EdgeLords
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EdgeLords™ Official How to Play Guide (Version 1.2)
作者: UrbanM と 1 のコラボレーション
Every button, icon and rule in one comprehensive guide!
(Please note that we are still in the process of writing the guide, so some sections may not be complete.)
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1.0 Introduction
1.1 Basic Concepts
To fully enjoy EdgeLords™, some knowledge of card games is recommended (especially the deckbuilder genre.) We will assume you understand basic card and board game concepts such as decks, discarding, discard piles, actions, counters, shuffling, etc

Knowledge of these basic mechanics will help you achieve victory in the game of EdgeLords™. If you are unfamiliar with these mechanics, there is a tutorial guide in the game along with this guide that can assist you with the core mechanics of this game.

1.2 High Difficulty
EdgeLords™ is a challenging game with an initial learning curve as the only enemies you will fight are bosses, so don’t be discouraged if you lose your first few battles while you get to grips with the system. There’s no ‘easy mode’ or difficulty setting.

As of (v1.1.0.5) update, the game's difficulty has been scaled down a bit to allow a more enjoyable first experience, however the game can still be challenging if you allow yourself to be careless on the field of battle. Each character and their assorted Motif have their own unique challenges and gimmicks that will challenge your abilities.
2.0 Starting a Campaign

2.1 New Game
To start with, click ‘New Game’ to proceed to character selection, choosing a character isn’t permanent, you can and will change characters many times during your play time.

Starting the game will present multiple game modes. Selecting a game mode will allow you to then choose a character and then a Motif. If you are currently in a game already, selecting a new game will delete that progress, so be sure to finish your current run if you are in the middle of one!

2.2 Premise
The story premise is simple: each sorceress wants to become the de-facto ruler of the Edge, aka the ‘Edge Lord’. To do so they must go to and defeat each other sorceress and harvest their magical energy (essence).
3.0 Sorceress overview:
3.1 Melonie
Melonie is a Love Fairy who wants to make everyone breed and propagate. Her cards revolve around irresistible Temptations that trade one of your resources for another.

Melonie's Climax ability is Cupid's Arrow, which deals 5 piercing damage to an enemy or the boss. Perfect for bypassing high shield, low hp targets.

3.2 Ashka
Ashka is a Warlock who seeks nothing but arcane power. Her cards revolve around casting magic spells, her signature card is Concussive Blast that increases damage each time it's played.

Ashka's Climax ability is Vibro Cataclysm, which summons her an ally Lazuli Horror which negates the armor of all minions on the field each turn it remains. Also, when it leaves the field, you gain a Flaxen Horror card, which deals damage and gains mana on top of that!

3.3 Deathgrip
Deathgrip is a Reaper who wants to destroy the world. Her cards focus on field positioning and demonic summons, her signature card is Reaper’s Blade which grants the user a Soul Gem each time it's played.

Deathgrip's Climax ability is Headtaker, which either deals high damage to a target or reduces her instant win Glyphs by an amount AND heals her HP. Perfect for survivability.

3.4 Lilith
Lilith is a Demon who left the Demonic Realm seeking conquest. She has little to no magic power, and instead has a strong action economy. Her signature attack is Hedonic Rush which draws another card when played.

Lilith's Climax ability is Shadowstrike, which destroys any one minion on the field and grants her a Glyph of Invincibility, which is a one turn negate all damage. (if you have the right cards, you can extend that timer....)
4.0 Choosing an Motif (Outfit/Deck)
4.1 Motif Overview
You will now come to the Motif selection. Here you can review the outfits you have unlocked for that character and select one to start a campaign with. Each character has 4 outfits, 1 for each of the 4 zones: Forest, Fountain, Wizard’s Tower and Dungeon.

4.2 Motif Example
Each outfit has a custom pre-built deck associated with that character, which we collectively call a ‘motif’. Ashka’s Wizard’s Tower Motif is ‘Warlock’ for an example.

4.3 Unlocking Motifs
By default each character will have 1 Motif unlocked.
Locked Motifs are greyed out.
To earn more Motifs, simply defeat an opponent who has the Motif you wish to unlock.

Example: Playing as Deathgrip's Forest Motif, Wolf, and defeating Ashka's Wizard's Tower Motif, Warlock, will unlock Ashka's Warlock Motif for future gameplay across all modes.

4.4 Completionist Status
When you win a campaign with a Motif, the corresponding game mode logo that you won in will turn green to show you have become Edge Lord as that Motif and completed its campaign. This is located on the right of each of the Motifs. If the game mode logo is gray, you did not achieve a win in that said game mode, so get out there and claim your title as the Edge Lord!

Select a Motif by clicking one from the left side of the screen and confirm your selection.

As of Version 1.2, completing every outfit/Motif in every game-mode as a character will unlock "Completionist" CG's. Be sure to master each Motif in the game-modes to unlock those CG's!
5.0 Pre-Battle
5.1 Campaign Overview & Pre-Battle Screen
Once confirmed, your campaign will start and you will be sent to the first pre-battle screen.
Here, you can review which opponent will fight next and which Motif they have.

5.2 Campaign Progression
In a campaign, you will defeat each other sorceress one at a time in a random order.
Once all three are defeated, you have won that campaign and your chosen character becomes the Edge Lord, netting you unlocks in the gallery and obtaining a green mark on your Motif screen for that game mode.
Defeated sorceresses are indicated by a cracked/corrupted portrait.

5.3 Suspending and Loss
If you suspend a game via the options menu, you will return to this screen.
If you lose a battle your campaign will end, so you can use suspend to avoid losing progress.
When you are ready to continue, press continue to proceed to the battle.

Losing a fight, however, unlocks you a special loss CG in the gallery! Be sure to lose once in a while to obtain these gallery images.

5.4 Talking
As of (v1.1.0.5) update, playing the Gauntlet mode before each battle starts allows the characters to "talk" with each other, exchanging 'wholesome' and 'family friendly' banter. During that time you can view your and your opponents decks to strategize for the battle ahead.

5.5 Pre-Battle Tips
Tip: During a campaign, no sorceress can be found in the same location twice (Fairy Fountain/Dungeon/Forest/Wizard’s Tower) you can use the process of elimination to calculate which motifs subsequent opponents will have.

For example: If you select Fairy Fountain Deathgrip and your first opponent is Dungeon Lillith, the next opponent who would either be Melonie or Ashka with have to be Forest or Wizard's Tower. (If Melonie is Forest, then Ashka is Wizard's Tower or vice versa.)
6.0 Battles
6.1 Battle Board
The 12 semi-transparent squares in the centre of the screen make up the Battle Board.
During gameplay you can summon Glyphs/Allies and Minions here.

