Obsidian Conflict

Obsidian Conflict

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Official Obsidian Conflict Hammer config guide
By Obsidian Conflict
How to setup Hammer for Obsidian Conflict.
   
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Configuration
Note: Obsidian Conflict will generate automatically the gameconfig on your first run, so this section exists in the case there was a problem, and it wasn’t created.
  • Head over Steam\steamapps\common\Obsidian Conflict\bin
  • Seek for a file called GameConfig.txt. If not, create a new one.
  • Paste the following on it:
"Configs" { "Games" { "Obsidian Conflict" { "GameDir" "C:\Program Files (x86)\Steam\steamapps\common\Obsidian Conflict\obsidian" "Hammer" { "GameData0" "C:\Program Files (x86)\Steam\steamapps\common\Obsidian Conflict\bin\obsidian.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "BSP" "C:\Program Files (x86)\Steam\steamapps\common\Obsidian Conflict\bin\vbsp.exe" "Vis" "C:\Program Files (x86)\Steam\steamapps\common\Obsidian Conflict\bin\vvis.exe" "Light" "C:\Program Files (x86)\Steam\steamapps\common\Obsidian Conflict\bin\vrad.exe" "GameExeDir" "C:\Program Files (x86)\Steam\steamapps\common\Obsidian Conflict" "MapDir" "C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\obsidianbeta\mapsrc" "BSPDir" "C:\Program Files (x86)\Steam\steamapps\common\Obsidian Conflict\obsidian\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } } "SDKVersion" "5" }
Note: If you installed OC in another drive that isn't C:\, make sure to replace C:\Program Files (x86) with the corresponding path of yours
Recommended settings for Hammer
Start Hammer and go to Tools->Options
  • General tab:
    - Enable “Autosave” and change the timing to 1 minute
    - Change “Undo levels” to 100
    - If it isn’t marked already, check “Stretch arches and toruses to fit original bounding rectangle”

  • 2D Views ( Check the following options if they aren’t already ):
    - Default to 15 degree rotations
    - Reorient primitives on creation in the active 2D view
  • 3D Views:
    - Change the “Back clipping plane”, “Model render distance” and “Detail render distance” to the maximum
    - If they aren’t already marked, check “Filter textures” and “Animate models”

For the following, you need to create / load a new map

On the top toolbar:
  • At left, check “Toggle grid” and uncheck “Toggle 3D grid”
  • Around the middle, uncheck “Radius culling”
  • At right, check “Toggle helpers”, “Show detail models / sprites on materials” and “Show nodraw faces”
As the final step to take, on your right toolbar, you might have noticed that it is not aligned, and there’s an element ( usually the Manifest window ) outside the column, occupying extra space on your screen. Drag the window back into the column, or just close it.
Bonus
We recommend Compile Pal X[github.com] for compiling, as not only will work independently of Hammer ( so it will no longer take your PC as hostage ), but also allows to quickly configure and add presets for OC and other games / mods, as well as having useful features like the auto cubemap builder.

As for tutorials, you can watch / read the excellent ones from TopHattWaffle[www.tophattwaffle.com], look at the Valve Developer Community for info about entities and other, or reading our Forums[forums.obsidianconflict.net] and Wiki[wiki.obsidianconflict.net] for OC specific info.
And of course, joining our Discord[discord.gg] and ask for questions at #modding-forum and showcase your creations in #content-showcase!