Daemonsgate

Daemonsgate

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Daemonsgate Guide
By kony
Stuff you'd rather know about Daemonsgate
   
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VHS and protection
VHS originally sold with the game is available to be watched on YouTube


The protection is removed, when the game asks you to input password from the manual you may ignore it and click to continue.
Tips
These are some useful tips from the manual. You might want to find the rest of the manual online, Steam version unfortunately doesn't provide it.

HINTS AND TIPS WHEN PLAYING DAEMONSGATE:

1. GOSSIP! You will usually find much useful information just by gossiping to various people.
2. MAGIK! Whenever the opportunity arises to get your hands on something magikal or recruit a spellcaster, go for it.
3. COMBAT! Avoid wherever possible, if your foe is non too observant, and you are careful when you move, it is possible to sneak past many potential assailants.
4. MESSAGES! If a non-player character says something to you before you enter conversation it is usually important, make a note of it.

GETTING OUT OF TORMIS:
Do not read this section unless your sanity is severely threatened by your inability to get started in Daemonsgate.

THE GENTLE POINTER:
There is a secret way out of the city, but very few people know about it. Who would need to use secret passages?

THE SUBTLE NUDGE:

The Thieves Guild knows all about the way out, but you have to do a favour for them first. Hanri the Knife is scum, but you must trust him, for now.

THE 'SIX FOOT HIGH NEON LETTERS' SOLUTION:
Gossip till you find out about the SEWERS.
Ask about SEWERS.
Ask about THIEVES GUILD.
Go to Militia Headquarters and ask the Sergeant about THIEVES GUILD.
Go to the Harvester of Sorrow and find MOLL, ask her about the THIEVES GUILD. The rest is fairly obvious, honest.
Walkthrough of the first city
This walkthrough is not written by me, it's from the Internet, but I couldn't find the original source, so no link. I hope whomever wrote it doesn't mind me sharing it.

It seems to me that most people despise this game because they have so much trouble
getting out of the first city. I really cant see how a seasoned RPG/Adventure gamer
couldnt figure this out, but for this small FAQish text i'll give you the clearest
route that will get you on your way to actually playing the game and getting involved
in the story line, which if you ask me, is much better than a few other RPG's of the
early-mid nineties.

Step 1: You start in the pigge and ball-bearing, strike up conversation and gain as much
information as you can, especially about SEWERS, and THIEVES GUILD. While you are
here, grab Jeremiah Nameless and Anvil Sigmundson. They, along with you, will be
the biggest part of your fighting force for the rest of the game. Now leave the
Inn and take a left and go for awhile past the brown houses everyone gets lost in.
You will find another Inn called the Harvester of Sorrow, go in and convo again and
talk to Moll about SEWERS/THIEVES GUILD and she'll tell you to meet her tommorrow or
and when you do she asks you to leave all your weapons. DON'T DO THAT. There is no
need to even talk to her further. The Thieves Guild is a few buildings north of this
Inn and says "Aquisitions" when you walk by the door. We have other work to do before
we go there. Also above this inn is a Pawn Broker where we will be doing all of our
buying and selling, and a dirty Book Store where we will buy our books.

Step 2: Go back towards the Pigge and Ballbearing, and b-line south. Right near there is a
building surrounded by walls, this is the Miltia Headquarters. If you rested and
trained up your LOCKPICKING with Gustavus AND purchased Thieves Tools from the Pawn,
you can steal alot of armor and weapons from this place. DO SO, and sell it all at
the pawn brokers later. Onto more exciting endeavours, also you can talk to the militia
captain for more info on things.

Step 3: Elementalism is CRUCIAL to completing this town, and the game. Everyone always goes
bonkers on the forums because they "cant find a magic-user". He's right in the town.
Exit the Militia Headquarters and keep going south. You will go across a bridge and
at the end of it is the Tormis Grand Library. You only have to enter for a minute, go
up two rooms, and on the shelf is a Book of Lockpicking, Get it. Use that to read and
train Gustavus's skill to master whenever. Leave the Library, and to your right is a
few empty Hostels and Warehouses, and the Tormis University. Enter there, and in the
first or second room is a man named Arion Edmundson. Thats your first Elementalist,
rejoice. Also further into the university are teachers who can tell you about alot of
info, and ingredient lists for Potions for a PRICE. To clear this up now, when someone
says they will do something for a price, click on the AMOUNT and you will be prompted
yes or no. At the end of the University is a locked room with potion ingredients, and a
book entitled Ye Elements, which you get your ELEMENTAL LORE skill from. Take it all, and
sell everything but the book, you need as much money as you can get in order to complete
all of this.