Glyph cards have a purple font while Minion cards have a Red font color. On the top right of these card's will also display what type of card it is.

Each square on the field can take one card. Once all the spots are taken, you and your opponent will be unable to summon cards to the field

Since the player’s hand obstructs the bottom row of the Battle Board, you can tap the Eye icon in the bottom-right to move the player’s hand out of the way.


6.2 Hit Points

HP (Hit Points) are located at the top of the screen and are indicated by red circles next to the heart icon.
To win, reduce your opponent to 0 HP. You lose if your HP reaches 0.
Minions also have HP, if they are reduced to 0 HP they are destroyed.

There are other win conditions other than being reduced to 0 HP written on cards, for example Deathgrip’s ‘Doomsday’ and Melonie’s ‘Deus Sex Machina’, look out for them during play.

6.2.2 Clothing damage
When the HP of your and your opponent hits 2/3 and 1/3 HP, they will lose some or all of their clothing. This is purely aesthetic and for your enjoyment.
If you would heal back to above those thresholds, the characters outfits will not 'repair' itself.


6.3 Your Deck
To defeat your opponent, you will use cards drawn from your deck.
The number of cards in your deck is indicated by the number in the purple circle.
You will start each game with between 12-20 cards in your pre-built deck.
Don’t worry about using up your cards, you will get them back when you Deck Cycle (6.7).

There are some exceptions to this rule. A card that says discard will allow you to send that card to the discard pile to reuse in the future. However a card that says destroy will permanently remove that card for the rest of the battle. (It will return at the start of the next battle). Be sure to not destroy powerful card's in your deck!

6.3.1 Deck Tips
EdgeLords™ is closer to a deck-builder than a traditional collectible card game, therefore individual cards are weaker and your focus should be on deck management - timing when you play/discard cards, choosing when to keep them in reserve and when to destroy them.

Icons
1- Your current amount of Actions. Card's with a green font usually costs an Action to play.
2- Your current Mana. Card's with a blue font usually cost Mana to play.
3- Your health bar. When it reaches 0, you lose. If your opponents hits 0, you win.
4- Your Climax bar. When it fills up, you will be able to activate a powerful effect. Hovering over your character will reveal what your Climax does.
5- Your deck and discard pile. Hovering over the deck icon will reveal how many card's are in your discard pile.
6- The playing field
7- Your hand. Card's that don't have a cost to them are free to play, with some exceptions. (Some may require to discard a card or choose one of two effects)
8- The Options menu
9- End your turn button
10- Reveals or Hides your hand. Helpful when you need to see the board.

6.5 Your Hand
At the start of each of your turns, you will draw until you have 5 cards in your hand.
You can only play cards during your turn.
To play cards from your hand, click and drag them onto the Battle Board

If it is an attack card, drag the target arrow to a valid target (a Minion or the Boss).
When you hover over a valid target, a reticule will appear.
Release mouse click to play the card and issue the attack.


6.6 Discard Pile
You can hover your mouse over your deck to reveal the number of cards in your discard pile.
You can also drag cards from your hand into your discard pile to discard them. *This is handy for when you wish to cycle cards that are not useful the time or lack the cost to play. You are not required to discard or play your entire hand, however it will help cycle your deck.

6.7 Deck Cycling
When you attempt to draw a card from an empty deck, you activate a Deck Cycle.
In a Deck Cycle, all of your discarded cards are shuffled to form a new deck.

Look out for cards that trigger when a Deck Cycle occurs!
You might end up taking more damage if a card on the field deals damage to you upon a deck cycle or accidentally buff an opponents minion. Be wary!

6.8 Discarding Cards
Some cards will require you to discard for cost. For example, Focus Seal allows you to draw 2 cards, but forces you to discard one card.

6.9 Destroying Cards
Some cards will require you to destroy upon resolution or for cost. For example, Sexplosion upon resolution will destroy itself for the rest of the battle. You will be able to get these cards back at the start of the new battle.


7.0 Options
Press the Gear icon on the top right of the game screen to access the options menu at any time.


7.1 Volume Controller
You can adjust the volumes of specific sounds with these sliders.

7.2 Resolution
There are a few supported resolutions, however they are all 16:9 aspect ratio.

7.3 Acheivements
When achievements are set to 'off' the achievements won't activate, this is for privacy in case you don't want other people on Steam seeing you earn achievements on this game. :)

When the option is set to "on" you will be able to obtain achievements for Edgelords. At any point you can turn the option back to "off" and you will not obtain any new achievements until you re enable it.

7.4 Language
To help players find their own language, all language options are in their local language.

7.4.1 The current supported languages are:
English
Spanish - Spain
Spanish - Latin
Portuguese - Brazil

If you have a language you would like supported, please request it in the Steam forums.

7.5 Icons
Here are buttons for additional accessibility:

7.5.1 Scales - Balance Feedback
If you feel that a particular boss/player deck and/or card is not balanced, please click this button to visit the Steam forums where you can share your feedback.

7.5.1 Insect - Bug Report
If you have discovered a bug, we would like to hear about it.
Please click this button to visit the Steam forums where you can describe what happens when the bug occurs and how we might be able to replicate it.
If you see another user who has reported the same bug for the same software version, there’s no need to file a report as we will already be working on it. Thank you

7.5.1 Book - Rulebook
A shortcut to access the rulebook to review the rules.
This doesn’t interrupt your session, so you can look at it at any time.

7.6 Suspend
Ends the current battle you are playing and returns to the main menu.
Any progress made in the campaign is saved, however the battle will restart upon continuing.
You may close the application and your progress will be saved.
To resume, click ‘Continue’ from the main menu.
Note that ‘Suspend’ is not available outside of battle.
Tip: If you are losing a battle, consider suspending and continuing to restart the match.

7.7 Cancel
Close the options menu
8.0 How to Win as Melonie
8.1 Melonie - Witch
Your main win-con card in this deck is Pump-King. When Pump-King is above 10 Gylph Counters, he deals damage to the Boss each turn.

Your finisher is Witching Hour, a card that allows you to choose cards from a pool that can bolster your offense or defense.

