Darkzan Arena

Darkzan Arena

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Darkzan Official Guide ENG
Av MrBoscheinen
Complete guide on how the game works.
Formulas, acronyms and everything that is important.
   
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One of the most frequent questions about Darkzan Arena is the meaning of the acronyms in the character's profile, here you'll learn what they are for and their importance in the game's progress.


Level: Informs the character's level and applies stat improvements based on it, for each you receive 20 additional points in Life, Mana, Stamina and Damage Stats. The minimum level is 1 and the maximum is 20. You will level up easily by accumulating experience.

EXP: It is the percentage of accumulated experience needed to progress to the next level.

Life: It is the maximum life of the character, it can be increased through Orbs or the Arcanist, the initial value is 100 and the maximum is 1100. If during the battle the life reaches zero the character will be transported back to the Nexus.
Life can be observed ingame through the central red bar.

LR: Life Regen, is the character's life regeneration rate, it's a percentage based on the maximum life, can be improved with the use of items, the use of Buffs does not modify the regeneration rate but applies an outside effect.

Mana: It is the character's maximum mana, it can be increased through Orbs or the Arcanist, the initial value is 100 and the maximum is 1100. Each item has a different mana cost.
Mana can be observed ingame through the left blue bar.

MR: Mana Regen, is the character's mana regeneration rate, it is a percentage based on the maximum mana, can be improved with the use of items, the use of Buffs does not modify the regeneration rate but applies an outside effect.

Stamina: It's the character's maximum stamina, it can be increased through Orbs or the Arcanist, the initial value is 100 and the maximum is 1100. Each item has a different Stamina cost, to use [ u]dash[/u] also requires a stamina cost.
You can increase maximum stamina easily by accumulating 10 Haste shards and turning them into an orb, consume the orb to get 20 maximum stamina permanently.
Stamina can be observed ingame via the right green bar.

SR: Stamina Regen, it's the character's stamina regeneration rate, it's a percentage based on the maximum stamina, it can be improved with the use of items, the use of Buffs doesn't modify the regeneration rate but applies an outside effect.

SPD: It is the character's speed, it can be increased through items, very useful to dodge attacks and move faster around the map, the minimum speed is 1 and the maximum is 2.

CRI: It is the multiplication of critical damage dealt in an attack, the critical damage is directly linked to the primary item and has a chance (CRC) to deal critical damage.

CRC: It is the percentage of chance to cause a critical damage (CRI) in the attack, CRC can be increased through Buffs.

DMG: It's the character's total damage, the sum of the base damage attached to the character plus the damage of the item in the primary hand. The damage applied to creatures is not always pure, sometimes the enemy can have armor (DEF) that protects him against attacks. If the damage applied is less than the enemy's armor, no damage, effects or knockback will be applied.

KBR: (Knockback Resistance), is resistance to knockback caused by enemies, some attacks can be powerful enough to push your character great distances, which can become a major disadvantage in combat.

DEF: It is the character's total physical defense, the sum of all defenses coming from armor, DEF acts passively protecting against direct attacks.

MDEF: Magic Defense is the percentage of chance to activate the special effect of the head and body equipment, the percentage is cumulative and when the chance is activated the effect is applied to both, the magic defense has a chance to activate when the player is attacked. Not all armors have magical effects. The effects vary between buffs, shields, explosions, etc.

GOLD: It is the character's total money, used in transactions with the blacksmith, the traveling salesman and other NPCs. Gold can be acquired by completing missions or defeating Mobs with a level higher than 10, each Mob has a unique rate of coins that is multiplied by its level.

LUCK: Luck improves drop chance. can be increased through Orbs or the Arcanist.

Item

Items from the Darkzan universe are organized into equippables, consumables, and materials.
Can be used by any character with no specific status or level requirements.
Items can have: Tier, Enchantment and Modifiers.


Equipable: These are items that attach to the character in a special tab and are automatically activated, Primary Hand, Secondary Hand, Head, Body and Accessory are the spaces occupied.

Consumables: These are items that once used will disappear permanently from the inventory, orbs, some types of food and potions can be consumed.

Materials: These are items used to build things, wood, stone, bones, slime are some examples of materials.

TIER: It's basically the item's level, it directly changes its stats and duration. It also makes the item more expensive.

ENCH: Enchantment is an effect modifier that can add buffs, defenses, explosions and many other spells to equipment, in primary equipment it is activated when attacking, in armor when it is attacked and in accessory when it is attacked. activate dash.

