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Laporkan kesalahan penerjemahan
Yes, it was hell to get it optimized, required alot of func_viscluster + hints/skips and turning detail brushes into models.
I suggest you add me on steam to discuss more about the .vmf file.
Would you be willing to give permission to let me do a No More Room in Hell port of this map as a NMO(And if so, would you be willing to provide a .vmf file to avoid having to decompile and fix leaks/decals/optimization). No worries if not.
I do have a small suggestion, if its possible could you label the spawn point portals so its easier to tell where each goes?