Resident Evil 4

Resident Evil 4

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Overview of graphics settings + Optimization
De SaintsEagle
In this guide, I will conduct a detailed analysis of all graphic settings and their effect on FPS in order to help you squeeze out maximum stability without loss of image quality. Fortunately, Capcom has done a masterful job of optimization and you can even play on extremely budget graphics cards like GTX1650, but for this you will have to pick the settings. Live classics in the face of GeForce GTX 1060 allows you to complete the game on average settings. This is ENG translation of my guide is RU guide, so some of the images will be subscribed in Russian. I hope this is not a problem for you. If there are a lot of reviews, I will fix it later.
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Screen Settings
"Frame rate". For many weak PCs, it's worth limiting the frame rate to 60 or even 30 units. This will reduce the extra load on the processor and make the video sequence smoother without increasing the input delay. With Vertical synchronization enabled, set 'variable'.


"Screen Mode". Fullscreen mode is the most stable in terms of performance, but it does not allow you to easily move the cursor between two monitors. If the latter is important to you, then select a full-screen window without a frame.


"Vertical synchronization". Be sure to turn on if your monitor does not support G-sync. Makes the video sequence smoother, and removes the "cuts" of the screen that hit the eyes. There were no delays in the management.



"Ray tracing". The "high" setting is not yet under control - it eats too much video memory (and pure performance too). When "normal" tracing is activated, the frame rate drops by 20%, while the tracking itself is blocked at the time of the game's release. The edges of the reflections look strange — an ugly pixelation effect appears, and the game may also crash.
We are waiting for patches.
In general, you can only see the difference in reflections, the lighting doesn't change much, so it's better to turn it off and forget, you won't lose much. There is a suspicion that RTX technology does not work here, but a cheap analog from AMD
off/on




FidelityFX Super Resolution . AMD has once again bribed Capcom's ass, so DLSS is not supported in the game, and in general, the game works better on graphics adapters from the "reds".

There are two AMD scaling options at once — FidelityFX Super Resolution 2.0 and 1.0. It is unclear why the developers added the latter, because the second iteration of the technology shows a better result with similar performance.
FSR 1 strongly soaps the picture, which cannot be said about FSR 2. However, the implementation still leaves much to be desired — the picture flickers in places, and areoles are visible during movement. In the same "Hogwarts" things are better. This is strange, considering that the game only promotes Radeon graphics solutions.
Scaling, despite all the disadvantages, boosts performance quite well. In quality mode, you can expect an increase to 40% of performance if you have a very weak graphics card.
Graphics Settings
"Image quality" This is the fullness of the resolution for rendering. It allows you to reduce the resolution of the 3D graphics themselves, without harming the interfaces and menus. However, this approach has become obsolete since the advent of DLSS and FSR. Therefore, it is better to leave the value here 100%

"Rendering Mode" Compared to normal, interlaced scan gives 20-40% more frames per second, but the image will become quite unpleasant (like from an old TV). Better leave the usual rendering.


"Anti-aliasing" TAA + FXAA visually looks a little better than just TAA, while it works faster, so the choice is obvious. Eats 5% FPS.
off/TAA/TAA+FXAA



"Texture Quality" (video memory consumption) Does not affect performance as long as you have enough video memory. The best option is "High: 1 GB". Textures will remain high enough quality for a resolution of 1920x1080, while friezes and departures will disappear. If you are playing in the 10801440, set the value to "High: 2 GB". Visually, the difference with "low" is huge, while the latter gives only about 5% additional fps — reduce the setting only for very weak systems.
low/ultra



"Texture filtering quality" Improves the clarity of surfaces at an angle, almost does not affect performance. Feel free to put 8 or 16x.
off/16x


"Grid quality" Increases the detail of objects in the background. It is difficult to catch the difference, while the setting does not decrease fps. We set normal.


"The quality of shadows." On average, the shadows already have soft edges and a good resolution of the maps. Therefore, this will be the best option, which will add a few frames of performance. In general, even on low they do not look repulsive.


"Shadow cache". disable it only if the game is recorded on an old hard drive. And if you're playing with an SSD, it's better to turn it on. This will reduce the load on the processor and noticeably increase the smoothness.


"Contact shadows". Quite a complex effect for older models of video cards (before 2016). You can disable it if your PC can't even boast of some GeForce GTX 1060 or RX 480. On newer ones, the inclusion makes the shadows more dense and interconnected without a noticeable decrease in FPS.



"Ambient occlusion". Set the SSAO method. It is slightly less detailed than the AMD analog, but it works a little faster and more stable. You can also turn it off completely if contact shadows are enabled. This will give an increase of about 15% in productivity.


"The quality of volumetric lighting". The effect of rays penetrating branches and other directional lighting is very important for the overall quality of the visual. Perhaps the fog is still affecting. Low quality looks almost the same as high quality. At the same time, performance increases by 10-20% in different scenes. It is better to choose it, visually the difference could not be found.
off/low/ultra


"Particle illumination quality". Some effects like rain will be illuminated if there are light sources near them.
Leave high quality, as this parameter has almost no effect on performance.


