The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

The Elder Scrolls IV: Oblivion Game of the Year Edition (2009)

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Elder Scrolls 4: Oblivion GOTY Deluxe - Walkthrough
By VolnuttHeroP64
In this Guide, I will walk you through Elder Scrolls 4: Oblivion (Standard or Deluxe Edition)
   
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1-1. Fighter's Guild - Anvil
NOTICES:
You can't join the Fighter's Guild if you have a Bounty.
As this is one of the Big Leagues in the Cyrodiil Province, you'll have 3 chances to get their jobs done right and under No Circumstances, Steal, Attack or commit a crime against another member of the guild
You also can't join a faction, buy or sell items at a shop when its closed for the evening, so you'll need to wait until daybreak

CHARTER:
Never steal from or assault another member of the guild (including your horse(s)) & killing a fellow guild member


= A Rat Problem
Speak with Azzan; he claims to have a job that's perfect for you.
Head over to Arvena's house and ask her about her rat problem.

Go down to the basement to discover and kill the culprit. Afterwards, head back to Arvena and speak with her again.

Find Pinarus Inventius and go hunting.
Return once again to Arvena to find your excursion wasn't very successful in solving her problem.
Follow Arvena's unknowing suspect around Anvil, watching for suspicious activity.

Once you catch the person responsible, make a decision that will determine what reward you receive.

Hero/Dark Calculator: +1 Hero Fame
HINT: At Least 1 Rat must survive, do NOT let all the rats die.
When Tailing Quill-Weave, do NOT Pickpocket him when Sneaking or you'll get caught even if it was a false alarm & you don't steal anything (which you'll STILL get arrested for anyway)


= The Unfortunate Shopkeeper
Speak with Azzan.
Talk to Norbert Lelles at Lelles' Quality Merchandise.
Confront the burglars.
Defeat the burglars.
Return to Lelles to receive your reward.
HINT: Wait inside the shop until nightfall after speaking to Norbert around 11PM


= Den of Thieves
Receive the quest details from Azzan.
Discuss the contract with Maglir.
Speak with Newheim the Portly to receive additional details and an optional mini-quest.
Kill the thieves in Hrota Cave and (optionally) retrieve Newheim's Heirloom.
Return to Azzan and Newheim for your rewards.
1-2. Fighter's Guild - Cheydinhal
= Desolate Mines
Speak with Burz gro-Khash. He needs you to bring a weapon cache to some guild members at the Desolate Mine.

Make your way to the mine and take care of any enemies guarding the entrance.
Once inside, speak with Rienna.

After discovering how each member prefers to kill goblins, distribute the weapons appropriately.

Head into the bowels of the mine with the other three guild members and eliminate all standing resistance.

Once the mine is clear, return to Burz gro-Khash for your reward.

NOTICE: All 3 Guild Adventures Must Survive to proceed in the Hero Route.

HINT: Save before starting. Be sure to give the appropriate weapon to each fighter: Brag gro-Bharg prefers the warhammer, Elidor prefers the sword, and Rienna prefers the bow (which she will take from you automatically).


= Amelion's Debt
Talk to Burz gro-Khash in Cheydinhal to receive this contract.
Visit Biene Amelion in Water's Edge to discuss her dilemma.
Decide on the path of your adventure and provide Biene with the means to satisfy her debt.
Return to Burz gro-Khash to receive your reward and further instructions.
1-3. Fighter's Guild - Chorrol
= Unfinished Business
Talk to Vilena Donton and Modryn Oreyn to receive your next assignment.
Find Maglir in Skingrad and question him about his defaulted contract.
Complete the contract by finding Brenus Astis's lost journal in Fallen Rock Cave.
Decide whether to cover up for Maglir or not.
Return to Modryn Oreyn for your reward.


= Drunk and Disorderly
Receive the quest details from Modryn Oreyn and travel to Leyawiin.
Speak with the guildmates and the barkeep at Five Claws Lodge and learn of their frustrations.
Talk to Margarte regarding contracts.
Collect Ectoplasm to convince Margarte of the Fighters Guild's reliability.
Update the guild members on the latest developments.
Return to Modryn Oreyn for your reward.
2-1. Main Story - Act 1
= Tutorial
Complete the Character Creation
Walk up to the cell door and speak with Valen Dreth, a fellow prisoner.
Follow the secret escape route through the sewers.
Meet back with the Emperor and continue to follow him.
Take the Amulet of Kings and exit the sewers.


= Deliver the Amulet
Travel to Weynon Priory, near Chorrol.
Go inside and speak to Jauffre.


= Find the Heir
Travel to Kvatch.
From the Kvatch refugee camp, climb up the hill and speak with Savlian Matius.
Offer to help close the Oblivion gate.
Complete the next quest.
Ask Martin to go with you to Weynon Priory.
NOTE: Oblivion Gates will Start to appear after Act 1.
3-1. Shivering Islands - Act 1
= A Door in Niben Bay
Receive the message about a strange island appearing in Niben Bay.
Investigate the strange doorway.
Enter, sit, and speak with Haskill.
Accept Sheogorath's invitation and enter The Fringe.


= Through the Fringe of Madness
Make your way towards Passwall.

Speak with the citizens about the Gatekeeper and choose a method of disposal.
Optional: Help Jayred Ice-Veins create some highly effective arrows.
Optional: Eavesdrop on Relmyna Verenim and collect some samples of her tears to poison your foe.

Kill the Gatekeeper.
Receive the keys to Mania and Dementia and enter the Gates of Madness.
NOTICE: You can only choose one Route after this...
Mania = Hero
Dimensia = Dark
So keep multiple Saves ready
3-2. Shivering Islands - Hero Side Mania Route