront CP, go inside the loot room, and head down the stairs that goes outside.


The fourth and last flag will on the sand where a washed-up wooden lifeboat is.


Now, since you are at the Waterfront CP as of now (If you're not, then what the hell did you do?), go back to where you activated the generator which is where the red circle was in the first image. You'll need to interact with four flagpoles that don't have a flag, if a flagpole is flying a flag then ignore it. Once you had hung up all 4 flags, go back to the generator where you first interacted with to start the puzzle and interact with it again to start the fight.

After that, the Divide Hunter should spawn in an orange ring or something and you can go in for the kill as much as he is too.

Rewards:
Divide mask
1/8 Off-white Keys
13/25 Mask

Hunter #15: Carbon
Arsenal
Type
Primary
M1A CQB (Semi-auto rifle)
Secondary
Tactical Super 90 SBS (Semi automatic shotgun)
SHD Tech
Holographic Distraction Decoy & Shock Trap
Grenade
Tear Gas Grenades

Setup:

The Carbon Hunter is located in DC. You'll need to travel to Downtown West and Judiciary Square where there'll be two parts of the puzzle in each district. You'll need to have completed the Missing Wire Scavengers side mission as the the second part of the puzzle requires you to access a building that can only be unlocked after completing the side mission. You can follow the Missing Wire Scavengers side mission via this link.[www.gamesradar.com]


Fast travelling to the Toxic Alley CP after capturing it makes things easier, once you do that there will be a sewer entrance you need to go into and there will be four different yellow power boxes hidden somewhere in the corners of sewer bars that you need to shoot.

Note: The boxes you'll see in this guide are black because I already took the Carbon Hunter out so it be hard to spot

Yellow power box #1's location via world map and location

Yellow power box #2's location via world map and location

You'll eventually pass by this area. Creepy right? That's the point. Sometimes enemies will spawn here but other than that, you'll need to come back into this area after shooting all of the power boxes. There are also different access points that lead to where the next 2 are.

Yellow power box #3

The final power box

Using the same image, who cares?
After shooting all four yellow power boxes, go back to that creepy electrical room in the middle of the sewer pathway and find this exposed circuit underneath a flashing light-bulb. Interacting with the wires will activate a boss NOT THE HUNTER, but you do need to kill him and pick up a key from his corpse.

Once you kill the minor boss, you'll need to fast travel to this building in Judiciary Square that, again, can only be accessible after completing a hidden side mission

Once you enter the building, head into this 9/11 sequel concept art room and there should be a computer on your left when you enter the room. Interacting with the laptop will finally activate the Carbon Hunter and you have a creepy and quiet room to top the fight off.

Rewards:
Carbon mask
3/8 Off-white Keys
15/25 Mask

Hunter #16 & 17: Drama and Weirdo
Drama Mask

Arsenal
Type
Primary
ACR SS (Semi automatic rifle)
Secondary
MP5-N (Automatic submachine gun)
SHD Tech
Explosive Seeker-Mine & Mender Seeker-Mine
Grenade
Concussion Grenades

Weirdo Mask

Arsenal
Type
Primary
Black Market AK-M (Light machine gun)
Secondary
Police T821 (Automatic submachine gun)
SHD Tech
Assault Turret & Firestarter Chem-Launcher
Grenade
Flashbang Grenades

Setup:

There are two items you need to collect that are located in Judiciary Square and White house district and you'll have to return to where you killed the Crimson Hunter from last time. You'll also need to do this after 21:00 again.

The first present you need to collect is going to be right between the building where you killed the Carbon Hunter and the District Union Arena. There is sometimes an enemy activity in this specific area so it makes marking the place easier.


The second present will be in the White House district and near the centre of the Christmas market.

Lastly, after 21:00, travel to where you killed the Crimson Hunter last time and go to the Christmas market outside of the building.

Generator #1 is on your left

Generator #2 is on your right and you'll need to go around to activate it

You'll need to interact with two big green generators. The first one is the one on your right and the second is on your left.


You'll then need to flip two switches that you can find by following the yellow wires from the two generators you interacted with previously.

The last part is going back to the centre of the market and pressing this button. Afterwards, the two Hunters will spawn when Christmas music plays.

