The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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+ Amazing Race Tweaks! Khajiit
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9 Thg08, 2014 @ 10:34am
21 Thg11, 2015 @ 2:51pm
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+ Amazing Race Tweaks! Khajiit

Trong 1 bộ sưu tập tạo bởi sp0ckrates
Amazing Race Tweaks! Collection
11 vật phẩm
Mô tả
Makes Khajiits more like--well, cats! Adds new abilities and powers to the Khajiit and Khajiit Vampire races. (See the videos.) Works with new or existing player characters, followers and other NPCs. Completely safe. If you unsubscribe, abilities and powers return to what they were before. This mod can change the jump height for other player races, too. But there is an easy way to disable the jump height (see Disabling the Jumping Bonus, below for more information).

New racial abilities: Jumping and falling heights are increased. (Lets you jump onto the roof of a one-story house in one leap, or to the rooftop of a two-story building in a few leaps.) Footsteps are always silent, like the muffle spell. Sneaking is improved and claws do more damage. New power: Shadow Walking lets you blend into the shadows and remain undetected. (You may become invisible once a day, as you can with the Shadow Stone blessing.)

If you like this mod, or would like to see mods for other races, please consider rating it, even if you don't want to subscribe right now. It's the second mod in the A.R.T. (Amazing Race Tweaks!) series. The others are HERE. No DLC is required. It's compatible with all mods in the Sp0ckrates workshop and many others. You do NOT have to unsubscribe from other mods in this series to use this mod.

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Contents
=========

1. Description
2. Features of the Mod
3. Safe for Existing Characters
4. Disabling the Jumping Bonus
5. About the Videos
6. Requirements
7. Installing
8. Incompatibilities With Other Mods
9. Known Bugs
10. Uninstalling
11. Version History

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1. Description
=============

The goal of this series of mods is to make each race amazing. If a mod doesn't give a race powers and abilities you can't get from any other race, it shouldn't be called Amazing Race Tweaks! Right? One of my favorite characters was a Khajiit, who I played to about level 50 through the Thieves Guild and Dark Brotherhood quests. Had lots of fun, but the race's abilities were not much different from non-beast races. Khajiits are supposed to be stealthier, more agile and jump higher than the average Nord citizen! Aren't they? My goal for the mod is to add abilities and powers I'd like the race to have. I hope you like them too!

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2. Features of the Mod
====================

Increased jumping and falling height. Khajiits should leap like a sabre cat, so their jumping height is now 6 times higher. This is not overdoing it, as it is only as high as the roof of a one-story house. (Please note: If you jump over the wall of a city, you won't find any creatures or NPCs there. Just locate an entrance and return to the city. To get to the "real" Skyrim world, you must exit the city through a city gate, not over a wall.)

Enhanced stealth. Khajiits are now 15% harder to detect while sneaking. (This is in addition to other sneaking perks and enchantments.)

Silent steps. Khajiit footsteps are now always muffled, so you don't have to use a muffle spell or enchantment.

New Shadow Walking power. Khajiits can call upon the power to blend into the shadows and become undetectable for 60 seconds. (It makes you invisible once a day, like the Shadow Stone blessing.)

Fortify barter. Prices are now always 15% better for Khajiits.

Skills and spells for new player characters, only. Starting skill bonuses are modified. Light armor, speech and illusion: +5. One-handed: +10. Pickpocket and Sneaking: +20. The total bonus is increased from +35 to +60. Starting spells are now Clairvoyance, Courage and Calm, but Healing and Flames are removed for new characters.

Works with Vampires. If your Khajiit is a vampire, he will get the same enhancements, plus vampire powers and abilities.

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3. Safe for Existing Characters
===========================

The mod was extensively tested with an existing Khajiit character. In all tests, removing the mod was safe, as none of the new abilities and powers were permanent. You may subscribe to try it out. If you decide not to keep it, simply unsubscribe. Your character's abilities and powers will return to what they were before. For a new character, the stat bonuses will remain.

