Trombone Champ

Trombone Champ

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How to Create Charts using TootMaker! and Upload Them (Chart Editor)
Von Σierra
[NOTICE] The following mods are not compatible with TootMaker!, you should use a different r2modman profile or play vanilla when using TootMaker!.

Game Breaking:
  • TootTally GameTweaks (Alters in-game scenes and will not load notes properly)
  • TootTally Leaderboards (Breaks replay functionality and causes issues with the pause menu)
Loading Issues:
  • TootTally BackgroundDim (Background does not load dimmed)
  • TootTally CustomCursor (Cursor customization does not load correctly)
These issues are under review and may be resolved in future versions.



If you are already experienced with DAWs (Digital Audio Workstations) such as Ableton, FL Studio, or Reaper,

TootMaker! may not be suitable for your needs.
I do not recommend using TootMaker if you are already familiar with advanced audio production tools. Please use the Trombone Champ Modding Guide[trombone.wiki] which provides a more detailed and technical explanation suited to experienced users.



Before we dive in, it’s important to know that creating a custom chart will require a basic understanding of music theory. You'll need to be familiar with things like BPM (beats per minute), time signatures, and beats—pretty standard stuff for most rhythm game mapping. The difference compared to Beat Saber and Osu! is you’ll also need to be able to transcribe music by ear—doing aural, which means listening to a song and turning that into a readable format for the chart—however at a very basic level, no chords here.

That all said, even if you don't possess any musical talent, you'll be able to chart based on your own intuition, it won't be accurate, people will point it out, but as long as you have fun and others enjoy it, you'll do fine. Do not be afraid to approach the community, they're there to help.
   
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[START] 1. Finding TootMaker!
In order for us to start charting, we need to find where TootMaker! is hiding.

TootMaker! can be found behind a button hidden in the settings page on the top right, it will be highlighted when your mouse hovers over it.



Clicking it will reveal the Secret Stuff menu, this is where TootMaker! can be accessed.



You should be greeted with the screen below:


1a. Importing a Chart
(If you're just beginning your charting career, skip to Step 1b. or Step 2. as this step is focused for experienced Charters.)

If you have already a chart in mind you wish to tinker with or edit, you can easily import your chart by opening the Save / Load menu and clicking LOAD TRACK.

A Trombone Champ stylized File Explorer page will appear and you can select the chart you wish to view by selecting the .tmb file.





Importing a chart into TootMaker! will load the ogg track, the chart data, and image background, granted all three files are in the same folder and are named as the following:
  • bg.png
  • song.ogg
  • song.tmb
If this is not done, you will need to manually import all three files individually.

(.mp4 backgrounds are not yet supported)
1b. Keybinds, Information and Recommended Settings
Click the (?) button at the top of the screen to open the AHH!! HELP!! menu.

The AHH!! HELP!! menu will immensely optimize your workflow if you plan to stick to charting using TootMaker! and provides information on how to begin a project and a few tips.





Recommended Settings
To avoid any pitfalls or frustrtation during charting, it's best to open the Editor Settings menu and ensure the following:



The last three are completely optional, but the first three are required to avoid creating unquantized notes, slides, actually hear the trombone during playback, and display the piano roll to prevent guesswork.

Please note that anytime you open TootMaker!, you will need to reapply these settings.



Keybinds
In case the image was unintelligible or is failing to render, here are the keybinds given from the AHH!! HELP!! menu:

Making Objects
  • N = New Note (By Interval)
  • T = New Note (Tap Note)
  • L = New Lyric
  • B = New Background Event
  • I = New Improv Zone
Time
  • ← → = Move Playhead by One Interval
  • Shift + ← → = Move Playhead by One Interval (x4)
  • Shift + ↑ ↓ = Change Time Interval
  • Ctrl + ← → = Scroll Through Track
  • Ctrl + Shift + ← → = Scroll Through Track (Faster)
Music
  • A = Toggle Autotoot During Playback
  • Space = Play/Pause
Selection
  • Left Bracket = Place Left Marker
  • Right Bracket = Place Right Marker
  • \ = Clear Selections
Handy Stuff
  • Tabulation = View Note Info
  • P = Play Trombone
  • Ctrl + ↑ ↓ = Change Pitch of Selected Note (One Semitone)
  • Ctrl + Shift + ↑ ↓ = Change Pitch of Selected Note (Octave)
  • Ctrl + Z = Undo Last Action
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2. Setting up Charting Environment
Finding a Background Image
This is a simple step: find an image relevant to your song, sized to 1920x1080 to prevent grayboxing. If you prefer to use an album cover and have some experience with image editing, you can even create your own custom background.

