Darkest Dungeon® II

Darkest Dungeon® II

56 ratings
Character Skills
By Briggs
This guide was originally created due to the clunky DD2 menus making it difficult for me to compare and contrast skills whenever paths were switched. As of a recent update, the skill menus are a lot more streamlined and make comparisons easy to do. That means this list isn't needed anymore, the game does a great job on its own! Because of that, I won't be updating the guide anymore, but I'll keep it around.

Thank you, devs! <3
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Why.... does this exist?
  1. Some paths affect a lot of skills and don't list which ones.
  2. Some paths list a LOT of skills being changed, good luck remembering them all to compare and contrast.
  3. Some paths state affected skills, but don't show the actual effects on the skill's page.
  4. Some paths don't state specific changes on the path's menu but change the skills.
  5. I had a hard time comparing and contrasting sometimes four different variations of a skill along with several others while having to switch between several menus.
All of these things combine to make the Crossroads a bit overwhelming and confusing for me. I figured I might not be the only one. And so, here's an attempt at a list of all the skills, whether or not they're affected by a specific path, and how they change. Some notes:
  • Some changes don't show up in the menus, so I've added some things to skill descriptions to reflect the path they're in. Stat changes or other notes I wrote myself will be italicized, like this sentence. For example, there's no list of affected skills in Plague Doctor's paths, nor do the skills change in the menu when you switch paths, so I've added the changes.
  • I didn't test damage out for every changed skill, a lot of them are approximations based on the numbers provided. Take italicized damage with a huge grain of salt.
  • I try to keep the wording exactly like the game has it, so it might look odd. Buffs and DOTs with symbols in-game will be written out here, such as Burn or Strength. I try to split up a few things to make them a bit easier to read, like having Cooldowns on their own line.
  • Bounty Hunter has only one path, and his skills are fully upgraded. You can still find a list of his skills below if you need it for whatever reason.
So that's all this is. No gameplay secrets, no tier guides, and no "best path" comparisons, it's just for personal team building. Enjoy, if you want. Make your own decisions. I sincerely hope that in the future there'll be some quality-of-life changes to make it a bit easier to tell exactly which skills are being changed and how.
Plague Doctor
Wanderer
Surgeon
Alchemist
Physician
+1 Candle upon reaching 2nd Inn.
+25% Max Health
Melee Skills: +50% DMG
Healing Skills: +33% Healing Given
-33% Blight RES Piercing

Affected Skills:
Incision
Battlefield Medicine
Indiscriminate Science
-20% Max Health
+33% Blight RES Piercing
Blight-causing Skills: +10% CRIT
+50% Stun RES
+20% Blight RES
+20% Bleed RES
+20% Burn RES
+33% Debuff RES

Affected Skills:
Noxious Blast
Plague Grenade
Blight Skills: -2 Blight Dealt
Bleed Skills: -2 Bleed Dealt
Disorienting Blast Skills: +20% Stun RES Piercing
Target:
Ounce of Prevention Skills: +15% Stress RES (3 turns)
Emboldening Vapours Skills: Strength
Disorienting Blast Skills: Vulnerable

Affected Skills:
Noxious Blast
Incision
Disorienting Blast
Ounce of Prevention
Plague Grenade
Emboldening Vapours

Wanderer
Surgeon
Alchemist
Physician
Noxious Blast
DMG: 2-3 CRIT 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 4

UPGRADE:
DMG: 3-4 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 6
no change
Noxious Blast
DMG: 2-3 CRIT 15%
+30% Blight RES Piercing when Target Marked
Target: Blight 4

UPGRADE:
DMG: 3-4 CRIT: 15%
+30% Blight RES Piercing when Target Marked
Target: Blight 6
Noxious Blast
DMG: 2-3 CRIT 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 2

UPGRADE:
DMG: 3-4 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Target: Blight 4
Blinding Gas
Target: Mark (25%), Blind

UPGRADE:
Cooldown: 1
Target: Mark (33%), Blind, Daze
no change
no change
no change
Incision
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 3

UPGRADE:
DMG: 4-7 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4
Incision
DMG: 4-7 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 3

UPGRADE:
DMG: 6-9 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4
no change
Incision
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 1

UPGRADE:
DMG: 4-7 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 2
Battlefield Medicine
Uses: 3
Target: If HP <50%: Heal 20%, Remove Bleed, Blight, Burn

UPGRADE:
Uses: 3
Self: Remove Bleed, Blight, Burn
Target: If HP <50%: Heal 25%, Remove Bleed, Blight, Burn
Battlefield Medicine
Uses: 3
Target: If HP <50%: Heal 27%, Remove Bleed, Blight, Burn

UPGRADE:
Uses: 3
Self: Remove Bleed, Blight, Burn
Target: If HP <50%: Heal 33%, Remove Bleed, Blight, Burn
no change
no change
Ounce of Prevention
Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES (3 Turns)

UPGRADE:
Cooldown: 2
Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns)
no change
no change
Ounce of Prevention
Target: +15% Bleed Blight Burn RES (3 Turns), +15% Disease RES, +15% Stress RES (3 Turns)

UPGRADE:
Cooldown: 2
Target: +25% Bleed Blight Burn RES (3 Turns), +30% Disease RES (3 Turns), +15% Stress RES
Plague Grenade
DMG: 1-2 CRIT: 5%
Target: Blight 3

UPGRADE:
DMG: 2-3 CRIT: 5%
Target: Blight 4
no change
Plague Grenade
DMG: 1-2 CRIT: 15%
Target: Blight 3

UPGRADE:
DMG: 2-3 CRIT: 15%
Target: Blight 4
Plague Grenade
DMG: 1-2 CRIT: 5%
Target: Blight 1

UPGRADE:
DMG: 2-3 CRIT: 5%
Target: Blight 2
Emboldening Vapours
Target: Strength

UPGRADE:
Target: Strength, Speed
no change
no change
Emboldening Vapours
Target: Strength 2

UPGRADE:
Target: Strength 2, Speed
Disorienting Blast
Target: Shuffle, Daze, Weakness (25%)

UPGRADE:
Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%)
no change
no change
Disorienting Blast
Target: Shuffle, Daze, Weakness (25%), Vulnerable

UPGRADE:
Target: Shuffle, Stun when Target Marked, Daze, Weakness (25%), Vulnerable
Indiscriminate Science
Requires Target HP <50%
Target: Heal 10%
+10% Healed per Positive Token
Remove All Positive Tokens

UPGRADE:
Requires Target HP <50%
Cooldown: 1
Target: Heal 10%
+10% Healed per Positive Token
+5% Healed per Negative Token
Remove All Positive and Negative Tokens
Indiscriminate Science
Requires Target HP <50%
Target: Heal 13%
+10% Healed per Positive Token
Remove All Positive Tokens

UPGRADE:
Requires Target HP <50%
Cooldown: 1
Target: Heal 13%
+10% Healed per Positive Token
+5% Healed per Negative Token
Remove All Positive and Negative Tokens
no change
no change
Cause of Death
DMG: Target Variable
Target: Deals 75% of remaining Bleed Blight Burn on Target as DMG
Target: Remove Bleed Blight Burn

UPGRADE:
DMG: Target Variable
Cooldown: 2
Target: Mark
Target: Deals 100% of remaining Bleed Blight Burn on Target as DMG
Target: Remove Bleed Blight Burn
no change
no change
no change
Magnesium Rain
Target: Burn 2
Target Team: Clear Corpse

UPGRADE:
Cooldown: 1
Target: Burn 3
Target Team: Clear Corpse
no change
no change
no change
Grave Robber
Wanderer
Deadeye
Venomdrop
Nightsworn
+1 Candle upon reaching 2nd Inn.
-33% Move RES

Affected Skills:
Thrown Dagger
Flashing Dagger
Poison Dart
Glint in the Dark
Pirouette
Pick to the Face
Lunge
+2 Blight Dealt when Self Stealthed (skill has to apply innate Blight)
-3 Speed

Affected Skills:
Lunge
Pirouette
Shadow Fade
Flashing Daggers
Thrown Dagger
Poison Dart
Glint in the Dark
+50% DMG when Self Stealthed
-20% Max HP

Affected Skills:
Lunge
Pirouette

Wanderer
Deadeye
Venomdrop
Nightsworn
Pick to the Face
DMG: 4-7 CRIT: 10%
Ignored Block
+50% CRIT when Target Marked

UPGRADE:
DMG: 4-10 CRIT: 15%
Ignored Block
+50% CRIT when Target Marked
Pick to the Face
DMG: 4-5 CRIT: 10%
Ignored Block
+50% CRIT when Target Marked

UPGRADE:
DMG: 4-8 CRIT: 15%
Ignored Block
+50% CRIT when Target Marked
no change
no change
Thrown Dagger
DMG: 3-5 CRIT: 15%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked

UPGRADE:
DMG: 4-7 CRIT: 30%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked
Thrown Dagger
DMG: 4-6 CRIT: 20%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked

UPGRADE:
DMG: 5-8 CRIT: 35%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked
Thrown Dagger
DMG: 2-4 CRIT: 15%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked

UPGRADE:
DMG: 3-5 CRIT: 30%
Ignores Guard
Ignores Dodge when Self Stealthed
+50% CRIT when Target Marked
no change
Flashing Daggers
DMG: 2-3 CRIT: 5%

UPGRADE:
DMG: 3-5 CRIT: 10%
Flashing Daggers
DMG: 2-4 CRIT: 10%

UPGRADE:
DMG: 4-6 CRIT: 15%
Flashing Daggers
DMG: 1-2 CRIT: 5%
Target: Blight 2 (Blight 4 when Stealthed)

UPGRADE:
DMG: 2-4 CRIT: 10%
Target: Blight 4 (Blight 6 when Stealthed)
no change
Poison Dart
DMG: 2-4 CRIT: 5%
+50% CRIT when Target Marked
Target: Blight 2

UPGRADE:
DMG: 2-5 CRIT: 10%
+50% CRIT when Target Marked
Target: Blight 4
Poison Dart
DMG: 2-5 CRIT: 10%
+50% CRIT when Target Marked
Target: Blight 2

UPGRADE:
DMG: 3-6 CRIT: 15%
+50% CRIT when Target Marked
Target: Blight 4
Poison Dart
DMG: 1-3 CRIT: 5%
+50% CRIT when Target Marked
Target: Blight 2 (Blight 4 when Stealthed)

UPGRADE:
DMG: 1-4 CRIT: 10%
+50% CRIT when Target Marked
Target: Blight 4 (Blight 6 when Stealthed)
no change
Absinthe
Uses: 3
Self: If HP <25%: Heal 33%, Dodge x3, Speed

