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The issue with setting Bladewatch up is that it takes an action to activate. Defence pods just don't tend to be that close. Hitting spawns is good every now and then, but far less reliable than something someone else can do after the pod spawns.
Team skill points are far cheaper than character skill points. You get a team skill point every level, and you can afford to take a short detour with them. Meanwhile, you get character skill points much slower, and some characters actually have skills to spend them on.
Silas does have a rough start, but I honestly feel like he's got it better than Hector.
Untouchable is not purely defensive, you can use it offensively as well, by popping Overwatches that might be inhibiting your carries from getting into range. Also good to dodge Assassins hits so you don't have to deal with the poison.
He makes a good forward scout, rearguard or bait, as he pretty much never has to worry about getting caught out in the open.
Bladewatch is alright to block off a spawn point or corridors by just sitting in the middle of it. Since it doesn't generate heat or require weapon parts, he can spam overwatch far more easily than any one else. Gunmen killing units before he can is a fallacy, as you shouldn't be setting him up in a way that Bladewatch provides 0 value.
Having Propaganda Talk means you can spend your team skill points on something other than extra stress healing and shelter points.
Just my opinion of course.
Def would pick him over Silas, as Silas just has such a rough start.