Shardpunk

Shardpunk

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List of Special Occurrences
By skelematt
In Shardpunk: Verminfall, when selecting the next location on the map you'll encounter levels that have in their description "special occurrence". These events are often provide useful rewards that can help you on your journey. This a guide on all of the possible "special occurrences" and what rewards they give.

   
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Introduction (Make sure to read this before continuing)
Introduction:

The purpose of this guide is to make a comprehensive list of all the "special occurrences" in Shardpunk: Verminfall. To clarify as to what they are, when one the level selection screen you'll see levels that have a star icon, what looks like a skull, and then circle icons. Star icons indicate a "special occurrence" - to which it will say it in its description that there is a "special occurrence" there. Within the level, you'll come across an orange title with a dotted outline of the same color. That indicates that there is an event there.





Disclaimer:

This guide is a work in progress. If you see something that may have been different in your play through or is incorrect, please let me know in the comments! I'd like this guide to be as accurate as possible!

Additionally if you have any images (I've been playing it on the steam deck so its annoying to port them over) that are relevant to the guide please include them in the comments. (Put it as a link, and if unable too please let me know. All contributors will receive due credit! )




Note:

They can only be triggered by Humans - not automatons! This is one way to check if the event is a "special occurrence" or not!

Note:

Finding other characters, for the purpose of this guide are not to be considered a "special occurrence" as they can appear in any level.








"Turn the Valve"
Action:

In a sewer level during the first chapter you'll encounter a pipe with steam that has orange titles in front of it. Interacting will result in a character sticking around for 5 turns to see if anything happens. You'll then have to activate another valve


Reward:

- -3 stress for every charecter
- +3 exp to all characters at the end of the level

Images



Overall layout of the area, with the first orange interaction spot





The second spot you'll have to interact with. It's in the bottom right corner.
"The 3 Levers"
Action:

In an outdoor factory level during the second chapter you'll encounter a "manhole" that has an intractable title in front of it. Upon interaction you'll learn of people trapped behind a gate in the sewers and you have to find a way to raise the gate blocking their way. Nearby are 3 levers which you'll have to flip until you successfully find the right one. They'll then get "stuck again", to which you then most repeat the process and flick the lever you just flipped.

Note: The correct lever is based off of the second lever you flip, regardless of what it is. So if the second lever you flip is the middle one, you'll have to flip the middle lever twice.

Reward:

-5 stress for all characters
- Can sometimes give team skill point






"The Big Door"
Action:

In one of the indoor levels of chapter 1, you can encounter a large door with a shaded out section behind it. Upon coming into a characters view it'll prompt, 2 light blue squares will appear in front of the door. Upon interaction, it will tell you what you'll have to do to open the door - have a robot and human interact at 2 separate spots (blue is for the robot, green is for a human) on the same turn to open the door.

Warning: There will be rats just out of view in this room too. Be on your guard!


Reward:

-2 supply crates!

Note: The guaranteed supply crate found in most levels can spawn in this room - so if you don't see one on the map its probably in here!


Images


What the door looks like before it comes in to a characters view






First interaction spot






The human interaction spot





The robot interaction spot





The loot





/!\DANGER/!\





"Sniper Courtyard"
Action:

Can occur in chapter 1 outdoor levels, where as a bunch of snipers appear in a courtyard(be on your guard!).

Tip: It's best to lure the snipers out, that way you can bring them more in range (force them to round corners in order to hit you!)


Reward:

-Extra supply crate in the mission




"Corpses"
Action:

You can come across 2 types of corpses in chapter one, that of either scientists or imperial soldiers.
Upon coming into a player view, it will prompt a remark.


Reward:
- +3 stress to the first character to interact with either of the bodies
- Interaction of the other corpse yields a fusion core if its the scientists, or grenades if its the soldiers.







"Treasure Hunt"
Action:

This starts with you finding some writing on a wall in an indoor level during the second chapter. Inspect it to reveal another piece of writing on the wall in the room opposite to the one you are in. Inspect the second piece of writing to reveal a floor tile in the room above that room for the reward.


Reward:

- +1 team skill point




"Large Battle"
Action:

In an outdoor level during chapter the second chapter, Inspect some corpses that lay in the aftermath of a large fight.

Reward:
- Some grenades or +1 fusion core






Credits
A special thanks to the following people and their contributions:

Stryk3r - Providing majority of the info you see above!
ocramiccuneb - provided additional info for the 3 levers encounter


3 Comments
skelematt  [author] Aug 1, 2024 @ 4:19pm 
If you have a screenshot of those (would likely need to send them as a link) I can copy them and add them (and give you credit for it). I haven't played the game in a while, and I missed out on 1 update so it's possible I'm missing a couple.
Doivid14 Jul 30, 2024 @ 3:23pm 
there are also 2 in chapter 3 that I've seen that both give an extra team skill point. respectively one is chucking 3 fusion cores into a hole in exchange for said skill point. the other is a comms machine where you have to defend for 4 turns while broadcasting a warning.
ocramiccuneb May 13, 2023 @ 12:11am 
the "the 3 levers" encounter can give you a team skill point instead .