UPGRADE:
Uses: 3
Self: If HP <25%: Heal 33%, Dodge+ x3, Speed
no change
no change
no change
Dead of Night
Requires Target Corpse Uses: 3
Target: Clear Corpse
Gain On Hit: Heal 33%, Stealth

UPGRADE:
Requires Target Corpse Uses: 3
Target: Clear Corpse
Gain On Hit: Heal 50%, -1 Stress, Stealth x2
no change
no change
no change
Glint in the Dark
DMG: 4-6 CRIT: 5%
Ignores Stealth
+20% Deathblow RES Piercing
Target: Remove all Stealth
Execution: 1

UPGRADE:
DMG: 6-8 CRIT: 10%
Ignores Stealth
+20% Deathblow RES Piercing
Ignores Death's Door when Self Stealthed
Target: Remove all Stealth
Execution: 1
If Stealthed: Execution: 3
Glint in the Dark
DMG: 5-7 CRIT: 10%
Ignores Stealth
+20% Deathblow RES Piercing
Target: Remove all Stealth
Execution: 1

UPGRADE:
DMG: 7-10 CRIT: 15%
Ignores Stealth
+20% Deathblow RES Piercing
Ignores Death's Door when Self Stealthed
Target: Remove all Stealth
Execution: 1
If Stealthed: Execution: 3
Glint in the Dark
DMG: 3-5 CRIT: 5%
Ignores Stealth
+20% Deathblow RES Piercing
Target: Remove all Stealth
Execution: 1

UPGRADE:
DMG: 5-7 CRIT: 10%
Ignores Stealth
+20% Deathblow RES Piercing
Ignores Death's Door when Self Stealthed
Target: Remove all Stealth
Execution: 1
If Stealthed: Execution: 3
no change
Lunge
DMG: 4-8 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: Forward 2

UPGRADE:
DMG: 6-11 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: Forward 2
Lunge
DMG: 4-6 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: Forward 2

UPGRADE:
DMG: 4-9 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: Forward 2
Lunge
DMG: 4-8 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: +30% Blight RES Piercing (1 Turn), Forward 2

UPGRADE:
DMG: 6-11 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: +30% Blight RES Piercing (1 Turn), Forward 2
Lunge
DMG: 5-11 CRIT: 20%
Ignores Dodge when Self Stealthed
Self: Forward 2

UPGRADE:
DMG: 7-13 CRIT: 30%
Ignores Block Dodge when Self Stealthed
Self: Forward 2
Pirouette
DMG: 4-7 CRIT: 10%
Cooldown: 2
Self: Dodge, Daze, Back 3

UPGRADE:
DMG: 6-8 CRIT: 15%
Cooldown: 2
Self: Dodge+, Daze, Back 3
Pirouette
DMG: 4-10 CRIT: 15%
Cooldown: 2
Self: Dodge, Daze, Back 3

UPGRADE:
DMG: 6-12 CRIT: 20%
Cooldown: 2
Self: Dodge+, Daze, Back 3
Pirouette
DMG: 3-5 CRIT: 10%
Cooldown: 2
Self: Dodge, Daze, +30% Blight RES PIercing (1 Turn), Back 3

UPGRADE:
DMG: 3-7 CRIT: 15%
Cooldown: 2
Self: Dodge+, Daze, +30% Blight RES PIercing (1 Turn), Back 3
Pirouette
DMG: 4-10 CRIT: 10%
Cooldown: 2
Self: Dodge, Daze, Back 3

UPGRADE:
DMG: 6-12 CRIT: 15%
Cooldown: 2
Self: Dodge+, Daze, Back 3
Repartee
Requires Self Stealthed
Self: Dodge x3, Taunt x2, Remove Stealth

UPGRADE:
Requires Self Stealthed
Self: Dodge+ x3, Taunt x2, Remove Stealth
no change
no change
no change
Shadow Fade
Cooldown: 2
Self: Stealth x2, Back 2

UPGRADE:
Cooldown: 2
Self: Stealth x2, Speed, Back 2
no change
Shadow Fade
Cooldown: 2
Self: Stealth x2, +30% Blight RES Piercing (1 Turn), Back 2

UPGRADE:
Cooldown: 2
Self: Stealth x2, Speed, +30% Blight RES Piercing (1 Turn), Back 2
no change

1.02.54580 Update Changes:
  • Glint in the Dark now removes all Stealth from target instead of 1.
  • Glint in the Dark+ now removes all Stealth from target instead of 1.
  • Glint in the Dark no longer pierces Deathblow RES.
  • Glint in the Dark now has "Execution 1" property.
  • Glint in the Dark+ no longer pierces Deathblow RES.
  • Glint in the Dark+ now has "Execution 1" property.
  • Glint in the Dark+ now has "Execution 3" if Grave Robber has Stealth.
Highwayman
Wanderer
Rogue
Sharpshot
Yellowhand
+1 Candle upon reaching 2nd Inn.
If Rank = 1: +25% DMG
If Rank = 3: -25% DMG
If Rank = 4: -50% DMG
Self:
Point Blank Shot Skills: Riposte

Affected Skills:
Point Blank Shot
Ranged Skills: +25% DMG
Melee Skills: -25% DMG
+3 Speed
Self:
Grapeshot Blast Skills: Strength

Affected Skills:
Wicked Slice
Pistol Shot
Duelist's Advance
Point Blank Shot
Grapeshot Blast
Open Vein
Double Tap
Double Cross
+15% Max HP
Ranged Skills: -75% DMG
Apply On Hit: Melee Skills: -10% Bleed RES (3 Turns)
Target:
Highway Robbery Skills: Steal Positive Token
Double Cross Skills: Remove Block

Affected Skills:
Wicked Slice
Pistol Shot
Duelist's Advance
Point Blank Shot
Grapeshot Blast
Open Vein
Double Tap
Double Cross

Wanderer
Rogue
Sharpshot
Yellowhand
Wicked Slice
DMG: 4-8 CRIT: 15%
+20% Death's Door RES Piercing
Execution: 1

UPGRADE:
DMG: 6-9 CRIT: 20%
+30% Death's Door RES Piercing
Execution: 1
Wicked Slice
DMG:
If Rank = 1: 5-9
If Rank = 2: 4-8
If Rank = 3: 3-7

CRIT: 15%
+20% Death's Door RES Piercing
Execution: 1

UPGRADE:
DMG:
If Rank = 1: 7-11
If Rank = 2: 6-9
If Rank = 3: 5-7

CRIT: 20%
+30% Death's Door RES Piercing
Execution: 1
Wicked Slice
DMG: 3-6 CRIT: 15%
+20% Death's Door RES Piercing
Execution: 1

UPGRADE:
DMG: 4-7 CRIT: 20%
+30% Death's Door RES Piercing
Execution: 1
Wicked Slice
DMG: 4-8 CRIT: 15%
+20% Death's Door RES Piercing
Target: -10% Bleed RES (3 Turns)
Execution: 1

UPGRADE:
DMG: 6-9 CRIT: 20%
+30% Death's Door RES Piercing
Target: -10% Bleed RES (3 Turns)
Execution: 1
Pistol Shot
DMG: 3-6 CRIT: 10%
Target: Daze when Target Marked

UPGRADE:
DMG: 4-8 CRIT: 15%
Target: Stun when Target Marked
Pistol Shot
DMG:
If Rank = 2: 3-6
If Rank = 3: 2-5
If Rank = 4: 1-4

CRIT: 10%
Target: Daze when Target Marked

UPGRADE:
DMG:
If Rank = 2: 4-8
If Rank = 3: 3-6
If Rank = 4: 2-4

CRIT: 15%
Target: Stun when Target Marked
Pistol Shot
DMG: 4-7 CRIT: 10%
Target: Daze when Target Marked

UPGRADE:
DMG: 5-10 CRIT: 15%
Target: Stun when Target Marked
Pistol Shot
DMG: 1-2 CRIT: 10%
Target: Daze when Target Marked

UPGRADE:
DMG: 1-3 CRIT: 15%
Target: Stun when Target Marked
Duelist's Advance
DMG: 3-5 CRIT: 5%
Self: Riposte x2, Forward 1

UPGRADE:
DMG: 4-6 CRIT: 10%
Self: Riposte x3, Forward 1
Duelist's Advance
DMG:
If Rank = 2: 3-5
If Rank = 3: 2-3
If Rank = 4: 1-2

CRIT: 5%
Self: Riposte x2, Forward 1

UPGRADE:
DMG:
If Rank = 2: 4-6
If Rank = 3: 3-5
If Rank = 4: 2-3

CRIT: 10%
Self: Riposte x3, Forward 1
Duelist's Advance
DMG: 2-4 CRIT: 5%
Self: Riposte x2, Forward 1

UPGRADE:
DMG: 3-5 CRIT: 10%
Self: Riposte x3, Forward 1
Duelist's Advance
DMG: 3-5 CRIT: 5%
Self: Riposte x2, Forward 1
Target: -10% Bleed RES (3 Turns)

UPGRADE:
DMG: 4-6 CRIT: 10%
Self: Riposte x3, Forward 1
Target: -10% Bleed RES (3 Turns)
Tracking Shot
Ignores Dodge Ignores Stealth
Target: Mark, Remove Dodge Stealth

UPGRADE:
Ignores Dodge Ignores Stealth
Target: Mark, Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)
no change
no change
no change
Take Aim
Self: Crit, Dodge, Remove Blind

UPGRADE:
Cooldown: 1
Self: Crit x2, Dodge, Speed, Remove Blind
no change
no change
no change
Point Blank Shot
DMG: 6-12 CRIT: 10%
Self: Back 1
Target: Knockback 1, Mark

UPGRADE:
DMG: 10-13 CRIT: 15%
Self: Back 1
Target: Knockback 1, Mark
Point Blank Shot
DMG: 8-15 CRIT: 10%
Self: Back 1, Riposte
Target: Knockback 1, Mark

UPGRADE:
DMG: 12-16 CRIT: 15%
Self: Back 1, Riposte
Target: Knockback 1, Mark
Point Blank Shot
DMG: 8-15 CRIT: 10%
Self: Back 1
Target: Knockback 1, Mark

UPGRADE:
DMG: 12-16 CRIT: 15%
Self: Back 1
Target: Knockback 1, Mark
Point Blank Shot
DMG: 1-3 CRIT: 10%
Self: Back 1
Target: Knockback 1, Mark

UPGRADE:
DMG: 2-4 CRIT: 15%
Self: Back 1
Target: Knockback 1, Mark
Grapeshot Blast
DMG: 2-4 CRIT: 5%