  • To get more counters for Pump-King, you need to Summon Pump-Kuns and have them destroyed.
  • Your first priority is finding Pump-King in your deck, so discard any cards you can't play each turn to get them him faster.
  • While you wait for Pump-King maintain board control by targeting damage-dealing minions.
  • If you draw Pump-Kuns or Harvesters before Pump-King is out keep them in your hand. If you know Pump-King is one of the 5 cards you will draw next, you can play them ahead of time to get one less counter of each Pump-Kun so they can activate sooner.
  • Once you have Pump-King out, fill the board with Pump-Kuns and use Harvester to destroy them.
  • Once Pump-King has over 12-14 counters, its easy to keep him topped up, so you don't need to summon so many Pump-Kuns.
  • Purge can be used to remove slow cards from your deck, especially Onahole and Tachi Wand, and even Pumpkin Parade if you have an abundance of tokens.This will streamline your deck.
  • Now that your engine is up and running, your second priority is getting Witching Hour off as often as possible, its cards are significantly stronger than your starter cards. Especially Sanguine Moon which Heals 3 each time the card is played.
  • Later, you can use Purge's secondary ability to Deck Cycle your Witching Hour cards back into your deck faster
  • Alternately, you can spam the board easily with Pump-Kuns if your opponent is able to summon a lot of Minions. This will prevent your opponent being able to play most card, especially those that summon to the board.

8.2 Melonie - Love Fairy
Your main card in this deck is Hypnol. Each time its played, it provides you with an extremely powerful card from a pool you can select.
Your finisher is Final Flash. Once you have above 8 mana, play it to deal however much mana you have to the Boss and all Minions. If you are able to keep your mana pool in control, its possible to one-shot the opponent with one Final Flash!
  • Play Hypnol as often as possible at the start of the game. Keep in mind that this version of Melonie has no cards that can destroy others, so don't pick to many to clog your hand and deck with.
  • Keep up your defenses as you gather mana.
  • Conserve your mana and find Fountainhead in your deck by playing what you can and discarding cards you can't. Try to save up 3 mana to play it.
  • Once you have your first Hypnol card and Fountainhead, now you have to regain control of the board: start grinding down enemy minions until you clear the board.
  • Once you have control of the board, use this opportunity to regenerate your health and gather mana.
  • You can start to ignore the minions and strike your opponent to bring them into killing range. Once you have around 12-20 mana you can play Final Flash to eliminate most if not all the enemies on the field and deal a massive amount of damage to the boss.
  • Even if the enemy summons more minions, you are in a good enough spot to just focus the boss down to 0.

8.3 Melonie - Goddess
Your main Card is Sex Machina. Each time its played, you gain +1 card, which promotes (gaining +1 each time). Once you have played this 5 times, you win.

Your finisher is Purify. Each time you play it, you gain a powerful Purify spell card, its recommended to take Puraga if you have the mana to do so, otherwise even Pure is a good take to easily strike down weaker minions for a cheap cost.

  • This deck is so powerful that its clogged with 'Power Leak' which slows you down. Get rid of them fast.
  • In the first half of the match, reserve your Climax attack for minions and keep your HP and Armour up.
  • Use Purge to destroy weaker cards like Radiance, you can also use it to siphon out Power Leaks faster. However, Power Leak is still a good card to play if you have the turns to spare.
  • Play Coolidge as your last card, you won't have to discard
  • There's two routes you can go down with this deck: Puraga finisher or Deus Sex Machina. If you play Relieve Power you will have less cards, making DSM hard to pull off, but will make Purify very easy to cast. Depending on who you fight, you will usually win through sheer force before you can play Sex Machina the 5 times required.
  • If you go the Puraga route, play Relieve Power to gain huge amounts of mana.
  • If you go the Deus Sex Machina route, use Purge to destroy Relieve Power.
  • Eventually you can Puraga your opponent for 12 damage a turn and win fairly easily as long as you have the mana required to cast it.

8.4 Melonie - Succubi
Your main card is Onansim, which gives you +5 Climax or Summons Sinner's Seal. Sinner's Seal deals 3 damage to the boss whenever a Minion is destroyed.

Your scaling card is Ravage, an attack card which gets stronger with each play. You will also gain temptation cards that allow you to take extra damage to gain added effects or buffs.

  • Get Den of Desire out as soon as possible. Every time a deck cycles, you gain 2 climax.
  • Salacious Pact is a powerful and cheap attack card, but it gives you a detrimental card each time its played, the additional cards also slow Den of Desire. Not all the temptations gain are bad, but can easily clog your deck.
  • Try and get Tentacle Lasher summoned adjacent to multiple minions for massive splash damage, especially next to the top right corner where minions will be summoned.
  • In the early game play defensively, using getting your Ravage and Climax built up with Onansim
  • Then, when you're ready to turn the tide, when the enemy has multiple minions- summon Sinner's Seal and combo it with Tentacle Lasher and Dark Desire to wipe the board dealing phenomenal damage to the boss. You might be able to spam your climax several times on the boss depending on how you play your cards for even more damage.
9.0 How to Win as Deathgrip
9.1 Deathgrip - Wolf
Your main card is Ragnorok, when activated summons Fenrir who deals devastating damage each turn to your opponent. Ragnorok has a short timer so as long as you maintain pressure and use Doom you will easily overwhelm your opponent.

  • Cycle through your deck as fast as you can to get Ragnorok out
  • Maintain your HP and Armour by healing, using cards such as Bust Burster and Life Siphon.
  • Don't bother attacking the boss for the start of the fight, focus on minions. Keep excess attack cards to hand if needed, other cycle.
  • When Fenrir is summoned, keep it protected, shore up your defenses and let it knock out your opponent over the course of the game. use Bonding to keep Fenrir on the field longer.
  • Be sure to use Moon Phase. The cards you can gain from it can speed up Ragnarok, keep you topped up, or deal free damage to minions or the boss. There's no bad cards you can gain from using Moon Phase.

9.2 Deathgrip - Magical Girl
*Fun Fact: Snek's, the assistant editor of this guide, favorite girl Motif.

Your main card is Overfiend, which when triggered will let you win automatically. You have a variety of cards in your hand to speed up Overfiend faster.

  • Use Dispair, Mind Crush, and Doom to reduce Overfiend's timers to get it down faster, consider keeping one of these cards in your hand if you do not have Overfiend on the field. (Mind Crush can reduce the timer by 2, but requires a discard. Be sure to play this as the last card in your hand to ignore the cost!)
  • Play defensively and focus the enemy minions, Overfiend will consume all.
  • When deciding which ally to summon for Cross On! Use Mahou Shoujo Ex if the boss is spamming minions to keep them in check or Dark Magical Girl to both increase your hand size and gives your 2 mana per turn.
  • Starfall is a powerful card, but it forces you to destroy a card in your hand for the battle. You draw one off of it, but will have to destroy it immediately. Be sure it's not Overfiend Ritual!
    But hey, if you want a challenge....

