Roadwarden
125 人が評価
A roadwarden's travel guide to the unnamed peninsula
作者: T0RM3NT
These are some notes I have taken while playing, which may be of help to those who feel overwhelmed in their first playthrough. Includes: The game map & points of interest, guide for certain points of interest, the settlements, Selling, purchases and services guide, alchemy ingredient locations, and guides for some of the quests. Guide contains spoilers.
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Map Guide


This is a general map guide showing points of interests, starting from the southern crossroads where your journey begins, travelling clockwise around the peninsula loop as the game advises you to. This portion of the guide will not tell you specifically what to do in each area, only where things are.

Southern Crossroads
  • West => Pelt of the North (inn), Steep House ruins, Beholder (tree & altar)
  • East => The Dolmen (abandoned religious building), The Riverside Turn (Fallen tree, cleared in the image provided), The Watchtower, Eudocia the enchantress, etc, towards Foggy Lake

Beholder (tree & altar)
  • South => Elder's Cave (elder druid)
  • North => Howler’s Dell (Settlement)

Howler’s Dell
  • West => Blocked road (need clearing twice, 2nd time with help from Howler’s Dell), The fishing hamlet (Aegida, Thais' daughter hides here)
  • North => Western Crossroads

Western Crossroads
  • West => Old Pagos, Monastery/The Library in Stone (potential monster blocking the way on first attempt west)
  • East => The Gate (Quintus), Heart of Forest, Watchtower
  • North => Ford (insect swarm), old forest Garden

Old Forest Garden
  • Southeast => Peat fields (Thyrsus - warlock & gatekeeper)[Ambush by big cat and mimic bird on the way first time], The Creeper (gate), White Marshes
  • East => Ruined Shelter (dusk foxes), Northern road, Foggy Lake (Inn)

Foggy Lake
  • Northwest => Old Tunnel (need lamp/magic to explore; can detour around tunnel to reach Gale Rocks [arrow on travel map]), Gale Rocks (Fishing village), Pier
  • Northeast => Creeks (hunting & woodcutter village)
  • Southeast=> The Wanderer (Statue of woman), Copper ore cave, Cabin, Old Bridge, watchtower, enchantress. Etc

Old bridge
  • East => Small cave (corpse eater), Griffon nest, Giant Monument, Tribe of Green Mountain (requires knowledge of green mountain tribe + bush clearing to go east from old bridge)
  • South => Watchtower


Watchtower (basically the Eastern Crossroads)
  • West => Heart of the Forest, The Gate, Western Crossroads
  • East => Eudocia the enchantress
  • South => The Riverside Turn (Fallen tree trunk), The Dolmen, southern crossroads.
Location Guide (non-settlements)


The ruined settlement (Steep House ruins)
  • Southwest field – cursed soil, identifiable as mage or with plant bought from Eudocia
  • Southwest – free fish trap
  • Southeast – a single free crossbow quarrel
  • Main Square – Pyrrhos the scavenger is taking refuge in the village center, gives a quest to come back to escort him to safety; Pelt of the North is safer, Thais doesn’t like him. He’s also the metal thief that Gale Rocks is looking for, can threaten him to give what he stole to you, after you escort him.
  • Northeast – Goblin nest, can hire the hunters at Pelt of the North (Dalit) to clear
  • Northwest – tools to open the northern gate
  • Northern Gate (from the inside) – can be opened to speed up travel past this area permanently

You can only explore a couple of the interior village at a time because the curse makes you sick.

The Beholder – Tree sacred to local pagans
  • Takes blood sacrifices, Eudocia’s spirit rocks, your own pneuma as a mage, and many other magical items/alchemical mixtures
  • Once enough is given, gives fruit which is used to cure plague in old pagos
  • Cutting the root goes against druidic beliefs, but you can use it to barter for dragon horn with green mountain tribe, or just gift it to them for goodwill.
  • Inputting Cut and then sparing it helps with the Gentle Heart achievement.

