100 Doors - Escape from Prison

100 Doors - Escape from Prison

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100 Doors - Escape from Prison: Guide for Levels 1-107
By SynthpopAddict
Text WT for levels 1-107 of the Steam version game.
   
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Basics and disclaimers
This guide covers the Steam version of the game. The mobile versions have the levels in a different order.

The goal in the vast majority of levels is to find the key for the cell door. Don’t know why this prison has the door keys hidden someplace inside the cells themselves, or why some of the “answers” are so inconceivable. Otherwise, the graphics keep it pretty real with a lot of the cells being dirty, dark, and having to cobble together makeshift tools. Oh, and there’s the occasional fishing in the toilet or trash cans. I can’t help but think the heroine never really gets out of jail either, as the game doesn’t have much of an “end game” dialog.
Levels 1-10
Level 1:
1) Slide the towel on the bed rail to uncover the key for the door.
2) Click on the key in your inventory, then click the cell door.

Level 2:
1) Pick up the screwdriver (on bed).
2) Click on the higher of the 2 bookshelves and click in the middle of the books on the shelf to reveal the hidden panel.
3) Use the screwdriver to remove the screw from the panel for the paper piece with the code.
4) Click on the safe and enter the code from the paper for the key.

Level 3:
1) Pick up the recorder (musical instrument) on the table.
2) Click the ant farm on the table. Put the recorder into the scene. It doesn’t actually appear, but you get a moving target. Click on the center of the target when it’s over an ant to blow the ant off the top of the ant farm. Blow all 3 ants off to get the key.

Level 4: “It’s jail. You can’t watch TV!”
1) Pick up the statue on the table.
2) Click on the books and get the paper clue out of the opened book.
3) Click the lock box below the bed and enter the code from the paper clue for the 2nd statue.
4) Click on the TV and plug the cord in to blow the screen up (!), revealing the 3rd statue.
5) Click on the 3-hole stand on the table and place the statues into it for the key.

Level 5: “Get used to digging in the john. It won’t be the first time.”
1) Pick up the scissors (on floor), roll of string (on bed) and the purple tube of stuff (on toilet).
2) Click on the dumbbell weight on the floor and click on the weights on the right to wiggle them off, then click on the rod to remove it.
3) Click the purple tube in inventory and use the scissors to cut a piece off of it. Add the string to make a basket.
4) Click on the rod in inventory and add the basket you made in step 3.
5) Click on the toilet bowl and put your makeshift fishing tool into the water. The trick to catching the yellow key is to wait until the key is a little to the left, then hold down the left mouse button to drop the tool into the water so it goes below the key, then let go of the mouse button to catch the key. It may take a few tries to get the hang of lowering the tool at just the right moment. Yuck!

Level 6:
1) Pick up the rod (on floor) and use it to knock the flyswatter down from the light fixture on the ceiling. 2) Pick up the flyswatter and use it to whack that giant spider on the cup for the key.

Level 7:
1) Pick up the wood block (on floor) and hook (on toilet rim).
2) Add the hook to the wood block.
3) Click the grate high up on the wall and use your makeshift tool to hook the zipper pull out.
4) Click the jacket hanging on the bed and add the zipper pull to the zipper. Unzip for the key.

Level 8:
1) Pick up the saw (under bed) and duct tape roll (on chair).
2) Click the book on the floor and open the book in the inset. Pick up the hammer head.
3) Click the chair on the right and use the saw to cut off a piece of wood.
4) Click the hammer head in inventory and add the wood piece, then tape the hammer together with the duct tape.
5) Click on the vodka poster on the wall, then click on the poster again in the inset to remove it. Use the hammer on the cracks to reveal the key.

Level 9: “We let you keep pet piranhas here. Why? Don’t ask.”
1) Pick up the rag (on seat).
2) Click the mirror over the sink and use the rag to wipe it, revealing the code HOS.
3) Click the lock box above the toilet and enter the code. Pick up the magnet.
4) Click on the fishbowl and put the magnet in to pull the key out.

Level 10:
1) Pick up the green figurine (under table), red figurine (in bookcase), and video game controllers (on floor and above towel rack).
2) Put the 2 figurines atop the boxes according to the color stripe to get the screwdriver out of the dresser drawer.
3) Click the electronic gizmo on the bookcase and use the screwdriver to unscrew a couple of thin parts.
4) Click the slightly protruding square on the wall under the window and add the thin parts plus the video game controllers. Click on the finished assembly to get the key.
Levels 11-20
Level 11:
1) Pick up the foil piece (on sofa), battery (out of the radio), and wood pieces (from shelf that breaks on top right).
2) Click the items on the shelf above the bed until the paper tears into a pile of pieces to pick up.
3) Put the paper and wood pieces underneath the ice cube on the floor.
4) Put the foil piece around the battery to ignite the foil, then use the flame to start a fire with the paper and wood to melt the ice for the key.

Level 12:
1) Pick up the bottle of blue acid (under desk) and the bottle of pink acid (on windowsill).
2) Click on the top bookshelf to see the clue inside the cookbook. If you don’t know your chemical formulas, that’s nitric acid plus 3 of hydrochloric acid.
3) Click the beaker on the desk and place the 2 bottles of acid into the scene. Pour the nitric acid into the beaker, then pick up the hydrochloric acid and pour it 3 separate times into the beaker per the clue in the book. The game will chime if you did this correctly.
4) Pick up the finished mixture of acid.
5) Click on the drawer below the bed and click the metal panel inside. Pour the acid onto the metal for the key.