If the image you want to use is low quality, consider using an upscaler program. Personally, I use waifu2x[www.waifu2x.net] since it's free, but feel free to explore other options.

It's recommended to name your image file as 'bg' using the PNG image format, therefore 'bg.png' should be the name of your image file you plan to use as the background for your chart.

File Structure
Next, ensure that all the necessary files are organized within a single folder and are named as such, following the appropriate structure. This is to prevent TootMaker! failing to properly import your chart.



You'll save your chart to this folder so that it becomes playable when exporting/testing and when you load the chart in Tootmaker! again, both the background and audio file will automatically load as well.

Loading Audio in the JukeBox
Next, load your audio file into the Jukebox, click the button featuring a note and folder icon located in the bottom right corner of the interface.



While most audio formats are compatible with the Jukebox, it is strongly recommended to use the OGG audio file format. Additionally, name the file as "song" (e.g., "song.ogg"). This ensures optimal space efficiency and minimizes the risk of import errors.

In the event you then decide to change audio file formats, ensure that it is properly encoded; simply renaming the file extension is not sufficient and may lead to issues such as missing file data. To avoid these problems, it's recommended to use a program like Audacity[www.audacityteam.org] or a digital audio workstation (DAW) for accurate encoding.

Audio Preparation
While we have Audacity or your DAW open, it's a good idea to do the following:
  • Add a 1.5 - 2 second delay

    Adding the delay will help players settled in and prevent them being caught off guard, we don't want them immediately restarting the chart only to be caught off guard again.

  • Normalize by -6.0db

    Normalizing the audio helps prevent sudden volume spikes, ensuring the game's sound doesn't hit extreme peaks and avoids any loud moments that could startle the player and disrupt gameplay.

  • Ensure audio is on grid

    You may need to eyeball this part, as the start and end points of audio files may often don't align with the grid, depending on where you source your music. Manual adjustments will likely be necessary. I recommend saving the audio file and loading it into the Jukebox to test it with a charted measure of the song. If anything seems off, return to your DAW and make the necessary tweaks, save load, and try again. Some DAWs offer automatic features to help streamline this process and reduce the manual workload.

Loading Chart Background Image
Next, you can load in a background image or video for your chart by opening the Track Configuration menu.



For compatibility purposes, ensure the following:
  • The background file is labeled, "bg" and uses the PNG or MP4 format.
  • If using a video background, remove all audio tracks, while the video audio will not play any audio in TootMaker or while testing, if added as a custom song, there WILL be audio from the video background.
Tempo (BPM)
Still in the Track Configuration menu, you will need to input the Tempo (BPM) of your song, if you don't know what it is, you can search for your song's BPM using the following resources:
If you're having trouble finding your song's BPM, you can try using TuneBat's Song Key & BPM Finder[tunebat.com]. Keep in mind that you might need to double the BPM, as the tool could provide the half-time value instead.



TootMaker! supports decimal BPMs up to six decimal places; however, it does not support polyrhythms due to limitations. If you're looking to chart a song with polyrhythms, consider using a digital audio workstation (DAW) instead.

Note Spacing
The slider below controls Horizontal Spacing, also known as Note Spacing. This setting determines how quickly the chart scrolls while playing. It's recommended not to use this as a way to arbitrarily increase difficulty, since players can adjust it themselves; you're simply setting the default value.



Note Spacing scales according to the tempo, and you can see these changes reflected by the beat markers moving when messing with the slider. A reliable formula that works well across most tempos is:
    28000 / 𝑥, where 𝑥 is your Tempo
Example:
    28000 / 120 = 233 (rounded to the nearest integer)
This means that with a tempo of 120 bpm, the Note Spacing for this chart should be set to 233. We round the result because community mods may encounter technical issues if the Note Spacing is set to a non-integer. And besides, TootMaker! doesn't allow non-integer Note Spacing anyway.

Setting up TMB Metadata
Now that your background, audio and chart metadata are ready, there are just a few final steps before we begin charting: setting up your chart's metadata. This is crucial because the metadata serves as the information people will see when they install it, helping it stand out from others.