Elder's Cave, a lone druid in the southwest corner of the map
  • Called “forest speaker” or “speaker of the forest”
  • Gives quest to bring him a fish from a Gale Rocks fisherman after he trusts you a bit
  • Can talk to him about the plague in Old Pagos; later heals the plague after you obtained the Beholder fruit as he instructed
  • Free shelter & alchemical station after you cure the plague
  • Gives you info on the green mountain tribe if you are aware of them, and if he likes you enough

The Ford
  • Can make insect repellant at alchemy station as scholar, or buy it from thyrsus (Warlock & White Marsh gatekeeper)

Northern ruined shelter
  • Inspect mushroom (can tell gatherers at Foggy’s Lake), bushes (bronze axe head), clean up the shelter for coins from Creeks quest


Hunter's Cabin
  • Input Dodge as first command when you encounter the spider, gather silk for Howler's Dell tailor

Watchtower (basically the Eastern Crossroads)
  • Key found at Gale rock headwoman, Old Pagos, or report to Tulia Asterion’s death to get his belongings – a key is one of them
  • Can create an insect repellant as scholar to make shelter more hospitable, or buy from thyrsus
    Eastern secluded residence

Eastern secluded residence
  • Inhabited by Eudocia, the Enchantress, and her golems
  • Gargoyle is basically the doorbell
  • Gives bronze rods quest, then asks you to find her snake bait flowers for her

Dolmen
  • Look for trapdoor (health potion)

Griffon's nest
  • Come early in the morning (e.g. sleep at Green Mountain Tribe) to inspect the nest to collect spear and a dead egg (can be sold at foggy's).

The Giant (monument)
  • Kneel & pray (ask the elder druid or Green Mountain tribe on how to pray in the old tongue if you're not druidic in faith)

Heart of The Forest
  • Spider leading to Bandit's Hideout-> Observes string, eyes, web, legs, movement, etc (Spider’s dead), walk back to cairn and return to spider if you're having difficulty bypassing it, the game should note that it hasn't moved since you last left
  • You can find snakebait flowers and herbs south of the cairn, be wary of creature attacks from the ground
  • every potential encounter in HotW is not listed here, check quest guide section for some of the more noteworthy encounters.

High Island (northwest of peninsula, original home of the green mountain tribe)
  • Reachable by boat from gale rocks or fishing hamlet west of Howler’s den
  • Reaching the forbidden island without permission from The Green Mountain Tribe makes them hostile towards you.
  • The entire journey through High island is not listed here, check the quest guide section
Settlement Guide

Here are all the major settlements in the game. the [] next to some characters indicates the suggested interaction option to choose when available.
Howler’s Dell
  • Thais, mayor [friendly/playful]
  • Eryx, innkeeper. Food & rations relatively expensive, but paying for shelter has its benefits to health, hunger and appearance.
  • Akakios, trader (prices improve after matchmaking his niece). GIves quest to obtain a healing potion. Reward for healing potion can be increased if you looked at its sale price at Pelt of the North
  • Bion, Tailor , spider silk from hunter's cabin can be given to her for coins or a free upgrade to your gambeson
  • Elpis, Druidess [vulnerable], will call for you after you are asked to clear the path to the fishing hamlet

The Mayor asks you to report back information from around the peninsula(spying), eventually asks you to clear the path to the fishing hamlet. can secure diplomatic relations for guild after doing enough for her, along with a letter of appreciation which makes sleeping at the inn and tailor free at Howler's Dell.

The mayor will hate you for curing Old Pagos, so time that for after obtaining your letter for the guild, and after doing most available work for them to balance out the hate. Also, speak with conviction when defending why you gave the beholder fruit to Old Pagos instead of her. At worst you will no longer be able to stay in Howler's Dell, at best your bonuses from the letter of appreciation is nullified.

If you decide to seek justice against Thais for Steep House ruins, be prepared with as much informational ammunition as possible, and to lose Howler's Dell as a place to sleep (you can, but you'll be beaten up every time for massive stat decreases).


Old Pagos & monastery
  • Old Pagos is plagued by mysterious disease, you can talk to the elder druid, and cure them after obtaining the beholder fruit. If you are in good enough relations with Gale Rocks, you can convince them to send supplies to help Old Pagos.
  • Can spread news about their plague to other settlements, presumably gaining favor from each settlement, then once again with news after you cure them
  • Monastery Gives quest to obtain Quills from Eudocia and deliver it to them; also gives quest to study Eudocia's golems
  • Most of the content in both areas are locked until you cure the plague, but you can secure diplomatic relationships with both as your reward afterwards.

White Marshes
  • Thyrsus – Peat Mage [distanced], opens the creeper obstacle to White Marshes, will eventually open it for free if you ally with him to convince Orentius to cease necromancy; sells alchemical mixtures which can be used by non-scholars and a grappling hook; has quest to retrieve wand from Howler's Dell druids
  • Helvius – Mayor [intimidate], tehnically a trader for some things (quarrels, metals) but hardly worth it
  • Orentius – Priest [vulnerable], can be talked down from necromancy if you have acquired enough information to argue with. Requires convincing Thyrsus to sneak in an audience or doing enough favors for Helvius.

Gale Rocks
Has a text input system to look for characters and points of interest because the villagers aren't exactly friendly. The headwoman is initially distant and won't even give you quests, but you can eventually get her village to stop protecting Glaucia's Bandits and open dipomatic relations with the guild.

Seek:
  • Severina, Village Headwoman [distanced]
  • Photios, fisher – usually found north in the piers; the elder druid asks for an empress carp form him, Photios gives quest to obtain one of Eudocia's spirit rocks for him, which he can be talked out of.
  • Phoibe, Photios' daughter to ask about her condition for Photios' quest
  • Petronius, Gossiper (can be paid to direct you to points of interest, unnecessary if you already know or are using an external guide)
  • Navica, boatmaker - one of the two ways to obtain a boat to get to high island
  • Glaucia family

Sellers & Services
  • Porcia; Cook
  • Rufina, Tailor
  • Tatius, Weaponsmith, Armorer
  • Aquila, Bath man
  • Fulvia, Room keeper

Local Artisans

It is part of your main quest to find out how the city guild can trade with locals

  • Iuno, digger (mason, builder), rewards you for clearing the old tunnel
  • Coopers (carpenters); Domitia (head Carpenter)
  • Albus (salter)
  • Smokery

others
  • Florus (fletcher) [can ask about arrow from southeastern woods, not mandatory for that information][as mage you can reassure that his craft does result in mildly magical arrows]
  • Priest, you can pray there for no actual benefit except to express your devotion to the Wright (might help with "The Faithfull" achievement)

Creeks
  • Elah, Carpenter [friendly/playful], gives rewards for clearing the eastern roads
  • Efren, Hunter [friendly/playful], gives quest to find 3 missing hunters
  • Old Hava(Erith, the highwaywoman), sells roast chicken (1db) & fish trap (2db)

    Finding the three hunters and clearing the eastern roads will give you enough goodwill to secure diplomatic relations for the guild. You can have a house as free shelter here afterwards, as they accept you as one of them. Bathing here is free at all times and gets you pretty clean.


The Green mountain Tribe

  • accessible by removing bushes from eastern stone bridge, after learning about the tribe

  • Requires you to give them a gift in order to speak with their leader, and then again to gain permission to visit their homeland

  • Choose the vulnerable greeting option: “I am a Freedom Seeker, Friend of the speakers of the forest”, need to learn this from the elder druid, after he trusts you enough to talk about the Green Mountain Tribe

  • Reaching the forbidden island without permission from The Green Mountain Tribe makes them hostile towards you.

  • Reporting back after visiting High Island with their permission leads to the option to gain the support of the Green Mountain tribe, they will speak with city messengers
Other Shelters (non-settlement)


Here are other points of interests such as inns where you can or eventually can find shelter.

Pelt of the North Inn
  • Iason – innkeeper [distanced]
  • Dalit – Huntress, has knowledge on beasts
  • Armorer - cheap Gambeson repairs, though his skills have limits

you can buy the berry hook from Iason for 1db with best dialogue option, and sell it at foggy's for 3db
save scum on Dalit's wagers for free coins, + it gradually reduces cost of her services (knowledge, goblin nest clearing, party member for high island)

This is the best place to purchase rations, and a decent place to sleep.

Foggy Lake
  • Foggy – Innkeeper [friendly/playful]
  • Ilan & Tzvi – foragers
  • Caius - used to be one of Tulia’s men, rambles about visions

    Foggy initially asks for news from Old Pagos, then eventually will ask to enquire about a deal with Pelt of the North, also a ale cask delivery to White Marshes.

    The foragers can hire you to deal with capturing a bird in a weeks time, make sure you have shield at least by then, perhaps others tools as well. You can tell the foragers about mushrooms in the dusk fox shelter.

    This is the best place for food, 4 meals for 1db, with the caveat that they need to be eaten on-site, unlike rations.

    Sleeping here is not the most comfortable, but potentially free if you choose it

Eudocia’s Residence
  • Can eventually use Eudocia's place as free shelter after you do enough for her.
  • Eudocia, bronze rods quest, snake bait flower quest; some quests from the monastery involves Eudocia
  • sells spirit rocks (4db at best price)
  • Is from Old Pagos, bringing news about the plague and curing it gives relationship boons
  • You can eventually convince her to work in the cities similar to how you obtain diplomatic relations with settlements. You need to do enough quests and have enough information (like how the monastery actually hates her).
  • If you give her snake bait flowers to complete the questline, she will succumb to the addiction and die in the epilogue

The Watchtower
  • You can sleep here after opening with key or breaking down the door
  • You can bug bomb the place to improve it as a shelter

Elder's Cave
  • The cave becomes open as free shelter after you cure the Old Pagos plague, there is a free alchemy station to use, and a river nearby to bathe

Fishing Hamlet
  • Aegida – Thais’ runaway daughter, a huntress, hides here. You can either keep her existence a secret from Thais, or reveal her to Thais. Keeping her secret allows you to use her boat to get to High Island, and recruit her in the High Island journey.
Selling Items
Because I'm too lazy to create a table with steam formatting, here is an image of a table of sell-able items at different traders. Note that prices fluctuate based on how much goodwill you’ve earned from the inn/settlement, as well as on how high your appearance stat is.



Dead griffon egg, can be sold at Foggy’s for 7db, howlers den for 4db, pelt for 3db

Valens in White Marshes Buys food items, but not profitably; white marshes is generally not a good buyer. Iron scraps can be sold at the same or higher price with other buyers at high enough goodwill with them.

Remember that some items might be better gifted to the Green Mountain Tribe for goodwill in order to get audience, and then permission to travel to high island