Level 13:
1) Pick up the exercise handle (on floor). When it goes into inventory, click on it to remove the flat parts, leaving a handle only.
2) Click on the cabinet by the toilet and install the handle on the door. Open the door and get the flag inside.
3) Click on the large cabinet by the cell door and use the flag to wiggle the latch open. Click on the jacket hanging inside for the code “LIMA”.
4) Click the beret on the table to uncover the lock box, then enter the code into the lock box for the key.

Level 14:
1) Get the duct tape (on bed), file (on sink) and scissors (on stool).
2) Click the fur hat on the bookcase and use the scissors to cut the tail open for the ring inside.
3) Click the window and use the file to saw the bar to get the key mold.
4) Click the mini-grill on the table and use the duct tape to repair the cord. Place the key mold onto the grill and add the ring to the mold to make a key. When the light on the grill turns green, use the file to dig the finished key out of the mold.

Level 15:
1) Pick up the duct tape (on bookshelf), screwdriver head (on floor by toilet) and fork (in sink).
2) Click the pillow to reveal the screwdriver handle.
3) Build the screwdriver and tape it together.
4) Click on the plate of twigs (roots?) and use the fork to move them out of the way to see the clue of “southeast” being highlighted.
5) Click on the square on the floor by the toilet and then uncover the panel below; use the screwdriver to remove the panel. Open the book for the code “9863” on the southeast direction.
6) Enter 9863 on the treasure chest for the key.

Level 16:
1) Get the blue button (on bed) and red button (by toilet pail).
2) The rug on the bed is the clue: blue left, yellow top, red right, green bottom.
3) Click the button panel on the wall and install the 2 missing buttons. Now click on the arrows to get the colors with the correct directions per the rug clue.
4) In the slider puzzle that appears, get the light yellow piece to the highlighted area at the top for the key.

Level 17:
1) Pick up the coffin (on chair), sunglasses (hanging from grate) and top hat (on clothes hooks).
2) Slide the blue towel out of the way for the wallet hiding behind.
3) Click on the wallet in inventory and get the coin out of it.
4) Slide the cardboard on the floor out of the way to reveal the picture clue.
5) Click the voodoo setup on the table and put the hat and sunglasses onto the skull. Click the coffin and get the cigar out of it.
6) Put the cigar into the voodoo scene near the bottom left where a candle is so the cigar gets lighted.
7) Put the lit cigar into the skull’s jaw, then pick up the bottle of rum in the background. Fill the glass in the foreground with rum, then put the coin into the setup (it will magically multiply into several coins) for the key.

Level 18: “No, you don’t get haute cuisine to eat here.”
1) Click the bottle on the floor to break it and pick up a glass shard.
2) Click the plate of dumplings on the desk and click on the dumplings to uncover another glass shard. Now that’s some dangerous eating!
3) Move the pillow from the top bunk for the last glass shard.
4) Open the top drawer on the desk and get the bird icon. Install the bird icon in the missing spot of the fancy tin on the shelf. Open the tin for the red-and-white circular piece.
5) Click the broken mirror. Install the red-and-white piece in the spot at the top, then put the glass shards into the mirror to repair it, giving you the key.

Level 19:
1) Get the silver tool (on bed) and leaf off the plant on the table.
2) Click the globe on the bookshelf and open it up for the tobacco inside.
3) Roll a cigar with the leaf and tobacco, then use the tool to trim it.
4) Click the radio and move the arrowhead to “121”. This is the code for the next step.
5) Click on the “outlets” on the front of the sofa and enter the code.
6) Pick up the lighter inside the sofa and light the cigar. Drag the lighted cigar around the cell door until it opens. Yeah, I can’t figure out how that would work either, unless it’s a smoke detector over the door making it unlock?

Level 20:
1) Pick up the faucet taps (on cabinet door and above cell door) and the pipe wrench (above cell door).
2) Install the taps on the shower plumbing, then click the taps to shut the water off.
3) Use the pipe wrench to remove the shower head. Click on the shower head in inventory and get the bottom part of the key out of it.
4) Click the dim light in the lower bunk and use the key part to unscrew the cover to get the top half of the key. The key will automatically become a whole key and will work on the cell door at this point.
Levels 21-30
Level 21:
1) Pick up the lighter (on stool) and the letter (on bed).
2) Click on the candles in the wall and light them with the lighter. Hold the letter over the flames to reveal the hidden code “91587”. The rest of the text in the letter makes you wonder if that’s some kind of secret message too, doesn’t it?
3) Enter the code on the safe and pick up the knife and another copy of the letter inside. Hold this letter over the candle flames too for another clue.
4) Click the shoes on the floor and use the knife to cut one of them open for the cellphone minigame. Connect the dots in the same pattern as shown on the clue in the 2nd letter, starting with the bottom right corner dot. You have to trace the pattern in one go.
5) The grate falls off the wall for the key.

