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JSON can differentiate between different data types.
true/false belong to a special type (boolean) that only allows these values. They cannot be put inside quotes, as that would change the type to text.
The other value is a text value. JSON requires texts to be put inside quotes.
The values should not be case-sensitive.
"GameSetting.Multiplayer.Cheats": false,
"GameSetting.Multiplayer.PvpDamage": "Normal",
The false has no quotes, the normal does have quotes. Also, are the values case sensitive?
The server will automatically perform network detection upon startup. By capturing packets, it is discovered that network detection is actually verifying whether the server's public IP address and port can be accessed by accessing the network address in "./configure/config. vdf"; If a proxy network is used, the server's detection address becomes the address of the proxy server, which naturally prevents normal access to the built server through the public IP, but is not affected in the local area network; I think this is probably because most people start up the server but can join it within the local LAN, while others cannot access it through the WAN;
After shutting down the proxy, you may encounter the problem of not being able to obtain the public IP, and the server cannot start. In fact, this is where the server is conducting network detection; If the network configuration is correct, use "SkipNetworkAccessibility Test": true in the configuration to skip network detection.
Firstly, it is necessary to confirm that the following points are correct:
1. Configure the server configuration file correctly; (Refer to official documentation)
2. The listening address and port are correct; (IP: 0.0.0.0, GamePort: 8766, QueryPort: 27016, BlobSyncPort: 9700)
3. Set LanOnly to false in the configuration;
4. Confirm that the port mapping is configured correctly; (Please configure according to the router settings);
5. Use "SkipNetworkAccessibilityTest" in the configuration file: true to skip network detection
6. Please disable the network proxy of the server, or configure 'steamserver. net' as a direct connection in the proxy rules and do not use proxies;