Step 4: Leave the University, go back up the bridge and take a right. Up in there are shops and
warehouses, and the MERCENARIES GUILD. Enter there. Go loot all the rooms for some weapons
for more money at the pawn. Strike up Convo and gain CYLESS and DARKSKY. Now, your party
is complete for the time being. Exit the guild and head back to the Pigge or Harvester of
Sorrows.

Step 5: Now, sell all your stuff except your books. Sounds crazy, eh? We'll get to it. Go into
one of the inns and get ready for the boring part. Buy plenty of lodgings and start to
train your skills, have ARION read Ye Elements to gain elemental lore, and have everyone
else train up ONE HAND EDGE either from a book or teaching *save money and teach*. Gustavus
should also train up LOCK PICKING and HAGGLING, if he hasnt done so. Now that your skills
are up, which takes FOREVER, time to use that money you've been hoarding from your sales.
Buy a few ADAMANTINE SWORDS from the pawnbroker, and go back to the inn and start resting.
Click on ELEMENTAL LORE with ARION and enchant a adamantine sword with a GARGANTUAN FIRE
ELEMENTAL. you might fail on the first or second one, but these swords cost 120 gold each.
But, the key here is, when you sell a completed elemental blade, you can get upwards of 450
gold each. Thats the ticket, mass money. Repeat this process until you have a couple of the
blades, and sell and buy more blank swords. Before you know it, you'll be rolling in the
money. Make sure you make 8, one for each party member and extras for new characters. Buy
everyone the full PLATE gear and silver helms. Now, your party are well trained, well geared
and very rich. Now, that wasnt completely insane now was it?

Step 6: You've talked to moll, you know where the thieves guild is *north of harvester*. Go there,
and talk to Hans the Knife about THIEVES GUILD and SEWERS and SECRET ENTRANCE. He'll tell
you to go under the place through the sewers and rescue TRAVIS SEWERBREATH. Go down there,
and follow the sewers right and down the whole way. You'll come to a locked door to the
Jail, pick it and go in, TRAVIS is in the room farthest down and to the right. Talk to him
and he'll have you meet him at the Harvester. Back through the long old sewers again to the
guild and go back to the harvester. SELL THE GUARDS HALBERDS YOU PICKED UP, and keep click
reject on items when you sell them to get the higest price, trust me.. hold out and do it.
Now talk to Travis, and talk about him and Hans and the guild and the entrance, and he'll
tell you to kill Hans and retreive the Guild ring. Back to the guild, Hans will confront
you after you walk around him a bit, kill him and retreive the ring. Go to the Harvester,
and heres where everyone gets confused, go to your INVENTORY screen, click on the portraits
until it goes to Travis's face, and GIVE him the ring. Exit the screen, and he will give
you the key to the entrance left under the sewers. He will want to join, let him for now
so you can gain the TOWN LORE and SEARCH skills. Let him go, and you are free to leave the
city through the sewers now. Now your on your way to the game!
Maps
Similarly, this is not content created by me, but due to nature of the site I've got it from I do not think I can link it without breaching some Steam policies. Again, I hope authors do not mind me sharing their creations here as well.

BLOTCHE

BURPE

HALFWAY

MORGAN

TRADE TOWN
4 Comments
Dick Gozinya Jul 30, 2023 @ 2:07pm 
No problem. I enjoyed making them because there really aren't any maps for this game other than the two that came with the game: one for the Overworld, and the sort of general map of Tormis.
kony  [author] Jul 16, 2023 @ 11:20pm 
These are good and helpful maps, thanks for making them!
Dick Gozinya Jul 16, 2023 @ 5:41pm 
I will also add. Don't sell your food. Your party needs it when at the inns. Sell everything but the food and your armor.
Dick Gozinya Jul 16, 2023 @ 5:40pm 
Hey there. You found the maps I made for the Abandonia guys. Cool to see my work on here. Those are for smaller towns, Morgan, Blotche, Burpe, and Trade Town. Those were hard enough. I was going to attempt to do Tormis, Anchor, or Essam, but I haven't been brave enough to tackle the gigantic cities yet.