You can access the Track Metadata menu by clicking the green tab at the top right of the interface. Ensure all the information, except the description, is accurate—this is what users will see, knowing the internet they may not respond kindly to any inaccuracies.



(This song doesn't exist, don't go looking for it.)

Keep in mind that the trackref—referred to as Track Tag here, is the unique identifier for your chart, To avoid any confusion or confliction with other custom tracks, be sure to name the chart’s folder something unique, especially if you plan to upload it.

Difficulty
Finally, still in the Track Metadata menu, you can set the chart's difficulty using the slider, which can be adjusted to any value. However, third-party tools like TootTally's Difficulty Calculator[toottally.com] offer an approximation based on its curated algorithm. Keep in mind that TootTally's calculations are skewed in comparison to the game's base game difficulty rating.



(TootTally calculates One Winged Angel as 4.39, while the difficulty set in game as 10)

Oh wait, you can't even calculate the difficulty of your chart because we haven't started yet, right? Let's move on to Step 3...
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3. Charting
Ensure the following have been completed:
  • Editor Settings set (Step 1b.)
  • Jukebox loaded with Audio file (Step 2.)
  • Background Loaded (Step 2.)
  • Audio file and Background Image in same folder location (Step 2.)
  • Tempo (BPM) set (Step 2.)
  • Note Spacing set (Step 2.)
Finished checking?

Let's Begin Charting
3a. Notes and Note Length
You can create notes by clicking the "Add Note" button in the upper interface or by pressing (N) to spawn a note at the playhead. Press (S) to spawn a Staccato or Tap Note.





To adjust note lengths, select the note and drag the end tail. The length will segmentally increase or decrease based on the currently selected Time Interval. You can switch Time Intervals when needed, but generally, 1/8 works well for most songs. To delete notes, simply select them and press the Delete key.

Based on the selected Time Interval (displayed on the right interface), any new note will automatically adopt a length corresponding to that interval when created.



Note lengths from 1/16 to 1/128 have diminishing returns, as they will render as Tap Notes during play and may even be harder to hit.
3b. Slides and Joining Notes
You can create slide notes by dragging a note's endtail up or down to change the pitch (semitone)



If you want to join a slide to a note, you can simply drag the note by the head or tail and merge them with another note.

3c. Invalid Charting
As you may have noticed—whether through experimentation or from the demonstration images—notes can be placed to overlap or intersect. This might suggest that it's possible to chart chords. Unfortunately, this isn't the case, and attempting to do so results in an unplayable chart. Due to the way the game handles overlapping notes, they won't display correctly during gameplay. To avoid confusion, it's best to steer clear of this technique.

The following are invalid charting methods.





3d. Selection Markers
Selection Markers are an essential tool in TootMaker!. They make it easy to copy, paste, and delete sections of your composition, from individual beats to entire measures. This functionality is especially useful when you need to repeat song patterns, rearrange lyrics, or clear entire sections of notes, streamlining your workflow.

Left Selection Marker
To create a selection, position the playhead before a section of notes by dragging the timeline below or using Ctrl + ← or → and use either the "Place Left Selection Marker" or press the Left Bracket key to create the left selection marker





You can now use the drag marker to move the Selection Marker, but let's complete the selection with the right selection marker

Right Selection Marker
Once again position the playhead this time after a section of notes and use either the "Place Right Selection Marker" or press the Right Bracket key to create the right selection marker.





With the selection complete, you can use the Selection Menu and perform the following actions in the image:

3e. Charting Methodologies & Tips
Spacing out Notes
As a beginner, you may wonder how much distance should there be between notes. As a very general guideline, the note and space between it and the next note should be of equal length.

IDEAL


NOT IDEAL


This might sound good in preview or with Autoplay but does not provide much time for a player to release and hit the next note.

Exceptions to this general rule can be made:
  • Emphasizing articulation (slurs, staccato, legato)
  • Assist maintaining combo in fast sections
  • Song has a slow tempo, allowing tight spacing to be adequate



Rhythm
The rhythm should be visually intuitive. If notes are slightly longer, they should be slightly longer visually. If notes are slightly shorter, they should be slightly shorter visually.

IDEAL
Observe how easy to see which are 1/3rd notes, which are dotted eighth 1/8th notes, and the one 1/3rd note.



NOT IDEAL
All notes here are read as 1/8th notes.





Slides
Do your best to avoid creating slide notes with a sheer cliff face or with 90° angles

IDEAL
Here, the player has adequate time to change pitches. Depending on latency, you might want to adjust the position of the connecting points.