Buying Items & Services
Buying
Combat Equipment
  • A crossbow can be purchased at Pelt of the North, price starting at 30db - which can be reduced by good relationship; warriors start with it as part of default equipment
  • Quarrels are sold at both Pelt of the North and Gale rocks armorer at 2db for 5 quarrels
  • Shield is purchasable from both Pelt of the north (5db) and gale rocks (4db)
Appearance increasing tools
  • Soap (1db) purchasable at Pelt of the North to increase appearance
  • Toothbrush(3db) purchasable at Howler’s Dell to increase appearance
  • Perfume (6db) purchasable at Gale rocks bath house to increase appearance
  • Fancy clothes (cheapest 19db) purchasable at Howler’s dell tailor to increase appearance
DIY clothing repairs
  • Gambeson repair kit purchasable at Gale Rock tailor for 9db
  • A sewing kit purchasable at Gale Rock tailor for 6db
Fish from traps
  • Sellable at Pelt of the north, 1db for 2 fish (1db can buy 3 rations here)
  • tradeable at howler dell inn for 1 ration each
  • 2 roasted fish can be sold in White Marshes
Roast Chicken
  • purchasable at Creeks for 1db, sellable at Monastery for 2db
Services
Gambeson/outfit Repairs
Pelt of the North
  • 1db for +2 gambeson repairs (Best value)
Howler’s Dell
  • 2db for +2 gambeson repairs
  • 1db for Outfit repairs
Gale Rock
  • 1db for +1 gambeson repairs
  • 1db for outfit repairs or 2 hours work
Rations
Pelt of the North
  • 1db for 3 rations (Best value)
Howler’s Dell
  • 1db for 2 rations
Gale rock
  • 3 wild plants for 1 ration
Food
Pelt of the North
  • Random chance of leftovers being available, eaten on-site
Howler’s dell
  • 2db to eat to full stomach + bath
Foggy’s Lake
  • 1db for 4 meals to be eaten on-site (2 nourishment each) (Best value)
  • 1 free meal per day after doing enough for them
Gale Rock
  • 1db or 2 hours work
Bath
Howler’s dell
  • 2db bath + eat to full stomach
Gale Rock
  • 1db for bath or 2 hours work
Creeks
  • Free, just jump in
Sleep
  • Consider -2 nourishment and -1 appearance standard for sleeping anywhere where meals and baths aren't included in the package; vitality gains and losses dependent on quality & comfort of the accommodations.
  • Having Asterion's Cloak increases resting Vitality gain by 1 and pneuma recovery by 1 (purchasable from Foggy's)
Tulia's Camp
  • Free: -1 vitality, +2 pneuma, -2 nourishment, -1 appearance
Pelt of the North
  • Free: +2 pneuma, -1 nourishment, -1 appearance
  • 1db: +1 vitality, +3 pneuma, +3 appearance
Elder's Cave (requires doing enough quests for them)
  • Free: +3 pneuma, -2 nourishment, -1 appearance
Howler’s dell
  • Free: +2 pneuma, -2 nourishment, -1 appearance
  • 2db: +1 vitality, +3 pneuma, +1 nourishment, + 4 appearance
Monastery
You need to earn their favor first
  • Free: +1 Vitality, +4 pneuma, -2 nourishment, -1 appearance
White Marshes
  • Free: +2 pneuma, -2 nourishment, -1 appearance
Foggy's Lake
  • Free: -1 vitality, +1 pneuma, -2 nourishment, -2 appearance
  • 1db: +1 vitality, +3 pneuma, +2 nourishment, -1 appearance
Gale Rocks (look for Fulvia/room)
  • 2db: +1 vitality, +3 pneuma, -2 nourishment, -1 appearance
  • Half a day labor: +3 pneuma, -3 nourishment, -2 appearance
Creeks (requires doing enough quests for them)
  • Free: +1 vitality, +3 pneuma, -2 nourishment, -1 appearance
Green Mountain Tribe
  • Free: +1 pneuma, -2 nourishment, -1 appearance
Watchtower (requires key or smashing down door)
  • Free: +2 pneuma, -2 nourishment, -1 appearance
Eudocia's shed (requires doing enough quests for her)
  • Free: +1 vitality, +3 pneuma -2 nourishment, -1 appearance
Alchemical ingredients locations
Ingredients & their locations
Woundwort
  • The Elder Druid in the southwest corner
  • Purchasable from Thyrsus
Cave ear mushroom
  • Tunnels leading up to Gale rock
Snake bait flower
  • Heart of the Forest – south of the cairn
  • Purchasable from Akakios (3db)
Jar of cursed soil
  • Steep House – the ruined village between Pelt of the north and the Beholder
Flower-looking driftwood
  • Fishing hamlet, west of Howler’s dell
Fresh rare herbs
  • Heart of the Forest– south of the cairn
Basalt rock powdered on top of a mountain
  • The monastery, should they allow access
  • The green mountain tribe, should they allow access
Marshbules
  • Pelt Inn berry gathering
  • Purchasable from Thyrsus
Bogfriend
  • Picked at the vine obstacle at white marshes (requires thyrsus to open, and time to be middle of the day)
Quest Guide
Below are notes I've taken for some quests, divided into its own sections so they're more easily accessible from the index. Feel free to peruse whichever one you might need information on, and skip whichever you don't want spoilers on.