UPGRADE:
DMG: 4-6 CRIT: 10%
Grapeshot Blast
DMG:
If Rank = 2: 2-4
If Rank = 3: 1-3
If Rank = 4: 1-2

CRIT: 5%

UPGRADE:
DMG:
If Rank = 2: 4-6
If Rank = 3: 3-5
If Rank = 4: 2-3

CRIT: 10%
Grapeshot Blast
DMG: 3-5 CRIT: 5%
Self: Strength

UPGRADE:
DMG: 5-7 CRIT: 10%
Self: Strength
Grapeshot Blast
DMG: 1-1(?) CRIT: 5%

UPGRADE:
DMG: 1-2 CRIT: 10%
Open Vein
DMG: 3-5 CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target Marked

UPGRADE:
DMG: 4-6 CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked
Open Vein
DMG:
If Rank = 1: 4-6
If Rank = 2: 3-5
If Rank = 3: 2-4

CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target Marked

UPGRADE:
DMG:
If Rank = 1: 5-7
If Rank = 2: 4-6
If Rank = 3: 3-5

CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked
Open Vein
DMG: 2-4 CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target Marked

UPGRADE:
DMG: 3-5 CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked
Open Vein
DMG: 3-5 CRIT: 5%
Target: Bleed 2 or Bleed 4 when Target Marked, -10% Bleed RES (3 Turns)

UPGRADE:
DMG: 4-6 CRIT: 10%
Target: Bleed 3 or Bleed 6 when Target Marked, -10% Bleed RES (3 Turns)
Double Tap
DMG: 4-8 CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death's Door RES Piercing
Execution: 1

UPGRADE:
DMG: 6-9 CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death's Door RES Piercing
Execution: 1
Double Tap
DMG:
If Rank = 2: 4-8
If Rank = 3: 3-7

CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death's Door RES Piercing
Execution: 1

UPGRADE:
DMG:
If Rank = 2: 6-9
If Rank = 3: 5-8

CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death's Door RES Piercing
Execution: 1
Double Tap
DMG: 5-9 CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death's Door RES Piercing
Execution: 1

UPGRADE:
DMG: 7-12 CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death's Door RES Piercing
Execution: 1
Double Tap
DMG: 1-2 CRIT: 5%
Deals +30% DMG when Target HP <30%
+10% Death's Door RES Piercing
Execution: 1

UPGRADE:
DMG: 1-3 CRIT: 5%
Deals +30% DMG when Target HP <30%
+20% Death's Door RES Piercing
Execution: 1
Highwayman (cont)
Wanderer
Rogue
Sharpshot
Yellowhand
Highway Robbery
Requires Target has Positive Token
Ignores Dodge
Target: Remove 2 Positive Tokens

UPGRADE:
Requires Target has Positive Token Cookdown: 1
Ignores Dodge
Target: Steal 2 Positive Tokens
no change
no change
Highway Robbery
Requires Target has Positive Token
Ignores Dodge
Target: Remove 2 Positive Tokens, Steal 1 Positive Token

UPGRADE:
Requires Target has Positive Token Cookdown: 1
Ignores Dodge
Target: Steal 3 Positive Tokens
Double Cross
DMG: 2-4 CRIT: 5%
Self: Block
Target: Weakness

UPGRADE:
DMG: 3-5 CRIT: 5%
Self: Block
Target: Weakness x2
Double Cross
DMG:
If Rank = 1: 3-5
If Rank = 2: 2-4

CRIT: 5%
Self: Block
Target: Weakness

UPGRADE:
DMG:
If Rank = 1: 4-6
If Rank = 2: 3-5

CRIT: 5%
Self: Block
Target: Weakness x2
Double Cross
DMG: 1-3 CRIT: 5%
Self: Block
Target: Weakness

UPGRADE:
DMG: 2-4 CRIT: 5%
Self: Block
Target: Weakness x2
Double Cross
DMG: 2-4 CRIT: 5%
Self: Block
Target: Weakness, Remove Block

UPGRADE:
DMG: 3-5 CRIT: 5%
Self: Block
Target: Weakness x2, Remove Block

1.02.54580 Update Changes:
  • Wicked Slice no longer pierces Deathblow RES.
  • Wicked Slice now has "Execution 1" property.
  • Wicked Slice+ no longer pierces Deathblow RES.
  • Wicked Slice+ now has "Execution 1" property.
  • Double Tap no longer pierces Deathblow RES.
  • Double Tap+ no longer pierces Deathblow RES.
  • Double Tap+ now has "Execution 1" property.

Man-at-Arms
Red Hook: Shield-Attack Skills!
Us: What are they?
Red Hook: Yes!

Wanderer
Sergeant
Bulwark
Vanguard
+1 Candle upon reaching 2nd Inn.
-20% DMG
+100% Move RES
Self:
Bolster Skills: Remove Vulnerable Weak
Each Ally On Turn Start:
+50% Bleed RES (3 Turns)
+50% Blight RES (3 Turns)
+50% Burn RES (3 Turns) (20%)

Affected Skills:
Crush
Rampart
Bolster
Hold The Line
Courageous Abandon
Strategic Withdrawal
Crush & Riposte Skills: -25% DMG
Shield Attack Skills: +50% DMG
Shield Attack Skills: +10% Stun RES Piercing
Self:
Stand Fast Skills: Taunt x2

Affected Skills:
Crush
Rampart
Hold The Line
Retribution (?)
Stand Fast
+20% Max HP
Riposte Skills: +25% DMG
Crush Skills: +50% DMG
-20% Bleed RES
-20% Blight RES
-20% Burn RES

Affected Skills:
Crush
Retribution (?)

Wanderer
Sergeant
Bulwark
Vanguard
Crush
DMG: 4-7 CRIT: 5%
Self: Heal 10% when Target Marked

UPGRADE:
DMG: 6-8 CRIT: 5%
Self: Heal 20% when Target Marked
Crush
DMG: 3-6 CRIT: 5%
Self: Heal 10% when Target Marked

UPGRADE:
DMG: 5-7 CRIT: 5%
Self: Heal 20% when Target Marked
Crush
DMG: 3-6 CRIT: 5%
Self: Heal 10% when Target Marked

UPGRADE:
DMG: 5-7 CRIT: 5%
Self: Heal 20% when Target Marked
Crush
DMG: 6-10 CRIT: 5%
Self: Heal 10% when Target Marked

UPGRADE:
DMG: 9-12 CRIT: 5%
Self: Heal 20% when Target Marked
Rampart
DMG: 3-6 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Daze

UPGRADE:
DMG: 4-7 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Stun when Target Marked, Daze
Rampart
DMG: 2-5 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Daze

UPGRADE:
DMG: 3-6 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Stun when Target Marked, Daze
Rampart
DMG: 5-9 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Daze

UPGRADE:
DMG: 6-10 CRIT: 5%
Self: Forward 1
Target: Knockback 1, Stun when Target Marked, Daze
no change
Defender
Self: Block x2
Target: Guard x2

UPGRADE:
Self: Block+ x2
Target: Guard x3
no change
no change
no change
Bolster
Cooldown: 1
Self: Stress 5+: -1 Stress, Block
Target: Stress 5+: -1 Stress, Remove Vulnerable

UPGRADE:
Cooldown: 1
Self: Stress 5+: -2 Stress, Block+
Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable
Bolster
Cooldown: 1
Self: Stress 5+: -1 Stress, Block
Target: Stress 5+: -1 Stress, Remove Weakness Vulnerable

UPGRADE:
Cooldown: 1
Self: Stress 5+: -2 Stress, Block+
Target: Stress 5+: -2 Stress, Remove Weakness Vulnerable
no change
no change
Hold the Line
DMG: 3-6 CRIT: 10%
Self: Block, Forward 3, Immobilize

UPGRADE:
DMG: 4-7 CRIT: 10%
Self: Block x2, Forward 3, Immobilize
Target: Stun when Target Marked
Hold the Line
DMG: 2-5 CRIT: 10%
Self: Block, Forward 3, Immobilize

UPGRADE:
DMG: 3-6 CRIT: 10%
Self: Block x2, Forward 3, Immobilize
Target: Stun when Target Marked
Hold the Line
DMG: 5-8 CRIT: 10%
Self: Block, Forward 3, Immobilize

UPGRADE:
DMG: 6-9 CRIT: 10%
Self: Block x2, Forward 3, Immobilize
Target: Stun when Target Marked
no change
Bellow
Cooldown: 1
Target: Remove Riposte, -3 Speed (3 Turns)

UPGRADE:
Cooldown: 1
Target: Remove Riposte Crit, -5 Speed (3 Turns)
no change
no change
no change
Retribution
Cooldown: 1
Self: Riposte x2, Taunt x2

UPGRADE:
Cooldown: 1
Self: Riposte x2, Taunt x2, Block x2
no change
Retribution
Cooldown: 1
Self: Riposte x2, Taunt x2
Riposte deals -25% DMG

UPGRADE:
Cooldown: 1
Self: Riposte x2, Taunt x2, Block x2
Riposte deals -25% DMG
Retribution
Cooldown: 1
Self: Riposte x2, Taunt x2
Riposte deals +25% DMG

UPGRADE:
Cooldown: 1
Self: Riposte x2, Taunt x2, Block x2
Riposte deals +25% DMG
Command
Cooldown: 1
Target: Strength, Remove Blind

UPGRADE:
Target: Strength, Remove Blind
no change
no change
no change
Stand Fast
Cooldown: 2
Self: Block x2, Turn Start: Block (3 Turns)

UPGRADE:
Cooldown: 2
Self: Block+ x2, Remove Mark, Turn Start: Block+ (3 Turns)
no change
Stand Fast
Cooldown: 2
Self: Block x2, Taunt x2, Turn Start: Block (3 Turns)

UPGRADE:
Cooldown: 2
Self: Block+ x2, Remove Mark, Taunt x2, Turn Start: Block+ (3 Turns)
no change
Courageous Abandon
DMG: 3-6 CRIT: 10%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, Vulnerable

UPGRADE:
DMG: 5-7 CRIT: 20%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, Vulnerable
Courageous Abandon
DMG: 2-5 CRIT: 10%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, Vulnerable

UPGRADE:
DMG: 4-6 CRIT: 20%
Cooldown: 2
Ignores Block
+100% DMG when Self Block
+100% DMG when Self Block+
Self: Remove Block, Vulnerable
no change
no change
Strategic Withdrawal
DMG: 3-6 CRIT: 5%
Cooldown: 1
Self: Back 1
Target: Mark

