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Barleyman, the reason why I emphasize the importance of using just as much weight as you need for the ships current specs instead of leaving extra for redesigns are multiple. First and most importantly, redesigns and refits can be quite costly, both in finance and also taking your ships out of active service which can be especially problematic if you're close to war. Secondly, they are unnecessary if you follow a schedule of staggered production which maximizes technology gain and minimizes financial, dockyard and obsolesence costs.
gundamcel, sorry for not clarifying on that point. Yes, the chart is an example from one of my games for when I laid down ships of a class. And you can do the ships in any order you deem fit, it was just something I found most useful in that playthrough.
Andrew Cree, thanks for the info. I didn't know that the reliability of the engine actually affected the speed post-obsolesence. I'll add that in.
A little addenum you may wish to include:
As ships get older (usually 10 years+) they lose speed due to engine deterioration. 'Speed' optimised engines, being less robust, are more likely to drop speed whereas 'Rebliability' optimised engines are less likely to do so.