Vampire: The Masquerade - Swansong

Vampire: The Masquerade - Swansong

十分な評価がありません
Traits and how to get them
作者: Nanil
Here you find the traits for each character and how to obtain them.
Caution: Spoilers ahead!
   
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Emem
Scene 01 - Prince's Quarters

Put in her place: -10 to the next experience cost for the Mental Attribute
Fail the opening dialogue skill check with April during the intro

Skilled Orator: +10% success rate in Rhetoric tie
Tell Journey to run and win the confrontation that follows, then lie to the Prince.

A sin confessed: +10% success rate in Rhetoric tie
Tell Journey to run and win the confrontation that follows, then as Leysha, tell Prince about it (watch the conversation). Finally, when Emem is questioned, tell the Prince the truth.


Scene 04 - Unknown

Amnesia: Knowledge ratings are reduced to 0
When you witness your first memory near the start of this scene.
Temporary: witness 3 memories to loose this trait.

Tremere Concoction: +1 to the Celerity Discipline until the end of the scene (temporary)
Win the final confrontation with the tremere

Friend or enemy: +10% success rate in Psychology tie, -10% success rate in Rhetoric tie
Release Kurt, the vampire at the top of the tower

Diplomat: -20 to the next experience coist for the Social Attribute
Win the final confrontation with the tremere


Scene 05 - Prince's Quarters

Childer united: +10 success rate in Persuasion tie
Lie to Milley in Prince Quarters

Get it off your chest: -20 to the next experience cost for any Social Skill
Tell Hilda about the memories you recovered

Allies in short supply: -10 to the next experience cost for any Social Skill
Talk with Journey without recovering the memory about her


Scene 08 - Anarch Domain

The apple doesnt fall far from the tree: -50 to the next experience cost for any Exploration Skill
Learn that Rafa is swan childer

Foggy memories: +15% success rate in Rhetoric tie
Learn, that Rafa is Hazels childe. Then lose the confrontation with Rafa.

???: ???
???


Scene 11 - S.A.D Base

Merciful: +1 to the Psychology Skill, -1 to the Intimidation Skill
Don't kill the agent, when he begs for mercy

Merciless: -1 to the Psychology Skill, +1 to the Intimidation Skill
Kill the agent, when he begs for mercy

Betrayed: +1 to Deduction
Figure out who the betrayer is
Galeb
Scene 01 - Prince's Qarters

Chatterbox: -10% success rate in Intimidation tie
Fail Barrel persuasion check

My lips are sealed: -20 to the next experience cost for the Fortitude Discipline
Win Barrel persuasion check


Scene 02 - Moore's Apartment

Detective: -15 to the next experience cost for Deduction
Find Jason Moore in his panic room

Make no waves: +15% to tie roll in Rhetoric tie
Don't kill any police officer during the escape scene

Ready for anything: -30 to the next experience cost for the Physical Attribute
Use dominate and presence disciplines for every choice during the escape scene

Voice of a time gone by: -1 Hunger generated by Dominate (temporary)
Find (and use) the vitae of Quentin King


Scene 05 - Prince's Quarters

Compassionate: +10% success rate in Psychology tie, -10% success rate in Rhetoric tie
Show mercy to Jason during the dialog with the prince

Predator: +10% success rate in Rhetoric tie, -10% success rate in Psychology tie
Show no mercy to Jason during the dialog with the prince


Scene 06 - Long Island

Censor: Suspicion increases 30% more slowly
Raise temperature in the library to destro the books

Surgical Precision: -30 to the next experience cost for any Knowledge
When selecting an implant use that of Chaira Favarone

Library Rat: -30 to the next expericen cost for Education
Save a book from burning before starting the incineration protocol on Elle Gallagher

Burned by true faith: -10% success rate in all Discipline ties
During the interrogation / torture confrontation with Stanford either take a hit (or fail) during stages 1,2 or 4


Scene 09 - S.A.D Base

Counterfeiter: +1 for Technology Skill
You successfully created a copy of the Stanfords implant

Escape Artist: +1 for Security Skill
You successfully escape with the help of Michelle

Theologist: +1 to Psychology Skill
Study Stanfords Bible in one of the room on the table (required Education 2)
(thanks to @ierarh17)

Leysha
Scene 01 - Prince's Quarter

Bootlicker: -30 to the next experience cost for the Exploration Skill
Succesfly gather dirt for all primogen (as Prince asked)

Introspective: -20 to the next experience cost for the Auspex Discipline
Succumb to premonition during the first choice

Merciful: +10% success rate in Rhetoric tie
Give prince proof found in Jara room that exhonored journey


Scene 03 - Loft

Loyal: -20 to the next experience cost for Rhetoric
Pick correct coffin with Milley

Foresighted: -20 to the next experience cost for Obfuscate Discipline
Succesfly impersonate Emmet Olsen

Elusive: Temporary grants the Doppelganger power from the Obfuscate Discipline
Win confrontation against Dr. Richard Dunham

Marked by the Faith: -10% success rate in Dominate tie
Talk to Stanford without using Doppelganger power
(thanks to @ierarh17)


Scene 05 - Prince's Quarters

Moving on: -30 to the next experience cost for the Social Attribute
Drink the medicine

Difficult patient: -30 to the next experience cost for any Knowledge
Do not drink the medicine


Scene 07 - Red Salon

Leave no trace: Suspicion increases -25% more slowly
Remove all (11) suspicious items in this scene

Lines that must not be crossed: -15% success rate in Psychology tie, +15% success rate in Rhetoric tie
Don't kill the imprisoned kindred

True death: +15% success rate in Psychology tie, -15% success rate in Rhetoric tie
kill the imprisoned kindred

Traceability: -50 to the next experience cost for any Exploration Skill
Use the infrared scanner to scan all three QR Codes


Scene 10 - S.A.D Base

Your worst nightmare: +1 to the Dominate Discipline
Destroy with "Dominate" mind of any soldier

Authority: +1 to the Intimidation Skill
While impersonating the captain order the SAD doorman to let you enter the room he guards

Carnivore: +1 to the Intimidation Skill
While impersonating the captain feed from the SAD doorman who guards the entrance to another room

Elusive prey: +1 to the Dominate Discipline
Survive the encounter with the werewolf
4 件のコメント
ierarh17 2月8日 2時01分 
Scene 09 Part 3 – S.A.D. Base
Theologist: +1 to Psychology Skill
Study Stanfords Bible in one of the room on the table (required Education 2)
ierarh17 2月7日 19時41分 
Scene 11 - S.A.D Base
Stealthy shadow: +1 to the Physical Attribute
Use Blink (Celerity) all the way to cross the dock (don't go through the orange door)
Nanil  [作成者] 2月4日 4時34分 
@ierarh17
Crazy bastard :D

Thanks, I'll add it to the guide
ierarh17 2月4日 3時43分 
Scene 03 - Loft
Marked by the Faith: -10% success rate in Dominate tie
Talk to Stanford without using Doppelganger power