Level 22:
1) Pick up the magnifying glass handle (on bed) and magnifying glass lens (on bookshelf). Assemble the magnifying glass.
2) Run the magnifying glass along the top of the wall with the cell door, revealing several hidden symbols.
3) The decoder is on the table, giving you “25867” for the symbols. Click the poster to the right of the cell door, revealing the safe and enter the code for the key.

Level 23:
1) Click on the radio and press the button by the red light to get a code “MATE”. Click on the box on the shelf above and enter the code to get the knife.
2) Cut the patch off the seat cushion to reveal the batteries.
3) Put the batteries into the electronic device on the bed. Click on it again to get the minigame. Press Play on the screen to begin. The object here is to use the up and down arrows at the left to move the cowboy on the horse such that you pick up 4 rings total and don’t run into any rocks. If you hit a rock or miss a ring the game resets. After picking up all the rings, keep on going avoiding a few more rocks until the game finishes itself and the key is revealed.

Level 24:
1) Get the battery (on locker) and the electronic device (on stool).
2) Click the bed and slide the pillow to get the metal backing.
3) Open the large cabinet for the screen piece.
4) Install the battery, cover, and screen on the electronic device.
5) Press the buttons on the left until the minigame appears. The object here is to get the piggy bank to the 3 coins in 10 moves. You can move the pig multiple spaces in the same direction with one click, which is the secret to doing this. The solution is: Right 1, up 2, left 1, right 2, down 1, right 2, up 1, down 2, left 1, right 2. This gives you the code “1991”.
6) Enter the code in the lock on the locker for the key.

Level 25:
1) Click on the Tamagotchi toy on the bed, then click the character to move it left so a cherry appears. Feed the cherry to the critter, who will give you the code “1400”.
2) Enter the code into the lock of the large box for the shoes inside.
3) Click the mirror and use the shoe to break it so only 4 characters remain for the code to the small box. Enter this on the small box on the bookcase starting with the character highest up, then the one on the top right, then bottom right and finally bottom center for the key.

Level 26: As someone said elsewhere, the solution for this also has me scratching my head…
1) Pick up the glass shards (floor by the bed, on bed, floor by table, on toilet paper roll, in potted plant, in bookcase) and the pliers (on bookcase).
2) Click the mirror and put the shards in to repair it for the code “1892”.
3) Use the pliers to cut the wires off the musical instrument.
4) Click on the window and use the wires to saw through the bars (huh?) so you can enter the code on the lock box for the lighter.
5) Use the lighter to melt the ice in the sink for the key (that’s an awful lot of ice to melt with a lighter…double huh?).

Level 27:
1) Pick up the sponge on the table. Click the canister to get the knife.
2) Click on the tap over the toilet and turn it so the water is shut off, then flush the toilet. Click on the toilet tank lid to reveal the metal wire inside.
3) Click the sink and use the sponge to wipe the sink clean, revealing the clue for the minigame.
4) Cut the rest of the torn seat cushion off to reveal the minigame. The object is to swap the small squares such that the large square of each quadrant (each quadrant has 4 smaller squares) has the same color/animal as the square in the clue. So, the top left and bottom right quadrants have to be red with white critter, top right quadrant is blue with red/white checkerboard critter, and bottom left quadrant is yellow with black bird. This gives you the saw.
5) Use the saw on the rectangular panel of the bunk bed, then the metal wire to pull the key out.

Level 28:
1) Pick up the incense burner thingy (on floor by cabinet), bowl of black plastic pieces in the cabinet, and the bowl of wood chips (it looks like a bowl of stew to me, on the sink).
2) Click the box on the table to get the matches.
3) Load the burner with the plastic and wood chips. Light it and note the colors of the fumes coming out and their order – red, yellow, blue, green. Don’t count the white smoke at the beginning.
4) Click on the Mancala game on the shelf above the bed and count how many of each playing piece there are of the fume colors: 5 red, 4 yellow, 5 blue, 7 green for the code “5457”.
5) Enter the code on the electrical box panel and the cell door opens.

Level 29:
1) Click the nightstand to get the minigame. You need to move the assorted Roman numerals around until both the top and bottom halves equal the same number, per the clue on the wall over the bed. I moved several of the numbers from the bottom half only to the top to do it; this puzzle is pretty easy.
2) Pick up the magnet and note the paper clue indicating the position of the key inside the desk support.
3) Click around the towels by the sink until the coin falls onto the floor to pick up.
4) Push all the magazines off the desk. Use the coin to unscrew the desk top, then put the magnet over the open hole of the left support to get the key (you’d think you’d need to drag the magnet along the outside of the pipe, but hey, the devs made the end of the puzzle easy!).