"Bloom". Adds cute halos around glowing objects, eating away about 5% of performance. It also has a very strong effect on the perception of the game, be sure to turn it on.
off/on


"Reflections in screen space" is a great option for those who do not use tracing. It takes up to 10% in scenes with reflections, but I recommend turning on this feature anyway. The example below shows how the foliage of the tree is reflected at the corners of the puddle.
off/on

"Subsurface scattering". Improves the display of the skin due to the effect of light absorption. Does not affect performance
off/on


"Hair Detailing" Disabling this option adds 10% to fps, but Leon's hairstyle looks much worse.
If beautiful curls are important to you, it is better to leave the average value. There is practically no difference with high, but the performance will be higher, even for a couple of frames.
off/med/high


"Dismemberment of bodies." Almost no effect on performance. This is more of a censorship parameter. Turn it off only if the processor is sooooo weak.


"Non-disappearing bodies." Similar to the previous option.
The "Many" option may slightly increase memory consumption. FPS will have almost no effect. Set "Low" if you have less than 6 gigabytes of video memory or an outdated computer.



"Physics of bodies". There are no particularly advanced physical effects in the game. Most still-alive video cards and processors will cope with the maximum value.

Graphics Settings part 2
"Blurring in motion." Speed effect for fast moving objects and background blur when running the main character. Does not affect performance. Customize to your taste. I left it on


"The quality of rain." Low quality looks noticeably worse than high quality. This is especially noticeable during scenes with a downpour. However, performance can increase by about 10% if you lower it, but it's not scary because it rains 2-3 times in the game. The choice is yours.
low/high


"Terraint". Includes tessellation applied to the ground, which makes its surface more prominent. In practice, the visual difference is hardly noticeable. But the FPS on the streets of the town sags by 10 percent. Therefore, it is better to disable it.
off/on

"Destroyed objects". Slightly improves the traces of damage after the explosion of barrels and other similar effects. Practically does not affect performance. You can leave it on even if necro-pc


"Glare". It does not affect performance, but significantly improves the quality of perception. In such games, personally, I always leave it on. Customize to your taste.
on
off

"Lens distortion". Slightly more resource-intensive cosmetic effect. Disabling it will remove distortions in the style of video shooting and add a couple of FPS.

"Depth of field". Background blurring in cutscenes, in some open locations. Disabling it will add a couple more frames, but the lack of depth of field can make the picture less cinematic. It is better to leave it on even if you do not like "soap" in games.


"The quality of resource-intensive lighting". Deactivating the option gives a couple of extra frames. In theory, the game does not render some complex shadows. No matter how hard I tried, I couldn't find the difference. It resembles a plug, which in fact does not affect anything — you can set it to low.


"The quality of resource-intensive effects". Makes special effects like sparks or directed rays of light a little more detailed. The impact on performance rarely exceeds 5%, but it is possible to lower the quality for greater stability of the frame rate in dynamic scenes.
Results
That's all my friends, I was glad to help with setting up the game.
Despite the good optimization, there are questions about the technical part. A broken trace at the start, the lack of NVIDIA DLSS, constant texture loading, microfreezes and problems with Denuvo protection do not allow the game to be ranked among the pantheon of high-quality projects. It remains only to wait for updates.

In the future I will improve the manual by adding images and correcting the translation (English is unfortunately not my native language)

If you want to support me and my efforts : https://steamcommunity.com/tradeoffer/new/?partner=100897483&token=cyHWpqjy

I will also be glad to receive gifts in the form of games, because my city has been paid off by Russia and I am under sanctions.
14 commentaires
SaintsEagle  [créateur] 30 mars à 10h10 
thx :skullboy:
Agent Samson 30 mars à 9h46 
Nice:cozyrealmroyale:
SaintsEagle  [créateur] 31 déc. 2023 à 6h15 
curls?
SaintsEagle  [créateur] 31 déc. 2023 à 6h14 
thx
uurty 31 déc. 2023 à 6h10 
well done though
uurty 31 déc. 2023 à 6h10 
Those are not curls lol
SaintsEagle  [créateur] 5 sept. 2023 à 8h12 
Unfortunately, I am the owner of a weak GTX1660 graphics card and I do not have RTX technologies, as well as DLSS. That's why I usually don't add things that I haven't checked myself. And I can't check for obvious reasons:tcry:. And DLSS custom looks worse than native. StarField showed it.:awkward:
[D3RP] Ate-By-Zombies 18 aout 2023 à 15h57 
This was helpful for a few settings. Users without graphics knowledge should pay attention to this guide!
SaintsEagle  [créateur] 5 aout 2023 à 10h59 
wow, thx bro :pigeonface:
BIG NEWYORK 5 aout 2023 à 10h19 
dude, you put alot of work into this, i gave u the clever award :):apex_mirage: