Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Great Builds from great players WOTR Edition
By G7
So many possibilites for char creation and progression, i've tried put everyting in one place.
   
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* Sensei
Caster party support. Gives out True Strikes, songs, and whatnot. Given casters like their rays, it’s always useful to keep around. The Inquisitor side grants you a marginal increase in damage, another Hearth per rest, initiative, and tanking. It's a fine lategame hire.

Overview
Race Aasimar (Plumekith)
Alignment Lawful Good
Deity Erastil
Skills Mobility 3, Perception, Stealth
Background Pickpocket
Core Items Impending Demise
Unfair viable ✅
Stats
STR DEX CON INT WIS CHA
14 16 14 7 19 > 24 7
'
Final Build
Monk (Sensei) Inquisitor (Sanctified Slayer) Loremaster
11 8 1
Leveling Guide
Level Take
1 Monk - Dodge // Crane Style
2 Monk
3 Monk - Lingering Song
4 Monk - True Strike
5 Monk - Crane Wing
6 Monk - Barkskin
7 Monk - Crane Riposte
8 Monk - Restoration
9 Monk - Weapon Focus: Sai
10 Monk - Sudden Speed
11 Monk - Wings
12 Inquisitor - Community
13 Inquisitor - Improved Critical: Sai
14 Inquisitor - Outflank
15 Inquisitor - Combat Reflexes
16 Inquisitor
17 Inquisitor - Skill Focus: Arcana/World
18 Inquisitor - Seize the Moment
19 Loremaster - Extend Spell // Wizard Spell: Shield
20 Inquisitor
Inquisitor Spells
Level Spells
1 Divine Favor, Remove Fear, Cure Light, Bless

2 Remove Paralysis, Cure Moderate, Restoration (L)

3 Delay Poison (C), Cure Serious, Magic Weapon (G)

Mythic Path
Level Feat
1 Last Stand
2 Extra Mythic Ability: Unrelenting Assault
3 Archmage Armour
4 Improved Critical (Mythic)
5 Master Shapeshifter
6 Extra Mythic Ability: Abundant Ki
7 Inspirational Leader
8 Extra Mythic Ability: Ever Ready
9 Rupture Restraints
10 Any
* Skald DEX
Level 20 hire, unless your team is very melee focused (mostly because most anyone is better off casting than raging, and losing the former is not worth it). At 20, however, you get all the benefits with none of the negatives.

Use Shadow Conjuration stone call for Vigor. Go about in human form to get all the benefits from Shapeshifter and you won't suffer any size penalties from Reduce Person (Frightful/Legendary does stack with it).

Overview
Race Kitsune (Base)
Alignment Any
Skills Stealth or Trickery, Use Magic Device 1+
Background Pickpocket
Recommended Gear Demonic Resentment; Call to Violence; White Dragon; Ring of Deadly Swing; Goggles of Mind Control; Ring of Chaotic Fascination, Twisted Temptation, Glass Amulet of Clarity
Stats
STR DEX CON INT WIS CHA
12 18 10 7 7 19 > 24
'
Final Build
Skald (Scion)
20
Leveling Guide
Level Take
1 Skald - Spell Penetration // Lingering Performance
2 Skald - Combat Trick > Point-Blank Shot
3 Skald - Precise Shot // Lethal Stance
4 Skald
5 Skald - Greater Spell Penetration
6 Skald - Beast Totem (Lesser)
7 Skald - Spell Focus: Enchantment // Combat Trick > Rapid Shot
8 Skald
9 Skald - Greater Spell Focus: Enchantment // Beast Totem
10 Skald
11 Skald - Combat Reflexes
12 Skald - Combat Trick > Improved Critical: Throwing Axe/Dart // Deadly Accuracy
13 Skald - Seize the Moment
14 Skald
15 Skald - Back to Back // Beast Totem (Greater)
16 Skald
17 Skald - Extend Spell // Combat Trick > Weapon Focus: Throwing Axe/Dart
18 Skald - Lethal Accuracy
19 Skald - Improved Initiative or Toughness
20 Skald

Important Cleric Spells
Level Spells
1 Cure Light, Unbreakable Heart, Ear-Piercing Scream, Grease, Expeditious Retreat, Remove Fear
2 Mirror Image, Cure Moderate, Sense Vitals, Glitterdust, Invisibility
3 Good Hope, Haste, Confusion, Crushing Despair, Cure Serious
4 Shadow Conjuration, Freedom of Movement, Echolocation, Invisibility (G), Cure Critical
5 Heroism (G), Song of Discord, Joyful Rapture, Dispel (G)
6 Overwhelming Presence, Waves of Ecstasy, Brilliant
Mythic Path
Level Feat
1 Master Shapeshifter
2 Rapid Shot (Mythic)
3 Last Stand
4 Spell Focus (Mythic): Enchantment
5 Ranging Shots
6 Improved Critical (Mythic): Throwing Axe/Dart
7 Enforced Vigor
8 Extra Mythic Ability: Inspirational Leader
9 Distracting Shots
10 Extra Mythic Ability: Rupture Restraints (or Expose Weakness/The Bigger They Are)
* Brown-Fur Support
Geniekind is gone, so Brownfur Transmuter is moreso here for some extra stats, support, and utility. Still good value as he gives out Frightful Aspect and Legendary Proportions and whatever else you need. Buffing and control is all you really want from him.

With Barrage effectively removed from the game, we no longer need Extend. Rods will more than suffice. On the bright side, with Selective rods we can get in Midnight Isles, it’s possible to make use of Level 6 Siroccos.

We could get some summoning, but it would cut into the Difficulty Class. Also, current AI tends to choose a target and will run the whole map for it as the script is severely lacking.

Level 20/Mythic 9 Geniekind Caster Level (CL) calculation: 20 +2 Dawnflower +1 Wind +2 Spell Specialization = 25. X2 Extend Spell = 5 minutes of Geniekind = 24 hours of Geniekind. +2 CL Exploit = 24h Haste
OR CL20 + 3 (Robe of the Seven Sins) + 2CL exploit/Dawnflower/Wind + Headband of Reshaping

(Geniekind isn't much relevant anymore, but if you have no other source of natural AC, you may find the above calculation useful.)
Overview
Race Human
Alignment Any
Skills Arcana, World, Use Magic Device, whatever else
Background Scholar
Core Gear
Bane of Spirit, Devouring Lust, Cloak of Carnage, Mystic Grace*, Quarterstaff of the War Mage, Gnawing Magic, Robe of the Seven Sins

* Provides more spell penetration (since you can’t really afford getting it elsewhere for a long while).
Stats
STR DEX CON INT WIS CHA
7 12 12 19 > 24 12 14
'
Final Build
Arcanist (Brown-Fur Transmuter) Loremaster
15 5
Leveling Guide
Level Take
1 Arcanist - Spell Focus: Conjuration // Greater Spell Focus: Conjuration // Potent Magic
2 Arcanist
3 Arcanist - Selective Spell
4 Arcanist
5 Arcanist - Spell Penetration // Swift Consume
6 Arcanist
7 Arcanist - Greater Spell Penetration // Dimensional Slide
8 Arcanist
9 Arcanist - Skill Focus: Arcana/World
10 Arcanist
11 Loremaster - Spell Focus: Transmutation // Wizard Feat > Greater Spell Focus: Transmutation*
12 Loremaster
13 Arcanist - Spell Focus: Enchantment
14 Loremaster - Druid Spell: Creeping Doom*
15 Arcanist - Greater Spell Focus: Enchantment
16 Arcanist
17 Loremaster - Spell Focus: Abjuration
18 Loremaster - Cleric Spell: Mass Heal
19 Arcanist - Extend Spell
20 Arcanist
*Or Magic Fang, if your party needs it.
Sample Level 20 Spellbook
Level Spells
1 Magic Missile, Vanish, Reduce Person, Hurricane Bow, Magic Weapon
2 Fox’s Cunning, Eagle’s Splendor, Mirror Image, Glitterdust, Grease (S)
3 Haste, Slow, Web (S), Fireball
4 Greater Invisibility, Animate Dead, Controlled Fireball, Dimension Door
5 Icy Prison, Animal Growth, Echolocation, Shout or Acid Pit (S)
6 Cat’s Grace (M), Bull’s Strength (M), Sirocco
7 Legendary Proportions, Sirocco (S), Creeping Doom
8 Dragonkind III, Frightful Aspect, Angelic Aspect (G)
9 Icy Prison (M), Heal (M), Fiery Body
G = Greater, M = Mass, S = Selective, B = Bolstered, E = Extended, CN = Completely Norrmal
Mythic Path
Level Feat
1 Abundant Casting
2 Expanded Arsenal: Evocation
3 Improved Abundant Casting
4 Extra Mythic Ability: Last Stand
5 Greater Abundant Casting
6 Extra Mythic Ability: Enduring Spells
7 Greater Enduring Spells
8 Spell Penetration (Mythic)
9 Inspirational Leader*
10 Extra Mythic Ability: Rupture Restraints**
* If you don’t have it on someone already.
** Free slot (can grab whatever here).
* Caster Cleric Support
Have your cake and eat it too. Lots of cold damage per die rolled. Decent Difficulty Class (DC) and all the domains you actually want. See ya, Lann!

Base Cleric was picked as we don’t want to diminish the spellcasting for dubious gains and do need both Medium Armour and Shield Proficiencies. Saves us a mythic feat, too.

Conversion of damage to cold is done by Elemental Bloodline Arcana - Water from Level 12 onwards.

Earlier on, toss some necro spells around, summon from items, cast Animate Dead here and there, etc. Move to evocations for damage once you come into the teens and get all the damage bling from Wintersun/relics. Pretty self-explanatory. If you’ve played a caster in this game, this will be familiar, except it’s also a fully functional domain bot, so you’ll never skip your swift action.

Needs someone with White Dragon armour equipped nearby in formation to proc Imbuement reliably.

Overview
Race Human
Alignment Any
Skills Religion 19, Nature 19, Perception, Use Magic Device 1
Background Pickpocket
Deity Erastil
Unfair viable ✅
Core Items Elemental Imbuement; Coldbite; Zaoris's Beauty; Hide Armor of Elemental Carnage; Purple Knife/Lethal Conductor; Boots of Free Reign; Ward Master Amulet; Steady Finger; Gloves of Arcane Eradication; Grandmaster's Rod; Empower Rods; Bolster Rod
Stats
STR DEX CON INT WIS CHA
7 14 14 7 19 > 24 14
'
Final Build
Cleric Sorcerer (Cross-Blooded) Loremaster
16 1 3
Leveling Guide
Level Take
1 Cleric - Spell Penetration // Greater Spell Penetration // Community // Animal
2 Cleric
3 Cleric - Bolster Spell
4 Cleric
5 Cleric - Boon Companion
6 Cleric
7 Cleric - Spell Focus: Necromancy
8 Cleric
9 Cleric - Greater Spell Focus: Necromancy
10 Cleric
11 Cleric - Spell Focus: Enchantment
12 Sorcerer - Greater Spell Focus: Enchantment // Water // Silver
13 Cleric - Skill Focus: Arcana/World
14 Loremaster - Druid Spell: Firestorm
15 Cleric - Completely Normal Spell (Or Spell Focus: Any)*
16 Cleric
17 Cleric - (Greater) Spell Focus: Any*
18 Cleric
19 Loremaster - (Greater) Spell Focus: Any*
20 Loremaster - Combat Feat: Precise Shot or Magic Fang**
* Any but Evocation will do. It’s just for fueling the arsenal. Replace one with Completely Normal Spell on a Trickster path.
** Whatever you feel the party is lacking. Creeping Doom is also decent.
Sample Level 20 Spellbook
Level Spells
0 Unbreakable Heart (CN), Cure Light (CN), Shield of Faith (CN)
1 Any
2 Magic Vestment (CN) (3x), Resist Enenrgy (M) (CN) (x3), Animate Dead (CN)
3 Crusader’s Edge (CN) (x4), Greater Magic Weapon x2 (CN), Restoration (CN), Resist Energy x2 (CN)
4 Any
5 Heal (CN) (x3), Flame Strike (B, CN)
6 Fire Storm (CN) (x3), Flame Strike (B)
7 Shield of Law (CN), Firestorm (CN, B)
8 Firestorm (CN, B), Hea (M) (CN) (x3)
9 Firestorm (B)
G = Greater, M = Mass, S = Selective, B = Bolstered, E = Extended, CN = Completely Norrmal
Mythic Path
Level Feat
1 Impossible Domain: Madness
2 Extra Mythic Ability: Domain Zealot
3 Ascended Element: Cold
4 Expanded Arsenal: Evocation
5 Abundant Casting
6 Extra Mythic Ability: Improved Abundant Casting
7 Greater Abundant Casting
8 Extra Mythic Ability: Second Bloodline: White
9 Last Stand*
10 Spell Mastery: Any or Rupture Restraints
* Can be moved up to Mythic 5. Will delay Abundant Casting a bit. Probably better to trust in our pet being tanky enough to survive.
Pet Overview
Pet Anything large (for riding)
Pet Skills Mobility, Perception
Pet Leveling Guide (WIP)
Level Feat
1 Bulwark // Diehard
3 Toughness
4 +1 CON
5 Iron Will
7 Improved Iron Will
8 +1 CON
9 Blindfight
11 Skill Focus: Perception
12 +1 CON
13 Alertness
15 Dodge*
16 +1 CON
17 Heavy Barding (or whatever you like)
* Use any DEX item.
* Skald STR
Skald(base class)/Human
Street Urchin/Pickpocket
17/12/14/12/9/14
Knowledge x2, Lore x2 (use magic device)
1. Lingering Performance, Power Attack (improv init on Unfair), Extend Spell Metamagic, Grease/Curelightwounds; Chaotic Good
2. Exotic (Weapon Proficiency Fauchard), Remove Fear
3. Extra Rage Power: Lethal Stance. Lesser Beast Totem (for pet users), Unbreakable heart
4. +STR ALWAYS, Heroism, Mirror Image
5. Extra Rgae Power: Animal Fury, Blur
6. Beast Totem, Sense Vitals
7. Outflank, Combat Trick:Combat Reflexes, Good Hope+Haste
8. Displacement
9. Improv Init/Power Attack, Deadly Accuracy, Remove Curse
10. Rage, Echolocation, Greater Invisi
11. Improv Crit Fauchard, Freedom Of Movement
12. Greater Beast Totem, WF Fauchard, Dimension Door
13. Dazz Display, Greater Heroism, Greater Dispel Magic
14. Anything u want
15. Shattered Defences, Increased Damage Reduction
16. Mass Cats Grace, Brilliant Inspiration
17. Cleave; Combat trick Cleaving Finish
18. Lethal Accuracy, Overwhelming Presence
19. Toughness
20. Yay

Mythic
1. Abundant casting (last stand for Unfair)
2. Mythic Power Attack
3. Ever Ready
4. Improv Crit Fauchard
5. Improv Abundant Casting
6. Mythic Init
7. Mythic Charge
8. Extra : Always a Chance
9. Last Stand
10. Up to you

* Control Cleric
For when you want to run a caster Oracle in the party. Doesn’t really compete for gear with anyone apart from Skalds.

As a regular cleric, you’d want him to wear White Dragon to proc Imbuement on your caster Oracle and none of the cleric subs bring anything substantial to the table. You’d probably take Herald Caller if not for the loss of Medium Armour Proficiency.

You go Enchantment over anything else because clerics get a lot of those in their list and Enchantment is the easiest school to stack in Wrath of the Righteous. A dip isn't really needed and you keep full Domain progression that way.

Pet is there to bring value in the early game; late you can either Reduce Person and ride it, or you can employ your local Brownfur-Transmuter to Dragonform it.

Overview
Race Human
Alignment Any allowed
Skills Perception, Religion, Nature 1
Background Hunter*
Deity Erastil
Unfair viable ✅
Core Items White Dragon; Goggles of Mind Control; Ring of Chaotic Fascination, Twisted Temptation, Glass Amulet of Clarity, Quarterstaff of the War Mage
* Mainly for Perception, but it also happens to be lore-friendly to an Erastil cleric.
Stats
STR DEX CON INT WIS CHA
7 14 14 7 19 > 24 14
'
Final Build
Cleric
20
Leveling Guide
Level Take
1 Cleric - Spell Penetration // Greater Spell Penetration // Erastil // Community // Animal
2 Cleric
3 Cleric - Spell Focus: Necromancy
4 Cleric
5 Cleric - Boon Companion
6 Cleric
7 Cleric - Spell Focus: Necromancy
8 Cleric
9 Cleric - Spell Focus: Evocation
10 Cleric
11 Cleric - Selective Spell*
12 Cleric
13 Cleric - Greater Spell Focus: Evocation
14 Cleric
15 Cleric - Spell Focus: Abjuration
16 Cleric
17 Cleric - Greater Spell Focus: Abjuration
18 Cleric
19 Cleric - Spell Focus: Conjuration or Improved Initiative
20 Cleric
* Or Heighten. We don’t need to Heighten all that much, so Selective is of better value. Extend is also an option, but you probably want your Level 9 slots. Realistically, it doesn’t matter all that much which you prefer, as it all mostly serves to fill the spell-book more efficiently rather than bringing anything otherwise important.
Sample Level 20 Spellbook
Level Spells
1 Bless*, Shield of Faith x4, Unbreakable Heart x3, Command x4
2 Circle from Alignment*, Grace x2. Lesser Restoration x3, Find Traps x1, Remove Paralysis x1, Boneshaker x4
3 Prayer* x5, Animate Dead x4, Delay Posion x1. Resist Energy x2
4 Confusion*, Restoration x2, Crusader’s Edge x4, FoM x2, Protection From Energy x2
5 Feeblemind*, Greater Command x6, Constricting Coils x2, Raise Dead x1, Breath of Life x1
6 Stoneskin (C)*, Greater Command (S) x4, Heal x4, Inspiring Recovery x1, Joyful Rupture x1
7 Insanity* x1, Blade Barrier x4 (S), Waves of Ecstasy x3, Summon Monster VII x2, Greater Restoration x1
8 Summon Nature’s Ally VIII*, Shield of Law x3, Waves of Ecstasy (S) x6
9 Heal (M)* x4. Overwhelming Presence x5
* Domain slot
Mythic Path
Level Feat
1 Impossible Domain: Madness
2 Expanded Arsenal: Enchantment
3 Domain Zealot
4 Extra Mythic Ability: Mythical Beast
5 Abundant Casting
6 Extra Mythic Ability: Improved Abundant Casting
7 Last Stand
8 Spell Penetration (Mythic)
9 Extra Mythic Ability: Greater Abundant Casting
10 Inspirational Leader* or Rupture Restraints
* If someone hasn't already taken it.
Pet Overview
Pet Leopard
Pet Skills Perception, Mobility
Pet Leveling Guide (WIP)
Level Feat
1 Bully // Fury’s Fall
3 Dodge
4 +1 INT
5 Improved Unarmed
7 Crane Style
8 +1 DEX
9 Outflank
11 Diehard
12 +1 DEX
13 Toughness
15 Light Barding
16 +1 STR
17 Iron Will
19 Improved Iron Will
20 +1 CON
TANK
* Arcane Rider
Arcane Rider
Human
Regional / Shackles Corsair

Stats:
Strength 19 (Continue raising when available as you level)
Dex 12
Con 12
Int 14
Wis 8
Cha 14

Ability Scores:
Persuasion
UMD
Athletics
Mobility

Lvl 1 Mounted Combat, Spirited Charge
Spells: Corrosive Touch, Enlarge Person, Reduce Person, True Strike, Grease
LVL 2
Spells: Shield, Chocking Touch
LVL 3 Weapon Focus(Scimitar or Battleaxe), Arcane Accuracy
Spells: Magic Weapon, Magic Missile
LVL 4
Spells: Glitterdust, Mirror Image
LVL 5 Indomitable Mount, Power Attack
Spells: Frigid Touch, Blur
LVL 6 Enduring Blade
Spells: Bull, Cat
LVL 7 Outflank
Spells: Haste, Great Magic Weapon
LVL 8
Spells: Displacement, Vampiric Touch
LVL 9 Lunge, Dimensional Strike
Spells: Any
LVL 10
Spells: Greater Invisibility, Stoneskin
LVL 11 Improve Critical(Wepon Focus), Combat Reflexes
Spells: Any
LVL 12 Devoted Blade
Spells: Any
Lvl 13 Dazzling Display
Spell: Any
Lvl 15 Shatter Defenses, Bane Blade
Spell: Any
Lvl 16
Spells: Tansformation, Dispel Magic
Lvl 17 Greater Weapon Focus(Weapon Focus), Weapon Specialization(Weapon Focus)
Spells: Any
Lvl 18 Extended Magic
Spells: Any
LVL 19 Improve Iniciative
Spells: Sense Vitals, False Life, Greater False Life, Echolocation, Greater Heroism
lvl 20
Spells: Any

Mythic
1: Close to the Abyss, Abundant Casting
2: Power Attack(Mythic)
3: Ever Ready, Skeletal Marksman, Fear Control
4: Improved Critical (Mythic), Skeletal Fighter I, Shatter Defenses, Weapon Focus(Long Bow)(Pet), Weapon Trainin(Bow)
5: Mythic Charge
6: Mythic Weapon focus(Weapon Focus), Death Rush
7: Mysthical Beast,
8: Mythic Weapon Specialization(Weapon Focus), Skeletal Magus I
9: Last Stand, Weapon of Death
10: Improve Initiative(Mythic)

* Greater Vital Strike Shaman
For Caster parties with Sensei. Hogs quite a few melee items to work, so it wouldn't do well in any other scenario.

Designed to be hired pretty early. Start with staves, then go for axes once you hit Level 12. Grave Singer will happen at about the same time, so it’s a perfect storm. Oread is for the Lead Blades. Lumberjack is to avoid taking Rowdy too early.

Does solid damage and is pretty tanky all game.

Overview
Race Oread (Metal)
Alignment Any Lawful*
Skills Mobility 3, Any
Background Lumberjack
Deity Any allowed
Core Items Grave Singer; Ring of Imminent Demise; Icy Protector; Headband of Rigorous Training
Unfair viable ✅
* Lawful Good is preferable for Robe of Virtue, but not mandatory.
Stats
STR DEX CON INT WIS CHA
17 > 22 12 12 7 18 7
Final Build
Shaman (Shadow) Rogue (Rowdy) Monk (Quarterstaff Master) Loremaster
16 1 1 2
Leveling Guide
Level Take
1 Monk - Extend Spell // Dodge
2 Shaman - Wind // Lizard
3 Shaman - Crane Style // Iceplant
4 Shaman
5 Shaman - Accomplished Sneak Attacker
6 Shaman
7 Shaman - Outflank
8 Shaman
9 Shaman - Skill Focus: Arcana // Air Barrier
10 Loremaster - Combat Feat: Greater Vital Strike
11 Shaman - Power Attack
12 Shaman - Battle Master: Greataxe
13 Shaman - Improved Critical: Greataxe
14 Shaman - Fortune*
15 Rogue - Weapon Focus: Greataxe
16 Shaman
17 Shaman - Cleave**
18 Shaman
19 Shaman - Cleaving Finish** // Chant
20 Loremaster***
* Can grab any other hex if you really want to. Protective Luck is alright.
Free. Can be skipped for whatever you like better.
Could take Demonslayer, but that's effectively trading 1 Caster Level (CL) for 1 Attack Bonus against demons as 18CL is a breakpoint for Divine Power.
Important Spells
Level Spells
1 Unbreakable Heart, Bless, Cure Light
2 Barkskin, Restoration (L), Stat Spells, Cure Moderate, Blur*
3 Animate Dead, Delay Poison, Resist Energy (C), Displacement*
4 Divine Power, Restoration, Freedom of Movement*, Stoneskin
5 Animal Growth, Summon Nature’s Ally V
6 Owl's Wisdom, Bear’s Endurance, Summon Nature’s Ally VI
7 Creeping Doom, Heal, Legendary
8 Frightful Aspect*
9 Heal (M)

* Domain/Spirit spells.
** Extend is your friend with a melee shaman. Fill out slots from empty levels with them.
Mythic Path
Level Feat
1 Last Stand
2 Power Attack (Mythic)*
3 Second Spirit: Battle
4 Improved Critical (Mythic)
5 Master Shapeshifter
6 Vital Strike (Mythic)
7 Rupture Restraints
8 Weapons Specialization (Mythic)
9 Ever Ready
10 Weapon Focus (Mythic)
* Delay taking Mythic 2. Mythic feats are a bit tight on this one and don’t line-up perfectly. It’s not a big deal as Mythic 2 and 3 are just taken at the same time.
* Shapeshifter Angel Druid
Class: Lv 20 Druid (Primal Druid)
Background: Warrior (Mercenary) if starting from lv1 or Street Urchin (Pickpocket) if respeccing
Race: Human
Skills: Perception, Lore (Nature), Knowledge (World), Athletics
Deity (Alignment): Gozreg (NG)

Ability Scores:
STR: 17 (+2 Human)
DEX: 14
CON: 14
INT: 10
WIS: 16
CHA: 8

Level Progression:
1 - Power Attack, Cleave, Smilodon
2 -
3 - Combat Reflexes
4 - STR+
5 - Natural Spell
6 -
7 - Outflank
8 - STR+
9 - Seize The Moment
10 -
11 - Improved Critical (Bite)
12 - STR+
13 - Improved Critical (Claw)
14 -
15 - Cleaving Finish
16 - STR+
17 - Improved Initiative or Improved Critical (Other Natural Weapons)
18 -
19 - Metamagic (Extend Spell)
20 - STR+

Mythic Progression:
1 - Close To The Abyss / Instrument Of Freedom, Master Shapeshifter
2 - Extra Mythic Ability > Ever Ready
3 - Elemental Barrage (For Acid Maw + Geniekind combo)
4 - Improved Mythic Critical (Bite), Everlasting Flame
5 - Abundant Casting / Enduring Spells, Piercing Rays / Flame of Life / Solar Winds
6 - Improved Mythic Critical (Claw), Abolish Guile
7 - Improved Abundant Casting / Greater Enduring Spells, Flame of Life
8 - Power Attack (Mythic), Speed of Light
9 - Archmage Armor / Mythic Charge / Mythical Beast, Piercing Rays / Burning Bright
10 - Up to you man, there's like 15 minutes left in the game

Gear:
Weapon: Longspear
Amulet: Vellexia's Magnifying Amulet
Armor: Any/None (or Seal of Madness)
Robes: Any/None
Belt: +6 Con/Str
Gloves: Claws of a Sacred Beast
Boots: Ronneck's Sacrifice
Helm: Headband of wisdom or mental perfection / Triple fin helmet / Shapeshifter's Helm
Glasses: Goggle of Piercing Gaze
Cloak: Cloak of Resistance
Rings: Ring of Evasion & Ring of Guiding Star
Bracers: Armor bracers (or something else if using Archmage Armor mythic)
Quickslots: N/A
* ANGEL ORACLE for EVERYTHING
Class
Base Oracle (For revelations)
Human
Regional / Warrior of the Linnorm Kings (Opens proficiency for Great Axe).

Stats:
Strength 14
Dex 12
Con 14
Int 10
Wis 10
Cha 19 (Continue raising when available as you level)

Ability Scores:
Persuasion
Knowledge World
Athletics
4th Point wherever (Recommend a couple in use magic device until LoreMaster is unlocked)

Level 1: Oracle
Feats: Power Attack, Cleave
Oracle's Curse: Plagued (Powerless Prophecy is an option as you can negate the round 1 stagger with freedom of movement at later levels but it may be nerfed in the future)
Mystery: Nature, Animal Companion / Wolf
Additional Spells: Cure Spells
Choose Spells: Bless, Shield of Faith
Deity: Any that offers Lawful/Good or Neutral/Good
Alignment: Neutral/Good

Level 2: Oracle

Level 3: Oracle
Feats: Cleaving Finish
Revelation: Friend to Animals
Spells: Protection from Alignment

Level 4: Oracle
Spells: Bull's Strength

Level 5: Oracle
Feats: Combat Reflexes
Spells: Unbreakable Heart, Lesser Restoration

Level 6: Oracle
Spells: Prayer
Mythic Ability: Second Mystery, Battle

BEFORE LEVELING TO 7
Take your first Mythic Rank as it influences how your level 7 revelation will be picked.

Level 7: Oracle
Feats: Outflank
Revelation: War Sight
Spells: Divine Favor, Aid, Archon's Aura

Level 8: Oracle
Spells: Crusader's Edge

Level 9: Oracle
Feats: Metamagic (Heighten Spell), This will get us into the Loremaster class
Spells: Protection from Alignment Communal, Remove Curse, Death Ward

Level 10: Oracle
Spells: Spell Resistance

Level 11: Oracle
Feats: Skill Focus (Knowledge World) *Requirement for Loremaster Class
Revelation: Weapon Mastery, Weapon Focus (Great Axe), Improved Critical (Great Axe) / Let's us use Grave Singer as soon as we get it
Spells: Align Weapon, Animate Dead, Restoration, Burst of Glory


Level 12: LoreMaster
Secrete: Rogue Secrete / Opportunist
Spells: Heal

Level 13: LoreMaster
Feats: Boon Companion
Spells: Great Magic Weapon, Breath of Life, Dispel Magic Greater

Level 14: LoreMaster
Defenses
Spells: Greater Restoration

Level 15: Oracle
Feats: Improved Initiative, Greater Weapon Focus (Great Axe)
Spells: Raise Dead, Eagle Soul, Resurrection

Level 16: Oracle
Spells: Frightful Aspect

Level 17: Oracle (Feats are flexible from here)
Feats: MetaMagic (Bolster Spell)
Spells: Holy Word, Summon Monster VIII

Level 18: Oracle
Revelation: Nature's Whispers
Spells: Heal Mass

Level 19: Oracle
Feats: Toughness
Spells: Anything you want here

Level 20: LoreMaster


Mythic Levels
NOTE: Sword of Heaven and Halo selections are explained in another video

Close to the Abyss (For extra gore attack)

Level 1: Second Mystery / Battle

Level 2: Extra Mythic Ability / Abundant Casting

Level 3: Improved Abundant Casting (Merge with Mythic Spellbook (Oracle))
Spells: Protection from Energy Communal / Rest are up to you

Level 4: Extra Mythic Ability / Great Abundant Casting
Sword of Heaven: Everlasting Flame
Spells: Your choice from here on out.

