Resident Evil 4

Resident Evil 4

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Shooting Gallery All Skulls & How to max stars and S Rank
By RiddlD
This is a video guide of each Shooting gallery stage, how to get all skulls, an S rank and maximum star rewards. It will help you obtain all the tokens so you can max out your charm collection!

Please note: You don't always have to obtain all skulls for maximum stars, it can be done separately in some stages if all you're after are the tokens. These videos just combine both

Apologies for the sound levels changing. I had it turned down for some streams
   
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Stage 1-A : SG-09 R
Make sure you wait for all pirates to appear before shooting the dynamite
Stage 1-B : SR M1903
The trick here is to master timing your shot to hit multiple targets in one shot
Stage 1-C : SG09 R & SR M1903
Reload both weapons during reload time and be conservative with your ammo
Stage 2-A : TMP
Time your shots right so you can tighten your aim where it matters
Stage 2-B : Riot gun
Positioning starts to become important here and be wary of the spread
Stage 2-C : TMP & Riot Gun
Note when to switch weapons be wary of the skull behind the barrel
Stage 3-A : Red9
The entire stage can be wrapped up in just 12 shots, time them right.
Stage 3-B : Punisher
This stage is tailored for bullet penetration and positioning, practice both to master it.
Stage 3-C : Punisher
Essentially this is a more complex version of stage 3-B. The Punisher's bullet penetration is key here except with an emphasis on timing shots as well as positioning correctly.
Stage 4-A : Punisher & Riot gun
Things are getting more complex here as this stage combines Bullet penetration and precision timing as well as weapon switching. Learn the correct timings and its very doable. Note that you only get one clip full of shotgun shells so save some to decimate those chests in the bonus time.
Stage 4-B : Bolt Thrower
The bolt thrower has low precision and bolts seems very slow to reach there target hence why I completely avoid this in the main story despite the infinite ammo. The thing to focus on practising is the both the speed of the bolt and the arch the bolt takes in the air. its important to git gud at both of these so you can save the mines until the end. I found this tactic the most effective, although I am yet to get a perfect run.
Stage 4-C - Blacktail, Striker, TMP & Stingray
So the final stage takes the SG to a whole new level combining all elements of the techniques used so far (except for the bolt thrower thank f**k). For this stage, you need speed, precision timing and accurate shots. Quick and timely weapon switching is key (I cant emphasise this enough) as well as some effective positioning to master it. With all this in mind however, this stage is no pushover and will take hours to master so keep at it, don't give up and take breaks when you need to!

Note that some parts can be interchanged with the TMP or Striker so I'll leave it to you to choose what you prefer, although I like to finish on the Striker before the Stingray as you can comfortably take out all pirates at the front without accidentally taking out the skull Pirate as the Striker has a range limit. The TMP fits more comfortably in the sets that make the Strikers reach unreliable.
As I practised this, I noted that the hardest point is when the row of barrelled pirates appear. There is a hidden skull behind the barrel 3rd from the right and I found the only consistently reliable way of doing it is to go Striker until the barrel falls, Blacktail to hit the skull, then TMP. Doing it this way means you have to be very quick with your weapon switching. If you switch to the TMP too early, I find I run out of ammo so conservation is also important.

It took me around 2 days straight playing this stage to even just consistently reach the bonus time, which can be done with just the TMP and Blacktail, so only reload those at the start. GOOD LUCK!
2 Comments
luxoper Apr 7, 2023 @ 8:14am 
Great work!
Claire Apr 6, 2023 @ 7:22am 
Awesome guide, thank you!