Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's not really any skills more important to have higher level than others, aside from needing them to not die: So combat would be most important to avoid dying early on mandatory combat. Followed perhaps by being able to get huts and what not a generation earlier - but rarely worth if you sacrifice time-efficiency in skill focus to do so. Hourglass skill on the other side, is always going to be worth less investment however; the discovery multiplier effectively means any work you put in only sees that fraction of return in instinct gain - So never do hourglass stuff for the sake of instinct xp.
Yeah, the choice comes down to trying to focus your work in fewer skills.
Treehouse specifically, aside from the first generation on mid+ dna (where you can explore + return to town, for agility focus), will generally be better. Not because the skilltype is better, but because it takes less time (relative xp to instinct levels) overall, so you have more time to do whichever skills you'd be focusing in a given generation.
After you've done an agility generation in chapter 3, you'd technically be better off going with explore forest instead (explore IS less flat xp work). If you're minmaxing, that step would even come semi-automatically as youd also swap to doing explore forest for more agility that generation itself. But due to the generation(s) after that you're also going to be doing wood+construction again, it comes out to a negligible difference.
The entire strategy of the game can honestly be summarized in a few sentences:
Minimize spreading different stat learning. Focusing same stat = more efficient level up of that stat per unit of time.
When given choice - prioritize the 'more important' stats(usually stuff like combat/building/wood/mining/cooking)
Downside is that its less readable at a glance. But I can't do much with steam's functions.
When I've polished it, I plan to update this guide as well, swapping out the text with pictures of the sheet content. But the steam version will always suffer from the issue of being outdated.
Hope to see you (and others reading) in the discord for increlution (linked in the game escape menu), sharing achievements and thoughts ^^
I started using your guide when I was starting chapter 6 and as you can see it helped a lot to improve my time, went from 2 days and 18 hours in 120 generations down to 2 days and 14 hours in 112 generations.
As this was the first time using your guide I made many mistakes so hopefully I can improve my times further.
Thanks for the guide, it was really helpful.