Jagged Alliance 3

Jagged Alliance 3

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Full Damage Automatic Fire
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Jul 18, 2023 @ 4:23am
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Full Damage Automatic Fire

Description
There's now also a less severe version of this mod, aiming to fall roughly halfway between this and vanilla. You can find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3006243189

By default, the game reduces the per-shot damage of guns during automatic fire. This mod reverses that, meaning that each shot in a burst will have the same damage value as single shots, drastically increasing their damage potential. This should give assault rifles and submachine guns much greater utility compared to rifles. Machine Guns will become insanely dangerous.

Known issues:
- The tooltip for special attack actions such as Run And Gun may not show the increased damage. The actual attack should deal the higher damage, though.
- Some rounding issues may occur, causing especially longer bursts to potentially have +/-1 different base damage compared to single shot

WARNING: This is not intended or expected to be well-balanced. For all I know this is likely to annihilate the game's intended power curve. Use at your own risk.
Popular Discussions View All (1)
5
Jul 18, 2023 @ 11:32pm
Great mod. Question though?
WiseCog
33 Comments
d_oms Dec 5, 2023 @ 2:21pm 
It looks like you can run a method from the attacker class directly passed to the GetDamageModifications function:

local t_Damage = attacker:GetBaseDamage(weapon)

This way you don't encounter rounding issues with weapons such as Uzi (15 base) versus MP5 (16 base) when multiplying from the original effective damage on Auto/Burst (i.e. 3 base / 8 base respectively)
Deputy Dawg Oct 21, 2023 @ 3:45pm 
Please update :spycon:
混分少女软软 Oct 20, 2023 @ 12:46am 
Malfunctioned with 1.20 version. The "Increased Multishot Damage"mod on nexus still works can replace it.
leland.rogers Sep 25, 2023 @ 1:58pm 
Any mods this mod not work with?
Stray952 Sep 8, 2023 @ 10:26am 
Anyone know if this still works with the update
Daddy Kon Aug 21, 2023 @ 9:41pm 
@Exel. I don't understand. About one out of 3 burst rounds miss for me and 1/3 of machine gun fire misses. I wish I had your problem, lol.
Exel Aug 21, 2023 @ 8:12am 
This would be great if each round in the burst also had a separate hit chance (like in JA2), so you wouldn't expect the full burst to hit except at very close range.

As it is auto fire is too accurate at long range, and I feel the devs made the damage reduction to compensate this.
Stray952 Aug 20, 2023 @ 8:58am 
Great mod author. Anyone know of another mod I can use to lessen the accuracy of full-auto bursts?
Raivshard Aug 19, 2023 @ 11:40am 
This only touches the damage, right? Accuracy should retain vanilla reductions in burst mode due to recoil
sylvan Aug 14, 2023 @ 11:43am 
I was playing this with the Mario gunfire rework on MI and the enemies are DEADLY, couldn't make it out of Ernie without losing mercs.... I love it, +1