Garry's Mod

Garry's Mod

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USS Darkstar
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Roleplay, Scenic
Ukuran File
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81.636 MB
23 Mei 2023 @ 9:58am
11 Des 2023 @ 10:54am
3 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
USS Darkstar

Dalam koleksi 1 dari Azzy
testing stuff
Item 77
Deskripsi
USS Darkstar - Zoological Research Vessel

A recreation of a HL1 Mod called USS Darkstar, which was orginally made by Neil Manke and his team (Black Widow Games) in 1999.

This map consists of a sandbox version of the USS Darkstar vessel as a whole with few added areas and pathways.

Doesn't require Half-life: Source

The map features:
- Interior and exterior of the vessel in space.
- Multi-level zoo for alien species (In this case there are HL1 monsters chilling around using monster_generic entity)
- Skybridges and windows to view in and out.
- Research Labs
- Hangars
- Cargo holds (One has a small ship.)
- Bridge
- Quarantine (Medical bay)
- Containment cells (Spooky)
- Maintenance corridors (Dark)
- Cafeteria
- Cabins
- Teleport Terminus (Teleports to 3 different loctions on the vessel)
- Train tunnels with functional people movers. (Use E to toggle controls while standing near the control panel, works otherwise similarlly to a HL1 train)
- Interactive objects, such as buttons, doors, elevators.
- Custom Soundscapes and sounds.
- Basic Nav Mesh
- Ai nodes

Let me know if you find any bugs or have suggestions.
48 Komentar
Agartha 21 Jan @ 5:11am 
sir can we blow up the spaceship?
TheUltimateDemon 28 Agu 2024 @ 4:17pm 
Slight Note i feel i should Add so people Know. The Half Life 1 Skull Textures might be applied to the Half life 2 Skull Model.
Azzy  [pembuat] 21 Agu 2024 @ 7:50am 
might be a another addon causing that? did you try without any other workshop addons?
ANGRY MARINE #8 20 Agu 2024 @ 3:58pm 
When looking at the aquariums of the zoology area there's a purple shine that occurs even when mat specular 0 is on.
Azzy  [pembuat] 6 Mar 2024 @ 1:00am 
It has ai nodes
GDSK09 5 Mar 2024 @ 5:45pm 
ai nodes?
Azzy  [pembuat] 16 Des 2023 @ 12:56am 
Well all of those 4 spawn points lead to that sky bridge currently, it was the intention (if the map ever was used for roleplaying purposes) Although in sandbox it would make more sense to have them spawn in different areas. But there is also teleporter that teleports you to 3 different locations onboard the vessel.

Yes, it was hell to get it optimized, required alot of func_viscluster + hints/skips and turning detail brushes into models.

I suggest you add me on steam to discuss more about the .vmf file.
Cpt.Haxray 15 Des 2023 @ 5:47pm 
Outside of the Praise + Suggestion, i'll like to put forward a request.

Would you be willing to give permission to let me do a No More Room in Hell port of this map as a NMO(And if so, would you be willing to provide a .vmf file to avoid having to decompile and fix leaks/decals/optimization). No worries if not.
Cpt.Haxray 15 Des 2023 @ 5:45pm 
This is a genuinely fantastic remake and I'm impressed at how well it runs, this must have been hell to set up optimisation for.

I do have a small suggestion, if its possible could you label the spawn point portals so its easier to tell where each goes?
ROGΞR 14 Des 2023 @ 6:50am 
Okay, thanks for the explanation anyway)