9.3 Deathgrip - Lich
You main card is Day of the Dead, which when trigger starts to drip-feed you zombie cards which do 2 damage and gain you 2 climax. Undead Annihilation, the precursor to Day of the Dead, has a short timer so as long as you maintain pressure and use mind break and doom often enough, you can whittle it down.

  • Cycle through your deck as fast as you can to get Undead Annihilation out.
  • Maintain your HP and Armour by Aegis Seal and Life Siphon.
  • Don't bother attacking the boss until Day of the Dead is active, focus on minions, keep excess attack cards to hand or cycle them out if you are free to do so for glyph reducing cards.
  • When Day of the Dead is out, it will start to feed you attack cards. Show the boss and any minions that stand in your way the dead remain supreme.
  • if able, be sure to use Whorecrux to destroy a minion and gain a Zombie, which increases your hand size and awards you a soul gem when it's time is up.

9.4 Deathgrip - Reaper
Your main card is Initiate Doomsday, which summons Doomsday. Doomsday has a long timer, so managing your resources and maintaining presence is the key to victory.

  • As you have substancial attack, you can maintain board control while you wait for Doomsday to win you the game. Don't even bother attacking the Boss, just focus on board control. Although, in some cases, you might find yourself able to finish the opponent off before Doomsday can activate.
  • You can use Expel to destroy weak cards in your own deck and speed up your win.
  • Use Burning Desire and Deathgrip's Head Glyphs to block off regions of the board to funnel minions into Splash range for Dark Desire and Dark Stallion.
  • If you draw Doom early, keep it for when you Initiate Doomsday. However, if needed you can use it to deal some extra damage.
  • Dark Legion can summon Beezlebub, which gives you a huge pool of Armour and buy you a lot of time.
  • Drain Touch can be used to remove timer counters from Doomsday or increase the timer counters for your dark minions to maintain control of the board.
  • Always use your Soul Gems up when you draw them so they don't clog your deck.
10.0 How to Win as Ashka
10.1 Ashka - Neko
Your main card is Sexplosion, which makes you spend all your mana to deal that number in damage to any one target. The goal is to save enough mana to either one-shot the boss, or deal enough damage that you can mop up in the following turns.
  • Use Suckle, Scratch Post, and when able, summon Milky Neko from your various Neko cards. You will get Milk cards, which either increase your mana or provide healing and climax. (Scratch Post will give you 4 mana per countdown of it's time.) They destroy themselves after being played if you select their mana gain, but not the healing effect. So when you are topped off and well-protected, feel free to use them for mana gain to help thin the deck.
  • Using Dimensional Link gives you 8 climax points, which is 2 off from you being able to use your ability. This paired with one Heat is enough to play your climax, which negates the armor of all enemy minions and provides when it leaves the field a card that deals damage and gain mana.
  • Use Corporeal Seal to extend your armor gaining glyphs and use Temporal Seal to trigger the swansong effect of your glyphs faster. You can also extend or reduce your opponents glyphs times as well.
  • Use Purge to remove some least useful cards as you gain better mana producing cards, such as Midnight Prowl and Bite.
  • Cat Attack is a good attacking card to remove pesky high HP minions.

10.2 Ashka - Nun
Your main card is Consecration, which deals 10 damage and is able to Splash, which targets adjacent minions to whoever you select. However, it has a high mana cost, but your deck has many ways to gain mana.

Your secondary attacking card is Ecstasy, which deals 5 damage and gains you 1 climax. For it's much cheaper mana cost, this card is perfect to sling at your opponent.
  • Summon Holy Domain off of Sky Sanctuary as soon as possible. Each time a deck cycle is performed, you gain 1 mana. You can use your various draw cards in your deck or use the second effect of Purge to perform multiple deck cycles per turn.
  • Lodestone and Coolidge have a discard cost, however if they are the last card in your hand, you can bypass the discard effect.
  • Use Seal of Protection and the second effect of Vitality to increase your armor. Use Cheeky Peak, Aphrodisiac, and Euphoria to keep your HP topped off.

10.3 Ashka - Warlock
Warlock Ashka plays similarly to Neko Ashka, where your main card is Sexplosion. However, unlike Neko Ashka, Warlock Ashka has less cards and ways to generate mana, but more consistent thanks to her smaller deck size.
  • Vibrostorm deals 3 damage to all minions. Use this to easily wipe the board of your opponents weak minions.
  • Concussive Blast deals 1 damage at base, but promotes each time it's played, dealing one extra damage per promote. Play this card as soon as possible to increase its damage output for the lategame.
  • Use Antimagic Seal to remove your opponents potential high damaging glyphs. If none are present, you can use it to gain armor.
  • Spellbook is your only drawing card in this deck, however you can gain powerful spells if you opt for it's first effect. Note that which ever spell you gain is random, but the spells are able to destroy themselves for a powerful effect if needed.
  • Casting Familiar makes your spells cost 1 less. Use this to save up on mana as all your spells will cost 0 or 1 as you save for Sexplosion.

10.4 Ashka - BSDM
Your main card is Masochisa, which either deals 4 damage or 6 damage, but you take 1 in return. Your HP becomes a second resource when playing as BDSM Ashka. You will need to be aware how much HP you have and how much damage the boss can deal as you can find yourself defeated unexpectedly.
  • Using Dominata adds a Blindfold card to your opponents deck, which makes them effectively skip a turn when they draw it.
  • Summoning Flesh Pit allows you to summon two ally glyphs: Tentacle Monster which deals 3 damage per deck cycle and Tentacle Fiend which gains you a Pheromones card, which increases your climax gauge. Use Purge to cycle your decks to deal some extra damage!
  • A good rule of thumb, be sure for each effect card that deals damage to you as a cost, have a card that heals the damage back.
  • Whip of Pleasure and Dark Desire can only hit minions, but they can keep the board clear of annoying low HP minions.
11.0 How to Win as Lilith
11.1 Lilith - Assassin
This version of Lilith is primary Action, the green cost, reliant.

Your main card is Frenzy. Every time it is played, it gives you +1 additional Action. This card promotes each time is played, giving 1 extra per upgrade.