Level 30:
1) Get the bottle of green paint (on sink), pink paint (in window), white paint (on shelf by TV) and the scissors (on bed).
2) Use the scissors to pry off the grate under the bed, revealing the lock box.
3) Click the rings game on the table and rearrange the rings by moving one at a time until all the colored rings are on the post with the same color marking below (all reds on left, all greens on center, all blues on right). This gives you a paintbrush.
4) Click the canvas on the wall and put the paints into the scene along with the brush. Dip the brush into the first bottle of paint and click the canvas to put that color onto the painting, then repeat with the other 2 bottles to finish the painting. The hidden safe opens with a half of a paper clue.
5) Click the lamp on the top left and unscrew the bulb for the other half of the paper clue.
6) The correct code for the lock box is “1397”, which gives you the key.
Levels 31-40
Level 31:
1) Get the watering can (on floor) and put it in the sink to fill it.
2) Click the book on the bed to see that you’re supposed to water the vases, then put the flowers into the appropriate vase based upon the clue.
3) Click on the vases on the table and water them all so the flowers appear and rearrange them. The only thing that’s a bit confusing is the sunflower goes in the blue vase with a sun on it, as the clue isn’t that obvious at least to me with that one. Otherwise you can match up the vase symbols with their flowers per the clue. This gives you the key.

Level 32: “Go fishing…you know where.”
1) Pick up the tea strainer (in holder on table) and the loose rung on the exercise machine. Put the tea strainer into the loose rung to get a makeshift net.
2) Click on the toilet bowl and use the net to fish out the badge (eeuuw!).
3) Put that badge onto the lock of the cabinet next to the toilet for the screwdriver.
4) Click the sink and unscrew the drain cover to reveal the key inexplicably sitting inside. I don’t think that sink works since that must not be a true drain for the key to not fall down the pipe?

Level 33: “OK, we’ll let you keep a parrot now, since the piranha thing was causing the inmates to get body parts chewed off. But that bird sure has expensive taste in water. And you still can’t trust the food here.”
1) Pick a fruit (bowl atop TV) and the bottled water (on sink).
2) Remove the cover from the birdcage and give the parrot the bottled water. The bird tells you the clue is “MARCOLA”.
3) Slice the fruit open by sliding it along the bow string to reveal a badge inside. I don’t know what fruit that is…maybe a soursop (guanabana)?
4) Put the badge into the spot on the lock, then enter the MARCOLA code for the key.

Level 34:
1) Pick up the glass of dark liquid and the blue gem (by TV).
2) Tear the poster on the wall over the sink to get the orange gem.
3) Slide the pillow on the bed for the red gem.
4) Click the horseshoe on the floor and put all the gems onto it. Get the packet of dirt with seed (looks more like a stone to me?).
5) Put the dirt/seed into the flowerpot on the table and water it with the dark liquid. Pick the 4-leaf clover.
6) Put the clover into the leprechaun’s left hand to get the key.

Level 35: This solution makes me wonder too.
1) Click on the table and in the inset, pick up the bottom half of the screwdriver.
2) Pick up the sandpaper (hanging off pipe under sink).
3) Click the mask above the pillows and use the screwdriver piece to pry the gem out.
4) Use the sandpaper on the gem to make a key. Huh?

Level 36:
1) Get the USB cable (on shelf) and the plug (in window).
2) Click on the lamp on the table to get the close-up view with the clue (skull, skull and swords, Jolly Roger, hook).
3) Click the left side of the sofa and in the inset, push the sofa to the right to get to the box. Enter the lamp code into the lock for the cellphone.
4) Click the power outlet and plug in the plug, attach the USB cable, and plug in the phone. The big numbers on the screen are the next clue (211455).
5) Click the box under the bed (you may have to drag the screen a little to the left to reach the box) and enter 2145 on the lock; why some of the numbers on the phone screen were duplicated, I don’t know. This gives you the key.

Level 37:
1) Pick up the dustpan (by dresser), broom (by door), colander (on table), drinking glass (in window), fishbowl and brown bag (both on bookshelf).
2) Put the dustpan into the sand on the floor and sweep up the mess. Pick up the full dustpan.
3) Place the colander into the sink and empty the fishbowl into it. Scoop the drinking glass into the sand. It looks like it has water, but that’s sand.
4) Click on the circle diagram on the wall by the bed and using the clue of the colored arrows on the floor, rearrange the color segments in the circle to match the arrows on the floor. The red will fill in the lower right quadrant of the circle, the blue goes in the top, and the yellow at about 8 o’clock for it to work. Get the glass vial out of the cubbyhole.
5) Click the wooden plaque with the hourglass shapes on it. Empty the sand from the assorted items you have in inventory, one per hourglass.
6) Click on each hourglass to invert it and pay attention to what number the sand reaches per hourglass (9, 2, 0, 5) afterwards.
7) Enter 9205 on the lock of the box for the key.

Level 38:
1) Get the coin (on chair), 2 red buttons (on toilet and atop the book on shelf), and a green star (in grate).
2) Click the box on the bed and use the coin to remove the screws. Pick up another green star inside.
3) Click the box on the floor and put the green stars into the spaces. Remove the lid and get the doll inside.
4) Click the blue book on the shelf and open it for another doll.
5) Click the eagle head and install the 2 red buttons in the eye sockets for the clue “6293”.
6) Click the lock box under the bed and enter the code to get the last doll.
7) Click the stone base on the table and install the dolls based on their dress color so they match the dots below for the key.

Level 39: “Use the can…literally.”
1) Pick up the calculator (on bed), baseball (on desk), and the cord coming out of the pipe by the pillow which will coil itself when it goes into inventory. Pull the toilet seat off the toilet.
2) Click on the sink and get the green plastic bottle.
3) Click on the toilet seat and add the cord and plastic bottle to create a makeshift slingshot. Load it with the baseball.
4) Fire the baseball at the left side of the light fixture in the ceiling to knock down the paper clue.
5) Click on the calculator in inventory. Note the number pattern displayed (572767) as well as how the keys are arranged on the calculator where 1 is the bottom left button and going up to 9 on the top right.
6) Close the calculator inset and click the paper clue in inventory. Match up the letters corresponding to the numbers in the clue based upon how they were arranged on the calculator to give you the code “YATAMA”.
7) Enter the code on the wall panel and the cell door opens.

Level 40: “The pet parrot was getting too expensive to keep with that fancy water habit…”
1) Pick up the basket of cheese (on table), the loose board from the back of the chair, and pliers (on shelf).
2) Click on the cheese basket and use the pliers to cut some of the wire off. Pick out the small chunk of cheese.
3) Click the board in inventory and add the wire and cheese for a mousetrap.
4) Click on the mouse hole under the bed and put the trap down by it. Pick up the dead mouse and feed it to the hawk so it drops the key.
Levels 41-45
Level 41: The Hint button is bugged on this one where it may sometimes point to an empty space under the bed, which is useless.
1) Get the honey stick out of the jar and the screwdriver (in the exercise machine).
2) Click the bottle on the table and use the honey stick to pull the paper out with the clue “AKOS”.
3) Enter the code on the lock on the cabinet by the toilet for a red wire.
4) Click on the grate above the weird costume and use the screwdriver to pry it off for a blue wire.
5) Click the box on the wall by the cell door and use the screwdriver to pry the lid open. Add the wires to the collection. The minigame is to attach all the wires to the connections. The solution described only with the connectors on the right and going from the bottom up is yellow, light blue, dark blue, red, red, orange, green. The cell door automatically opens.

Level 42:
1) Collect the playing tile under the sink and pick up the saw in the sink.
2) Saw on the window shutter to free the 2nd playing tile.
3) Click the picture on the wall and note how many fingers each figure displays for the clue (286).
4) Click the safe above the sink and enter the code from the picture. Get the necklace and 3rd playing tile.
5) Click the statue on the chair and give the necklace to it so you can get the last playing tile.
6) Click the box on the top bunk and add the playing tiles. The minigame is to click on all the playing pieces until only the key is left without leaving any other playing pieces unused. The direction and number of arrowheads on each playing tile tell you what direction to move and how many spaces. Start by clicking at the very center “down 1”, and you can do it from there. The key appears as soon as all the playing tiles are used up.

Level 43: “Come on, you know by now you can’t trust the food here.”
1) Pull a clue out of the glass on the table and another from the melon by the window. Pick up the candle on the table and the toothbrush by the sink.
2) Click on the toothbrush in inventory and use the candle flame to melt the toothbrush handle into a makeshift blade.
3) Cut the melon open with the blade and get the bobby pin.
4) Pick the lock on the cabinet with the bobby pin and get the faucet tap inside.
5) Install the tap on the shower plumbing and turn the shower on to drop the 3rd clue piece.
6) Remove the seat cushion from the seat on the right for the pliers underneath.
7) Click the light by the top bunk and use the pliers to cut the frame open for the last clue piece.
8) Click on the clue pieces in inventory for the minigame of rearranging the pieces until the finished clue “1985” is revealed.
9) Enter the code on the cell door keypad.

Level 44: “No, you’re not getting free beer, even if it was in the hidden safe!”
1) Get a paintbrush from the jar by the bed, then click on the palette in the sink and dip the brush into the paint.
2) Click on the image of the figure on the cabinet and paint over it to reveal a clue where you start from the 12 o’clock position “180° clockwise, 90° clockwise, 180° clockwise, 180° counterclockwise, 90° counterclockwise, 180° counterclockwise”.
3) Click the little combination lock knob sticking out of the wall near the floor to the left of the cell door. Spin the knob in the pattern shown by the clue, making sure you pause for a second between each turn so it works. Get the can of beer.
4) Pop the top of the beer for the jewelry inside. Detach the jagged pendant.
5) Click the book on the shelf and use the pendant to cut the binding open. The key is inside.

Level 45: You thought digging in the toilets earlier was gross? Wait till you see this one…
1) Get the sock (on bed) and the hammer head (on floor by dishes). Click on the sock in inventory and add the hammer head.
2) Move the toilet pail over to the dripping water to fill the bucket. Ha ha, the flies didn’t leave, probably because the next thing is...
3) Pick up the full pail and throw the water onto the cracks on the wall at the right. Ugh!
4) Use the sock hammer to smash out the plaster on the nasty wet spot for a pick.
5) Insert the pick into the keyhole of the cell door. The key image above is the clue.
6) Click on the pick in the keyhole to get the minigame, where you need to adjust the height of the tumblers by clicking on each of them until they are the correct height to fit the teeth of the key in the clue above. Make the tumblers the opposite of the lengths of the teeth on the key for it to work. (Solution is medium low, very low, medium high, very low, medium low; there are only 4 possible heights for the tumblers and “very high” isn’t used.) The door opens automatically.
Levels 46-50
Level 46:
1) Get the safety pin off the flag above the bed.
2) Click the VHS tape on the table and get the knife out from inside.
3) Cut the mattress at the X for the handkerchief.
4) Click the handkerchief in inventory and add the safety pin to it to get a makeshift hook.
5) Click the bottles on the table for the clue (arrows are going up, down, right, left). Use the hook to fish out the red tape from the bottle. Then put the red tape over the dots on the other bottle to get the rest of the clue (1st arrow once, 2nd arrow three times, 3rd arrow twice, 4th arrow once).
6) Click the safe and press the compass direction buttons (N once, S three times, E twice, W once) according to the full clue.