NOT IDEAL
This section would be nigh difficult to play and is more work for you.





Waveform
If you already loaded a song file, you can enable the waveform in the upper UI.



Doing so will display the waveform of the song file, this is useful for checking if the song is on grid, and placing notes. Do mind that you will need to refresh the waveform anytime you navigate using the timeline below.



Playback Speed
The Jukebox offers another incredibly useful feature for navigating fast sections of a song. By enabling this option, you can slow down the playback speed of the chart to 0.5x, making it much easier to clearly hear and identify rapid passages that might otherwise be challenging to discern. Note this lowers the audio's pitch, which may be deterring.

3f. Chart Extras
That mostly encapsulates what you can do with just notes, let's now discuss the additional and some exclusive features TootMaker! offers you that can enhance your chart's quality.

Track Info
The Track Info menu can be found at the top right interface

Lyrics
Lyrics allow you to add... well, lyrics to your chart, beyond that, you can also use them as Charter commentary, or whatever ramblings you want. There is however a method to applying lyrics correctly that make them a viewing pleasure while also enhancing your chart.

To create a Lyric Node, simply click the "Add Lyric" button in the upper interface or press (L) on your keyboard. The node will appear near the bottom of the timeline, where you can drag it to your desired position and type in your text. During playback, the lyrics will scroll alongside the notes, synchronizing with the music.



In order to maximize the effectiveness of Lyric Nodes, it's best to place them at the head of notes when they become active and chop them up. This applies only if you're charting someone's vocals.

IDEAL
Notice how the lyric line is broken up and placed at the start of each note. As the vocalist sings, the lyrics move in sync with the notes. There's even a specific lyric node dedicated to connecting the syllables of the word 'city.'



NOT IDEAL
Here, the entire line is in one Lyric node, the player won't have time to properly process the lyric as it's bunched up together and not evenly spaced out.



Background Events
When used effectively, Background Events can add flair to your chart, giving it a professional touch—just like something Mr. Dan of HolyWow would create. Unfortunately, Background Events only function when paired with a bg.trombackground, aka, those fancy charts with cool backgrounds from Gloomhonk, joetastic, Guardie, etc.

Currently, the only functioning Background Event is the Trombone Solo Light Event (L2), the reason why it's the only functioning Background Event is due to being used for the Improv Zone.

You can create Background Events nodes by clicking the "Add Background Event" Button on the upper interface or by pressing (B) on your keyboard.



With a BG Node in hand, you can choose which Background Event you want the node to trigger when the playhead passes it during play. At the moment, it's not known what Custom Event Codes do, but feel free to experiment.



Improv Zones
Improv Zones don’t add a competitive element, but they offer players a chance to showcase their musical creativity during a chart. They can also serve as filler when you're uncertain about how to chart a particular section. However, it's best to reserve these zones for moments when the song naturally allows the lead to shine. Avoid using them as a shortcut skimp on the quality of your chart's challenging sections.

You can add an Improv Zone to your chart by clicking the "Add Improve Zone" button on the upper interface or press "I" on your keyboard.





If you experiment enough, you'll find that Improv Zones can overlap. While this doesn’t affect their functionality, it’s best to avoid doing so, as it can cause unnecessary data bloat in the TMB file. Additionally, while it's possible to insert notes within an Improv Zone, doing so may confuse players and is generally discouraged.
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4. Saving your Chart
You can save your chart by opening the Save / Load menu and select Save.



If this chart is a new instance, you'll be prompted to select a location to save the .TMB file, it's recommended to save it in the same location that has your song file and background in order for it to load properly. If not, the game will save the .TMB over the selected song you initially loaded in.

If you wish to create a new but separate instance of a preexisting chart, select Save As, you'll be prompted to select a location to save the .TMB file.

If you plan to export your chart for others to play, ensure that the are in the same folder and the files are named as such:
  • bg.png
  • song.ogg
  • song.tmb
5. Playing your Chart
Here come's everyone's favorite part, playing your chart!

Before you can play you chart, make sure to save before hand, as TootMaker! will simply erase everything whenever you leave the TootMaker! scene. TootMaker will even warn you about this.

With that in mind, head to the Save / Load menu and click "Quit & Play This Track!"



You will be given a prompt before proceeding.