You have a field card called Erogenous Zone which is summoned via Schadenfreude. This grants you 2 Climax points each time a minion is destroyed.
  • Since you have an overabundance of Action cards, you can use Purge and Banish to get rid of a few. For example you can get rid of Brawl as you can give yourself more through Bloodlust. Alternately, you can use Purge to remove Banish as Purge is a better Banish with two effects.
  • Don't use Refract when it is your last card, as if you draw something good you will bury it.
  • if looking for some armor, use the second effect of vitality. Assassin Lilith has a decent number of healing cards through Begging and Sweet Kiss so you won't need to worry about keeping your HP up.
  • Use your climax as often as possible, one turn of invulnerability can make a huge difference, and you even earn +2 climax back for activating it when Erpgenous Zone is on the board, don't be afraid to "spunk" it on a low health minion, it builds up even while active and if you get the rhythm right you can have it every other turn (*I see what the Dev did, how devious.)
  • If you have an abundance of Actions gained from Frenzy in the late game, use Improvisation to draw more cards
  • You will eventually reach the point of constant invincibility from you cards and you can start widdling down the boss by giving yourself Brawl cards for increased damage.

11.2 Lilith - Cleric
Your main card is Consecration, which either deals 8 damage and you gain 8 armor, or heal 8 HP and gain 8 climax. It's cost is high, and you only have 3 cards that gain mana. Playing it even only once is enough to turn the tide to battle to your favor.

Your secondary cards are Squires of Pahllus, which deals 3 damage when it's summoned and progressively allows you to summon an even stronger variant that deal 5 damage when it's summoned. After that one you can finally summon the last upgraded version that deals 10 damage when it's summoned and 5 damage per turn.
  • Get the upgrade train on Squires of Pahllus started as soon as possible.
  • Using Angel Link allows you to randomly summon Cherub, which increases your hand size by 1 or Seraph, which gives you 2 mana per turn. Both are good to have, regardless of which win condition you go towards.
  • Self-Flagellation is your escape from defeat. it destroys itself, but you heal 10 HP and draw 3 cards, but discard 3. Even if you care not for it's draw power, 10 HP is 10 HP.
  • You can use Purge to remove some less useful cards such as Dispel if your opponent doesn't have any strong Glyphs or Radiance if you have Consecration online for it's armor gain.

11.3 Lilith - Djinn
Your main card is Psionic Link, which allows you to pick a "Psi" card of varying cost and damage dealing. Preferably you will choose Psionaga which deals 12 damage for it's 5 Mana cost, however Psiona which deals 6 damage for 3 Mana cost is perfectly usable.

Your secondary card is Wish, which when played allows you to pick 1 of 3 revealed Wish cards. Most are powerful with some few exceptions, which are rare case usage cards useful in very specific encounters.
  • Using Lamp Rub gains you 1 mana, but it promotes each time it's played, giving additional Mana for each future usage of the card.
  • Using Spirit Link summons a Quareen glyph, which increases your hand size for when it remains on the field. When it leaves, you gain a random Wish card.
  • You only have one healing card to start, but you can gain more through Wish.
  • Using Binding Ritual allows you to summon Djinn's Lamp, which gives you 2 additional Actions per turn and refreshes itself when it ends. It lasts for 5 turns, so play it as soon as you get it.

11.4 Lilith - Torturer
Torturer Lilith is not for the faint of heart. She is by far one of the hardest Motif's in the game, (at least I, Snek who is writing this, thinks so). Torturer Lilith cannot heal or gain armor as she lacks those cards that gain her those much needed effects. Your HP management is the key to your survival.

Her main card is Gleeful Torment, which summons Torture Chamber. This field card allows you to gain 2 climax per minion defeated. She play's best similar to Assassin Lilith, but cranked to a 10.
  • Obscene Doll summons an Effigy of Obscenity, which draws you a card per minion defeated. Paired with Torture Chamber, this can easily net you your climax quickly assuming there are minions to defeat.
  • Tormented Idol summons an Effigy of Torment, which gains you a rushdown card upon a defeated minion, which is a 1 cost Action card that deals 1 damage and draws you 1 card.
  • You are given both Purge and Banish to help thin the deck a little. Recommended cards you can delete is Tormented Idol and Nibble. You can also Purge Banish one you rid of what you don't need.
  • How quickly you can get your climax is your key to victory, Once you are invincible, you can play all the cards that would normally deal damage to you for free.
12.0 How to Defeat Melonie
Melonie's Climax is Cupid's Arrow, which summons her an Archangel Minion. The Minion itself is harmless, but provides buffs to Melonie. It has high HP, so any one shot cards, like Assassinate, or high damage cards will take care of it, but depending on what effect it has, it might be more dangerous than you think....

12.1 Melonie - Witch
Witch Melonie's deck consists filling the field with Pump-Kuns and dealing massive damage based on the amount of Pump-Kuns.
  • Harvester, Pumpkin Parade, Pumpkin Party, and Stable Girl all summon Pump-Kuns, with the exception that Harvester and Stable Girl do so per deck cycle. The Pump-Kuns are harmless and are extremely weak. Use Splash cards to take care of them easily. Note that Stable Girl becomes invincible as long as Pump-Kuns exist on the field.
  • Sow the Seeds does damage per Pump-Kun. You have a few turns when the Glyph is played to wipe out as much Pump-Kuns as possible to reduce the damage.
  • Black Crow summoned through Stable Girl has low HP, but has armor. Use a piercing card to take it out easily.

12.2 Melonie - Love Fairy
Love Fairy Melonie is here to seduce you and charge her Climax fast. It's gotta feel good for you and her of course.
  • Indulgene gains Melonie a random Indulgence card, which grants her powerful effects. These cards gained are a one time use, destroying after use, but she can keep gaining more.
  • Puck gives Melonie and herself armor. When her armor is broken, it deals damage to you. Take her out as soon as possible.
  • Libido deals damage to you and gains her Climax. This card promotes, increasing its damage to you and Climax she gains.
  • Divine Retribution Glyph deals damage to you based on how much Armor Melonie has. You have a few turns before this effect triggers, but be sure to keep her armor in check.