Level 47: I still don’t trust any of the food here, even if this stuff looks like it might be edible.
1) Pick up the bowl of eggs (bookshelf), plate of sausage (under bed), jars of spices (bookshelf), cookbook (bookshelf), and vegetables (sink).
2) Open the cookbook to see that you need to chop all the food, put it in the pot, add the spices, and turn the heat to “4” to make a soup.
3) Click on the table and make the soup according to the instructions by putting all the items onto the table and then chopping all the ingredients one by one before adding them to the pot of water. The spice jars will look like nothing came out of them, but as long as you put all the other stuff into the pot first and then “shake” the spice jars over the pot, it counts. Cook the soup, then use the spoon to ladle the soup into the 2 bowls. The empty pot has a code at the bottom of it.
4) Click the lock box on the stool and enter the symbols according to the code in the pot. You can close the inset and go back to the pot to check the symbols as much as you’d like and the box will keep your place. The key is inside the box.

Level 48:
1) Pick up 2 wood blocks (bed, sink), sandpaper (on clothesline) and the tambourine (chair).
2) Click on the tambourine in inventory and detach the disk on the left.
3) Click the metal panel on the table leg and use the disk to remove the screws to get another wood block.
4) Use the sandpaper to smooth down the table leg piece.
5) Click the pitcher on the table to reveal the last wood piece.
6) Click on the weird wood blocks thing over the sink and place the rest of the blocks into it. Click the lightbulb to turn on the light. The clue is what numbers the blocks and shadows look like (“817”).
7) Click on the picture frame to tear the picture, revealing a safe. Enter the code into the safe for the key.

Level 49: I don’t think that would actually work.
1) Pick up the toothbrush (sink), lighter fluid (bed), and scissors (stool).
2) Click the dirty plate on the table and get the lighter and fuel cartridge from the table.
3) Use the scissors to cut the rope off the shirt hanging on the hook. Then click on the grate below the sink and use the scissors to pry off the grate for the key mold.
4) Click the lighter in inventory and add the fuel cartridge to it and rope to it.
5) Click on the key mold and put the toothbrush on top. Use the lighter to melt the toothbrush handle to make the key.

Level 50:
1) Pick up the hand vacuum and arrow playing piece from the floor.
2) Unroll the toilet paper to reveal the battery hiding in the roll. Huh?
3) Click the vacuum cleaner and install the battery. Vacuum up the 2 piles of dust and the cobweb from the bookshelf to reveal 3 more arrow pieces.
4) Click the blackboard by the cell door for the minigame and add the arrow pieces.
5) This puzzle is a beast! You have to use all the arrows in the maze, following their direction for your next move, to make a pathway to the door. I number the tiles starting as 1 on the bottom left corner and going to 5 on the bottom right. The next row up, skip the door and number the tile immediately to the door’s right as 6, going to 9 on the right. The next rows are 10-14, 15-19, and 20-24 using the same convention. The solution is: 2, 13, 4, 3, 5, 24, 20, 1, 18, 19, 9, 7, 15, 16, 10, 6, 21, 17, 23, 22, 14, 11, 12, 8, door. You’re welcome.
Levels 51-55
Level 51: I don’t think this would work either.
1) Click the blanket on the bed and pick up the electric razor blade in the grate.
2) Pick up the stick (on stool) and the rope piece (bottom right corner of the rug).
3) Open the medicine cabinet above the sink and get the bowl and bottle of ink.
4) Click the bowl in inventory and pour the ink into it.
5) Click the stick in inventory, add the rope, then the electric razor blade to produce a makeshift tattoo needle.
5) Click on the parchment on the desk and put the tattoo needle and ink bowl into the inset. Click on the tattoo needle and drag it over the left side of the parchment to create the full image and the clue “TATAU”.
6) Enter the code by pressing the appropriate letter buttons on the cell door keypad to open the door.

Level 52: Someone on the dev team clearly missed that metal melts at far higher temperatures than it takes for wood to burn.
1) Get the wood block (by toilet), spring (on bed), and chisel (window).
2) Click the frayed cord on the table and pick up both the cord and the wooden clicker in the inset.
3) Click the clicker in inventory to get it to sound out the clue “3415”.
4) Enter the code into the lock on the sink cabinet for the gold bull.
5) Click on the wood block in inventory and use the chisel to carve out a mold. Put the spring into the lower part of the mold, then add the frayed cord.
6) Click the table where you picked up the cord and clicker earlier and put the wood block assembly back into it. It plugs in automatically and heats up. When it is red hot, put the gold bull into the mold to form the key. Huh?