Let the curtains part and the music play! Once the chart is complete, you'll return to a new project in TootMaker!. If you'd like to continue working on your current chart, you'll need to import it first. See Step 1a. Importing a Chart for more information.

Fortunately, loading a TMB file will also load the accompanying audio file and background image, seamlessly rebuilding the chart for you. (Only applies if files are in the same folder location.)

Chart is not Loading
if your chart is not loading, concern the following:
  • The TMB file is encoded in JSON, not Binary.
  • No incompatible mods are installed.
  • Relevant files are in the same folder when playing the chart.
  • Relevant files were not altered or overwritten while project was open.
  • Chart audio file duration is not shorter than TMB file endpoint.
  • Chart audio is properly encoded.
6. Adding Your Chart to Song Select
It would be quite the hassle needing to open settings, click the Secret Stuff button, and Load in a chart anytime you wanted to play it right? That can be streamlined by having your chart appear in the Song Select menu.

Modding the Game
(Skip this section if you have already installed r2modman)

If this is your first time modding the game, I suggest watching this video tutorial for Windows and Linux by Rayanne.
https://www.youtube.com/watch?v=p0rud1uJ0o0&t=0s
This tutorial details the installation of r2modman, adding custom songs via an in-game downloader, and migration.

It's recommended to watch the video up until you have already downloaded Trombloader and created your CustomSongs folder, which is can be done by running the game once after installing Trombloader

Finding the CustomSongs Folder
If you're using a different r2modman profile to create charts, then I suggest switching to the profile where your custom songs are the most prolific. This may be the Default profile.

With your profile laden with custom songs, you can find your CustomSongs folder by doing the following on the r2modman window
  1. Click "Settings"
  2. Click, "Browse profile folder"


From there, inside your BepInEx folder is where the CustomSongs folder can be found.





ℹ️ (If there is no CustomSongs folder inside your BepInEx folder, run the game once by clicking, "Start Modded" or "Launch Trombone Champ". If that doesn’t generate the folder, you may make it yourself.)

With your CustomSongs folder located, drag in your custom chart's folder inside to complete the installation. Restart the game so it can read your chart and voila!

Congratulations on installing your Custom Chart!
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7. Exporting Your Chart
If you believe your chart is of playable substance and fun, then it's time to share it! For what good is it if no one else is playing it?

As of Update v1.23, there is are two one methods of sharing your chart to the wider playerbase:
  1. The Trombone Champ Modding Discord
  2. █████ ████████
Let's go into detail.
Use the link above to join the Modding Discord.

Uploading your chart to the Trombone Champ Modding Discord also automatically submits it to the TromboneDB[tc-mods.github.io] and TootTally[toottally.com] databases.

This means your chart becomes more accessible across multiple platforms, including the In-Game Song Downloader Mod, making it easier for players to find and enjoy your chart.

If you plan to continue charting in the long term, it's advisable to either create a second Google account to access additional Drive storage or, alternatively, purchase more storage space to accommodate your future needs.



In order to upload your chart to the Trombone Champ Modding Discord, it must be in a .ZIP file on Google Drive[www.google.com], as external discord download links are no longer viable.

You may zip your chart folder by using any of the following:
  • WinRAR[www.win-rar.com]
  • 7-Zip[7-zip.org]
  • Right-click the folder and select from the dropdown, "Compress to Zip" (Windows Only)
  • Any method that properly compresses the folder into the .ZIP format

After properly zipping your chart folder, on the Google Drive homepage you can upload it by clicking the "+ New" button and selecting "File Upload." Alternatively, to streamline the process, you can simply drag and drop the zipped folder directly onto the Google Drive homepage.



Before you can share the drive link, make sure that the file's General Access is set to "Anyone with the link" with the role set to "Viewer" to prevent tampering.



Upload Criteria
Now that you're ready to upload your chart on the Modding Discord, head to the #chart-submissions channel and check the pinned comment to ensure your chart meets the following criteria:
  • Is a zip archive
  • Not larger than 100 Megabytes
  • Contains at least a song.tmb and song.ogg
  • Has a unique trackRef
  • The chart is shorter than the audio file
  • song.tmb is JSON, not Binary encoded
  • The JSON of the song.tmb is valid and complete
  • Has a folder structure of [name].zip/ [folder name]/files...
  • Has a bg.mp4, bg.png or bg.trombackground file
  • Does not contain any "WIP" tags ("skip_save" or "is_wip")
  • Has an alphanumeric trackRef and folder name (A-Z, 0-9, -, _ and Spaces are allowed)
  • Has a trackRef shorter than 64 characters
  • Your archive may only contain files with the following names:
(* are Wildcards):
  • song.tmb
  • song.ogg
  • preview.ogg
  • bg.trombackground
  • bg.png
  • bg.mp4
  • *.txt
  • SERIALIZED_*.mp4
  • *.DONOTDELETE
  • *.shaderbundle
  • *.shaders


Uploading Chart

Next, paste your chart's drive link in the Message Box.

