Project Playtime

Project Playtime

Otillräckligt med betyg
Tips, Tricks and Information (WIP)
Av Sock Sniffer
This guide will include tips how to play as survivor, how to play as monster, and how to play against the monsters. Aswell as some information about the monsters and perks that the game has to offer

NOT UPDATED FOR PHASE 2 YET
Im gonna be working on it soon :)
   
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Gameplay Basics (Survivor)
As a Survivor your goal is to collect 6 toy parts and deposit them into the stations located all around the map.

In order for you to get said toy parts you have to complete set of puzzles found in Puzzle Pillars. As of writing this guide there are total of 5 different puzzles.
After you collect all 6 toy parts and deposit them, you have to pull down this
After its done the train is now available and you can escape! Hooray!
  • Piano Puzzle - In this puzzle you press the notes in order that is played, adding 1 extra note each time you finish a round. You have to do 6 rounds in order to complete this puzzle. - With the perk Master Pianist you can lower the amount of notes you need to hit by 1/2/3


  • Reflex Puzzle - In this puzzle you need to press the glowing icon that appears for 1-2 seconds, failing to hit the icon in time gives the monster notification of a failed puzzle. You have to hit 16 of these in order to complete the puzzle. - With the perk ThinkFast you can lower the amount of hits you need by 2/4/6


  • Memory Puzzle - In this puzzle the screen will blink series of buttons eventually blinking the same pattern few times, memorize this pattern and hit the buttons as they were shown. You have to do this 2 times in order to complete the puzzle. - With the perk Genius you can increase the time to see the last pattern by 0,5s/0,75s/1s


  • Maze Puzzle - In this puzzle you have to navigate a yellow ball through a maze by hitting the two switched on the sides to turn the maze to either left or right. in order to complete this puzzle the yellow ball has to reach the bottom of the maze. - As of writing this guide there is no perks to help with the puzzle.



  • Claw Puzzle - In this puzzle you have to try and time your claw so you can grab the right prize that is shown in the pillar. Collecting the wrong item will notify the monster of a failed puzzle, not collecting anything does not notify the monster. In order to complete this puzzle you have to collect 3 prizes, each right prize increasing the claw speed. - As of writing this guide there is no perks to help with this puzzle
Gameplay Basics (Monster)
As a monster your goal is to down survivors and send them to the feeding pit. If all the players are down at the same time the game will end without having to get them in the feeding pit.
Each monster has unique abilities, and every monster has atleast 1 tracking ability.

At the start of the game you are given 30 seconds to choose your monster from Boxy Boo, Huggy Wuggy, and Mommy Long Legs

If this is your first time playing the game I suggest playing either Boxy Boo or Huggy wuggy, Mommy Long-Legs is bit more tricky to get the hang of unless you know what you are doing.
  • Boxy Boo



    Basic info -
    Hold Shift to charge your jump, longer you hold higher you go.
    Press RMB (right mouse button) to launch your arm forward and grab any survivor that gets hit by it, pulling them towards you.
    Music box lullaby will get louder the closer you are to a survivor. Use this to track survivors who are hiding from you.

    Strengths -
    + Higher jump than other monsters
    + High agility (Get to places easier and faster)
    + Faster attack speed

    Weakness -
    - Lower damage


  • Huggy Wuggy



    Basic info -
    Press Shift to start sprinting forward, any survivor that gets hit by the sprint will get instantly downed - Cooldown: 30 Seconds
    Press E to drop down a mini huggie, if a survivor is seen by mini huggie they will scream revealing the location of the survivor with notification - Cooldown: 15 Seconds


    Strengths -
    + Ability to instantly down survivors
    + Can jump

    Weakness -
    - Bad chase potential
    - Mini huggies are terrible at tracking

  • Mommy Long Legs



    Basic info -
    Press Space to send out one of your arms and to grab onto any wall or ceiling, once you hit something you will start getting pulled towards it. Press Space at any time to stop holding onto the wall or ceiling
    Press E to reveal everyones location for few seconds
    Press RMB (right mouse button) to shoot out webs that will slow down survivors if hit by them (This does not damage them)

    Strengths -
    + Really good tracking
    + Easy access to high places

    Weakness -
    - Slowest monster
    - No jumping
Survivor Tricks and Tips
When playing the survivor you can use these yellow handles that are on the ceiling to cross gaps easily, possibly even saving you from the monster thats chasing you!