Level 53:
1) Click the camera on the bed and remove the lens to get a code of “31” in blue.
2) Click the landscape poster to get a code of “26” in yellow.
3) Pick up the red button lying by the statue.
4) Install the red button in the hole in the wall and click it to turn the light on at the left, revealing a code of “85” in a faint pinkish color.
5) Click the lion head poster to get a clue of “red, yellow, blue”.
6) Enter 852631 on the treasure chest per the clues for the screwdriver.
7) Click the mirror and unscrew it for the key.

Level 54:
1) Get the lighter fluid (by TV) and lighter (window).
2) Fill the lighter with the lighter fluid.
3) Burn the wool off the sheep to get part of the clue “ICEL”.
4) Click on the decoder paper on the table to find that the clue corresponds to “93512”.
5) Enter the code on the treasure chest for the key.

Level 55: A fluorescent bulb doesn’t heat as much as an incandescent one, and I’ve never seen an incandescent “tube” in that kind of light fixture. Sorry devs… “Oh, and because it’s jail, you STILL can’t stomach any of the food here, sorry!”
1) Pick up the jeweler’s loupe (under toilet) and toothbrush (cup over sink).
2) Click on the ceiling light and put the toothbrush up by the bulb to melt the handle into a makeshift blade.
3) Click the moldy cheese on the locker and use the toothbrush “knife” to cut the coin out of the cheese. Pick up the coin.
4) Click the coin in inventory and run the jeweler’s loupe over it to see the code “2013” on the left and “LIBERTAS” on the right.
5) Click on the metal box by the door and move the slider to the numbers per the code. The door opens with another lock inside; enter LIBERTAS to open the door.
Levels 56-60
Level 56:
1) Pick up the big ring piece (on wall behind poster).
2) Click on the large covered basket by the bed for another ring piece.
3) Click the cat sculpture on the shelf and detach its tag.
4) Open the cabinet door for the last ring piece.
5) Click the box on the table and insert the ring pieces. The center circle is fixed, so use that as the starting point and rotate the rings going outwards until the pattern is finished. The part which throws me is the outermost ring with its 2 “exit paths” needs to be turned, as the brown border looks like the outside edge and wouldn’t spin, but it does. The box opens with the key once you get it right.

Level 57:
1) Pick up 2 light bulbs (atop bookcase, on shelf) and file (under small table).
2) Use the file to cut a hole in the grate above the sink. Get the black light flashlight out of the vent.
3) Click on the jars on the small table and open the big one up for another light bulb.
4) Click on the framed painting above the bed and press the 3 buttons in it to reveal a secret cubbyhole with the last light bulb.
5) Click on the posters with the light bulbs on the wall and use the black light flashlight on them to reveal the clue (blue 1st, green 2nd, red 3rd, purple 4th).
6) Click the large white box on the table and install the light bulbs according to the clue for the key.

Level 58: “It’s the Vatican. But I don’t know if that stuff you’re going to be fishing around in is holy. Otherwise, you called it like it is.”
1) Get the dart (lower bunk) and 3 figurines (upper bunk, under bunk bed, shelf).
2) Put the dart into the dartboard and then click the dartboard to see the clue (146237).
3) Click the poster by the bed to see the grid clue (bottom left corner, 2nd spot from right of 2nd row from bottom, 3rd spot from left of the 3rd row from the top).
4) Click the table to get the grid and place the figurines into the correct spots based upon the grid clue. Get the screwdriver from the seat that opened.
5) Use the screwdriver to remove the grate and get the “OK” button.
6) Click on the toilet lid and install the “OK” button, then enter the dartboard clue and press OK to get the lid to open. The key is in the bowl, gross!

Level 59:
1) Pick up the sticky hand toy (sink cabinet) and chef’s knife (table).
2) Click the window and use the sticky toy to grab the flame icon.
3) Use the knife to move the loose tile out of the way on the floor and put the flame icon into the empty spot of the space below.
4) On the safe that appears, turn the rings to finish the picture of the frog. The innermost circle is fixed to use as a reference, but turning ring 1 next to it rotates both ring 1 and ring 2. Ring 2 only rotates itself, and ring 3 rotates all 3 rings. The solution for solving this is to turn ring 3 to the correct position first (the frog’s toes should be at 8 o’clock and 4 o’clock with a horizontal leaf pattern at the very bottom). Then turn ring 1 to get the frog’s head aligned with the center circle, and finally ring 2 until the picture is done. This gives you the key.

Level 60:
1) Open the lower locker door for the baseball bat. Open the upper locker door for a yellow book.
2) Whack the piñata with the baseball bat to release the red book and pick it up.
3) Click the electrical box to see the clue: volcano before rainbow, castle before triangle.
4) Click the books on the shelf and place the books from inventory into the scene. The puzzle is to rearrange all the books such that all the details on the spines are filled in without any breaks in the lines and all the colors have to match. The electrical box clue is a little misleading; although you have to get the images to meet the rules in the clue, the solution is:

5) Pick up the blue tubing from the book.
6) Go back to the electrical panel and install the tube in the empty spot. Rearrange the tubes so they match the colors of the books that had those symbols (red = castle, yellow = volcano, green = rainbow, blue = triangle) for the key.
Levels 61-70
Level 61: “What do you mean, you wanted to watch TV? At least this one doesn’t explode!”
1) Pick up the VHS tape (table) and put it in the VCR above the TV.
2) Click the TV guide on the table and note the position of the color sliders at the bottom.
3) Click on the TV and adjust the color sliders to match the clue from the TV guide. A new clue “7421” appears.
4) Enter the code on the safe for a key. No, that’s not the cell door key, sorry!
5) Click the Virgin Mary painting on the wall for a new clue: 1 is HG, 2 is JP, 3 is WZ, and 4 is TY.
6) Click the books on the shelf and rearrange them so the letters match up with the painting clue.
7) The cabinet below the TV opens. Use the key to open the suitcase for the cell door key.