If you include a Youtube Video in your post it will be used as the post's thumbnail.
If you include any other text it will be used as a comment.



Finally, press enter to upload your chart. Tootbender will scan your chart to ensure criteria and there is nothing malicious, if it passes, your chart will be reposted to the #custom-charts channel with a thread for discussion.

Congratulations, you have successfully uploaded a Custom Chart!
7.2. ████ ████████
7o. Getting Your Chart Rated for Competitive Play
This is not a necessitated step in learning how to use TootMaker!, but if you plan to continue making charts with TootMaker! (which is not advisable to be honest given the current state it's in) then you probably want your charts to be popular and played by many players, correct?

Prerequisites
Before your chart can be rated, you'll need to create a TootTally account. This account enables TootTally to track the charts you've played, display your global ranking, and most importantly, keep a record of the charts you've uploaded. You can make a TootTally account by doing one of the following:
  • Download the TootTally Accounts[thunderstore.io] mod and it's dependancies on r2modman and launchthe game.
  • Sign-up on the TootTally Website[toottally.com] and link your discord account.
For the best possible chances of getting your chart rated, it's recommended to go over the TootTally Rating Guidelines[docs.google.com]. This document details the rules and best practices that help boost the chances of your chart being rated.

Your Chart is Rated
If you believe your chart is of high quality, consider joining the TootTally Discord server[discord.gg] and submitting a rating request by creating a ticket in the #rating-queue channel. Follow the provided instructions for submitting your chart. A member of the Rating Team will review it, and if it meets their standards, they will guide you through the next steps. Once approved, your chart will be featured in the #rating-maps-feed channel, receive a special mark in the game's Song Select Menu, and players will earn tt (TootTally points) from playing it. This recognition signifies to the community that your chart is suitable for competitive play.

If you're unsure what to do after your chart is rated, don't hesitate to ask for help. The Rating Team members are dedicated individuals who take time out of their lives to review your work, so feel free to reach out for clarification or guidance.

Your Chart is Rejected or Unrated
If your chart is rejected, a Rating Team member will review it and highlight any significant issues. In some cases, they may even assist by reworking portions of the chart. While there is no strict time limit on the ticket, be aware that if the ticket left idle for too long, it will be closed for housekeeping purposes, and you may need to create a new ticket to continue the process.

If your chart is at risk of becoming unrated, a Rating Team member may reach out to you via Discord DMs to suggest necessary changes to maintain its rating. If these changes are not addressed, the chart will lose its rating and a notice will be posted on the #rating-maps-feed channel. Typically, the reason of contact is usually occurs when the chart includes outdated practices or hasn’t been thoroughly reviewed. To understand why your chart was unrated, you can check the rating comments on the chart's page on the TootTally website for specific feedback.

Do not take it personally if your chart is rejected or remains unrated. While it may feel discouraging, the intention is not to hurt or put you down, but to offer constructive feedback on your work. The Rating Team's goal is to help your chart succeed—to ensure it feels and plays well. Their critique is meant to improve the overall quality, not to diminish your efforts.

Additionally, the Rating Team has a reputation to uphold. If they were to approve charts of inconsistent quality, it would undermine the purpose of having a rating system in place. Remember, the Rating Team members are dedicated individuals who volunteer their time to review your work. If you need further clarification or guidance after receiving feedback, don’t hesitate to reach out. They're there to support you.
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Afterword
And that's it! This guide took 5 days to complete and there's probably more to be added. If you've come this far, thank you so much!

Charting your first song may seem like a daunting task but the community is always happy to help if needed. Please consider joining the Trombone Champ Modding Discord[discord.gg] and TootTally Discord[discord.gg] as without those folks I'd never be here making this guide. Thank you HolyWow Studios for making such an awesome game!

Please let me know if you have any questions or spot any mistakes, and I'll do my best to address them.

Sincerely,
Σierra

P.S
Happy Birthday Electro