12.3 Melonie - Goddess
Goddess Melonie deck involves her playing Deus Ex Machina 5 times to win. You will usually have more than enough time before she gets close to meeting that condition, but she does have extra protections.
  • Cleasnsing Light clogs your hand and deck with Purity Seal's, which cost an Action to destory, but drains your Climax to do so. Be sure to destroy them as soon as you get them using the card itself or through other cards that destroy, like Purge.
  • Divine Judgement deals damage to you depending on how much Armor Melonie has. You have a few turns to rid her Armor so the Glyph can do no damage to you.
  • Her Idol Minion upon a deck cycle deals damage to you and gains her Climax. It has a decent amount of HP, but be sure to take care of it as soon as possible.

12.4 Melonie - Succubi
Succubus Melonie's deck consists of both pain and pleasure, pleasure for her, but pain for you. She can fill the board with Minions quickly.
  • Her various Succubus cards, (Temptress, Vixen, and Whisperer), each benefit her and harm you in return. They have fairly high HP so be such to take them out if able.
  • Tentagram is able to summon a Tentacle Monster Minion per turn. Combined with her Tentacle Lasher Gylph, with deals damage to you per Tentacle Monster can deal a large amount of damage. Keep taking those slimy tentacles out!
  • The various cards that gain her Temptation's are benefit her in some way and harm you in another. Be prepared to recover from them.
  • Avatar of Lust is able to gain her Temptation cards each deck cycle. This Minion has extremely high HP, so if you have any cards that can destroy a Minion, such as Assassinate, it would be worthwhile to take out,
13.0 How to Defeat Deathgrip
Deathgrip's Climax is Headtaker, which summons her a Knightmare Minion. This Minion has high HP and Armor, but while it doesn't deal much damage however it does accelerate all Glyphs on the field, including her instant win cards. If you are able to destroy it with one card, like Assassinate, or use piercing cards to bypass the armor, it's recommended to take it out as soon as possible.

13.1 Deathgrip - Wolf
Wolf Deathgrip's main mechanic, unlike her other Motif's, is to overwhelm you with her Minions and not an instant win condition. Her Fenrir, summoned through Ragnarok, will deal high damage and have high HP. You will need to hold off Ragnarok from going off as long as possible until you either defeat her or save the cards needed to take care of Fenrir.
  • Deathgrip's Head and Wolfen when destroyed will increase Ragnarok's time. Don't defeat them unless Ragnarok is on the field.
  • Midnight Hunt will provide Deathgrip a random useful Moon glyph that will impede your progress. it might be worth using a card that destroys Glyphs to take care of them.
  • Direwolf and Wolfen have high HP, but low damage. Don't discount them.
  • Hunter's Spear pierces, so be sure to keep your HP up regardless of armor.
13.2 Deathgrip - Magical Girl
Magical Girl Deathgrip is here to trigger her instant win condition through Overfiend Ritual while accelating the count. She's also able to charge her Climax fast. (Must be something with the cute outfit).
  • Dispair into Darkness charges her Climax and summons a Shadow Corruption Glyph, which forces you to draw a card and destory a card. Be wary for when the Glyph triggers and be sure to have a card you can live without, because you will always discard the card drawn if you have an empty hand.
  • Cross on! Summons two powerful Minions for Deathgrip. Mahou Shoujo EX acceleates Overfiend Ritual's count, but when destroyed as time. it has high armor, but only 1 HP. Use any Piercing card to take it out easily.
  • The other Minion, Dark Magical Girl, decreases your hand size. Be sure to take them both out.
  • Leave Mahou and Deathgrip's Head until Overfiend is on the field to take advantage of them increasing Overfiend Ritual.
  • Lustfall decreases all Glyph times and increases her Climax. Make sure to extend the time of your Glyphs is able to keep them around longer.

13.3 Deathgrip - Lich
Lich Deathgrip win condition is to stall until her Undead Apocalypse Glyph triggers, allowing her to win instantly. It does have a long timer to it though.
  • Lich Soul accelerates Undead Apocalypse time, causing it to resolve sooner. Along with that, Lich Soul also summons a Zombie to start dealing damage to you.
  • Leave Deathgrip's Head alone as when it's destroyed adds extra time to Undead Apocalypse.
  • Shade Oath summons 2 Shade Legionary that deal damage to you, but when you defeat them they provide you a Soul Gem, which awards you extra Mana or Actions.
  • Blight increases her Climax and promotes each time it's played. Additionally it summons an Antimagic Seal Glyph which makes your Mana cards cost extra. This effect is also promoted, meaning your cards be harder to cast the longer the fight goes on for.

13.4 Deathgrip - Reaper
Reaper Deathgrip will try to stall you out by playing her Doomsday Glyph, which allows her to win instantly after it resolves. She can fill the board with girthy minions as well to stop you in your tracks.
  • Don't bother taking out Deathgrip's Head or Dark Stallion unless Doomsday is on the field. Defeating them will increase Doomsday time, giving you some extra turns. While Dark Stallion does drain your Mana per turn, Deathgrip's deck is small enough so her summoning Doomsday directly after it is likely so you can eat the minus mana for a turn or two.
  • Her Burning Desire Glyph charges her Climax quite a bit. This is her only Climax gaining card in her deck.
  • Her Minions have high HP, but their effects are weak. Don't be careless around them!
14.0 How to Defeat Ashka
Ashka's Climax is Vibro Cataclysm, which summons to the board a Lazuli Horror Minion that deals high damage and gains armor per turn. When it's armor breaks, it summons weak damaging Flaxen Horror Minions. If you are able to take Lazuli Horror out your turn after it's summoned, you won't have to worry about the high damage you would take the following turn.

14.1 Ashka - Neko
Neko Ashka's deck involves playing multiple cards per turn and forcing you to discard your hand.
  • Pounce allows her to play 3 cards afterwards. This is a one time effect, so be prepared to handle whatever she summons off of it.
  • Rough Play and Play Fight force you to discard a card from you hand. Make sure to play your entire hand, discard when needed, when you fight aganist her. Play Fight promotes, gaining her more Climax each time it's played and forces you to discard more cards each time.
  • Due to her small deck size, her Scratching Post will trigger fast, (deck cycle), so be prepared to take care of what Neko that comes from them. Catfight will force a deck cycle upon it's resolution, meaning she's able to summon random Neko's faster.

14.2 Ashka - Nun
Nun Ashka is able to swarm the board with Minions while also being able to able to charge her Climax fast.
  • Cleanse is able to destroy a random Ally or Glyph, so be sure to keep the board filled so it doesn't destroy your more useful Glyphs.
  • Spiritus Gemmata is able to destroy any card in your hand, but it's a one time trigger. Be sure to leave your hand empty or prepare a card you don't mind getting rid of.
  • Fairy's summoned by Communion drain your Mana per turn along with dealing damage. They are fairly weak and easy to get rid of.
  • Bright Lance pierces, so be sure to keep your HP high enough to take the hit regardless of your armor, if any.
  • Holy Realm paired with Euphoria will fill her Climax gauge easily, be wary when she activates her Climax.

