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The way to see if you did everything right is to drag the original model onto the scene and swap its mesh for your new one (click mesh, edit the "mesh" attribute) - it should not be distorted.
Or maybe even longer.
I have no idea why is it works this way for me lol
- https://i.imgur.com/Z718VOJ.png
I have checked almost every guide how to export .fbx from blender to unity and even got the same size of the models (original and mine), but it still didn't help