UPGRADE:
DMG: 4-7 CRIT: 10%
Cooldown: 1
Self: Back 1, Block+, Speed
Self: Heal 33% while on Death's Door
Target: Mark
Strategic Withdrawal
DMG: 2-5 CRIT: 5%
Cooldown: 1
Self: Back 1
Target: Mark

UPGRADE:
DMG: 3-6 CRIT: 10%
Cooldown: 1
Self: Back 1, Block+, Speed
Self: Heal 33% while on Death's Door
Target: Mark
no change
no change
Hellion
Wanderer
Ravager
Berserker
Carcass
+1 Candle upon reaching 2nd Inn.
+20% Max HP
If Rank =1: +25% DMG
-33% Bleed RES Piercing
Turn Start:
Bleed 3 (25%)
-20% Max HP
+10% Death's Door RES
+33% Bleed RES Piercing
Bleed-causing Skills: +10% CRIT

Affected Skills:
If It Bleeds
Bleed Out
Gain When CRIT: -1 Stress (50%) or -2 Stress (25%)
Self:
Barbaric YAWP Skills: Taunt x2
Wicked Hack Skills: Remove Block
Turn Start:
Winded
Turn End:
Per Winded: Block (75%)

Affected Skills:
Wicked Hack
Iron Swan
Barbaric YAWP
If It Bleeds
Toe to Toe
Bleed Out
Breakthrough
Howling End

Wanderer
Ravager
Berserker
Carcass
Wicked Hack
DMG: 4-8 CRIT: 5%
Deals +50% DMG when Target Marked

UPGRADE:
DMG: 6-10 CRIT: 10%
Deals +50% DMG when Target Marked
Wicked Hack
DMG: 4-8
DMG If Rank = 1: 5-9
CRIT: 5%
Deals +50% DMG when Target Marked

UPGRADE:
DMG: 6-10
DMG If Rank = 1: 7-12
CRIT: 10%
Deals +50% DMG when Target Marked
no change
Wicked Hack
DMG: 4-8 CRIT: 5%
Deals +50% DMG when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Remove Block


UPGRADE:
DMG: 6-10 CRIT: 10%
Deals +50% DMG when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Remove Block
Iron Swan
DMG: 4-8 CRIT: 5%

UPGRADE:
DMG: 6-10 CRIT: 10%
Target: Mark
no change
no change
Iron Swan
DMG: 4-8 CRIT: 5%
If CRIT: -1 Stress (50%) or -2 Stress (25%)

UPGRADE:
DMG: 6-10 CRIT: 10%
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Mark
Barbaric YAWP!
Cooldown: 1
Ignores Stealth
Self: Winded
Target: Weakness, Remove Stealth

UPGRADE:
Cooldown: 1
Ignores Stealth
Self: Winded
Target: Stun when Target Marked, Weakness x2, Remove Stealth
no change
no change
Barbaric YAWP!
Cooldown: 1
Ignores Stealth
Self: Winded, Taunt x2
Target: Weakness, Remove Stealth

UPGRADE:
Cooldown: 1
Ignores Stealth
Self: Winded, Taunt x2
Target: Stun when Target Marked, Weakness x2, Remove Stealth
If It Bleeds
DMG: 3-6 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 2

UPGRADE:
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4
no change
If It Bleeds
DMG: 3-6 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 2

UPGRADE:
DMG: 3-6 CRIT: 20%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 4
If It Bleeds
DMG: 3-6 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 2

UPGRADE:
DMG: 3-6 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 4
Toe to Toe
DMG: 2-4 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize

UPGRADE:
DMG: 3-5 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize, Remove Winded
Toe to Toe
DMG: 2-4
DMG If Rank = 1: 3-5
CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize

UPGRADE:
DMG: 3-5
DMG If Rank = 1: 4-6
CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize, Remove Winded
no change
Toe to Toe
DMG: 2-4 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize
If CRIT: -1 Stress (50%) or -2 Stress (25%)

UPGRADE:
DMG: 3-5 CRIT: 5%
Self: Taunt x2, Forward 1, Immobilize, Remove Winded
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Adrenaline Rush
Requires Self HP <33%
Cooldown: 3
Uses: 2
Self: Heal 20%, Remove Bleed Winded
Self: Gain On Attack: Heal 20% (3 Turns)

UPGRADE:
Requires Self HP <33%
Cooldown: 3
Uses: 2
Self: Heal 25%, Remove Bleed Winded
Self: Gain On Attack: Heal 20% (3 Turns)
no change
no change
no change
Bleed Out
DMG: 4-8 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 4

UPGRADE:
DMG: 6-9 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 6
Bleed Out
DMG: 5-9 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 4

UPGRADE:
DMG: 7-11 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 6
Bleed Out
DMG: 4-8 CRIT: 15%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 4

UPGRADE:
DMG: 6-9 CRIT: 20%
+30% Bleed RES Piercing when Target Marked
Self: Winded
Target: Bleed 6
Bleed Out
DMG: 4-8 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Self: Winded
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 4

UPGRADE:
DMG: 6-9 CRIT: 10%
+30% Bleed RES Piercing when Target Marked
Self: Winded
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Target: Bleed 6
Bloodlust
Cooldown: 2
Self: Remove Winded, If Target Bleed: +30% DMG (5 Turns)

UPGRADE:
Cooldown: 2
Self: Remove Winded, +20% Bleed RES (3 Turns), If Target Bleed: +30% DMG (5 Turns)
Target: If Bleeding: Execution 1 (5 Rounds)
no change
no change
no change
Breakthrough
DMG: 3-6 CRIT: 5%
Cooldown: 1
Ignores Guard
Self: Winded, Forward 2
Target: Remove Guard

UPGRADE:
DMG: 4-7 CRIT: 5%
Cooldown: 1
Ignores Guard
Self: Winded, Forward 2
Target: Remove Guard, Cannot Gain Block (2 Rounds)
no change
no change
Breakthrough
DMG: 3-6 CRIT: 5%
Cooldown: 1
Ignores Guard
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Forward 2
Target: Remove Guard

UPGRADE:
DMG: 4-7 CRIT: 5%
Cooldown: 1
Ignores Guard
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Forward 2
Target: Remove Guard, Cannot Gain Block (2 Rounds)
Raucous Revelry
Cooldown: 1
Self: Winded, Remove Horror
Self: Stress 5+: -2 Stress, If HP <33%: Heal 20%
Allies: Stress 5+: -1 Stress

UPGRADE:
Cooldown: 1
Self: Winded, Remove Horror, +10% Death's Door RES (3 Turns)
Self: Stress 5+: -3 Stress, If HP <33%: Heal 25%
Allies: Stress 5+: -1 Stress
no change
no change
no change
Howling End
DMG: 8-14 CRIT: 10%
Cooldown: 3
Self: Winded, Back 1

UPGRADE:
DMG: 10-18 CRIT: 15%
Cooldown: 2
Self: Winded, Back 1
Howling End
DMG: 8-14
DMG If Rank = 1: 9-17
CRIT: 10%
Cooldown: 3
Self: Winded, Back 1

UPGRADE:
DMG: 10-18
DMG If Rank = 1: 12-21
CRIT: 15%
Cooldown: 2
Self: Winded, Back 1
no change
Howling End
DMG: 8-14 CRIT: 10%
Cooldown: 3
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Back 1

UPGRADE:
DMG: 10-18 CRIT: 15%
Cooldown: 2
If CRIT: -1 Stress (50%) or -2 Stress (25%)
Self: Winded, Back 1

1.02.54580 Update Changes:
  • Bloodlust DMG bonus increased from +20% to +30%.
  • Bloodlust now has a cooldown of 2.
  • Bloodlust+ now has a cooldown of 2.
  • Bloodlust+ now provides Execution 1 vs. Bleeding targets for 5 rounds.
  • Bloodlust+ no longer provides +20% Bleed RES.
Runaway
Wanderer
Arsonist
Survivor
Orphan
+1 Candle upon reaching 2nd Inn.
+33% Burn RES Piercing
Burn-causing Skills: +10% CRIT
-25% DMG
Turn Start:
Burn 3 (25%)

Affected Skills:
Searing Strike
Firefly
Ransack
Dragonfly
Healing Skills: +50% Healing Given
+50% Healing-Over-Time-Given
-20% Burn RES Piercing
Combat Start:
Dodge x2
Speed

Affected Skills:
Run and Hide
Cauterize
-20% Max HP
If Rank = 1: -2 Burn Dealt
If Rank = 2: -1 Burn Dealt
If Rank = 3: +1 Burn Dealt
If Rank = 4: +2 Burn Dealt
If Rank = 1: +40% DMG
If Rank = 2: +20% DMG
If Rank = 3: -20% DMG
If Rank = 4: -40% DMG
Self:
Firestarter Skills: Crit

Affected Skills:
Firestarter

Wanderer
Arsonist
Survivor
Orphan
Searing Strike
DMG: 3-6 CRIT: 5%
Target: Burn 2 or Burn 4 when Target Marked

UPGRADE:
DMG: 4-7 CRIT: 10%
Target: Burn 3 or Burn 6 when Target Marked
Searing Strike
DMG: 2-5 CRIT: 15%
Target: Burn 2 or Burn 4 when Target Marked

UPGRADE:
DMG: 3-6 CRIT: 20%
Target: Burn 3 or Burn 6 when Target Marked
no change
Searing Strike
If Rank = 1: DMG: 5-8, Burn 2 when Target Marked
If Rank = 2: DMG: 4-7, Burn 1 or Burn 3 when Target Marked

CRIT: 5%

UPGRADE:
If Rank = 1: DMG: 6-10, Burn 1 or Burn 4 when Target Marked
If Rank = 2: DMG: 5-9, Burn 2 or Burn 5 when Target Marked

CRIT: 10%
Firefly
DMG: 2-4 CRIT: 5%
Target: Burn 3
Random Adjacent Monster: Burn 3 when Target Marked

UPGRADE:
DMG: 3-4 CRIT: 10%
Target: Burn 5
Random Adjacent Monster: Burn 3 when Target Marked
Firefly
DMG: 3-5 CRIT: 15%
Target: Burn 3
Random Adjacent Monster: Burn 3 when Target Marked

UPGRADE:
DMG: 4-5 CRIT: 20%
Target: Burn 5
Random Adjacent Monster: Burn 3 when Target Marked
no change
Firefly
If Rank = 3: DMG: 1-3, Burn 4, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 1-2, Burn 5, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 5%

UPGRADE:
If Rank = 3: DMG: 2-3, Burn 6, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 1-2, Burn 7, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 10%
Smokescreen
Cooldown: 1
Target: Mark, Blind