14.3 Ashka - Warlock
Warlock Ashka is able to keep her defenses up while swarming the board with minions. Be wary of her Concussive Blast. While it starts weak, it gets stronger each time it's played.
  • Spellbook is able to provide her a random grimoire with varying effects, but the common is the ability to gain her Climax. Be wary of her Climax gauge.
  • Her Familiar Minion allows her to play an additional card per turn while the Minion itself is boasting armor, but low hp. Use a piercing card to bypass the armor if able.
  • Tentacle Spawn summons weak, but chip damage Tentacle Monsters. Keep them in check and heal up.
  • Concupiscence summons a high HP Succubi Minion with varying effects. Some are higher targets to rid versus the others.
  • Aegis Vortex will provide her 1 armor per turn. Toss a Slap in her face every two turns to keep that in check, or use piercing cards to bypass her armor.

14.4 Ashka - BSDM
BDSM Ashka's deck is design to drain both you and your resources. A decent amount of card's she plays clog your deck with detrimental cards as well, reducing your plays for the turns.
  • Always kill Harpy as soon as it comes out. It will take away your 1 Action you get when it's your turn, however defeating it grants you 2. If you have an Action heavy deck, Harpy will always be your number 1 target.
  • Dominata and Shibari adds Blindfold cards to your deck, which only serves to clog. You can destroy them with 1 Action if you find yourself able. Paired with a Harpy can leave you with card's you can't remove. (you can use other card's to destroy them, such as Purge). You are free to discard them, however they will continue to clog your deck unless you permanently rid of them.
  • Tentacle Spawn summons a bunch of low HP Tentacle Monsters that deal low damage. Left uncheck can see your HP drain quickly.
  • Subjugate to start doesn't drain your Mana, but it promotes each time it's played, slowly being able to drain your Mana. Don't dwaddle to long!
15.0 How to Defeat Lilith
Lilith's Climax is Quareen, which summons a Quareen Minion onto the field with the effect that she gets to play an additional card per turn. It's recommended to take this Minion out as soon as it hits the field.

15.1 Lilith - Assassin
Assassin Lilith's deck is small and a good chunk of her cards have Deck Cycle effects. What little cards she have hit hard and charge her Climax fast.
  • Her Backstab Glyph destroys a random ally per deck cycle. Be sure to keep the board full as possible to decrease the chances of your powerful allys being destroyed.
  • Her Lickerbeast Minion has high HP and charges her Climax. While not a high target, it's still wise to consider taking it down.
  • Frenzy promotes each time it's used, dealing more damage the longer the battle goes on. Since her deck is small, it will promote fast.
  • Shadow Step Minions per deck cycle will summon a copy of itself and deals damage. This effect will only increase exponentially if left unchecked. They have low HP, so they are easly kept on check.

15.2 Lilith - Cleric
Despite her assuming magical nature she radiance, she's hardly but. She is able to fill the board with Minions that damage per turn and buff her HP and Climax.
  • Radiance heals all Minions fully on the board and provide her a large amount of Climax. Do no waste resources if you are unable to fully defeat a minion.
  • Phallus Squires summoned deal weak damage to start, but grow stronger when you defeat them. Defeating them does offer you a few turns of relief, but their upgraded forms deal more damage and have more HP.
  • Dispel destroys a random Glyph or Ally on the field, so if be sure to spam the field with Glyphs to lower the chances of your powerful Glyph being hit.
  • Bright Lance pierces, so be sure to keep your HP healed just enough to take the damage.
  • Angel Link summons for her an offensive damaging with armor Cherin and a defensive support with high HP Seraph. Seraph also gains Lilith Climax, and paired with Radiance can see her Climax charge fast. Take each down depending on the current board state.
15.3 Lilith - Djinn
Djinn Lilith's not here to grant you your deepest darkest desires, but rather she's here to play her entire deck in a single turn in a flex that can bring the strongest deck builder to their knees.
  • Mirage allows her to play 3 cards after that and paired with her Quareen summoned through both her Climax or Spirit Link, she's able to effectively cycle her entire deck in a turn under ideal circumstances. This is a one time use, however she's able to play 2 or 3 cards per turn if left unchecked.
  • Efrit charges her Climax per turn and is able to summon itself again per deck cycle. 1 becomes 2, 2 becomes 4, 4 becomes 8..... Keep that Minx(y) Imp at bay!
  • Djinn Lamp when resolved will give Lilith a random powerful Wish card. Lamp Rub further decreases Djinn's Lamp glyph timer, allowing for acquiring those Wish card's faster. These Wish card's and Djinn's Lamp are a one time use, but provide Lilith strong effects.
  • Malachite Horror drains your mana with each's attacks and has a decent amount of HP. Be sure to take it out to keep your Mana.
  • Once her Djinn's Lamp, Mirage, and her random Wish card are used up, she ceases to be a threat. Survive long enough and you will win.

15.4 Lilith - Torturer
She is very easy to kill if you keep attacking Effigy of Torment, which when you destroy it's armor it deals 12 damage to the boss. The armor will regenerate per deck cycle, but it's easily taken down by two Slaps.
  • Imp's summoned by her Maelstrom Glyph will damage her other minions on the field and when destroyed provide you with one Action. If you are in need of an extra action, consider taking them out to take advantage of that.
  • Don't attack Effiigy of Agony when it has armor, as when you break it, it will deal damage to you. It's armor will regenerate each deck cycle, but only by 1, meaning that if an Imp targets it, it will break and deal damage to you. If you are able to deal enough damage in one or two turns, it might be worth eating the damage to get rid of it permanently.
  • Keep attacking Effigy of Torment each time it regenerates its armor, this is your primary win condition against her.
  • Cobalt Biobeast makes your Mana costing cards cost extra, so consider taking them out if you have a Mana based deck.
  • After summoning all her one time use cards, the last remaining cards will be direct damaging ones. So keep your health and armor up.
16.0 Gauntlet Mode
Introduction
Gauntlet Mode is a game-mode that plays similarly to Classic Mode, however you'll fight increasingly difficult bosses with increasingly stronger decks. The decks that you and your opponent start with are the same ones used in Classic Mode, so it's recommended to both play and familiarize with the decks used in Classic mode before attempting a Gauntlet run. (Motif's unlocked in Classic are carried over to Gauntlet as well.)