Level 5: Enduring Spells

Level 6: Improved Critical (Mythic) / GreatAxe

Level 7: Greater Enduring Spells

Level 8: Power Attack (Mythic)

Level 9: Mythical Beast

Level 10: Your Choice

DPS
* SPEAR/LANCE CAVALIER
Written Guide: Trickster into Legend Spear-Wielding Gendarme

Class: Begin with Cavalier (Gendarme); will eventually have 20 Gendarme/20 Mutation Warrior

Race: Guide picks Human, but can go with any with a Strength bonus due to having many bonus feats from Gendarme and Legend. If non-Human, keep in mind the lack of an initial bonus feat when leveling up (for example; if leveling up to level 3, you may want to pick the feat that would have been the bonus one at level 1, and maintain that “staggered” progression throughout character development). This exact guide will assume you pick Human and thus have the bonus feat.

Background: Street Urchin (Pickpocket)
Ability Scores: 20 STR 14 DEX 14 CON 7 INT 10 WIS 12 CHAR
Skills: Athletics, Mobility, any (UMD for versatility)

Level 1/Character Creation: Mounted Combat, Spirited Charge, Order of the Sword, Animal Companion (both options equal, just different colors), Power Attack, Chaotic Deity (Cayden for special Legend event), Chaotic Good/Neutral
Level 2: By My Honor (Chaotic, Will)
Level 3: Cleave, Cleaving Finish
Level 4: +STR
Level 5: Outflank
Level 6: Lunge
Level 7: Weapon Focus (Longspear)
Level 8: Indomitable Mount
Level 9: Improved Critical (Longspear), Combat Reflexes
Level 10: Skills
Level 11: Improved Initiative, choose Trip for Mighty Charge
Level 12: Dazzling Display
Before Level 13, get to Mythic 4, maybe even 11 depending on how you do the Mythic Quest
Level 13: Mutation Warrior Dip, Improved Improved Critical, Improved 3x Critical
Level 14: Resume Gendarme progression
Level 15: Improved 3x Critical Improved
Level 16: Shatter Defenses
Level 17 and 19 before becoming a full Legend
Level 17: Stat Focus: Attack
Level 18: Skills
Level 19: Stat Focus: Damage, Blind Fight
Around Level 19 you’ll become a full Legend and gain a lot of levels at once; first complete Gendarme progression, then put the rest into Mutation Warrior
Level 20: Stop increasing UMD (can even stop at 15 if you’re so inclined), start increasing Perception alone until about 20

Level 21: Finish Gendarme, Great Cleave, Improved Cleaving Finish
Level 22: Begin Finishing MW, Hammer the Gap
Level 23: Toughness
Level 24: Weapon Specialization (Longspear)
Level 25: Skill Focus (Mobility), Weapon Training (Spears)
Level 26: Improved Blind Fight
Level 27: If you have 20 Perception, dump Mobility, Greater Blind Fight, Feral Mutagen
Level 28: Greater Weapon Focus (Longspears)
Level 29: Stealthy, Trained Initiative, keep Spears
Level 30: Advanced Weapon Training, Fighter’s Tactics
Level 31: Shake it Off, Feral Wings
Level 32: Greater Weapon Specialization (Longspear)
Level 33: Precise Strike, Armed Bravery
Level 34: Critical Focus
Level 35: Tiring Critical, Greater Mutagen
Level 36: Exhausting Critical
Level 37: Critical Mastery, Fighter’s Reflexes
Level 38: Blinding Critical
Level 39: Accomplished Sneak Attacker, Grand Mutagen (Strength and Constitution)
Level 40: Should be at 40 in Athletics and Mobility, Weapon Mastery (Longspear), Dodge/anything

Mythic Progression:

Keep in mind you only keep Mythic Feats/Abilities from Rank 1 and 2 after becoming a Legend
MR1: Bit of Fun, Mythic Charge/Mythical Beast/Ever Ready/Last Stand (Last Stand actually good here bc it acts at full effect regardless of how many Mythic Ranks you have)/Leading Strike
MR2: Mythic Power Attack
MR3: Ever Ready
MR4: Mythic Critical
MR5+: Up to you, doesn’t totally matter in the very long run bc we only keep 1-2 after Legend

Gear:

Vellexia’s Magnifying Amulet (Chapter 4 Middle City; Charm Vellexia)
Armor with Best Passives/Chainmail of Comradery (Chapter 2 Underground Hideout)
Wandering Conman (Chapter 4 Upper City Abandoned Mansion; no Demon Woljif)
Belts of Strength into Belt of the Last of the First Humans (Chapter 5 Sarkorian DLC)
Fencer’s Gift (Chapter 3, Befouled Barrows)
Boots of Stampede (Chapter 4, Nexus)
Initiative Helmets into Shy Lily (Storyteller Relic) Hat of the Bitter End (Chapter 3 Isles) if you accept Nocticula’s gift in Chapter 6
Goggles of Piercing Gaze (Chapter 4 Upper City Rooftop above Savamelekh, Chapter 5 Dragon Burial Ground)
Resist Cloaks
Triumphant Advance Ring (Isles)
Imminent Demise Ring (Chapter 4, Krebus Fleshmarkets)
Keep Lucky Bracers, eventually Abrupt Onslaught (Chapter 3 Artisan’s Tower, Chapter 5 Ineluctable Prison Ashen Lady) after Sneak Attack
Devastating Blow From Above (Chapter 1 Jhoran Vane) into Racking Point (Chapter 2 Wilcer Garms) into Fabled Hero’s Lance (Chapter 5, Laughing Caves)
Lucky Dice (Chapter 2 Drezen Citadel), Jharsygax (Chapter 5 Dragon Burial Ground), Scrolls, Trusted Friend, Signet (Chapter 1 Marketplace)
* Trickster Paladin
The usual: equip your shield, hop on a horse, then switch to a two-hander so your horse gets Mounted Shield. Otherwise plays just like any other paladin would, except the horse can be actually Enlarged. Go with either Animal Growth on the pet and Frightful Aspect on the rider, or Legendary Proportions on both.