DONATIONS APPRECIATED

This mod is completely free. But it takes a lot of time, effort and expense to make it and mods like it. If you appreciate the fun they provide and want to give a little back, log into PayPal[www.paypal.com] and make a donation to sp0ckrates@outlook.com. No amount is too small to help! If you give a donation, let me know. If you want, ask me to add a feature to a mod or upload a mod to Nexus for you.

MORE THAN A MILLION SUBSCRIBERS

The Sp0ckrates Steam Skyrim Workshop currently has more than a million subscribers and more than 4,000 followers. Many thanks to all who've tried out our mods over the last two years. Dudes! You're the best!

SUBSCRIBING

✓ Remember to Restart Skyrim
To make sure this mod loads, after subscribing, launch Skyrim, wait for the launch screen to display a message that all mods finished synchronizing, then exit Skyrim to the desktop. Relaunch Skyrim. The mod should now be loaded.

INCOMPATIBILITIES AND BUG FIXES

There are no known bugs. Please report any you think you find. Mods changing races might be incompatible.

DISABLING OR UNSUBSCRIBING

There's no need to unsubscribe. After subscribing, you may easily disable the mod at anytime:
  1. Start the Skyrim launcher
  2. Wait for it to display a message that mods finished synchronizing
  3. Select Data Files
  4. Remove the checkmark next to this mod
  5. Select OK and Play

VERSION HISTORY

See the Change Notes.
Thảo luận nổi bật Xem tất cả (4)
78
2 Thg11, 2016 @ 12:40pm
What do you like about this mod? What would you like changed?
sp0ckrates
19
26 Thg09, 2017 @ 7:01pm
ĐÁNH DẤU: The Amazing Race Tweaks Mods
sp0ckrates
0
16 Thg03, 2018 @ 4:29pm
Does the sneak/dagger bonus work with claws?
onemeg
1.357 bình luận
Monarch 24 Thg01, 2024 @ 9:36pm 
could you make it so that the effects dont apply if you arent that race? also,this mod sex changed my character and made my imperial jump 20 feet in the air.
Galactus 17 Thg11, 2023 @ 8:39am 
Great mod. But yeah they are mostly thiefs maybe would be better remove barter ability and give them stronger alchemy. After all they are famuous for Skooma potion.
Alexander Tharcionn 8 Thg10, 2022 @ 4:21pm 
A couple things I need to know, first and foremost: paralyzing strike is bugged, it erases the khajit claws perk entirely (saving, reloading, restarting the game, etc do not fix it like when upgrading "armsman") and i would like to know how to fix that if possible. Secondly, the guidebook you get ingame is half empty, it simply... ceases during the chapter about unarmed exp gain for one handed.
derkatwork 11 Thg01, 2022 @ 4:31pm 
How do I disable the jumping? You left out section 4.
Raz 15 Thg11, 2021 @ 11:12am 
does this make you not able to take fall damage? (because cats cant take fall damage from falling)
LPaGPaBotW 4 Thg11, 2021 @ 10:15am 
ctd on spell menu
blood upon the risers. 28 Thg10, 2021 @ 6:47pm 
does this mod bug with sacrosanct? if anyone knows please tell me i really would love to use this mod but if i have to shut down sacrosanct i cant,... i have too may vampires depending on that mod
Gringgles 6 Thg10, 2020 @ 4:46am 
if you use this mod DO NOT BRAWL. because of the way mod author changed the claws buff it counts as magic you will instantly fail every brawl and trigger npcs to attack you as if you are attacking your brawl opponent with magic
SPEABS 13 Thg05, 2020 @ 8:41pm 
Just installed this today, but hitting Z once I got the first shout crashed the game.
Snowwy 12 Thg03, 2020 @ 7:09pm 
Just out of curiosity, how did you set the jump parameter in Creation Kit? I can't seem to locate it, and everything I've read indicates you need to use SKSE to do so, but you've clearly done it without SKSE.