UPGRADE:
Cooldown: 1
Target: Mark, Blind x2, Vulnerable
no change
no change
no change
Run and Hide
Cooldown: 2
Self: Stealth x2, Back 1

UPGRADE:
Cooldown: 2
Self: Regen 3, Stealth x2, Back 1
no change
Run and Hide
Cooldown: 2
Self: Stealth x2, Back 1

UPGRADE:
Cooldown: 2
Self: Regen 5, Stealth x2, Back 1
no change
Hearthlight
Cooldown: 1
Ignores Stealth
Target: Remove Stealth

UPGRADE:
Cooldown: 1
Ignores Stealth, Ignores Blind
Target: Remove Stealth
Allies: Remove Blind
no change
no change
no change
Ransack
DMG: 3-6 CRIT: 5%
Self: Forward 1
Target: Pull 1
Random Adjacent Monster: Burn 3 when Target Marked

UPGRADE:
DMG: 4-8 CRIT: 10%
Self: Forward 1
Target: Pull 2
Random Adjacent Monster: Burn 3 when Target Marked
Ransack
DMG: 2-5 CRIT: 15%
Self: Forward 1
Target: Pull 1
Random Adjacent Monster: Burn 3 when Target Marked

UPGRADE:
DMG: 5-9 CRIT: 20%
Self: Forward 1
Target: Pull 2
Random Adjacent Monster: Burn 3 when Target Marked
no change
Ransack
If Rank = 1: DMG: 5-9, Random Adjacent Monster: Burn 1 when Target Marked
If Rank = 2: DMG: 4-7, Random Adjacent Monster: Burn 2 when Target Marked
If Rank = 3: DMG: 2-5, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 1-3, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 5%
Self: Forward 1
Target: Pull 1

UPGRADE:
If Rank = 1: DMG: 6-11, Random Adjacent Monster: Burn 1 when Target Marked
If Rank = 2: DMG: 5-9, Random Adjacent Monster: Burn 2 when Target Marked
If Rank = 3: DMG: 3-7, Random Adjacent Monster: Burn 4 when Target Marked
If Rank = 4: DMG: 2-5, Random Adjacent Monster: Burn 5 when Target Marked

CRIT: 10%
Self: Forward 1
Target: Pull 2
Cauterize
Requires Target Bleed
Uses: 3
Target: Heal 25%, Remove Bleed

UPGRADE:
Requires Target Bleed
Uses: 3
Target: Heal 33%, Remove Bleed
no change
Cauterize
Requires Target Bleed
Uses: 3
Target: Heal 38%, Remove Bleed

UPGRADE:
Requires Target Bleed
Uses: 3
Target: Heal 50%, Remove Bleed
no change
Controlled Burn
Cooldown: 3
Ignores Stealth
Target: Burn 3
Apply On Attack: Controlled Attack

UPGRADE:
Cooldown: 3
Ignores Stealth
Target: Burn 4
Apply On Attack: Controlled Attack+
no change
no change
Controlled Burn
Cooldown: 3
Ignores Stealth
If Rank = 1: Target: Burn 1
If Rank = 2: Target: Burn 2
If Rank = 3: Target: Burn 4
If Rank = 4: Target: Burn 5

Apply On Attack: Controlled Attack

UPGRADE:
Cooldown: 3
Ignores Stealth
If Rank = 1: Target: Burn 2
If Rank = 2: Target: Burn 3
If Rank = 3: Target: Burn 5
If Rank = 4: Target: Burn 6

Apply On Attack: Controlled Attack+
Dragonfly
DMG: 1-2 CRIT: 5%
Self: Back 1
Target: Burn 2, Mark (25%)

UPGRADE:
DMG: 1-3 CRIT: 5%
Self: Back 1
Target: Burn 4, Mark (33%)
Dragonfly
DMG: 1-1 CRIT: 15%
Self: Back 1
Target: Burn 2, Mark (25%)

UPGRADE:
DMG: 1-2 CRIT: 15%
Self: Back 1
Target: Burn 4, Mark (33%)
no change
Dragonfly
If Rank = 1: DMG: 2-3
If Rank = 2: DMG: 1-3, Burn 1

CRIT: 5%
Self: Back 1
Target: Mark (25%)

UPGRADE:
If Rank = 1: DMG: 2-3, Burn 2
If Rank = 2: DMG: 1-3, Burn 3

CRIT: 5%
Self: Back 1
Target: Mark (33%)
Firestarter
Cooldown: 2
Uses: 2
Target: Apply On Hit: Burn 2 (3 Turns)

UPGRADE:
Cooldown: 2
Uses: 2
Target: Apply On Hit: Burn 3 (3 Turns)
no change
no change
Firestarter
Cooldown: 2
Uses: 2
Self: Crit
Target: Apply On Hit: Burn 2 (3 Turns)

UPGRADE:
Cooldown: 2
Uses: 2
Self: Crit
Target: Apply On Hit: Burn 3 (3 Turns)
Backdraft
DMG: Variable
Requires Monster in Front: Burn
Cooldown: 1
Ignores Guard
Target: Deals 50% of remaining Burn on Monster in Front as DMG to Target

UPGRADE:
DMG: Variable
Requires Monster in Front: Burn
Cooldown: 1
Ignores Guard
Target: Deals 100% of remaining Burn on Monster in Front as DMG to Target
no change
no change
no change
Jester
Wanderer
Virtuoso
Soloist
Intermezzo
+1 Candle upon reaching 2nd Inn.
+20% Max HP
+3 Speed
-20% Bleed RES
-20% Blight RES
-20% Burn RES
Each Ally On Turn Start:
+100% Stress RES (2 Turns) (15%)
+20% DMG
+33% Bleed RES Piercing
Bleed-causing Skills: +10% CRIT
-20% Max HP
-3 Speed

Affected Skills:
Razor's Wit
Fade to Black
Slice Off
Harvest
Finale
Target:
Song Skills: Bleed 2
Inspiring Tune Skills: +20% Stress RES (3 Turns)
Echoing March Skills: When Moving: Bleed 2 (3 Turns)
Target:
Battle Ballad & Play Out Skills: Crit (10%) or
Dodge+ (20%) or
Strength (35%) or
Block (35%)

Affected Skills:
Battle Ballad
Inspiring Tune
Solo
Play Out
Encore
Echoing March

Wanderer
Virtuoso
Soloist
Intermezzo
Razor's Wit
DMG: 3-6 CRIT: 10%
Self: Forward 1
Target: Mark

UPGRADE:
DMG: 4-7 CRIT: 15%
Self: Dodge, Forward 1
Target: Mark
no change
Razor's Wit
DMG: 4-7 CRIT: 10%
Self: Forward 1
Target: Mark

UPGRADE:
DMG: 5-8 CRIT: 15%
Self: Dodge, Forward 1
Target: Mark
no change
Fade to Black
DMG: 3-6 CRIT: 10%
Self: Back 1
Target: Blind

UPGRADE:
DMG: 4-7 CRIT: 15%
Self: Back 1
Target: Mark, Blind
no change
Fade to Black
DMG: 2-5 CRIT: 10%
Self: Back 1
Target: Blind

UPGRADE:
DMG: 3-6 CRIT: 15%
Self: Back 1
Target: Mark, Blind
no change
Slice Off
DMG: 3-6 CRIT: 5%
Target: Bleed 3

UPGRADE:
DMG: 4-7 CRIT: 10%
Target: Bleed 3, Vulnerable
no change
Slice Off
DMG: 4-7 CRIT: 15%
Target: Bleed 3

UPGRADE:
DMG: 5-8 CRIT: 20%
Target: Bleed 3, Vulnerable
no change
Battle Ballad
Target: Forward 1, Strength

UPGRADE:
Target: Forward 1, Strength, Crit (15%), Remove Mark
no change
no change
Battle Ballad
Target: Forward 1, Strength
Target: Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)


UPGRADE:
Target: Forward 1, Strength, Crit (15%), Remove Mark
Target: Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)
Inspiring Tune
Requires Target Stress 5+
Cooldown: 1
Target: -2 Stress

UPGRADE:
Requires Target Stress 5+
Cooldown: 1
Target: -3 Stress, Remove Horror
no change
no change
Inspiring Tune
Requires Target Stress 5+
Cooldown: 1
Target: -2 Stress, Bleed 2, +20% Stress RES (3 Turns)

UPGRADE:
Requires Target Stress 5+
Cooldown: 1
Target: -3 Stress, Remove Horror, Bleed 2, +20% Stress RES (3 Turns)
Harvest
DMG: 2-4 CRIT: 5%
Target: Bleed 2, Mark (25%)

UPGRADE:
DMG: 3-4 CRIT: 5%
Target: Bleed 3, Mark (33%)
no change
Harvest
DMG: 3-4 CRIT: 15%
Target: Bleed 2, Mark (25%)

UPGRADE:
DMG: 4-5 CRIT: 15%
Target: Bleed 3, Mark (33%)
no change
Finale
DMG: 6-12 CRIT: 10%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3

UPGRADE:
DMG: 10-13 CRIT: 20%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3
no change
Finale
DMG: 7-15 CRIT: 10%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3

UPGRADE:
DMG: 12-14 CRIT: 20%
Cooldown: 2
+100% DMG when Target Marked
Self: Vulnerable, Daze, Back 3
no change
Solo
Cooldown: 1
Self: Dodge x2, Speed, Forward 3
Target: Mark

UPGRADE:
Cooldown: 1
Self: Dodge+ x2, Speed, Forward 3
Target: Mark
no change
no change
Solo
Cooldown: 1
Self: Dodge x2, Speed, Forward 3
Target: Mark, Bleed 2

UPGRADE:
Cooldown: 1
Self: Dodge+ x2, Speed, Forward 3
Target: Mark, Bleed 2
Play Out
Target: Back 1, Block

UPGRADE:
Target: Back 1, Block+, Remove Mark
no change
no change
Play Out
Target: Back 1, Block, Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)


UPGRADE:
Target: Back 1, Block+, Remove Mark, Bleed 2
Target: Crit (10%) or Dodge+ (20%) or Strength (35%) or Block (35%)
Encore
Self: Daze, Weakness
Target: Extra Action

UPDATE:
Self: Daze
Target: Extra Action
no change
no change
Encore
Self: Daze, Weakness
Target: Extra Action, Bleed 2

UPDATE:
Self: Daze
Target: Extra Action, Bleed 2
Echoing March
Cooldown: 1
Target: Pull 1, Turn Start: Forward 1 (3 Turns)