16.1 The Flow

After choosing a character and a Motif, you will begin your trek to scale the three floors before you of varying difficulties. You'll fight two of the three remaining characters you didn't choose in the three areas that you didn't choose for your Motif. (Example shown in the image above. Selecting Magical Girl/Fountain Deathgrip makes the three remaining areas be the Motif's of, in this case, Melonie and Ashka. The decks the opponent will play will be of the respective Motif's for that area.)

Enemies will start will low HP, but will increase for each fight progressing. Along with that, on later area's your opponents card will start appearing Promoted. Card's that are Promoted will be a cyan color on the top left of the card. Be sure to view your opponents deck before the battle to see what cards got Promoted!

Each area has a set amount of battles, events, and rest stops. They are as below:
  • Area 1: Battle, Event, Battle, Event, Rest
  • Area 2: Battle, Event, Battle. Event, Rest
  • Area 3: Battle, Event, Rest, Battle
You are able to view where you are and what's to come on the bottom of your game screen.

16.2 Post Battle
Upon winning a battle, you will be able to select a card from a pool of 3 to add to your deck. You will be also to view your deck to help you make that choice. If you don't wish to select a card, you will take the Essence, which is the currency used in Gauntlet mode. You will gain a set amount of Essence per battle won

KEEP in mind, your HP will NOT reset at the start of each battle. Be sure to heal right before beating the boss so that you are able to handle the next boss with ease.

16.3 Events
Event's are random story bits your character might stumble on or into. You are given 3 choices as to what you decide to do. Each choice will gain you a card for your deck, however you will be unable to view what card it is until you confirm your choice. Along with the card, you'll get some imagery and story in accordance with what choice you choose!

16.4 Resting
In select spots on each area, you are able to spend your Essence on various options. These options are:
  • Rest: This will fully restore your HP.
  • Consume: This will increase your max HP by 3. Note that this won't restore your HP. just increases the max and heals for the three you gained. (For example, if Deathgrip has 14/15 HP and you choose to Consume, the HP will become 17/18)
  • Focus: This will allow you to destroy a card in your deck, getting rid of it for good,
  • Hone: This will allow you to buff or promote a card in your deck. Not all cards can be honed, so if it's missing, it can't be honed.
Your current Essence can be seen on the top left of your screen. The cost for each choice will increase with each use, so be wary of this. In case you wish to save your Essence, you can leave the area without spending any through the Continue button on the bottom right.

Note that if you make a mistake, such as deleting a card on accident or upgrading the wrong card, you can leave the run and re-enter it to undo the changes. The changes will only take effect as soon as you 'leave' the area.

16.5 Extra Tips
  • Winning a run unlocks you a special ending image similar to Classic Mode. Be sure to win with all the characters to view them all!
  • If you win a fight against an opponent with a Motif you didn't unlock yet for them, you will unlock it after selecting a card or essence.
  • Completing a run with a Motif will color the middle icon green, so you are able to keep track. (See 4.3)
  • Each run is will be different from the last! Area's, Characters, Event's, Boss Card's that are honed, are different each run! (Card's gained from Event choices are the same for each choice in it's respective story.)
17.0 Tower Ascension Mode (Coming Soon)
18.0 Halloween Themed Puzzles
Introduction
Introduced with Version 1.2, a new mini-set of puzzles have been added to the game! Currently, there are 2 sets of Halloween puzzles to rack your brains with and completing them unlocks special seasonal CG's in the gallery!

18.1 Accessing the Puzzles
To access the content, select Play from the main menu. Once you are in the game mode select screen, go to the top left of the screen and find the pumpkin button next to the information button. Selecting this will take you to the puzzle section.

You will be taken to the Puzzle Challenge menu. You will be able to select a puzzle set on the left side of the screen and this will bring up on the right side 4 levels and a reward.

Only level one will be unlocked to start with and each level will unlock the next level, ending with level four unlocking the reward. To play a puzzle, select an unlocked level. This will take you to the puzzle challenge.

18.2 Puzzle Battle Field

You are only given one turn to successfully defeat your opponent using a set amount of cards on your hand and on the field. Be sure to view the cards and their effects carefully, as these cards are unique to this game mode.

If you were to mess up your plays, you can select the retry button on the top right of the screen to restart the level's puzzle. Some of the puzzles will require to destroy a card to defeat your opponent while some others will require you to stack effects and carefully deal damage to trigger damaging effects to your opponent!

18.3 Rewards
Completing all 4 levels in a set will unlock a special set of still CG's to view in the gallery. To view these CG's, you will need to head back to the main menu and go into the gallery.
19.0 Workshop Intergration
Introduction
Coming Soon.

19.1 How to Create Custom Content
Be sure to refer to the guide below on how to create custom cards, decks, minions, glyphs and puzzles:

https://steamcommunity.com/sharedfiles/filedetails/?id=3119136895

If you have any questions, be sure to ask them at the following discussion thread below:

https://steamcommunity.com/app/1871480/discussions/3/

6 件のコメント
DuoDifference 2024年11月27日 16時35分 
Cheers for making this :steamthumbsup:
I was worried about having to learn from scratch
Snek  [作成者] 2023年10月23日 12時54分 
(Note I'm not a developer for this game:)
---If you quit the run before either the next fight or the end CG after the set of fights after beating cleric Lilith, you won't unlock it. It's best to just finish the run, win or lose, to make sure you unlock the motif.

I would recommend doing another run where you happen to have her in a fight and complete it. If you don't get her unlock then, go the the mega-thread for bug reporting and leave a post there with whatever build, public beta or recent, and what happened. You'll fight her plenty of times throughout each character, so it's not a huge worry if the game didn't immediately unlock her the first time.
edgy psychic 2023年10月22日 8時56分 
I'm not sure if this is a bug or from misunderstanding how it works. But earlier I completed a campaign run as death grip and along the way I bet cleric Lilith and witch Melanie but I only unlocked the witch motfi
欢迎来到常春庄 2023年7月28日 9時34分 
Deathgrip's lich deck is so poor that only I can do is watching the mana card filling my hand without any mana left. it is frustrating.
nikki_sensei 2023年7月12日 11時18分 
this deserves a big steam points money bag! thank you for writing it here as well, it is convenient to also have details here in addition to the in game rulebook
Ciaran Zagami 2023年5月2日 14時47分 
h o r n y