You can also grab onto green handles that are scattered across the map to pull yourself towards them to get ahead little bit faster.



Cant get on the train because the monster is camping it? Well look no further by holding this button for little bit you can call the train to the other side of the map after a short period of time!
Monster Tips and Tricks
If you are playing as the Boxy Boo use your Shift to jump towards survivors for surprise attacks. You can also hide yourself by holding Ctrl to become a box (From my experience this is never worth doing but if you want to surprise someone you can try it.)


If you are playing as the Huggy Wuggy use your Shift when the survivors are running in straight line or in tight corridors, this will make it easier to hit them.
Place your mini huggies on spots where people would walk by or near puzzle pillars.

If you are playing as the Mommy Long Legs Use your Space ability to get up high and surprise people by dropping on them. Dont waste all of your web on 1 person! Shoot at them few times so they slow down and then chase after.
Survivor Perks
Heres a list of survivor perks and what perks i think are worth running.
Perk costs are as follows, Level 1 - 600 tickets - Level 2 - 1200 tickets - Level 3 - 2400 tickets - So if you want to max out your perk/sabotage you need total of 4200 tickets.


1. Roly Poly - Lvl 1 - 1.5x Roll Time - Lvl 2 - 2x Roll Time - Lvl 3 - 2.5 Roll Time

This perk is great beginner perk since it helps in everything you want to do, get away from the monster, get to the next puzzle pillar faster. Overall this perk is really good.

2. Shadow Walker - Lvl 1 - 50% Speed Boost (Crouching only) - Lvl 2 - 75% Speed Boost (Crouching only) - Lvl 3 - 100% Speed Boost (Crouching only)

I cant say that i like this perk that much, since only real time you want to crouch is if the monster is close by and you really want to stay hidden, and even then you make noise when crouching. This is one of the worst perks you can have.

3. Leave No Trace - Lvl 1 - No footprints when crouching (Crouching removes all existing footprints) - Lvl 2 - No footprints when walking (Crouching removes all existing footprints) - Lvl 3 - No footprints. Ever. (Crouching removes all existing footprints)

This perk is an amazing perk.... against newer players, average player can hear where you are running to, or even see you running. However this perk is still really good for build where you want to be bit more stealthy.

4. Distant Savior - Lvl 1 - 20% Faster Saving - Lvl 2 - 30% Faster Saving - Lvl 3 - 40% Faster Saving
Testing required (I cant confirm if this only works for feeding pit, or if reviving player from the ground is also faster)

Do you like being altruistic? Well this perk might be your go to perk then. 40% Faster saving is really fast, this also helps you save people when the killer is camping so you dont have to stick around for as long and risk yourself from dying aswell!

5. Leadership - Heal people around you and yourself if you are healing your teammates Lvl 1 - 2% Every Second - Lvl 2 - 4% Every Second - Lvl 3 - 6% Every Second
Testing required (Does the healing speed affect teammates AND you or only teammates?)

I have not used this perk as i personally dont see it as good, however if your teammates are able to run away from the monster this perk is life saver. (Literally) Being able to heal back to full when you would otherwise be downed next hit is really good, though most average monsters will down you which means you dont get to use this perk as much.

6. Punching Bag - Lvl 1 - 15% More Health Your max health is 115 - Lvl 2 -30% More Health Your max health is 130 - Lvl 3 - 45% More health Your max health is 145

Being able to take extra hits can be the matter of life and death. Great perk, recommended.