Overview
Race Half-Elf (Kindred)
Alignment Lawful Good
Skills Arcana 2, Persuasion 5, Mobility 1, Athletics 20
Background Pickpocket
Core Items Fencer’s Gift; Chainmail of Comradery; Righteous Crusader’s Ring; Half of the Pair x2; Boots of Stampede; Bracers of Heavy Hand; Fabled Hero’s Lance
Stats
STR DEX CON INT WIS CHA
16 10 14 7 7 21 > 26
'
Final Build
Paladin (Divine Guardian) Cavalier (Gendarme) Hellknight
11 8 1
Leveling Guide
Level Take
1 Cavalier - Improved Initiative // Weapon Focus: Longspear // Horse // Cockatrice
2 Paladin
3 Paladin - Mounted Combat
4 Paladin - Fatigued
5 Paladin - Spirited Charge
6 Paladin - Divine Bond: Animal
7 Paladin - Outflank // Dazed
8 Paladin - Shield Focus
9 Paladin - Mounted Shield
10 Paladin - Exhausted
11 Paladin - Improved Critical: Longspear // Tower Shield Proficiency
12 Paladin
13 Hellknight - Improved Improved Critical: Longspear // Nail // Demons of Strength
14 Cavalier
15 Cavalier - Improved Improved Improved Critical: Longspear // Improved Improved Improved Improved Critical: Longspear
16 Cavalier
17 Cavalier - Power Attack
18 Cavalier - Shatter Defenses
19 Cavalier - Combat Reflexes
20 Cavalier
Mythic Path
Level Feat
1 Master Shapeshifter
2 Extra Mythic Ability: Mythical Beast
3 Last Stand
4 Improved Critical (Mythic): Longspear
5 Ever Ready
6 Power Attack
7 Abundant Smite
8 Extra Mythic Ability: Abundant Smite Chaos
9 Mythic Charge
10 Extra Mythic Ability: Rupture Restraints
Pet Overview
Pet Horse (Bulwark)
Pet Skills Athletics, Perception
Pet Leveling Guide
Level Feat
1 Dodge
3 Diehard
4 +1 INT
5 Improved Unarmed Combat
7 Crane Style
8 +1 Dex
9 Outflank
11 Crane Wing
12 +1 Dex
13 Blind Fight
15 Iron Will
16 +1 Dex
17 Toughness
19 Improved Iron Will
20 +1 Dex
* Standard Paladin
The usual: equip your shield, hop on a horse, then switch to a two-hander so your horse gets Mounted Shield. Otherwise plays just like any other paladin would, except the horse can be actually Enlarged. Go with either Animal Growth on the pet and Frightful Aspect on the rider, or Legendary Proportions on both.

Overview
Race Half-Elf (Kindred)
Alignment Lawful Good
Skills Arcana 2, Persuasion 5, Athletics 20
Background Pickpocket
Core Items Fencer’s Gift; (Studded Armor of Trinity @ Monk 6); Righteous Crusader’s Ring; Half of the Pair x2; Boots of Stampede; Bracers of Heavy Hand; Fabled Hero’s Lance
Stats
STR DEX CON INT WIS CHA
16 7 14 7 10 21 > 26
'
Final Build
Paladin (Divine Guardian) Monk (Sohei) Hellknight Ranger (Demonslayer) Bloodrager (Bloodrider)
11 6 1 1 1
Leveling Guide
Level Take
1 Monk - Improved Initiative // Mounted Shield
2 Paladin
3 Paladin - Boon Companion
4 Paladin
5 Paladin - Weapon Foucs: Longspear
6 Paladin
7 Paladin - Outflank
8 Paladin - Tower Shield Proficiency
9 Paladin - Improved Critical: Longspear
10 Paladin
11 Paladin - Dazzling Display // Shield Focus
12 Paladin
13 Monk - Shatter Defenses // Spirited Charge
14 Hellknight - Nail // Demons of Strength
15 Demonslayer - Power Attack
16 Monk
17 Monk - Any
18 Monk
19 Monk - Any // Blind Fight // Weapon Training: Spears
20 Bloodrager* - Celestial
* Or Paladin 12 for Stun Mercy if you run Skald.
Mythic Path
Level Feat
1 Master Shapeshifter
2 Power Attack
3 Mythical Beast
4 Improved Critical (Mythic): Longspear
5 Last Stand
6 Improved Initiative(Mythic)
7 Abundant Smite
8 Extra Mythic Ability: Abundant Smite Chaos
9 Rupture Restraints
10 Any
Pet Overview
Pet Horse (Bulwark)
Pet Skills Athletics, Perception
Pet Leveling Guide
Level Feat
1 Dodge
3 Diehard
4 +1 INT
5 Improved Unarmed Combat
7 Crane Style
8 +1 Dex
9 Outflank
11 Crane Wing
12 +1 Dex
13 Blind Fight
15 Iron Will
16 +1 Dex
17 Toughness
19 Improved Iron Will
20 +1 Dex
* Raptor Paladin
Raptor with a Paladin sidekick.

Skald 20 is a requirement for this build to function properly as you really do want to have Vulpine Pounce. (In a better world, Pounce would work on horseback raptorback.)

Halfling was picked as you can cast Reduce Person (+4 from Brown Fur Transmuter exploit) and give out Frightful Aspect after and still be able to ride an enlarged raptor.

Comes online kind of late as you need at least 13 levels for it to do things.

Overview
Race Halfling (Base)
Alignment Lawful Good
Skills Mobility (max), Athletics (max), Stealth 1, Perception 1, Use Magic Device (spare)
Background Pickpocket
Core Items Crippling Kiss, Boots of Stampede, Belt of Physical Perfection +6*, tower shield (swap)
Pet: Bracers of Armour +8, Mask of the Most Worthy

Unfair viable ✅
* Or at least some Brown-Fur Transmuter buffs.
Stats
STR DEX CON INT WIS CHA
7 18 12 10 7 19 > 24
'
Final Build
Paladin (Divine Guardian) Cavalier (Beast Rider) Fighter (Mutation Warrior) Monk (Sohei)
13 1 5 1
Leveling Guide
Level Take
1 Paladin - Weapon Finesse
2 Paladin
3 Paladin - Exotic Weapon Proficiency: Estoc // Mercy: Fatigue
4 Paladin
5 Cavalier - Outflank // Raptor // Boon Companion // Order: Any
6 Paladin - continue
7 Monk - Mounted Shield // Weapon Focus: Estoc
8 Fighter - Dazzling Display
9 Paladin - Shatter Defenses // Mercy: Any
10 Paladin - Shield Focus
11 Paladin - Improved Critical: Estoc
12 Paladin - Mercy: Exhausted
13 Paladin - Mounted Combat // Combat Reflexes
14 Paladin
15 Fighter - Spirited Charge // Seize the Moment
16 Fighter
17 Fighter - Power Attack (+6 STR item) // Weapon Specialization: Estoc
18 Fighter - Heavy Blades
19 Paladin - Advanced Training: Fighter’s Tactics // Mercy: Any
20 Paladin - Toughness
Mythic Path
Level Feat
1 Master Shapeshifter
2
Finesse (Mythic)

3 Mythical Beast
4 Improved Critical (Mythic)
5 Last Stand
6
Weapon Specialization (Mythic)

7 Abundant Smite
8
Power Attack (Mythic)

9 Mythic Charge
10 Any*
* Rupture Restraints is always fine for a Mythic 10 pick.
Philosoraptor Leveling Guide
Level Feat
1 Bulwark // Diehard
3 Dodge
4 +1 INT
5 Improved Unarmed
7 Crane Style
8 +1 STR
9 Outflank
11 Weapon Focus: Other
12 +1 STR
13 Dazzling Display
15 Shatter Defenses
16 +1 STR
17 Improved Critical: Other
19 Toughness
20 +1 STR
* Court Poet
Way more of a caster than a shooter as it gets a sizeable chunk of damage from very late-game items. Ain't nothing we can do about that. What we can do is stack a lot of enchantment DCs and make enemy life way more miserable than it otherwise would be.

Bow is mainly for when you want to conserve some spells, which is where bows belong.

With all the nerfs to Armour Class and CHA stacking, poet song is back in style.

Kitsune is there for us to use human form for +4 to phys stats from Master Shapeshifter and still be able to use a bow while at it. It also comes with a benefit of staying medium no matter what, so you can enjoy Reduce Person and Frightful Aspect simultaneously for more Attack Bonus and damage without any of the drawbacks. Cast Reduce before Legendary Proportions/Frightful.

Overview
Race Kitsune (Base)
Alignment Lawful Good (for Paladin dip)
Skills Mobility, Stealth (spare), Perception 1, Use Magic Device
Background Pickpocket
Core Items Killing Pace, Darkness Caress, Back Rank Assistance, Amulet of Quick Draw, Goggles of Mind Control, Tribal Scout’s Hide, Ring of Chaotic Fascination, Bracers of Mind Break, Twisted Temptation, Francest's Charming Voice (Harp)
Unfair viable ✅
Stats
STR DEX CON INT WIS CHA
12 18 10 7 7 19 > 24
Final Build
Skald (Court Poet) Loremaster Paladin (Divine Hunter)
16 3 1
Leveling Guide
Level Take
1 Skald - Lingering Performance // Extend Spell
2 Paladin
3 Skald - Spell Focus: Evocation // Rapid Shot
4 Skald
5 Skald - Greater Spell Focus: Evocation
6 Skald
7 Skald - Spell Penetration
8 Skald - Manyshot
9 Skald - Greater Spell Penetration
10 Skald
11 Skald - Spell Focus: Conjuration
12 Skald
13 Skald - Skill Focus: Arcana/World // Improved Critical: Longbow
14 Loremaster - Combat Feat: Weapon Specialization: Longbow
15 Skald - Greater Spell Focus: Conjuration
16 Skald
17 Skald - Deadly Aim
18 Skald
19 Loremaster - Spell Focus: Illusion
20 Loremaster - Cleric Spell: Divine Power
Sample Level 20 Spellbook
Level Spells
1 Cure Light, Unbreakable Heart, Ear-Piercing Scream, Grease, Expeditious Retreat, Remove Fear
2 Mirror Image, Cure Moderate, Sense Vitals, Glitterdust, Invisibility
3 Good Hope, Haste, Confusion, Crushing Despair, Cure Serious
4 Freedom of Movement, Shout, Invisibility (G), Echolocation, Dimension Door
5 Heroism (G), Song of Discord, Joyful Rapture, Dispel (G)
6 Overwhelming Presence, Waves of Ecstasy, Brilliant, Greater Shout

G = Greater, M = Mass, S = Selective, B = Bolstered, E = Extended, CN = Completely Norrmal
Mythic Path
Level Feat
1 Last Stand*
2 Expanded Arsenal: Enchantment
3 Abundant Casting*
4 Weapon Specialization (Mythic)
5 Improved Abundant Casting*
6 Improved Critical (Mythic)
7 Master Shapeshifter*
8 Deadly Aim (Mythic)
9 Abundant Smite
10 Rapid Shot (Mythic)
* Can be taken in any order. All four are equally important, so it only depends on your tolerance to resurrection and/or loading.
HYBRID
* Brown Fur Arcanist
Written Guide Brown Fur Arcanist

Character creation: Human, Street Urchin > Pickpocket (+ init) or Oblate > Healer to make Lore (Nature) and Lore (Religion) scale off Intelligence
STR: 14 DEX: 12 CON: 14 INT: 17 WIS: 9 CHA: 12 Racial Bonus Intelligence
Skills: UMD to support party with divine scrolls. If Street urchin then Trickery and Stealth. If Oblate then all Lores
Feats: Martial Weapons proficiency, Spell Focus Conjuration
Exploit: Potent Magic
Spells: Enlarge Person, Reduce Person, Grease, Mage Armor, True Strike, Shield
Diety: Nethys

Level 2: Skills Spells: Protection from Alignment, Magic Weapon
Level 3: Skills Feat: Metamagic (Selective Spell) Spells: Magic Missile, Hurricane Bow
Level 4: +INT (always) Skills Spells: Glitterdust, Bull’s Strength
Level 5: Skills Feat: Greater Spell Focus (Conjuration) Exploit: Wooden Flesh Spells: False Life, Mirror Image or Blur
Level 6: Skills Spells: Haste, Displacement Heroism if no Skald, Stinking Cloud
Level 7: Skills Feat: Metamagic (Heighten) Exploit: Arcane Barrier Spells: Greater Magic Weapon, Protection from Arrows (Communal)
Level 8: Skills Spells: False Life Greater, Greater Invisibility
Level 9: Skills Feat: Outflank Spells: Animal Aspect for Trip pets, Sense Vitals
Multiclass option: Eldritch Knight for stronger Mage/Fighter combo but preferred pure Brown Fur for Transmutation Supremacy
Level 10: Skills Spells: Animal Growth for pets, Echolocation
Level 11: Skills Feat: Weapon Focus > Bardiche (for Death’s Consonant) Exploit: Dimensional Slide Spells: Stoneskin Communal
Level 12: Skills (Athletics with extra) Spells: Bear’s Endurance Mass, Dragonkind, Greater Heroism if no Skald, Transformation
Level 13: Skills Feat: Dazzling Display Exploit: Any, Swift Consume Spells: Greater Dispel Magic
Level 14: Skills Spells: Legendary Proportions, Ice Body
Level 15: Skills Feat: Shatter Defenses Exploit: Any Spells: Firebrand, Dragonkind II
Level 16: Skills Spells: Frightful Aspect, Seamantle
Level 17: Skills Feat: Improved Critical > Bardiche Exploit: Any Spells: Dragonkind III, Protection from Spells
Level 18: Skills Spells: Foresight, Fiery Body
Level 19: Skills Feat: Improved Initiative or Power Attack (higher damage) Exploit: Any Spells: Heroic Invocation, Mind Blank Communal
Level 20: Skills Spells: Any, Weird

M1: Abundant Casting
M2: Enduring Spells
M3: Greater Enduring Spells
M4: Extra Mythic > Improved Abundant Casting
M5: Ever Ready
M6: Extra Mythic > Greater Abundant Casting
M7: Master Shapeshifter
M8: Mythic Critical > Bardiche
M9: Last Stand
M10: Improved Initiative Mythic or Power Attack Mythic (depending on level 19 feat selection)

Gear:
Neck: Wind Breath
Armor: Haramaki of Divine Guidance
Shirt: Robe of the Seven Sins
Belt: Mangling Frenzy if Skald (or Dex belts) or Lizard Tail if shapeshifted
Gloves: Twisted Temptation > Gloves of the Deathdealer or Gloves of the Enduring Wizard
Boots: Boots of Stampede or Boots of Magical Whirl
Head: Intelligence > Headband of Mental Perfection
Eyes: Goggles of Piercing Gaze
Cloak: Resistance
Ring: Ring of Evasion
Ring: Ring of Imminent Demise (useless for shapeshifting)
Bracers: Bracers of Armor
Weapons: any Bardiche or Glaive > Death’s Consonant. Scimitar of Wind has unique +transmutation combined with Headband of Reshaping
Quickslots: Lesser and Normal Extend rods, Greater Persistent Metamagic for crowd control sells, Jharsygax, Divine Scrolls

Companions
* SEELAH Armored TANK BUILD
Skills: UMD, Mobility (at least 3 points), anything
Level 2: Multiclass Witch-Stigmatized Witch / Lizard Familiar / Hex: Iceplant / Curse: Plagued / Spells: Mage Armor, Cure Light Wounds.
Level 3: Paladin / Feat: Armor Focus: Heavy Armor Focus
Level 4: Paladin / Charisma (for all levels) / Mercy: Fatigued
Level 5: Paladin / Outflank (if you have others with it) or Tower Shield Prof
Level 6: Paladin / Animal Companion: Horse (Don't mount)
Level 7: Paladin / Outflank (if not taken earlier) / Mercy: Diseased
Level 8: Paladin / Skills only
Level 9: Paladin / Feat: Improved Critical (Either Scimitars or Longsword)
Level 10: Paladin / Mercy: Confused
Level 11: Paladin / Feat: Improved Initiative
Level 12: Paladin / Skill Only
Level 13: Fighter-Mutation Warrior / Feat: Boon Companion / Bonus Combat Feat: Weapon Focus (Scimitars or Longsword)
Level 14: Fighter-Mutation Warrior / Feat: Dazzling Display
Level 15: Fighter-Mutation Warrior / Feat: Shatter Defense's
Level 16: Fighter-Mutation Warrior / Feat: Weapon Specialization (Scimitar or Longsword)
Level 17: Fighter-Mutation Warrior / Feat: Advanced Weapon Training: Fighter's Tactics / Weapon Training: Heavy Blades
Level 18: Paladin / Mercy: Cursed
Level 19: Paladin / Feat: Shield Wall
Level 20: Either Ranger-Demon Slayer or Paladin

