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As you have already seen the Bad Ending (BE) and Happy Ending (HE), go to "Una's House" and select "Make Different Choices". When given the choice to [tell Una] or [don't tell Una], choose [don't tell Una] to get the Normal Ending.
Screenshot
With 3 innate runes it becomes +16 per unique buff on you. Swap the Healing Spell with Psychokinesis, which you discard for Overfocused, giving Focus every turn if you haven't taken HP damage. Add a Charge-Up rune to any one card and it carries over as long as you don't attack. Finally swap Tranquil for Rest, which when played gives you the Conservation buff which makes the next Card cost 0 energy. Slap a replicant rune and a Combo rune on it to get 2 free cards and the combo buff.
So you've got 4 unique Buffs, with +16 each Buff, making it +64 armour, then slap a Replicant rune on it and with the 7 initial armour on the card, you get an impressive +142 armour from one card, that you could play round 1.