7. ThinkFast - Reflex puzzle takes fewer hits to solve - Lvl 1 - 2 fewer (14 hits required) - Lvl 2 - 4 fewer (12 hits required) - Lvl 3 - 6 fewer (10 hits required)

Do you want to beat the game faster or do you want to grind tickets? ThinkFast reduces the puzzle time so much its almost a must if you want to speed up your game. I would recommend you buy Master Pianist first and then this so you can grind tickets even faster (Completing a puzzle rewards you with 20 tickets)

8. Genius - Allows Memory Puzzle's 8-button codes to stay visible for longer. - Lvl 1 - 0,5 Second Increase - Lvl 2 - 0,75 Second Increase - Lvl 3 - 1 Second Increase

This is not worth your time, this will make the puzzle last longer which is not something you want. Avoid at all cost, worst perk in the game.

9. Master Pianist - Reduces the patterns in piano puzzle - Lvl 1- 1 Pattern Fewer (5 patterns required) - Lvl 2 - 2 Patterns Fewer (4 patterns required) - Lvl 3 - 3 Patterns Fewer (3 patterns required)

If you want to win fast or grinding tickets, this is your go to perk along with ThinkFast.
Monster Perks
Monsters also have perks (Sabotages) which will greatly help you with the hunt. Some perks are better on different characters, I recommend testing things what suits your playstyle the best.
Perk costs are as follows, Level 1 - 600 tickets - Level 2 - 1200 tickets - Level 3 - 2400 tickets - So if you want to max out your perk/sabotage you need total of 4200 tickets.

Each sabotage has a cooldown so you cant spam them, i will update the cooldown times on the list once i get the information for them

  • 1. Feeding Frenzy - While active, any survivors that you knock down (or any that have already been knocked down) but have not yet been carried to the feeding pit will automatically be sent there. Lvl 1 - 20 Second - Lvl 2 - 30 Seconds - Lvl 3 - 40 Seconds

    Cooldown period: Unknown

    This sabotage is good if you are playing really aggressive. Huggy Wuggy and Boxy Boo benefit from this the most in my experience. Being able to instantly down someone and then chase after someone else. And being able to down someone and jump across the map to quickly find more survivors this sabotage will come in handy.

  • 2. Boobytrap - When activated, the puzzles nearest to you will be boobytrapper! If a survivor attempts to use a sabotaged puzzle, it will explode, damaging them, and alerting you of their location. Dealt damage unkown, requires testing - Lvl 1 - 2 Puzzle Pillars are trapped - Lvl 2 - 3 Puzzle Pillars are trapper - Lvl 3 - 4 Puzzle Pillars are trapper

    Cooldown period: 240 Seconds

    From my experience this sabotage seems to do fine with more mobile monsters like Boxy Boo and Mommy Long Legs, quickly get in the middle of the map and activate it and you will find few people right away. Best used as soon as its off cooldown and you are around middle of the map (Still works fine if not used at the middle)

  • 3. Directionless - While active, all indicators on the survivors' screens will disappear. Things such as the location of the train, toy parts, and active puzzles will no longer be visible to survivors. - Lvl 1 - 30 Seconds - Lvl 2 - 45 Seconds - Lvl 3 - 60 Seconds

    Cooldown period: 120 Seconds

    I have not used this perk, overall seems really useless since they can still try the puzzles and if they work they keep doing it. Can help if you play aggressive so they dont know where you drop survivors into. Still though I dont see much more use for this, maybe best for Huggy Wuggy and/or Boxy Boo if you play super aggressive.

  • 4. Living Nightmare - While active, the environment will become extremely dark and foggy for survivors, severely limiting their vision and sense of direction. - Lvl 1 - 20 Seconds - Lvl 2 - 30 Seconds - Lvl 3 - 40 Seconds

    Cooldown period: Unknown

    Its.... okay i guess? Experienced survivors know how the maps work and will listen to your footsteps so they can still get a head start if they hear you coming, however you can use Boxy Boos high jump (Shift) or Mommy Long Legs arm (Space) to surprise survivors by quickly getting close to them.

  • 5. No Pack - When activated, all survivors' grabpacks will break down, and they will have to run up to one another in order to fix them. Fixing the grabpack takes only 1~ second which can make this really useless if people know that they can fix them - Lvl 1 - 5 Seconds - Lvl 2 - 10 Seconds - Lvl 3 - 15 Seconds

    Cooldown period: Unknown

    This sabotage sounds really good on paper, they cant do any puzzles if they cant use their grab packs right? Well thats where you are wrong... Any experienced survivors will instantly repair their grab packs if they are next to each other making this perk horrible at the start, and better at the end game. If you want to slow down the part collecting go with something else.