Rewards:
Drama & Weirdo mask
4/8 Off-white Keys
17/25 Mask
Hunter #18: Angel
Arsenal
Type
Primary
ACR SS (Semi automatic rifle)
Secondary
Tactical SASG-12 K (Semi automatic shotgun)
SHD Tech
Stinger Hive & Incinerator Turret
Grenade
Shock Grenades

DISCLAIMER:
I've gotten comments saying this part of the guide is wrong. I've been going through other guides for the Angel mask to see what's wrong, but so far everything in this guide is 1:1 with most. If you're facing issues, your game might be bugged. Signing out and back in usually fixes it.

Setup:

You'll need to have access to Riverside Gas Station in the West End district and be as prepared as you can for this since its going to be a long puzzle. The puzzle itself will need you to collect Lion eyes that you may have possibly came across when looting fridges. There will be 6 food places you need to go to and 6 lion statues you need to interact with correctly in Constitutional Hall district.

Note:
DO NOT fast travel when you're doing the statues! That includes fast travelling to missions and landmarks! People in the past have faced issues with this puzzle because of fast travelling.

If you die to the Hunter, you'll have to start the whole puzzle again, including collecting the Lion eyes and interacting with the lion statues. Believe me, this will be one of the least annoying puzzles when you finish this guide.


These are where the food areas are and the Lion eyes will be in the refrigerators of each of them. You can collect any of them at anytime and any order.


1st Lion Eyes

2nd Lion Eyes

3rd Lion Eyes


4th Lion Eyes

5th Lion Eyes

6th Lion Eyes

Once you've collected all of the Lion Eyes, head to this location where you'll start the hard part of the puzzle, there should be an Outcast lootbox you can mark on.

The 1st lion you have to activate
This what you'll have to interact and look for, red Chinese lion statues. There will be six red lions that you need to activate in order, doing so would result in the statue rotating to the direction to the next statue

2nd lion statue will rotate to its right

3rd lion statue is on a wall that will rotate to its left

4th lion state is on an overlook wall that will rotate to its left
Note: This lion statue will rotate into the direction of the DCD Headquarters mission, you just need to walk around or through it to get to this next lion statue

5th lion statue

The last and 6th lion statue
As SOON as you interact with the last lion statue, it will rotate 180 degrees and the Hunter will spawn. Be careful in the fight, the area you're in has little advantages with its covers and the fncking fire pit in the middle

Rewards:
Angel mask
5/8 Off-white Keys
18/25 Mask


Hunter #19: Neurotic
Arsenal
Type
Primary
Black Market AK-M (Light machine gun)
Secondary
Police T821 (Automatic submachine gun)
SHD Tech
Burn Sticky Bomb & Stinger Hive
Grenade
Tear Gas Grenades

Setup:

You'll need to be in NYC for this in Battery Park, have captured the Trinity Safehouse, and start the puzzle between 5:30-5:45 and wait until it is between 21:00-21:15 for the second-half of the puzzle.


Near the Waterfront CP, there should be a construction zone you need to go to. Go up the ramp to your right and up a rope.


Go to your left and into this room, there will be an exposed circuit panel you can interact with but DO NOT interact with it yet, unless the in-game time is between 5:30-5:45


Now go to the Trinity Church safehouse, through the East exit and there'll be a wall tablet you have to interact between 7:00-7:15 that's between a stack of pews and a box.

After doing this, you'll need to wait until it is dark, so if your game crashes or you join someone else's group, you'll have to do the whole puzzle again.

Once it is night, go back to the Boathouse CP and go to this area. Sometimes there is an activity going on here that makes marking the place more easier.

When you reach the docks, wait until is between 21:00-21:15 and when you look up to the Church's tower, there will be a yellow electrical box you can shoot. Doing so will activate the Hunter, so be ready and gl.

Rewards:
Neurotic mask
6/8 Off-white Keys
19/25 Mask

Hunter #20 & 21: Psycho and Drip
Psycho Mask

Arsenal
Type
Primary
Military Mk46 (Light machine gun)
Secondary
Tactical Super 90 SBS (semi automatic shotgun)
SHD Tech
Explosive Seeker-Mine & Bombadier Drone
Grenade
Incendiary Grenades

Drip Mask

Arsenal
Type
Primary
G36 Enhanced (Automatic assault rifle)
Secondary
Tactical AUG A3P (Automatic submachine gun)
SHD Tech
Holographic Distraction Decoy & Blinder Firefly
Grenade
Shock Grenades

Setup:

You'll be in the Civic Centre district and have access to the Residential Building safehouse in the Two Bridges district to make fast travelling more easier. The entirety of this puzzle must be done after 21:00


First, near The Gate CP, there is a laundromat building you need go to for the first part of the puzzle (You will return to this location twice).