UPGRADE:
Cooldown: 1
Target: Pull 2, Turn Start: Forward 2 (3 Turns)
no change
no change
Echoing March
Cooldown: 1
Target: Pull 1, Turn Start: Forward 1 (3 Turns), Bleed 2
Target: When Moving: Bleed 2 (3 Turns)


UPGRADE:
Cooldown: 1
Target: Pull 2, Turn Start: Forward 2 (3 Turns), Bleed 2
Target: When Moving: Bleed 2 (3 Turns)
Leper
Wanderer
Tempest
Poet
Monarch
+1 Candle upon reaching 2nd Inn.
Chop Skills: +33% DMG
+33% Debuff RES
+100% Disease RES
-25% Max HP
-3 Speed

Affected Skills:
Chop
Self-healing Skills: +50% Healing Given
+50% Stun RES
+50% Move RES
-25% DMG

Affected Skills:
Chop
Purge
Solemnity
Hew
Intimidate
Break
Bash
-30% Max HP
Chop Skills: -75% DMG
Target:
Purge & Intimidate Skills: Vulnerable
Combat Start:
vs Cosmic: +50% Max HP (1 Battle)
+2 Speed (1 Battle)
Chop Skills: +100% DMG (1 Battle)

Affected Skills:
Chop
Purge
Hew
Intimidate
Break
Bash

Wanderer
Tempest
Poet
Monarch
Chop
DMG: 6-12 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)

UPGRADE:
DMG: 6-16 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
Chop
DMG: 8-16 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)

UPGRADE:
DMG: 8-21 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
Chop
DMG: 4-9 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)

UPGRADE:
DMG: 4-12 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
Chop
DMG: 1-3
DMG vs Cosmic: 12-24

CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)

UPGRADE:
DMG: 1-4
DMG vs Cosmic: 12-32

CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
Purge
DMG: 2-4 CRIT: 5%
Target: Knockback 3
Target Team: Clear Corpse

UPGRADE:
DMG: 3-5 CRIT: 5%
Target: Knockback 3, Mark
Target Team: Clear Corpse
no change
Purge
DMG: 1-3 CRIT: 5%
Target: Knockback 3
Target Team: Clear Corpse

UPGRADE:
DMG: 2-4 CRIT: 5%
Target: Knockback 3, Mark
Target Team: Clear Corpse
Purge
DMG: 1-1
DMG vs Cosmic: 4-8

CRIT: 5%
Target: Knockback 3, Vulnerable
Target Team: Clear Corpse

UPGRADE:
DMG: 1-2
DMG vs Cosmic: 6-10

CRIT: 5%
Target: Knockback 3, Mark, Vulnerable
Target Team: Clear Corpse
Withstand
Cooldown: 3
Uses: 2
Self: Block x2, Taunt x2
Self Turn Start: Block (3 Turns)
Self: +15% Bleed Blight Burn Move RES (3 Turns)

UPGRADE:
Cooldown: 3
Uses: 2
Self: Block+ x2, Taunt x2
Self Turn Start: Block (3 Turns)
Self: +25% Bleed Blight Burn Move RES (3 Turns)
no change
no change
no change
Solemnity
Uses: 2
Self: If HP <33%: Heal 33%, -2 Stress

UPGRADE:
Uses: 2
Self: If HP <33%: Heal 50%, -3 Stress
no change
Solemnity
Uses: 2
Self: Ih HP <33%: Heal 50%, -2 Stress

UPGRADE:
Uses: 2
Self: If HP <33%: Heal 75%, -3 Stress
no change
Reflection
Cooldown: 1
Self: -1 Stress, Remove Blind Mark

UPGRADE:
Cooldown: 1
Self: -2 Stress, Remove Blind Mark, +20% Debuff RES (3 Turns)
no change
no change
no change
Hew
DMG: 3-7 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)

UPGRADE:
DMG: 4-9 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
no change
Hew
DMG: 2-5 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)

UPGRADE:
DMG: 3-7 CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
Hew
DMG: 1-2
DMG vs Cosmic: 6-14

CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (75%)

UPGRADE:
DMG: 1-3
DMG vs Cosmic: 8-18

CRIT: 5%
Ignores Blind when Target Marked
Self: Blind (60%)
Revenge
Cooldown: 3
Uses: 2
Self: Vulnerable x2, Turn Start: Strength (3 Turns)

UPGRADE:
Cooldown: 3
Uses: 2
Self: Vulnerable x2, Remove Weakness, Turn Start: Strength (3 Turns), Turn Start: Crit (15%) (3 Turns)
no change
no change
no change
Intimidate
DMG: 1-2 CRIT: 5%
Self: Taunt x2
Target: Weakness x2

UPGRADE:
DMG: 2-3 CRIT: 5%
Ignores Stealth
Self: Taunt x2
Target: Weakness x2, Remove Stealth
no change
Intimidate
DMG: 1-1 CRIT: 5%
Self: Taunt x2
Target: Weakness x2

UPGRADE:
DMG: 1-2 CRIT: 5%
Ignores Stealth
Self: Taunt x2
Target: Weakness x2, Remove Stealth
Intimidate
DMG: 1-1
DMG vs Cosmic: 2-4

CRIT: 5%
Self: Taunt x2
Target: Weakness x2, Vulnerable

UPGRADE:
DMG: 1-1
DMG vs Cosmic: 4-6

CRIT: 5%
Self: Taunt x2
Target: Weakness x2, Vulnerable
Ruin
Cooldown: 3
Uses: 2
Self: When Damaged: +20% DMG (3 Turns)

UPGRADE:
Cooldown: 3
Uses: 2
Self: Bleed 2
Self: When Damaged: +20% DMG (3 Turns)
no change
no change
no change
Break
DMG: 4-7 CRIT: 5%
Ignores Block
Self: Blind (75%)
Target: Remove Block

UPGRADE:
DMG: 4-10 CRIT: 5%
Ignores Block
Ignores Blind when Target Marked
Self: Blind (60%)
Target: Remove Block
no change
Break
DMG: 3-6 CRIT: 5%
Ignores Block
Self: Blind (75%)
Target: Remove Block

UPGRADE:
DMG: 3-8 CRIT: 5%
Ignores Block
Ignores Blind when Target Marked
Self: Blind (60%)
Target: Remove Block
Break
DMG: 1-2
DMG vs Cosmic: 8-14

CRIT: 5%
Ignores Block
Self: Blind (75%)
Target: Remove Block

UPGRADE:
DMG: 1-2
DMG vs Cosmic: 8-20

CRIT: 5%
Ignores Block
Ignores Blind when Target Marked
Self: Blind (60%)
Target: Remove Block
Bash
DMG: 2-4 CRIT: 5%
Self: Immobilize
Target: Immobilize, Daze

UPGRADE:
DMG: 3-5 CRIT: 5%
Self: Immobilize
Target: Mark, Immobilize, Daze
no change
Bash
DMG: 1-3 CRIT: 5%
Self: Immobilize
Target: Immobilize, Daze

UPGRADE:
DMG: 2-4 CRIT: 5%
Self: Immobilize
Target: Mark, Immobilize, Daze
Bash
DMG: 1-1
DMG vs Cosmic: 4-8

CRIT: 5%
Self: Immobilize
Target: Immobilize, Daze

UPGRADE:
DMG: 1-2
DMG vs Cosmic: 6-10

CRIT: 5%
Self: Immobilize
Target: Mark, Immobilize, Daze

1.02.54580 Update Changes:
  • Fixed an issue in which the self-inflicted Vulnerable on Revenge & Revenge+ could sometimes be resisted.
Occultist
Wanderer
Ritualist
Warlock
Aspirant
+1 Candle upon reaching 2nd Inn.
Healing Skills: +33% Healing Given
Cursing Skills: +10% Debuff RES Piercing
Self:
Cursing Skills: Strength (15%)
Crit (15%)
Dodge+ (15%)
Turn Start:
Vulnerable (33%)

Affected Skills:
Weakening Curse
Wyrd Reconstruction
Vulnerability Hex
-20% Max HP
Ranged Skills: +25% DMG
Turn Start:
Unchecked Power (33%)

Affected Skills:
Abyssal Artillery
Daemon's Pull
Malediction
The Burning Stars
+25% Max HP
Melee Skills: +25% DMG
Anamnesis Skills: +125% DMG
Cursing Skills: -15% Debuff RES Piercing
-15% Debuff RES
Combat Start:
Block+

Affected Skills:
Sacrificial Stab
Binding Shadows
Anamnesis

Wanderer
Ritualist
Warlock
Aspirant
Sacrificial Stab
DMG: 3-6 CRIT: 15%
Self: Unchecked Power when Target Marked

UPGRADE:
DMG: 4-8 CRIT: 20%
Self: Unchecked Power when Target Marked
Gain on Killing Blow: Unchecked Power
Execution: 1
no change
no change
Sacrificial Stab
DMG: 4-7 CRIT: 15%
Self: Unchecked Power when Target Marked

UPGRADE:
DMG: 5-9 CRIT: 20%
Self: Unchecked Power when Target Marked
Gain on Killing Blow: Unchecked Power
Execution: 1
Abyssal Artillery
DMG: 3-6 CRIT: 5%
Target: Mark (25%)

UPGRADE:
DMG: 4-7 CRIT: 10%
Target: Mark (33%), Stun when Self Unchecked Power x2
no change
Abyssal Artillery
DMG: 4-7 CRIT: 5%
Target: Mark (25%)

UPGRADE:
DMG: 5-8 CRIT: 10%
Target: Mark (33%), Stun when Self Unchecked Power x2
no change
Weakening Curse
Cooldown: 1
Target: 2 Mark, Weakness x2

UPGRADE:
Cooldown: 1
Target: Mark, Remove all Strength, Weakness x2, Remove Crit
Weakening Curse
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Target: Mark, Weakness x2

UPGRADE:
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Target: Mark, Remove all Strength, Weakness x2, Remove Crit
no change
no change
Wyrd Reconstruction
Requires Target HP <50%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-33%, Bleed 3 (50%)

UPGRADE:
Requires Target HP <50%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-50%, Bleed 2 (50%)
Wyrd Reconstruction
Requires Target HP <50%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-44%, Bleed 3 (50%)

UPGRADE:
Requires Target HP <50%
+100% CRIT HEAL when Unchecked Power >=2
Target: Heal 0-67%, Bleed 2 (50%)
no change
no change
Daemon's Pull
DMG: 2-5 CRIT: 5%
Target: Pull 2, Mark
Target Team: Clear Corpse

UPGRADE:
DMG: 3-6 CRIT: 5%
Target: Pull 3, Mark, Stun when Self Unchecked Power x2
Target Team: Clear Corpse
no change
Daemon's Pull
DMG: 3-6 CRIT: 5%
Target: Pull 2, Mark
Target Team: Clear Corpse