  • 6. No Escape - While active, survivors are without defense. All grapple handles and crash doors stop working and all Port-A-Lounges open up to reveal any survivors hiding within. - Lvl 1 - 15 Seconds - Lvl 2 - 30 Seconds - Lvl 3 - 45 Seconds

    Cooldown period: Unknown

    Really good when you are chasing people. Thats about it.

  • 7. Shutdown - When activated, all puzzles will stop working entirely. Survivors are forced to find one of the two breakers within the environment and manually reactivate all puzzles there. - Lvl 1 - 10 Seconds to repair the breaker - Lvl 2 - 15 Seconds to repair the breaker - Lvl 3 - 20 Seconds to repair the breaker

    Coodlown period: Unknown

    Really good for slowdown and possibly even getting couple downs. Use at the very start and rush into one of the breakers and you will most likely find someone there. Try to use as often as possible, you also know when someone fixes the breakers. Good on Boxy Boo because of his high agility

  • 8. Total Lockdown - When activated, all crash doors will slam shut, closing off several access points throughout the map. - Lvl 1 - Doors are closed for 30 Seconds - Lvl 2 - Doors are closed for 45 Seconds - Lvl 3 - Doors are closed for 60 Seconds

    Cooldown period: Unknown

    I have had great success with this sabotage while using Huggy Wuggy, first get closer then close the doors and the panic sets in as they have nowhere to run. This forces them to open places and/or tight corridors so you can easily use your Shift ability to instantly down them
What to expect in the future?
I would like to get all of the monsters damage numbers, attack speed, every perk cooldown period, how many puzzle pillars there are in each map, and alot more information.

However this takes time, and i can be busy at times, but i am hoping to get more done soon :)
Thanks to...
Some of the information i got from the https://poppy-playtime.fandom.com/wiki/Project_Playtime

If you would like to help me test stuff and get your name here as well, comment on this guide or my profile and we can set up a time to test things together.
11 kommentarer
[YEA] Your Mum's Child 10 feb, 2024 @ 8:17 
ngl this so outdated
wyatt.tessier2112 24 jul, 2023 @ 17:33 
he forgort the picture puzzle
Twitch//Stream.//Variant 4 jun, 2023 @ 0:20 
what my playstyle would be with the monster and sabotages is : Boxy boo ( bc of its grapling and the shift ability ) and i would morly use either Total Lockdown or directionless or Living Nightmare

for the survivor : i would use Leave No trace and Distant Survivor or maybe even master pianist ( i can help you with testing as long as when i download project playtime
xXIxiBoyXx 2 jun, 2023 @ 19:54 
this is nothing of what he said but you have to agree wit me. WHY DOESNT PROJECT PLAYTIME HAVE ACHEIVMENTS?! i have about 15 of them in my head like, medic, revive 5 people in one match? or puzzle solver, complete 50 puzzles? or maybe first perk, get your first perk? maybe something like perk achiver (i dont know how to spell that) get all perks and/or sabatoges from monster and/or player. JUST ASKING.
Sock Sniffer  [skapare] 1 jun, 2023 @ 5:13 
@BORK OVERDRIVE
I will check that stuff out whenever i can and update the guide, thanks for saying that!
Geisterfischer 1 jun, 2023 @ 3:46 
I dont understand why this guide has no awards and not many views. Its great
BORK OVERDRIVE 31 maj, 2023 @ 20:09 
Maze and Claw puzzles now have perks to help
Sodium Ebanate 30 maj, 2023 @ 13:59 
I like Boxy Boo pretty much cause of his passive skill - music near the survivors (the closer, the louder). Also he is the most mobile monster in game.

Oh, and grabs are close to be op
ieatchildren 30 maj, 2023 @ 12:15 
huggys real issue is not much mobility
ieatchildren 30 maj, 2023 @ 12:15 
also mini huggies r not bad
you just have to keep them in good spots