Mythic
Level 1: Last Stand
Level 2: Extra Mythic Ability: Either Abundant Casting - (Inspirational Leader if no one else has it)
Level 3: Ever Ready
Level 4: Improved Critical
Level 5: Abundant Smite
Level 6: Weapon Specialization
Level 7: Mythic Beast
Level 8: Improved Initiative
Level 9: Anything Goes (Went with Always a Chance)
Level 10: Anything Goes (went with Mythic Dodge)

Gear
Amulet: Amulet of Combat Awareness (bonus to Initiative) or Voracious Spirit
Armor: Full Plate -> Mithril Full Plate
Robe: Cloth of Heavy Fortification
Belts: Increase Constitution -> Belt of Physical Perfection or Lizard Tail
Gloves: Embroidered Gloves or Gloves of Training
Boots: Ronneck's Sacrifice
Helmets: Shy Lily's Helmet or Helmet of Comradery
Glasses: Broken Trickster
Cloak: Cloak of Resistance or Call to Violence
Ring 1: Icy Protector
Ring 2: Righteous Crusader's Ring
Bracers: Anything goes (Went with Righteous Exorcist's Bracers)
Weapons: Radiance or Balanced Defender or Iron Prayer
Shields: Shield of Chastise
Quickslots: Lucky Dice / Old Grimoire / Aroden's Wrath / Extend Metamagic Rod / Spellscrolls: Scroll of Heal, Mass or Scroll of Seamantle

* CAMELLIA TANK
Spirit Hunter 17 / Instinctual Warrior 2 / Vivisectionist 1
Skills: Mobility (minimum of 3), Trickery
02) Iceplant Hex, if main tank; Protective Luck, if secondary tank, because you can't cast it on yourself
03) Dodge (Mobility 3 for Fighting Defensively boost) / Barkskin, False Life
04) Dexterity +1, Iceplant Hex or Protective Luck; can delay spell progression and Enemies' Bane to multi-class IW or Viv early
05) Improved Unarmed Strike
07) Crane Style / Greater False Life
08) Evil Eye
LEVELS 9-11: multiclass Instinctual Warrior 2 and Vivisectionist 1, in either order / True Strike, Shield
09) Crane Wing
11) Outflank
13) Improved Critical - Rapier, Battle Master, Weapon Specialization - Rapier
15) Improved Initiative, Fortune
17) Piranha Strike
19) Crane Riposte or player's choice, Chant, Greater Weapon Focus - Rapier

Mythic
01) Last Stand
02) Weapon Finesse
03) Archmage Armor
04) Improved Critical - Rapier (Weapon Specialization - Rapier, if Cam is underleveled)
05) Ever Ready
06) Weapon Specialization - Rapier
07) Second Spirit: Nature for access to Seamantle spell, Boar/Dog/Wolf for Trip
08) Piranha Strike or Improved Initiative
09) Limitless Rage or player's choice
10) Piranha Strike or Improved Initiative or Weapon Focus

Gear
Amulet - Voracious Spirit
Armor - Chain Shirts, until Barbarian forces switch to Apprentice Robe
Belt - Lizard Tail
Gloves - Embroidered Gloves (alternatives: Gloves of Phlebotomy or Gloves of the Deathdealer)
Boots - Ronneck's Sacrifice
Helmet - Helmet of Comradery (early: Wisdom headbands)
Glasses - Broken Trickster
Rings - Icy Protector (Act 1) and Ring of Evasion
Bracers - Bracers of Rough Landing
Rapier - Translucent Needle of Astonishment (Chapter 4: Interceptor; Chapter 3: Holy Rapier +2)
Quickslots - Potions/Scrolls of Mage Armor (optional: Triceratops Statuette and/or Extend Metamagic Rod for flavor)
* Nenio Melee
- Written guide - Nenio Build – Eldritch Knight/Loremaster
Skills: Knowledge(Arcana), Knowledge(World), Lore(Nature), UMD, Lore(Religion)+ perception when you get more

Levels:
04: Scroll Savant +INT (until lvl20)[Grease, Glitterdust]
05: Scroll Savant - Martial Weapon Proficiency (requirement for Eldritch Knight) [Haste, Heroism (Displacement valid choice for Illusion slot)]
06: Eldritch Knight – Improved Initiative
07: Eldritch Knight – Outflank [Sense Vitals, Greater Magic Weapon]
08: Eldritch Knight [Greater Invisibility, Phantasmal Killer]
09: Eldritch Knight - Heighten Spell (for Grease, Phantasmal Killer, Glitterdust, Color Spray) [False life, True Strike]
10: Eldritch Knight - Combat Reflexes [Echolocation, Mind Fog (or Animal Growth)]
11: Eldritch Knight - Improved Critical (Bardiche) [Any]
12: Eldritch Knight [Greater Heroism, Transformation]
13: Eldritch Knight - Persistent Spell (for Phantasmal Killer) [Any]
14: Eldritch Knight - Weapon Focus (Bardiche) [Ice Body, Legendary Proportions]
15: Eldritch Knight - Skill Focus-Knowledge(World) (for Loremaster) [Dragonkind II, Firebrand]
16: Loremaster - Secret: Combat Feat (Shatter Defenses)[Frightful aspect, Seamantle]
17: Loremaster - Greater Spell Focus (Illusion)[Dragonkind III]
18: Loremaster - Secret: Opportunist [Weird]
19: Loremaster - Weapon Specialization (Bardiche) [Weird]
20: Loremaster +DEX (for even bonus) - Secret: Cleric Spell (Divine Power)

Mythic:
01: Abundant Casting
02: Extra Mythic Ability – Improved Abundant Casting
03: Ever Ready
04: Improved Critical (Mythic) - Bardiche
05: Greater Abundant Casting
06: Improved Initative (Mythic)
07: Master Shapeshifter
08: Spell Focus (Mythic) - Illusion OR Weapon Specialization (Mythic) - Bardiche
09: Last Stand
10: Weapon Specialization (Mythic) - Bardiche OR Weapon Focus (Mythic) - Bardiche

Gear:
Amulet : Glass Amulet of Clarity
Armor : Haramaki of Divine Guidance or Deadly Rays
Robes : Robe of the Seven Sins > Robe of Inevitability
Belt : +STR into Belt of Pyshical Perfection
Gloves : Twisted Temptation
Boots : Boots of Magical Whirl
Helmet : +INT into Gnawing Magic
Glasses : Goggles of Mind Control
Cloak : Cloak of Resistance +6
Rings: Magician Ring's & Ring of Renown Artisan
Bracers : Bracers of Eldritch Scholar
Weapons : Death's Consonant + QuaterStaff of the War Mage (when launching offensive spells) - any Glaive or Bardiche foe early game

Quickslots:
Greater Quicken Metamagic Rod (mostly for Weird)
Grandmaster's Rod (Weird)
Greater Persistent Metamagic Rod (Weird)
Extend Metamagic Rod (for some buffs)
The Covenant of the Inheritor

1 Comments
Ha Long Jun 1, 2023 @ 3:45am 
crpg is the man with builds, but usually i only use them as reference. Building something of your own and see if you can beat core n above is always the achievement ^_^