UPGRADE:
DMG: 4-7 CRIT: 5%
Target: Pull 3, Mark, Stun when Self Unchecked Power x2
Target Team: Clear Corpse
no change
Vulnerability Hex
Cooldown: 1
Ignores Dodge
Target: Vulnerable x2, Remove Dodge

UPGRADE:
Cooldown: 1
Ignores Dodge
Target: Remove Block/Block+, Vulnerable x2, Remove Dodge
Vulnerability Hex
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Ignores Dodge
Target: Vulnerable x2, Remove Dodge

UPGRADE:
Cooldown: 1
Self: Strength (15%), Crit (15%), Dodge+ (15%)
Ignores Dodge
Target: Remove Block/Block+, Vulnerable x2, Remove Dodge
no change
no change
Binding Shadows
DMG: 3-6 CRIT: 10%
Self: Forward 1, Unchecked Power when Target Marked
-10% Debuff RES (3 Rounds) when Target Marked, non-resistable

UPGRADE:
DMG: 4-8 CRIT: 15%
Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (66%)
-15% Debuff RES (3 Rounds) when Target Marked, non-resistable
no change
no change
Binding Shadows
DMG: 4-7 CRIT: 10%
Self: Forward 1, Unchecked Power when Target Marked
-10% Debuff RES (3 Rounds) when Target Marked, non-resistable

UPGRADE:
DMG: 5-9 CRIT: 15%
Self: Forward 1, Unchecked Power when Target Marked, Unchecked Power (66%)
-15% Debuff RES (3 Rounds) when Target Marked, non-resistable
Malediction
DMG: 1-2 CRIT: 5%
Requires Self Unchecked Power >=2
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Rounds)

UPGRADE:
DMG: 2-3 CRIT: 5%
Requires Self Unchecked Power >=2
Target: -20% Bleed Blight Burn RES
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Rounds)
no change
Malediction
DMG: 2-3 CRIT: 5%
Requires Self Unchecked Power >=2
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Rounds)

UPGRADE:
DMG: 3-4 CRIT: 5%
Requires Self Unchecked Power >=2
Target: -20% Bleed Blight Burn RES
Target: When Damaged: Bleed 2 or Blight 2 or Burn 2 (3 Rounds)
no change
Anamnesis
DMG: 1-2 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 3

UPGRADE:
DMG: 1-3 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 4
no change
no change
Anamnesis
DMG: 3-5 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 3

UPGRADE:
DMG: 3-6 CRIT: 5%
Requires Self Unchecked Power >=2
Target: Bleed 4
The Burning Stars
DMG: 8-16 CRIT: 10%
Requires Self Unchecked Power >=2
Ignored Block
Target: Mark

UPGRADE:
DMG: 12-18 CRIT: 15%
Requires Self Unchecked Power >=2
Ignored Block
Target: Mark
no change
The Burning Stars
DMG: 10-20 CRIT: 10%
Requires Self Unchecked Power >=2
Ignored Block
Target: Mark

UPGRADE:
DMG: 15-23 CRIT: 15%
Requires Self Unchecked Power >=2
Ignored Block
Target: Mark
no change
Chaotic Offering
Requires Self HP >15%
Cooldown: 3
Self: 15% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns)

UPGRADE:
Requires Self HP >10%
Cooldown: 2
Self: 10% DMG, Unchecked Power, Random Side Effect, Turn Start: Unchecked Power (3 Turns
no change
no change
no change

1.02.54580 Update Changes:
  • There's way too much to list. The bold stuff is added, and anything crossed out was removed.
Vestal
Wanderer
Confessor
Chaplain
Seraph
+1 Candle upon reaching 2nd Inn.
Turn Start: Conviction
Conviction Increases Debuff Chance

Affected Skills:
Hand of Light
Illumination
Judgment
Mantra
Gain Conviction When Hit
Conviction Enhances Stun and Move Resist

Affected Skills:
Hand of Light
Mantra
Sanctuary
Gain Conviction When a Consecration Activates
Consecrations Last 5 Rounds

Affected Skills:
Consecration of Fortitude
Consecration of Light
Mantra

Wanderer
Confessor
Chaplain
Seraph
Hand of Light
DMG: 2-3 CRIT: 5%
Self: Strength, Block

UPGRADE:
DMG: 3-4 CRIT: 5%
Self: Strength, Block
Random Adjacent Hero: Strength
Hand of Light
DMG: 1-2 CRIT: 5%
Self: Strength

UPGRADE:
DMG: 1-2 CRIT: 5%
Self: Strength
Target: Weakness
Hand of Light
DMG:1-2 CRIT: 5%
Self: Strength, Block

UPGRADE:
DMG: 1-2 CRIT: 5%
Self: Strength, Block
Random Adjacent Hero: Block
no change
Illumination
Ignores Dodge Ignores Stealth
Target: Remove Dodge Stealth

UPGRADE:
Ignores Dodge Ignores Stealth
Target: Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds)
Ignores Dodge Ignores Stealth
Target: Remove Dodge Stealth, Remove 2 Positive Tokens

UPGRADE:
Ignores Dodge Ignores Stealth
Target: Remove Dodge Stealth, Cannot Gain Dodge (2 Rounds), Remove 3 Positive Tokens
no change
no change
Judgement
DMG: 3-5 CRIT: 5%
2 Conviction: Deals +100% DMG
3 Conviction: Deals Burn 3

UPGRADE:
DMG: 4-7 CRIT: 5%
2 Conviction: Deals +100% DMG
3 Conviction: Deals Burn 4
Judgement
DMG: 3-5 CRIT: 5%
Target: 2 Conviction: Weakness
Target: 3 Conviction: Vulnerable

UPGRADE:
DMG: 4-7 CRIT: 5%
Target: 2 Conviction: Weakness x2
Target: 3 Conviction: Vulnerable x2
no change
no change
Divine Grace
Requires Target HP <25%
Cooldown: 2
Target: Heal 25%
2 Conviction: +10% Healed
3 Conviction: +10% Healed

UPGRADE:
Requires Target HP <33%
Cooldown: 2
Target: Heal 30%
2 Conviction: +10% Healed
3 Conviction: +10% Healed
no change
no change
no change
Consecration of Fortitude
Cooldown: 3
Target: Consecration of Fortitude

UPGRADE:
Cooldown: 3
Target: Consecration of Fortitude+
no change
no change
Consecration of Fortitude
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of Fortitude

UPGRADE:
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of Fortitude+
Ministrations
Cooldown: 1
Target: Remove Bleed Blight Burn Daze Stun

UPGRADE:
Cooldown: 1
Target: Remove Bleed Blight Burn Daze Stun
+30% RES per Token type removed
no change
no change
no change
Mace Bash
DMG: 4-6 CRIT: 5%
2 Conviction: Ignores Block Dodge Guard
3 Conviction: Deals +100% DMG

UPGRADE:
DMG: 6-8 CRIT: 10%
2 Conviction: Ignores Block Dodge Guard
3 Conviction: Deals +100% DMG
no change
no change
no change
Sanctuary
Cooldown: 1
Self: Block x2
Target: Guard x2

UPGRADE:
Cooldown: 1
Self: Block x2
Target: Guard x2, Stress 5+: -2 Stress
no change
Sanctuary
Cooldown: 1
Self: Block x2
Target: Guard x2

UPGRADE:
Cooldown: 1
Self: Block+, Block
Target: Guard x3
no change
Consecration of Light
Cooldown: 3
Target: Consecration of Light

UPGRADE:
Cooldown: 3
Target: Consecration of Light+
no change
no change
Consecration of Light
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of Light

UPGRADE:
Cooldown: 5 (lasts 5 Rounds)
Target: Consecration of Light+
Divine Comfort
Cooldown: 4
Target: Regen 2

UPGRADE:
Cooldown: 4
Target: Regen 3
no change
no change
no change
Mantra
Requires Target has Consecration
Target: Heal 10%

UPGRADE:
Requires Target has Consecration
Target: Heal 10%
2 Conviction: Heal 20%
3 Conviction: Triggers the effect of any Consecration
Mantra
Requires Target has Consecration
Target: Heal 10%

UPGRADE:
Requires Target has Consecration
Target: Heal 10%
2 Conviction: Heal 20%
3 Conviction: Remove All Negative Tokens
Mantra
Requires Target Guard
Cooldown: 1
Target: Heal 10%

UPGRADE:
Requires Target Guard
Cooldown: 1
Target: Heal 15%
2 Conviction: Self Heal 25%
3 Conviction: -1 Stress
3 Conviction: Self: -2 Stress
Mantra
Requires Target has Consecration
Target: Heal 30%, Remove All Consecration Tokens

UPGRADE:
Requires Target has Consecration
Target: Heal 50%, Remove All Consecration Tokens
Flagellant
As of writing this, Flagellant's paths don't really say what they do so I added the description text, which I left out for other characters. The Flagellant is unique in that he can't have a Meltdown or go Resolute; instead, he goes into a Toxic state.
Wanderer
Maniac
Examinate
Scourge
+1 Candle upon reaching 2nd Inn.

Toxic State:
+2 Blight to Attacker when Hit.
-2 Affinity with all other party members.
Clear all Skill Cooldowns.
-10% Death Blow Resistance.
Reduce HP to 30%.
If HP <30%: Heal to 30% HP.
Sacrifices Blight potency in favor of flexible positioning, debuffs, and disruption.

Toxic State:
Same as Wanderer.


Affected Skills:
Punish
Acid Rain
Sepsis
Lash's Gift
Low health grants great potency to Blight and buff alike.

Toxic State:
Same as Wanderer.


Affected Skills:
Punish
Acid Rain
Sepsis
Lash's Gift
A role that revels in divesting others of their burdens.
Toxic state gains new effects.

Toxic State:
-2 Affinity with all other party members.
+1 Blight Dealt.
Reduce HP to 45%.
If HP <45%: Heal to 45% HP.


