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Map 4 "The Outpost": the scavenge start boton event trigger a finale escape event instead of scavenge event, making it impossible to finish the map.
Map 6 "Subway Station": the finale start boton event trigger a finale escape event, making the end of the map faster.
Tested only with "Admin System" addon active.
@ilcannibal I wanna ask something after I played the lite version, which was also updated recently. Judging on how the scavenge section plays out in the final chapter, are you intended not to give players a breathing room between hordes during the scavenge section on both lite (Chapter Finale) and full (Chapter 4) versions because in the previous versions, that didn't happen to me?
I thank you for your information you've provided and will patched them best way I can - thanks again
CONS
- Exterior lighting on Chapter 1, 2 and Finale is too bright. A middle ground between the lighting in the previous version and the one in the latest version is suggested.
- Reflective surface on some of the dark interior areas, probably from the broken specular mapping.
- The trees near the subway station on Chapter 1 blocks the vision of the narrow pathway to the saferoom.
- The skybox on Chapter 3 is visible through the fog, breaking the immersion.
- The fuel counter on the scavenge event on Chapter 4 is broken.
- Both the scavenge and finale events on Chapter 4 and 6 respectively are broken. As soon as they start, the rescue sequence instantly begin, constantly spawning Tanks and hordes of Infected(s).
PROS
- Additional details and areas are a welcoming change.
- New spawn points for supplies on Chapter 2.
- Added lighting on some of the dark interior areas.
- Slightly altered setup for the finale which made more sense.