Inside the backrooms of the laundromat, there is a washing machine you need to interact with. It has a light shining on top of it and a sticky-note that says '23' on it (The number will be important later). Interact with the washing machine and the room should go dark.


After the room goes dark, a fuse-box will open that is missing one fuse. Remember where this fuse-box is, as the next step will show you where the fuse replacement is.


Fast travel to the Residential Building safehouse, it will make travelling more easier and save time. Go outside to this car park area and around the building, there should be a yellow electrical box you need to shoot to open the door.


Inside the building, there will be a fuse-box at the far end that you need to take a fuse from for the one back at the laundromat.

Reusing the same screenshot, because fack you, that's why

Go back to the laundromat near The Gate CP, and put the fuse you've taken into the fuse-box where the washing machines are and interact with the same washing machine you did before


This next location is right next to the laundromat building. Go inside the apartment and up the stairs. There will be a room, that is the only one open, with the number '23' on top of it that you need to go into.

Inside the room, on the right, there is a wall written with codes of letters and numbers that you need to interact with as well as some loot around.


The next location is not far. Inside Chinatown, there is an alleyway you'll have to go into. Before going inside, there is a rope above that you can shoot to lower, go up, and then head down a ladder.


Use your pathfinder thinking skills to head to this metal wall you can kick down to make a path for you.


Go up the stairs and there should be a door that's locked. To unlock it, you'll need to follow the yellow power line connecting to the door, shoot it and you can open the door yourself.

Going inside the room, there is a burned body you need to interact under the spray-painted words: "Dare you to come closer."

This next part is easy, just exit through the window of the room you are in and head to this resource node. Once you reach the node, there'll be a dead Division Agent that you can interact with that will initiate the fight.

Rewards:
mask
7/8 Off-white Keys
21/25 Mask
(1) Hunter #21-25: Trip, Lucky, Veil, and Paranoid
Trip Mask

Arsenal
Type
Primary
Custom P416 G3 (Automatic assault rifle)
Secondary
Custom M870 MCS (Pump action shotgun)
SHD Tech
Riot Foam Chem-Launcher & Incinerator Turret
Grenade
Cluster Grenades

Lucky Mask

Arsenal
Type
Primary
Black Market AK-M (Light machine gun)
Secondary
Police T821 (Automatic submachine gun)
SHD Tech
Oxidizer Chem-Launcher & Reviver Hive
Grenade
Flashbang Grenades

Veil Mask

Arsenal
Type
Primary
Custom M44 (Bolt-action marksman rifle)
Secondary
MP5-N (Automatic submachine gun)
SHD Tech
Shock Trap & Blinder Firefly
Grenade
Incendiary Grenades

Paranoid Mask

Arsenal
Type
Primary
Military Mk46 (Automatic assault rifle)
Secondary
ACS-12 (Automatic shotgun)
SHD Tech
EMP Sticky Bomb & Explosive Seeker-Mine
Grenade
Cleaners' Vapor Grenades

CONGRATULATIONS! YOU ARE AT THE FINAL BULLSH!T PUZZLE OF THIS HUNTER HUNT!

Setup:

You're going to need a group. That's the only advice I can give to you besides clearing you're schedule. This will include Four Hunters with four different tedious puzzles that take place after 21:00 and 8:00 inside three NYC districts.

Note: Follow the instructions very carefully, if you have trouble looking for different parts of the puzzle, look at the degree angle on the side of my mini-map in all of the image.

Puzzle 1:
(This part has no time restraint) To start off, head to this location in the Battery Park district and head through these (nuts) doors and interact with the monitor on the reception desk. The room should glow red or orange with the Division logo appearing on the monitor.

Puzzle 2:
Not too far from where you are, go to this location where you can see an 'X' on a wall, depending which side you enter, and head inside. There, you need to shoot a Christmas star on top of a Christmas tree, if you shoot it, the star should be flashing that is hard to see during the day. Put a mag into the star just to be safe.

Head to this little park area that isn't far from the last star. There is sometimes an activity going on so it would marking the location easier. In the middle of the park there is a Christmas tree with a star on top that you'll need to shoot.

The next tree is at the Trinity Church safehouse that's just down the street. Around the South entrance/exit of the Church, there is a Christmas tree with a star on top.

All the way down to this small fountain area, where named enemies spawn occasionally, is where the final star is. When you shoot the star and know you did the sequence correctly, you'll hear a beeping noise. Follow it and there will be a present you can interact with that gives you a key.

At this festival area in the Two Bridge district near the Brooklyn Bridge CP, there is a contraption that the key unlocks for you to interact

Note: You'll be coming back to this location to end all the puzzles and begin the final fight. Remember this area and find spots where you can take tactical advantage off.

Continued in Part 2

(2) Hunter #21-25: Trip, Lucky, Veil, and Paranoid
Puzzle 3:

This is the worst Fncking part of this puzzle as well as the next one. There are different shooting targets in each building. You'll need to do this puzzle after 21:00 and in the CORRECT ORDER or you'll need to start again.
Reminder: If you're lost in where you're suppose to look for, refer to my mini-map's degree on the top left in the images.

At the first building which is the Residential Building safehouse, there is a target on the thin side of the building. Shoot it and from now on, you'll know you're doing the puzzle right if the target doesn't come back up.

The next two targets are at these two buildings between the playground.

At the building with the scaffolding, there is a target onto on some flaps that you easily spot.

The next one is right in front of the previous building.

The next target is at the building with the pool in front of it.

Near the white truck, you'll need to go under the tree to see the target that's not too far up.

Use the same method of looking underneath a tree and it should be hiding underneath some vines.

Puzzle 4:

The puzzle must be done after 8:00 and this is the last part. You have the assistance of the sun to help with vision.

At this metal ball, look up and the target should be in the window on the right.

Just around the building behind you is the other target.

Underneath all the vine and tree is the next target at the lower left building on the map

Same sh!t with vines

The last two are at these two yellow cloth covered buildings. Be careful with which building you'll be shooting at, I got confused with my first attempt. The first one is facing in front of the billboard that you'll need to holster up to get a clear view of the last one perpendicular of the previous building.

Go back to this area where you inserted the key and interact with the same contraption again. This will activate the Hunters after some Christmas music plays.

Rewards:
Trip, Lucky, Veil, and Paranoid mask
8/8 Off-white Keys
25/25 Mask

Battle for Brooklyn DLC (WIP)
Nothing yet. ¯\_(ツ)_/¯

What is confirmed is that there are 8 new Hunters that also have new uniforms unique to their mask. We are soooo getting the uniform for free and not pay $30 for each apparel piece for a limited time like the Recruiter.

Hunter Preview #1:
Has a crown around the forehead of his mask and a deteriorating white base. Black rectangles underneath the eyes like he's crying.

Hunter Preview #2:
Pretty cool symmetric gladiator mask painting. This might be one of the popular ones until we get the other 6 mask reveal
Other Obtainable Mask
These are the mask that you can obtain by killing Hunters in the Summit, previous manhunt missions, and game modes that can only be unlocked if you have the WoNY DLC.

Adamant Mask (My personal favourite)

Julmust Mask (Santa's coming to town on your ass)


The Adamant mask is the best looking mask in my opinion. You can get this mask by completing Level 100 on The Summit on, luckily, any difficulty. Reaching Level 100 takes a long time, probably hours, where you'll encounter two Hunters you have to kill. The Julmust mask can only be obtainable when completing Floor 100 during December

Deceit Mask (The most unique Hunter mask in my opinion)

The Deceit Mask is hard to get. You'll need to have access to the Brandon Schaeffer Manhunt Mission that you can acquire by reward when levelling up during the current season. Not only is the mask the most unique, but the Hunter himself has actual terrifying noises he makes when fighting him and that's another thing. Fighting the Deceit Hunter is hard, I recommend completing the mission on Normal if you just want the mask since if you die once to him, you don't get to fight him again unless you reset the mission.

Wright Mask

This might be possibly the most difficult mask to get, especially for solo. The only way you can get this mask is by completing the The Division 2 game mode Incursion and all 4 Stages. This is one of the most unique Hunters for his attacks and abilities which involves fire. The Wright Hunter chucks fire grenades, wields and attacks with a fncking fire-induced God of War battle axe, and is covered/protected by fire around his armour that can only be extinguished with water, leaving him vulnerable for attacks. Now, it would take a lot of space in this section in how to get the mask since it would double as a guide for completing Incursion, so let's leave that alone.