Bronze Rods
Bronze Rods quest from Eudocia (many potential places for 8 of them)
  1. Watchtower
  2. Southern Crossroads (with grappling hook,warriors are able to do without hook)
  3. Pelt of the north
  4. Druid’s cave
  5. Monastery (secretly after rejected)
  6. Howler’s dell (Lie about its purposes)
  7. Old tunnel
  8. Creeks
  9. White Marshes (half a day’s work or 4db)
  10. Griffon’s nest next to the Green mountain tribe
  11. The Gate
  12. Heart of the Forest
Crew for High Island
Gather Crew for High Island (4 max)
  1. Dalit (hired for 5db at lowest)
  2. Tzvi (hired for 10db)
  3. Aegidia (hide her from Thais)
  4. Thyrsus (talk Orentius down from necromancy)
  5. Runaway Bandit (don’t rat him out to glaucia)
  6. Tulia
  7. Quintus (get him to stay in Pelt)
  8. Pyrrhos (rescue from ruined village and let him keep the iron he stole from Gale Rock)[Credit to Mechalibur]
  9. Efren (Do enough quests for Creeks)[Credit to Lisan al Gaeb]
  10. Navica (Buy boat from her in Gale Rocks, then complete quest to dispose cursed coins)
Clearing the Eastern Path (for Elah of Creeks)
  1. Remove dusk foxes (ruined shelter)
  2. Removing Spider (hunter’s cabin)
  3. Placing warning sign after clearing path to the Green Mountain Tribe
  4. Clean statue (1db from offering bowl + 1 ration from elah)
  5. Bring news about reclaiming the watchtower
  6. Removing fallen tree (takes an entire day, can place sign at bridge during this)
  7. Making deal with Eudocia to keep Eastern path safe (takes ~19 rations, can be reduced to free with good relationship)
  8. Visited the dolmen
  9. Spend time throwing rocks to fill the brook ford at the eastern part of Heart of the forest
Missing Hunters (for Efren of Creeks)
  • Admon – corpse found in the corpse eater cave found east of the eastern stone bridge (requires knowledge of Green Mountain Tribe and Bush clearing)
  • Dalia – corpse found in howler’s den north of northern roads, horse needs to be kept at Foggy’s lake before heading there, bring back belt buckle (for proof), and potentially bones to burn (If you're working on The Bright Night achievement, or Faithfull as Wright worshipper) (-1 vitality per action taken due to pain from howlers)
  • Vaschel – Corpse found in Heart of the Forest, bring back ear rings
Lost Merchant/The Fallen Tree
Glaucia’s band ambushed a caravan carrying spices and took the merchants north. Arrow as clue found in bushes
Spirit stone for Photios
Ask for opinions from ~4 of these
  1. Eudocia
  2. The Elder Druid
  3. Aeli from the monastery; seems to counts for more than Thyrsus or the Elder Druid due to religious alignment
  4. Thyrsus
  5. Phoibe herself,
  6. Your own opinion if scholar class
Traps to place in the Gale Rock tunnel
Northern Tunnel (closest to undead)
  • whip trap – creature hit and knocked down, not killed
Stalactites room
  • Foothold trap - one falls, others helps it get back up (crossbow opportunity)
  • Whip traps – does not work, stalagmites too fragile
Dining room
  • Slippery floor – falls but recovers (crossbow reload opportunity)
  • Deadfall trap – causes stagger (not as effective)
Main Tunnel
  • Deadfall trap – Crushes one of the undead
  • Whip trap – kills one of the undead
Stream
  • Foothold trap – one sinks, others helps it up (crossbow opportunity)
Tunnel near to exit
  • Whip trap – they maneuver over the trap (completely ineffective)
Sleeping chamber (not advised, the animal pen has a chokepoint for combat advantage)
  • Deadfall trap causes stagger (not effective)
Animal pen
  • Whip Trap – kills one
Heart of The Forest Encounters
Not all encounters, just the ones that has choices included. Something like the goblin encounter for instance, just damages your gambeson without any choice in the matter.
Eastern Ford
  • at the eastern part closest to the watchtower, there's a ford that can be filled with rocks to speed up travel, can be done in one go (more tiring) or multiple times (e.g. 2x 1hour sessions)
Wolf eating human corpse
  • Part of Efren's "Find Hunters" quest
  • Take too long to attack and you’ll lose advantage
  • Duck beneath and cut its stomach, like Dalit suggests
  • Cut trophy.
  • Take Vaschel’s earrings, burn the body if you want
Monkeys throwing stuff at you
  • Will throw stuff and cause reduction to appearance, shielding may reduce the reduction
  • Dragon horn, crossbow, or Magic (mage profession) scares them off
South of Cairn
  • This is where you look for snakebait flowers for alchemy or Eudocia
  • Be cautious of the ground like Dalit warned you of
Stone Plateau with group of small bipedal creatures (kobolds) feasting on carcass
