Rivals of Aether

Rivals of Aether

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Lina Inverse
   
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30 JUN 2023 a las 9:50
3 AGO 2024 a las 11:09
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Lina Inverse

En 1 colección creada por TheMH06
FE Civ V Gamers (RoA)
240 artículos
Descripción
Where monsters rampage, I'm there to take them down!
Where treasure glitters, I'm there to claim it!
Where an enemy rises to face me, victory will be mine!!

This character is a collaboration with AppleHeck for the ExW server's Anime Jam 2023 event. We hope you enjoy playing as this goofy sorceress just as much as we enjoyed making her!

The prodigal and hot-headed protagonist of Slayers, Lina Inverse, joins the fray in search of treasure, food and glory! (but mostly the first two). Lina is a lightweight and flexible zoner who can easily alternate between bursts of aggressive play and defensive zoning thanks to her versatile assortment of spells and explosive damage output. She also comes with her signature move from the show, the devastating Dragon Slave. Underestimate this beautiful sorceress and you'll be gone in a flash!



NSPECIAL - Crimson Light Incantation
A magical stance that offers 4 fiery spells for you to charge up:
Level 1: One Finger Fireball The most basic (and low-effort) projectile. Good at pestering people when you don't have time to charge.
Level 2: Burst Flare A more reliable projectile similar to FSpecial, trading speed for damage.
Level 3: Mega Brand A slow-travelling ball of energy that traps hit opponents inside a powerful multi-hitting explosion. Excellent at continuing combos and edge-guarding, but beware that Lina can be caught in her own explosion if the Mega Brand ball is parried back at her!
Level 4: Dragon Slave Lina's signature move, an overwhelming beam of energy that can wipe mountains out in a single shot! Continuously charging Level 3 will slowly fill up your Dragon Slave meter, taking about 25 continuous seconds of charging to fill all the way up. But if you can somehow charge it up in a single life, it'll be lights out for the fools who stand in your way!

FSPECIAL - Elmekia Lance
Lina hurls a swirling javelin of light forward! This reliable move is at the crux of Lina's neutral and combo game. While it lacks the kill potential of Lina's NSpecial spells, its versatility makes it useful when you don't have a good spell charged up.

USPECIAL - Raywing
Lina charges up an energetic shield of wind and takes off to the skies! This windy shield dissipates after only a second, but you can hold down Special during Lina's flight to keep the Raywing shield around you once the move is over!
This shield will make Lina much floatier, granting you a safer recovery and an easier time weaving around in the air for your neutral game and combos in exchange for being more vulnerable to kills off the top of the screen. Raywing will go away after 6 seconds of being active, or until Lina either parries or gets parried.

DSPECIAL - Gotcha! Entrapment Spell!
Lina winds back and unleashes a large, disjointed pentagram in front of her. Foes hit by it will be trapped for a few seconds, shocked repeatedly before being knocked away. A niche tool given its start up and noticeable end-lag, but one that can still catch foes off-guard when used in combos or cheeky edgeguard plays.
Each hit of DSpecial will also boost your Dragon Slave meter, giving you an extra way to work towards that devastating blast without solely committing to charging it up.

Credits
Moveset Conceptualization, Animation, Balance, Coding - TheMH06
Art (Base Sprite, Up-Special, Down-Special, D-Attack, Portrait), Animation Cleanup, Feedback/Support - AppleHeck
Jab Code, Playtesting, Feedback - ArtistOfSeer
DStrong/DSpecial/USpecial SFX - Hei Komori
Providing this Gremlin's iconic voice - Megumi Hayashibara
Creating Slayers - Hajime Kanzaka
38 comentarios
Byaku Gaming (Tom64) 3 DIC 2024 a las 14:22 
DAMN I LOVE HER!
neurosis51 18 JUN 2024 a las 17:06 
@TheMH06 understandable. The only other character I played of yours is Yunica so I'll keep a note of you working on something new, currently.
TheMH06  [autor] 18 JUN 2024 a las 11:05 
Hello Neurosis, thanks for your continued interest in this character
If I were to go back to Lina, I'd like to revamp her kit a bit since I don't love how it turned out on account of the time-crunch with making this character (mainly D-Special being a non-move, really), but there's other Rivals projects I'm interested in doing.
I'm not opposed to tweaking her numbers at some point after finishing up other projects though, but those are where my priorities are right now. :dopey:
neurosis51 16 JUN 2024 a las 22:24 
@TheMH06 Ever thought about giving Lina another look balance wise or are you satisfied with her current state? Was reminded of the workshop character I haven't played in forever since the last patch after watching some clips from the show.
neurosis51 9 SEP 2023 a las 20:02 
Jab works correctly now so the fix is good and simply tilting into a tilt attak during rapid jab is appreciated, though cancelling it into n-special as an option doesn't really accomplish anything aside from getting you punished. F-tilt having being overall nerfed is another attack that where I question why is it just being made overall worse without being balanced in a different area. Instead of just making it weaker and harder to get the sweet spot as well, how about increasing the overall range and disjoint of the attack so it can be used in a different way instead of just keeping it the same but worse. The intention for the nerf surely is to make it so getting the high knockback hit off less frequent, right? But the trade off patch wise for less consistent power should be making it a better spacing tool. Throw a bone.
neurosis51 9 SEP 2023 a las 19:55 
The ray wing shield being consumable for a meager dmg and knockback buff is neat as a concept, but I think it's an overall lateral change and possibly a downgrade (for nair at least) over being able to keep the shield on for more pressure with floating aerials. Fair does in fact feel worse and isn't as good for neutral, combos, and kills like I thought, you can keep the extended whiff lag as punishment, but I think the rest should be reverted. The B-air changes are fine. I think D-air should be given noticeably less start up considering it's weakness. Again with the n-special, the 10 frame increase to reach lvl 3 adds up in a way that makes getting dragon slave slower overall than it's much higher 25 second total charge time pre patch (you could charge it and use it more often in neutral before), making it worse overall even with the 8.5 second charge for both the weak and strong dragon slaves.
neurosis51 9 SEP 2023 a las 19:31 
Tested 1.5 Lina out and all her tool are just weaker IMO, her zoning and her close range are worse overall in neutral and combos. I'm not sure what the direction intended was aside from making her feel less effective since I don't think her tools were too strong before. The Half charge dragon slave is a neat feature, but I don't think it makes up for the consistency and practical use the lvl 3 n-special had with it's charge time and additional hit; in the previous patches If you hit someone with it close enough, you would be able to confirm of that hit into combos or kill confirms, so the depth is lost there and it doesn't kill as well by itself either. Same for f-special, than angle change matters; before it only killed if you managed to snipe someone off stage with it, but it doesn't even do that or push them back enough on stage to get space to charge n-special.

vid example of how you might play her well in all the past patches,
https://youtu.be/f2oPnXifmkQ
neurosis51 9 SEP 2023 a las 18:40 
hmm, just seen the update, Looks like fixes and mostly nerfs. Not sure about all the nerfs, but I'll try it out. off the Rip I certainly think F-air needs to be as good as it was since it's her only good disjointed approaching tool.
zachwa 26 JUL 2023 a las 13:28 
I have an issue where when I play this character with my friend online, the second I push a button on my controller the game crashes/kicks us out :/
neurosis51 26 JUL 2023 a las 8:54 
@TheMH06 Thanks again for the consideration.One more suggestion: her down strong should increase the vertical hitbox slightly to cover head more and match the explosion visual (it looks like it would contest people right above you but to a lesser extent than up-strong of course). and increase the active hitbox from 3 frames to 6 so it can function better to catch tech rolls.