Freedom Mask

This mask is perfect for running an all-Patriot build. Getting this mask is similar to the Deceit Mask, you need to have access to the Kelso-Tanker Mission in New York. The Freedom mask can only be obtained once when running the mission, which means if you die to him and restart at the previous checkpoint, you can't replay the fight, again, like the Deceit hunter. Only by restarting the mission entirely and killing the Freedom Hunter that you are guaranteed the mask will drop for you.

Carmine Mask

The Carmine Mask was a limited time exclusive Hunter mask that can be obtained by completing the first journey missions added with the new manhunt structure.
Purchasable Masks
There are three Hunter mask and outfits you can purchase from the apparel store with Textiles or Premium Credits and one that I believe is impossible as of now.

Covert Mask

Stinger Mask

These do not provide any benefits or keys, but only shows off your wealth and meat riding of Ubisoft for actually paying at least $20 for this interactive NFT.

Stinger Hunter Full Apparel

The Stinger outfit is purchasable by both Textiles and Premium Credits, each piece of clothing cost T1000 while the Stinger Mask cost T1700 but can all be purchasable with ~1200 Premium credits as well as the Covert Hunter outfit. The Stinger outfit can also be obtained through the friend referral program that rewards you with a custom LMG and other trinkets. To do the friend referral program, you need to sign up on the Division 2 website and share your PC link to your friend and complete 3 missions as well as other checklist to earn your reward.

Covert Hunter Full Apparel

The Covert Hunter outfit however, is only purchasable by Premium Credits. Not much to add there, so if you have $20 lying around you can complete your collection.

The Recruiter Mask
Oprindeligt skrevet af author:
Facking stupid that this wasn't awarded after defeating him

The Recruiter mask can no longer be purchased and those a*sholes removed it a few days before when they said they were going to. Such a shame really, the best looking Hunter outfit was only for purchase for USD$25 and people low enough to use micro-transactions.

Auspice Mask

This mask is pretty rare. It was only available for the previous Season 3 pass and is basically a re-render of the Adamant mask but with added features to the forehead. So far, you can't get this mask anymore since it was exclusive for a short time.

Bloody Mask (This is the best version I could find)

No longer available along with the Recruiter and Auspice mask for being a limited time exclusive. This mask came with, again, its own cosmetic set such as boots, chest piece, neck piece, and pants. Another interesting thing about this design is how it has a bloody smile for the mask and a balaclava underneath it.
Conclusion
You did it. You killed all the Hunters, collected their mask, and unlocked exclusive loot for your efforts. Nothing else to say but to please leave a like, star rating, or perhaps awards since it took me a long time to put this together.


If there are still errors in this guide that hasn't been corrected, I'm trying my best to fix it asap since I don't have much free time right now.
57 kommentarer
Voldark 17. apr. kl. 2:50 
It's still a shame that the appearance of the hunters is so random. I would have preferred to have the clues through discussions with NPCs, for example, by staying hidden and spying on enemies who would reveal rumors.
|~0CEAN~|  [ophavsmand] 16. apr. kl. 17:10 
@Kaasul yeah, you pretty much have to. Same thing happened to me last time
KaasuL 16. apr. kl. 16:54 
Thank you for the thread and the work put on it, it was very helpfull. I was able to get them all but one. During my combat with Trip, Lucky, Veil and Paranoid I killed 3 of them, the other just disappear. Do I need to do all over again?
|~0CEAN~|  [ophavsmand] 26. mar. kl. 17:17 
@Voldark the empty mask hook is for nothing (for now). It's been there for a while and people thought it was for the Freedom or Recruiter mask.
Voldark 25. mar. kl. 8:26 
there is also the duck mask
Voldark 25. mar. kl. 8:24 
There is a mask location above Divide in New York. It's new. Which mask does it correspond to?
|~0CEAN~|  [ophavsmand] 23. mar. kl. 16:58 
@tumble sexyman (nice name btw) fixed the blunder, ty
case unboxing millionaire 15. mar. kl. 16:37 
im pretty sure you mixed up a few lion eyes...
ПАН※БАВОВНА 3. nov. 2024 kl. 5:51 
Your screenshot of the location to the 5th Lion statue is WRONG, I've wasted the whole night looking in the wrong place..
|~0CEAN~|  [ophavsmand] 8. sep. 2024 kl. 2:23 
@WetOcean I think I messed up. You have to shoot the light on your left when facing the memorial wall so it is dark. I must've accidentally deleted that part of the step when editing this guide. MB