  • You can scare them off to examine the carcass, the red knot signals ownership by old pagos (ask someone, like Quintus)
Your horse gets injured
  1. Calm it down with voice and show hands
  2. Stay calm, breath deeply
  3. Ask to lower its head
  4. Chamomile oil
  5. Give time to look around
  6. Pet head
Treant
  • Do nothing (no text) a couple of times until it puts you into its mouth, then attack (as suggested by Dalit)
Big Cat
  • You have to scare it away, wait for it to get bored, or turn away
  • If you choose to scare it away, using your crossbow is the best bet
Saurian surrounded by Runners
  • You can choose to scare the birds, help the birds, or stay out of it. No consequences known for any
Frightape
  • Magic as mage solves the encounter
  • Hitting with axe is helped by Golem Glove and high quality Gambeson
Orchard
  • Picking too many (3x?) risks being attacked and having to abandon all gathered wild plants
  • If you know about the old orchard from Fulvia you can get 2 rations instead of wild plants
High Island Journey
Harpies
  • Shoot them with crossbow
  • Companions with ranged weapons help here
  • Having a spear results in a dice roll choice
Waterfall cave
  • Thyrsus' creepers can help
  • Having a full party helps
  • Having bone grappling hook helps
  • Being a warrior helps
Unicorn
  • Just be friendly
  • dragon horn can apparently intimidate it [Credits to Zedd Muddlefinger]
Lost in Deep Woods
  • The map from giant statue helps, it suggests that you follow the game trail
Darkness
  • Lamp
Howlers
  • Earplugs, dragon horn, and ranged weapons help
Buzzing insects
  • Sting ointment
Saurians
  • They eat fruits, not meat; just move past them
Thorny bushes
  • Withering dust, golem glove, backup axes, thyrsus can help
Road to volcano
  • The map from giant statue helps, it suggests that you follow a narrow shortcut
Beastfolk
  • Go through them and you need to give enough food items(rations, plants, fish) for the chance option to run for it to appear, you can keep giving them to presumably better the chances, but you could also just save scum if you want.
  • Alternatively you can take an alternate route: bone hook, warrior class, a good party morale helps
  • Tool of Destruction helps (magic chisel from monastery, upgraded by Eudocia)[Credits to DeepSpaceTrash]
Asterion
  • Put him out of his misery, collect loot, and return home
19 件のコメント
Amber Dragonlord 4月16日 23時48分 
Huh. I could understand if it depended on telling successful lies to tell advanced ones well and to be distrusted if you fail to lie successfully. Maybe it works both ways: you can tell bigger lies if you do it frequently, but people will still doubt your character in interactions requiring trust?
T0RM3NT  [作成者] 4月13日 20時16分 
There is no xp for lying, there's just a threshold number for lies upon which the game marks you as a liar (an accomplishment icon you can mouse over, and a steam achievement). It might count against you when you ask others to trust you (e.g. appealing to your character when trying to open diplomatic relationship between the guild and villages), but I can't say for certain because I just lied enough to get the achievement and then loaded a previous save to get under the threshold.
Amber Dragonlord 3月15日 6時06分 
Any tips on how lying works? Is it just to reflect the character, is it about how many lies might come back to bite you, or is it actually an xp meter where you need practice with small/safe lies to pass bigger ones later? And if so, how does that work?
KaliYama 1月31日 13時41分 
iron scraps also helps with the high island beastfolk alternate path
T0RM3NT  [作成者] 1月20日 23時36分 
Added some stuff and modified it a bit. This was never supposed to be a complete wiki, but I hope every one who came looking for info found something helpful. Probably gonna stop editing this all together, I've replayed the game start to finish too many times.

Feel free to use the comment section to ask questions, add further info, or for whatever you like.
Zar 1月13日 22時27分 
Nice outline, when are you going to release the complete version? (just kidding, this is great)
Zedd Muddlefinger 2024年11月6日 7時31分 
Nice job!! :cozybethesda:
T0RM3NT  [作成者] 2024年11月4日 16時18分 
Added spoiler warning to the overview, spoiler boxes over some of the text that might be spoilers, and the unicorn bit.
Zedd Muddlefinger 2024年11月4日 15時00分 
Hey, nice guide, although you might want to point out it contains a lot of spoilers.

By the way, the Unicorn at the High Island can be scared off with the dragon horn too, if you have it, and choose intimidate option
T0RM3NT  [作成者] 2024年9月6日 12時22分 
The Creeks housing thing has been a part of the Creeks section under settlement guide for a long time.