Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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A Craftsman-Master Of Any Workshop At Calradia In Mount & Blade II: Bannerlord
By Richard_VII
A small guide to opening your own shop with the most comfortable profit💰
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📝The main purpose of this guide is to highlight the process of purchasing and managing workshops and general trends in making effective income, which can help save a lot of time when doing this type of activity in Mount & Blade II: Bannerlord🤔

👉Relevant for the game version 1.1.5

📌Starting with the 1.2 release, which is currently in beta, workshops will have a warehouse with the ability to provide them with raw materials + pick up processed goods, and a couple of other changes.
📚Link to the full description - https://forums.taleworlds.com/index.php?threads/beta-patch-notes-v1-2-0.459037/


(Section on economy and trade)

🦥I will update this guide with the new functionality as soon as 1.2 goes into the stable branch of the game.

Basic Mechanics
📝Generally, enterprises alone will not make a huge state. But they are able to cover the costs of your own squad, garrisons of castles and cities quite significantly + together with the income from the latter, remain in a positive balance of cash.

📢In the game world, the available workshops are distributed almost randomly. So, from save to save, you need to analyze which ones are already present and which of the game characters can become a direct competitor.
📌So there will be no specific options for which shop is better to buy for 100% profit.


📝What can be processed👇

Material
Enterprise
Product
Grape
Wine press
Wine
Grain
Brewery
Beer
Olives
Olive press
Oil
Wool
Wool weavery
Garment
Flax
Linen weavery
Linen
Hides
Tannery
Leather
Raw Silk
Velvet weavery
Velvet
Clay
Pottery shop
Pottery
Iron
Smithy
Melee weapons, medium, heavy and ultra armor, tools
Silver
Silversmith
Jewelry
Hardwood
Wood workshop
Tools, ranged weapons, shields

📝Now about the conditions that you should pay attention before opening the shop👇
  • Availability a large amount of cheap raw materials.


    (Example of resources)

  • Accordingly, there should be at least two villages producing it nearby.
  • The description of the settlements indicates where the goods are going.


    (Final delivery point)

    📌In the cities themselves, the trade screen has a separate window with information about nearby villages and source products.


    (Production menu)

  • An abundance of raw materials in the absence of a workshop to process them - one of the most important factors in the future success of an enterprise.
  • Remote trading centers risk oversaturation of the market with goods, which will slow down profits. However, caravans usually try to prevent hyperinflation by stabilizing the economy in the region.
  • A significant number of bandits near these towns may simply prevent traders from getting there.


    (Not too many, but they're still robbers)

  • The presence in neighboring cities of the same type of workshop you are planning to open can reduce the amount of income.


    (Example of near points)


    (+ competitors' brewery in Phycaon)


    (+ own in Vostrum)

  • Prosperity also affects the ability of citizens to pay more for products.


    (Wealth indicator)

    📌In case of war with a neighboring state and they capture a city with an enterprise, the shop will be destroyed.
    📌When capturing fortresses with villages containing additional raw materials, the amount of production will decrease.

Purchase And Organization
📝Taking into account all of the above, you can proceed to the buying and setting up the production of enterprise👇
  • You can purchase from an existing owner.


    (Required point of dialog with the crafting master)

  • If the desired workshop is not available in the city, you can talk to its worker.
  • In this case, will be immediately available the option to change the type of shop.


    (Required point of dialog with the employee)


    (+ menu for reassigning output products)

  • In the future, you can manage your own enterprises through the clan window.


    (Button to open control)


    (+ management menu)

  • After launching a shop, you need to wait 2-3 game days for it to start generating at least some cash.
  • Some workshops may need more time to build up their production capacity, but if after 14 days the income is too low (in the range of up to 100 dinars) - it is not profitable.
  • Also, take in mind the difference between the initial and current capital, if the result is negative, there will be no money.


    (Financials)

  • + the period when the last delivery of goods was made. Such an inscription means a delay, either due to bandits or the looting of the needed settlements.
  • As an alternative solution, you can bring the necessary raw materials to the place where the shop is located personally.


    (Last shipment time)
📝There are several character skills that can help increase income👇
  • In the trade skill: "artisan community", "mercenary connections" and "rapid development".
  • The latter is useful in a situation where a city with an enterprise has been captured by a hostile country.


    (+1 unit of renown for each efficient workshop)


    (+25% of shops productivity)


    (5000 dinars refund)

  • In the steward - "sweatshops".


    (Another +20% of the production capacity)

Results
📝And finally, a few more points👇
  • Game intelligence can change the type of non-profit workshops, although rarely. Nevertheless, check whether competitors have appeared in nearby or even in the city with your own shop.
  • To increase the income of the enterprise, you can buy up the manufactured products and take them to places where they are more expensive.
  • If the above conditions are followed, the profit may look like this.


    (Example of cash receipts)
📝Working with shops you can get the following achievements🏆


(+ own caravan required)


(10k dinars of income in the sum of castle and city finances, no matter the spending)

Modifications
📝If you plan to use different modifications and at the same time want to be able to get achievements + in case you notice that some achievement is still not unlocked, you will need this one👇
https://steamcommunity.com/sharedfiles/filedetails/?id=2880190747
📌I will also leave its alternative on Nexus.

📚Achievement Un(bloc)ker - https://www.nexusmods.com/mountandblade2bannerlord/mods/4587

About The Blacksmithing
📌You may be interested in my other guide on how to level up the smithing skill, so I'll leave a link to it here⚒️
https://steamcommunity.com/sharedfiles/filedetails/?id=2980412306
Feedback
📝If you think it would be interesting for the whole community, please👇



📝Also, if you have any questions about the opening and maintaining workshops method I've described, please write in the comments below.

I will review everything👀.

Until then, thank you for your attention and remember that time is money💰

9 Comments
Richard_VII  [author] Aug 23, 2023 @ 5:35am 
And yes, it is indeed very desirable to have a settlement near the shop, preferably two or more, with the appropriate raw materials for it🤝
Richard_VII  [author] Aug 23, 2023 @ 5:15am 
@alex_lee1991
A similar situation regarding learning new things😬 I didn't know about the option when you have a good relationship with notables in the city, it helps to increase the profit of the workshop😳 I'll have to check it out, so thank you🙋‍♂️
alex_lee1991 Aug 22, 2023 @ 6:30pm 
It's nice to know after a 1000 hours of game play (excluding the 1000 in war band and 2000 in viking conquest thank you steam for counting) I still learn new things, overall this was very well put together so thank you. I recently Started a realistic sandbox campaign where I am working on trade to the 300 mark and just a piece of advice when buying specifically a smith shop if you don't buy one close to an iron mine you're bound to become a merc just to smelt everything down to make endsmea t. Also I never hear on how notables being friends in town help in the money making dynamic I have personally have had 1 shop make 890 denars a day with everyone 100+ relations.
Richard_VII  [author] Aug 21, 2023 @ 12:52pm 
@Kleimur
Heh, thanks😅
And yes, works at least up to version 1.2🤔
Kleimur Aug 21, 2023 @ 12:30pm 
Either this works or not it is very nice written
Richard_VII  [author] Jul 25, 2023 @ 2:06am 
@Neythal
Glad you like it🙂
Richard_VII  [author] Jul 25, 2023 @ 2:06am 
@Pale Fire
Thank you🙋‍♂️
Neythal Jul 24, 2023 @ 9:18am 
Absolutely comprehensive summary! Love it !
Pale Fire Jul 21, 2023 @ 9:15am 
Nice guide. Well done.