Victoria 3

Victoria 3

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No Hidden Monarch Interest Group Rules
   
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Jun 26, 2023 @ 2:25pm
Feb 24 @ 2:30pm
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No Hidden Monarch Interest Group Rules

In 1 collection by ⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]
Victoria 3 - Essentials for Chimarrão 1.5.13
14 items
Description
Did you know that your Monarch cannot ever adopt the Intelligentsia when you haven't researched Empiricism? Or the Industrialists when you haven't researched Currency Standards? Or the Rural Folk when Serfdom is enacted? Or the Trade Unions when No Workers' Rights is enacted? Or that the Trade Unions are ten times less likely to be chosen by default?

Well, none of it makes any sense when my ruler refuses to pick the Interest Group that controls more than 90% clout and is the only one that isn't marginalized.

This removes all of the arbitrary restrictions placed on hereditary rulers that prevented them from adopting the ruling Interest Group.

You'll find that this system now works exactly as how you thought it worked before.

An Interest Group's base strength is determined by the enacted political strength modifying laws and then weighed by its clout, with powerful Interest Groups always being heavily preferred, and marginalized Interest Groups being ineligible.

Achievement Compatible.

This mod overrides:
/common/interest_groups/00_armed_forces.txt /common/interest_groups/00_devout.txt /common/interest_groups/00_industrialists.txt /common/interest_groups/00_intelligentsia.txt /common/interest_groups/00_landowners.txt /common/interest_groups/00_petty_bourgeoisie.txt /common/interest_groups/00_rural_folk.txt /common/interest_groups/00_trade_unions.txt
Made with version 1.5.13 in mind but should work with any 1.5.* version.

Source code.[github.com] Feel free to contribute.
2 Comments
Power7677 Mar 2 @ 1:46pm 
okay, it turns out I just didn't search well enough.
Power7677 Mar 2 @ 1:44pm 
Thanks for the mod! I was looking to modify that aspect myself, but I wasn't finding where (in fact I'm going to see now what you modified in each file to find what I had to change)