Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
Map 4 "The Outpost": the scavenge start boton event trigger a finale escape event instead of scavenge event, making it impossible to finish the map.
Map 6 "Subway Station": the finale start boton event trigger a finale escape event, making the end of the map faster.
Tested only with "Admin System" addon active.
@ilcannibal I wanna ask something after I played the lite version, which was also updated recently. Judging on how the scavenge section plays out in the final chapter, are you intended not to give players a breathing room between hordes during the scavenge section on both lite (Chapter Finale) and full (Chapter 4) versions because in the previous versions, that didn't happen to me?
I thank you for your information you've provided and will patched them best way I can - thanks again
CONS
- Exterior lighting on Chapter 1, 2 and Finale is too bright. A middle ground between the lighting in the previous version and the one in the latest version is suggested.
- Reflective surface on some of the dark interior areas, probably from the broken specular mapping.
- The trees near the subway station on Chapter 1 blocks the vision of the narrow pathway to the saferoom.
- The skybox on Chapter 3 is visible through the fog, breaking the immersion.
- The fuel counter on the scavenge event on Chapter 4 is broken.
- Both the scavenge and finale events on Chapter 4 and 6 respectively are broken. As soon as they start, the rescue sequence instantly begin, constantly spawning Tanks and hordes of Infected(s).