Affected Skills:
Sepsis
Deathless
Suffer
Lash's Gift

Wanderer
Maniac
Examinate
Scourge
Punish
DMG: 3-6 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3

UPGRADE:
DMG: 4-8 CRIT: 10%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 4
Punish
DMG: 3-6 CRIT: 5%
Self: 10% DMG
Target: Knockback 1, Blight 2

UPGRADE:
DMG: 4-8 CRIT: 10%
Self: 10% DMG
Target: Knockback 1, Blight 2, Mark
Punish
DMG: 3-6 CRIT: 5%
If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 2

UPGRADE:
DMG: 4-8 CRIT: 10%
If HP <50%, +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3
no change
Fester
Requires Target Corpse
Target: Clear Corpse
Adjacent Monsters: Blight 3

UPGRADE:
Requires Target Corpse
Target: Clear Corpse
Adjacent Monsters: Blight 5
no change
no change
no change
Deathless
Cooldown: 1
Self: 20% DMG
Target: Heal 25%

UPGRADE:
Cooldown: 1
Self: 20% DMG
Target: Heal 35%
no change
no change
Deathless
Requires Self HP <50%
Cooldown: 2
Uses: 3
Self: Heal 35%
Target: Heal 25%

UPGRADE:
Requires Self HP <50%
Cooldown: 2
Uses: 3
Self: Heal 50%
Target: Heal 35%
Endure
Self: +2 Stress
Target: -2 Stress

UPGRADE:
Self: +2 Stress
Target: -3 Stress
no change
no change
no change
Lash's Gift
Requires Self HP <50%
Cooldown: 2
Self: Heal 25%
Target: Strength, Block, +1 Stress

UPGRADE:
Requires Self HP <50%
Cooldown: 2
Self: Heal 35%
Target: Strength, Block+, +1 Stress, Remove Daze Stun
Lash's Gift
Requires Target has Negative Token
Cooldown: 2
Self: Heal 20%
Target: Steal All Negative Tokens

UPGRADE:
Requires Target has Negative Token
Cooldown: 2
Self: Heal 30%
Target: Steal Mark, Steal All Negative Tokens
Lash's Gift
Requires Self HP <20%
Self: Heal 10%, Crit, Dodge, Remove All Negative Tokens, Remove Mark

UPGRADE:
Requires Self HP <20%
Self: Heal 10%, Strength, Crit, Dodge+, Remove All Negative Tokens, Remove Mark
Lash's Gift
Cooldown: 1
Self: Horror 1, Remove Bleed Blight Burn

UPGRADE:
Cooldown: 1
Self: Horror 1, Remove Bleed Blight Burn
+20% RES per DOT type removed
Acid Rain
DMG: 2-3 CRIT: 5%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 2

UPGRADE:
DMG: 3-4 CRIT: 10%
+30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3
Acid Rain
DMG: 2-3 CRIT: 5%
Self: 10% DMG
Target: Weakness

UPGRADE:
DMG: 3-4 CRIT: 10%
Self: 10% DMG
Target: Weakness, Mark (33%)
Acid Rain
DMG: 2-3 CRIT: 5%
If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 2

UPGRADE:
DMG: 3-4 CRIT: 10%
If HP <50%: +2 Blight Dealt +30% Blight RES Piercing when Target Marked
Self: 10% DMG
Target: Blight 3
no change
More! MORE!
Cooldown: 1
Self: When Damaged: Pain (1 Turn), Taunt x2

UPGRADE:
Cooldown: 1
Self: When Damaged: Pain+ (1 Turn), Taunt x2
no change
no change
no change
Suffer
Requires Target: Bleed Blight Burn
Cooldown: 1
Self: +10% Death's Door RES (3 Turns)
Target: Steal Bleed Blight Burn

UPGRADE:
Requires Target: Bleed Blight Burn
Cooldown: 1
Self: +10% Death's Door RES (3 Turns)
End of Next Turn: Remove Bleed Blight Burn
Target: Steal Bleed Blight Burn
no change
no change
Suffer
Requires Target: Bleed Blight Burn or Requires Target Horror
Cooldown: 1
Self: +10% Death's Door RES (3 Turns)
Target: Steal Bleed Blight Burn, Steal Horror

UPGRADE:
Requires Target: Bleed Blight Burn or Requires Target
Cooldown: 1
Self: +10% Death's Door RES (3 Turns)
End of Next Turn: Remove Bleed Blight Burn
Target: Steal Bleed Blight Burn, Steal Horror
Sepsis
DMG: 4-8 CRIT: 5%
Requires Self HP <50%
Cooldown: 2
Uses: 3
+30% Blight RES Piercing when Target Marked
Self: Heal 35%
Target: Blight 4

UPGRADE:
DMG: 6-10 CRIT: 5%
Requires Self HP <50%
Cooldown: 2
Uses: 3
+30% Blight RES Piercing when Target Marked
Self: Heal 50%
Target: Blight 6
Sepsis
Requires Self has Negative Token or Requires Self HP <50%
Cooldown: 2
Uses: 3
Ignores Blind
Self: Heal 35%
Target: Transfer All Negative Tokens

UPGRADE:
Requires Self has Negative Token or Requires Self HP <50% or Requires Self Marked
Cooldown: 2
Uses: 3
Ignores Blind
Self: Heal 50%
Target: Transfer All Negative Tokens and Mark
Sepsis
DMG: Target Variable
Requires Target Blight and Requires Self HP <50%
Cooldown: 2
Uses: 2
Self: Heal to 45%
Target: Deals 75% of remaining Blight on Target as DMG
Target: Remove Blight

UPGRADE:
DMG: Target Variable
Requires Target Blight and Requires Self HP <50%
Cooldown: 2
Uses: 2
Self: Heal to 45%
Target: Deals 100% of remaining Blight on Target as DMG
Target: Remove Blight
Sepsis
DMG: Target Variable
Requires Target Blight
Cooldown 2
Target: Deals 50% of remaining Blight on Target as DMG
Target: Remove Blight unless Target Marked

UPGRADE:
DMG: Target Variable
Requires Target Blight
Cooldown 2
Target: Deals 100% of remaining Blight on Target as DMG
Target: Remove Blight unless Target Marked
Undying
Cooldown: 1
Self: 10% DMG
Target: Regen 3

UPGRADE:
Cooldown: 1
Self: 10% DMG
Target: Regen 5
no change
no change
no change
Necrosis
DMG: 3-6 CRIT: 5%
Requires Target Blight
Cooldown: 1
Self: Heal 5%

UPGRADE:
DMG: 4-8 CRIT: 5%
Requires Target Blight
Cooldown: 1
Self: Heal 5%
no change
no change
no change
Bounty Hunter
He only has one path and all of his skills are fully upgraded. Nothing to compare, but here's the list of them anyways, if anyone wants it for some reason.

Professional
Collect Bounty
DMG: 8-12 CRIT: 5%
Deals +50% DMG when Target Marked
Mark for Death
Cooldown: 1
Ignores Dodge, Ignores Guard
Target: Marked, Vulnerable x2, Remove Dodge/Dodge+
Come Hither
DMG: 2-4 CRIT: 10%
Target: Marked, Pull 2
Caltrops
DMG: 1-3 CRIT: 5%
+30% Bleed RES Piercing when Target Marked
Target: Bleed 3, -20% Move RES (3 Turns), -2 Speed (3 Turns)
Flashbang
Cooldown: 1
Target: Shuffle, Blind, Daze, Stun when Target Marked
Staredown
Cooldown: 1
Self: Taunt x2, Remove Vulnerable
Target: Weak x2
Hurlbat
DMG: 6-10 CRIT: 15%
Ignores Dodge when Target Marked
Deals +50% DMG when Target Burning
No Escape
DMG: 2-4 CRIT: 10%
Cooldown: 2
Ignores Dodge
Target: Stun, Weak
Finish Him
DMG: 6-10 CRIT: 10%
Ignores Block
Deals +75% DMG when Target Stunned or Dazed
+20% Deathblow RES Piercing
Execution: 2
Uppercut
DMG: 3-5 CRIT: 5%
Cooldown: 2
Target: Stun, Knockback 1
Bodyguard
Cooldown: 1
Self: Block x2
Target: Guard x2

1.02.54580 Update Changes:
  • Mark for Death now removes all Dodge/Dodge+ from the target.
  • Finish Him no longer pierces Deathblow RES.
  • Finish Him now has "Execution 2" property.
Conclusion and Edits
Thanks for showing up, maybe this helped clear up some confusion for people in the same boat as me.

If you find any errors or suggestions, any feedback is appreciated.

I'm not sure if I'll be updating this religiously according to patch notes or anything. Here's to hoping the Crossroads menus will be updated in some way to reflect skill changes better.

05/24/23: Added information on Flagellant's Toxic state. Information for it is taken from the Flagellant's page on the Wiki, which you can read here[darkestdungeon.fandom.com].

05/25/23: Fixed some of Highwayman's Doublecross and Highway Robbery information. Thanks, Betaworld!

09/27/23: 1.02.54580 Quality of Life Update. The Bounty Hunter, Grave Robber, Hellion, Highwayman, Leper, and Occultist all received some sort of updates to their skills. Heroes are updated with new stats, along with notes on the changes at the end of their section.

This update corrupted my save file and I'm at a loss on how to fix it, so I don't think I'll be updating this any longer.
11 Comments
John Balatro Aug 10, 2024 @ 4:48am 
This guide is oudated. Just fyi for anyone who wonders.
Thank you author for helping out in the past.
Briggs  [author] Jan 26, 2024 @ 8:11pm 
@cermiosi I'm glad the guide can still help people out! Also I managed to fix things, so no worries there :D
cermiosi Jan 26, 2024 @ 5:33pm 
still love this guide, since i find it to be the best way to compare paths to each other (even the wiki is very clunky for that). great guide and i am sorry about your save file :/
Briggs  [author] Jan 22, 2024 @ 4:48pm 
@CardiologistAngel Thanks for the headsup, I'll make that the final update I make to the guide because it's kind of obsolete at this point. It was made early on when their menus were still pretty clunky and made comparisons difficult to do, but I feel like they've gone and fixed that.

I won't be updating the guide beyond that, thanks for the kind words. :Strawhatcat:
CardiologistAngel Jan 22, 2024 @ 1:14pm 
Confessor Vestal's Illumination removes 2 (3 when upgraded) positive tokens of any kind.
Thank you for the guide!
Briggs  [author] Jul 20, 2023 @ 11:23am 
@nocriel RIGHT? That's my big issue with it. I hope they make the information consistent in some later update.
nocriel Jul 20, 2023 @ 8:40am 
Thanks for the guide, that's really helpful! :necroheart: I don't like reading party comp guides and wanna figure out things on my own but it can be hard with the information the game provides ("shield attack skills"??)
Briggs  [author] Jun 25, 2023 @ 9:32pm 
@logandoerfler No problem! I had fun doing it. :P
BattlefarmerWade🌽🗡 Jun 25, 2023 @ 7:14pm 
Thank you for taking the time to put this together ⚡️
Briggs  [author] May 25, 2023 @ 10:51pm 
@Betaworld Thanks for the heads-up, I changed the guide accordingly.