MOD: Modifiers are applied directly to the stat of the equipment, rusty, new, profane are examples of modifiers, they can increase or decrease damage, attack speed and other stats.


There is a huge variety of weapons, armor, shields and equipment in Darkzan, the way you build your strategy will always be unique, luck can be on your side or against you but it is always good to know the basics of a good combat method.



In the item's information tab, green acronyms and numbers mean that the stat is higher than the currently equipped item, which does not necessarily mean that the item is better as the fighting style, range and power are not described.
The best way to get to know a weapon is to test it!

DMG: It's the item's base damage, multiplied by Tier and changed by MOD.

SPD: Is the item's attack speed, the formula for this is (100/SPD) = T, where T is the attack speed in milliseconds.

CRI: It is the multiplication of critical damage dealt in an attack, the critical damage is directly linked to the primary item and has a chance (CRC) to deal critical damage.

CRC: It is the percentage of chance to cause a critical damage (CRI) in the attack, CRC can be increased through Buffs.

MC: It's the mana cost to use the item.

SC: It's the stamina cost to use the item.

LC: It's the Life cost to use the item.



Off-hand equipment only has a brief description of the effect, shields, bombs, potions, books and many other amazing effects can be activated through the secondary item, don't forget to test it.



Head and body equipment have the same types of stats and are 100% accumulative, thus being able to improve the character's attributes, strongly impacting the game style and facilitating the challenges.



DEF: It is the physical defense of the equipment, responsible for blocking part or all of the damage received, it is cumulative between head, body and accessory.

MDEF: Magic Defense is the percentage of chance to activate the special effect of the head and body equipment, the percentage is cumulative and when the chance is activated the effect is applied to both, the magic defense has a chance to activate when the player is attacked. Not all armors have magical effects. The effects vary between buffs, shields, explosions, etc.

KBR: (Knockback Resistance), is resistance to knockback caused by enemies, some attacks can be powerful enough to push your character great distances, which can become a major disadvantage in combat.

SPD: It is the character's movement speed, extremely useful to move around the map and dodge attacks more easily, the minimum is 1 and the maximum is 2.

MR: It is the character's mana regeneration, stacks with natural regeneration and other sources of regeneration such as potions and buffs.

SR: It is the character's stamina regeneration, stacks with natural regeneration and with other sources of regeneration such as potions and buffs.

LR: It is the character's life regeneration, stacks with natural regeneration and with other sources of regeneration such as potions and buffs.

LIGHT: It is the lighting generated by the character, in some scenarios the map can become very dark, making it difficult to pay attention to attacks and enemies, the greater the Light, the greater the circumference of illumination.
Lore


"In the beginning there was nothing... From this emptiness two wills arose.
Keosiis the will of Chaos, life, pain, turmoil, intensity, Powerful and indomitable.
Urdeen the will of the Order, death, peace, silence, concentration, Focused and resilient.
Naturally the wills collided with each other and the universe flourished!
The infinite conflict generated entities that started to govern this universe.
The titans Kossm, Kronae, Verii, Axiis, Psylle, Estoik, were the first to join and debate about their existence.
Ages passed and the conflict between Keosiis and Urdeen was no closer to an end, so Darkzan, a simple wizard, decided to interfere.
He suggested to the mighty wills that they settle everything in a friendly and civil dispute.
To protect existence Darkzan trapped them in an endless game.
Eternally in conflict, but now estranged from the universe, the Arena was born..."

These are the first words spoken in the stories, but are they really true? Is it the truth you want to know?

The game starts in a ruin, an aura nearby, Kal, the ghost of what appears to be a cat, he innocently mistakes you for Darkzan, he introduces you to the Nexus, the multiversal center of everything, now the Nexus is collapsing as if something doesn't was right. The portal in the center should take you anywhere you choose but repeatedly throws you into an arena.


The arena is constantly filled with enemies of different races and cultures, almost as lost as you are, some beings with so much skill that they can defeat you in combat. Surprisingly, you don't die, you are thrown back to the Nexus, but things are different, the center of everything changes as your power grows, help arrives from unexpected places, blacksmiths, mages, alchemists are there to serve you.
Your actions are altering reality, something constantly drives you forward, the will to be stronger... the will to leave this place, Kal reinforces that the way out will come if your power is enough.