Sacred 3

Sacred 3

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Seraphim - Wings that knock you from your feet
By Kiske
A little Guide to get through the Game easier and faster with the Seraphim.
   
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The Skills


Holy Word is one of the best, if not THE best Skill the Seraphim has. The damage isnt that great, but the abillity to knock down Enemys to execute them (One-Hit-Kill) makes it so good!

The Tree:
  • Holy Shout: ingreases the forward range by 40%
  • Echo: ingreases the width by 30%
  • Sentence: increases the Knock-down chance by 50%
  • Endless Breath: decreases the Energy costs by 20%

There is the option to increase the damage of the Skill by total of 60%, but its not really needed because you want to knock them down to execute them and kill them in an instand. So we just increase the range to him more and the decrease the energy cost to spam the Skill more often.

Vortex is later the hardest hitting Skill agains Bosses and bigger Enemys. It pushes away and has the chance to knock-down. Together with the range makes it a really good choice.

The Tree:
  • Gale Winds: increases the forward Range by 50%
  • Maelstrome: increases the Damage by 30%
  • Bend the Oak: increases the Damage done to big Enemys and Bosses by 375%
  • Eye of the Storm: increases the Damage by 70%, but also the Energy cost by 50%

We use Vortex most of the Time agains Bosses or bigger Enemys. The higher Energy cost hurt a little, but the insane amount of damage makes it worth it.
Weapons
Penitence is your main Weapon. It crits alot and has a chance to spawn Energy Orbs that we need for our Holy Word Spam. Its Power increases further below 30% on all Enemys and Bash knock them down so we can execute them.

The Tree
  • Do no Evil: critical Hit chance increased by 100%
  • Seek Pardon: 50% chance on the third strike to spawn a medium Energy Orb
  • Against all Ods: Bash causes super knock-out
  • Divine Forgivness: 300% more critical hit Damage on Enemys below 30% health

Wrath of the Gods is more of a sustain weapon, but still has some good critical hits. Bash causes super Interrupt that stuns longer so you can hit them more. A good Weapon between the Levels 25 - 28.

The Tree
  • Smite: critical hit Damage increased by 40%
  • Divine Equilibrium: increase Damage by 20% and 2% chance to get a small Health Orb
  • Divine Awe: Super Interrupt on Bash
  • Rebirth: 10% on critical Hit to spawn a small Health Orb

Citadel´s Guard is a solid Sword and a alteritive to Penitence. It has a high base Damage and Knocks down on Hit. Bash breaks Shields longer to give you enough time to kill them. If you prefer this Weapon and play often in Multiplayer you should consider the "Beast Slayer" Perk. With it you have more chances of a "Power Move", it Stuns the Boss/Enemy and takes dmg and makes it valunable for the other Players.

The Tree
  • Bow Down: 10% more Damage and 20% higher chance to Knock down medium Enemys
  • Sisters Will: 30% more Damage on all Strikes
  • No Refuge: Bash causes Super Shield Break
  • Among the Fallen: Knock down chance increased by 50% on medium Enemys
  • Beats Slayer: (Multiplayer) increases the chance of a Power Move on Enemys
Spirits
Defensive Spirits
For higher Difficult Playthroughs is it a good idea to higher the chances of Survival. The Levels 25 - 27 are the hardest so you better take one of these if you want not to die so much.

  • Dragon: Get a Shield that absorbs Damage / Drains your Energy
  • Vampire: Life on Hit / Health Orbs heal less
  • Dryade: Debuff that decreases the Damage of that Unit / decreases the critical hit Damage

Dryade is the best choice, espacialy agains Bosses. Smaller critical Hits hurts a bit, but not very noticable.

Dragons Shield is awesome. It absorbs a amount of Damage equal of a percentige of your Health, but it has only a 15% chance to triggers and drains you Energy that we really need.

Vampire is Okay, but your sustain comes from Health Orbs and She decreases the effectiness of them. So she is not the best Option.



Offensiv:
These are for low Difficulty and much later Levels.
  • Battlemage: 20% Chance to spawn Chainlighting / less Energy through Orbs
  • Demoness: Fire Damage over time / 10% more Damage taken
  • Dwarf: Higher Critical chance and Damage / 20% more Damage taken
  • Gladiator: More Damage, if the Healthbar passes a certain point
  • Z4ngrl3f: Debuff that increases the Damage recived by that Unit / it attacks faster
  • Dark Elf: empowers Bash so it does more Damage for the cost of Health

Dwarf is my personal favorite. Critical Damage gets absurdly high in the later leves and because of your Armor the 20% more Damage taken dont matter much.

Demones and Z4ngrl3f are good Options too, if you take too much Damage. They apply their Effect on every hit so thats good.

Battlemage is a somewhat save Damage increase. The Lightning does good Damage, but it only has a chance of 20% to spawn on hit, furthermore he decrease the amount of Energy we get from Orbs.

Gladiator is really risky. To get the Damagebuff you need to get hit and that can go wrong fast.

Darkelf may make your Bash do "Super Interrupts, Shield Break and Knockout", but every Bash cost you 15% Health. You use Bash quite alot or ecidently spam it, what ends in killing yourself.



Support:
  • Elf: Allys get more Health from Orbs / You get less Health
  • Possesed Human: Allys get more Energy from Orbs / You get less Energy

There is not much to say about them, they are pretty useless in Singleplayer. Only other Players benefit from them. I recomend them if your Co-Players like to stand in the Fire and you dont really need Health or Energy.
Last Words
Well thats my first Guide ever, hope you find it usefull and enjoyed it.
English isnt my nativ Language so iam sorry if i make mistakes.

Thank you for reading. :)
6 Comments
Sniper Dec 29, 2016 @ 2:46am 
lololol thanks you god one
Kiske  [author] Jun 29, 2015 @ 4:15am 
Glad to be of help.
The Rooster Jun 28, 2015 @ 10:34pm 
Thank's for the help using the Seraphim!
Kiske  [author] Aug 13, 2014 @ 12:51am 
Thanks Guys! :)

I didnt use Vampire at all in my playthrough, i got my Health from Orbs that the executed Enemys droped. The Amazon is a much better fit for her in my opinion, because her 2nd Weopn has build in Life on Hit.

Block is overpowered i know, but i prefer to roll around. :)
Rickyel™ Aug 12, 2014 @ 5:58pm 
Great guide! Thanks! :s3seraphim:

And anyways, you are a great partner ;)
RX-0Banshee Aug 12, 2014 @ 5:13pm 
Good stuff! This is pretty much how I have my Seraphim set up. With the block cheat/glitch, using any spirit other than the Vampire is pretty much pointless as you're able to solo any level on Deity.