Level 62:
1) Get the wiggling handle off the cabinet door by the toilet, the book (on shelf above bed) and the badge out of the picture frame.
2) Click the green bottle by the TV and put the handle on top of the cork. Use the book to whack the cork down into the bottle.
3) Click the badge in inventory and pour the contents of the bottle onto it.
4) Install the badge on the empty spot of the lock to open the box and get the chicken sculpture.
5) Click the top shelf where the other chicken is and place the sculpture into the scene. This is a spot the differences puzzle where you identify 5 differences (blue dots on base of tail, heart color in tail, comb shape, cracks on stand, marking on neck) for the key.

Level 63:
1) Pick up the table hockey player (on rugs).
2) Open the top desk drawer for another hockey player.
3) Click on the colorful tile on the wall and then click it again to reveal the last missing hockey player and puck.
4) Install all the missing parts into the table hockey game and click the appropriate arrows starting with the left center until the puck reaches the goal for the key.

Level 64:
1) Get the faucet tap (cabinet door and sink stopper (chair).
2) Click the elephant on the shelf. In this minigame you need to figure out what the number is for the silver triangle and orange balls. The green squares are each 3, and the total sum of all the objects = 20 with 2 green squares and 1 silver triangle equaling 2 orange balls. The solution is orange ball = 5, silver triangle = 4.
3) Click on the symbols below the elephant and enter 543 to get the banana sponge.
4) Click the sink and install the tap and stopper. Turn on the water and toss the sponge into it to reveal the key. Huh?

Level 65:
1) Pick up the toilet paper roll.
2) Click on the toilet paper in inventory and pull out the bar holding the roll. Click the bar again to reveal a paper clue (1 = speedboat, 2 = palm trees, 3 = sun, 4 = airplane).
3) Click on the flag to reveal photos behind it. Click the photos to remove them from the wall. Enter the code in the dials for the key.

Level 66:
1) Get the rod for the blinds (by radiator, next to door).
2) Click the trash bucket and dig around in the trash to get the flat lock box.
3) Click the blinds and install the rod. Move the blinds by clicking a couple of times to see the whole clue as not all the letters are on the same side. The code is “DARABA” when you piece the positions of the letters together.
4) Click the lock box in inventory and enter the code. This gives you a keypad screen, which you install on the cell door keypad to unlock the door.

Level 67:
1) Get the assorted color beads (grate, sink, shelf, window, potted plant).
2) Click on the stool to get the clue (purple, red, green, yellow, blue).
3) Click the string of beads on the table, insert the beads, and rearrange them to the order shown in the clue. This gives you a new clue “38255”.
4) Enter the code into the treasure chest atop the bookcase for the key.

Level 68:
1) Pick up the paper rolls (bed, table, window, sink) and the black light flashlight (atop cabinet).
2) Click the incomplete map picture above the bed and insert the paper rolls. Shine the black light flashlight on the map to get the clue “6402, 42, 555”.
3) Click the books on the bookcase. Select only the books which make up the clue, which will drop you a gold coin. Pick up the coin.
4) Click the whack-a-mole game atop the bookcase and insert the coin in the slot to start playing. The game says you need to whack 15 moles (click on the pink critters as they pop up), but either whacking when there are several moles coming out gives you bonus “points”, or else the dev made the game easier as it doesn’t take very long to get the key.

Level 69:
1) Click on the shower tiles and get a test tube (it looks more like a metal rod to me for some reason). Get the 2nd test tube from the glass on the table.
2) Click the box on the table by the window and place the test tubes into the scene. The minigame is to click the test tubes in the proper order so the picture below fills in from the bottom up. Numbering the tubes 1-5 from left to right, the solution is 5, 1, 3, 6, 2, 4. Pick up the hammer.
3) Click on the shower tiles again and use the hammer to smash out tiles until you see 4 symbols on the wall (squiggles, arrow, interlocked ovals, circles with squiggle).
4) Click the lock box under the bed and then the lock; enter the code for the key.

Level 70:
1) Pick up the rod by the door and the pipe by the radiator.
2) Click the rod in inventory and use the pipe to bend a hook into the rod.
3) Click the papers on the desk and remove them until the postcard is revealed. Flip the postcard over for a clue. You want to count the number of circles, squares, and triangles present. There are 16 circles, 0 squares, and 9 triangles.
4) Click on the poster by the lower bunk and tear it off. Use the hook to pull the door open. Enter the code (1609) for the key.
Levels 71-75
Level 71:
1) Get the lemon on the table.
2) Click the books on the bookcase and rearrange them according to the clue below. Open the rainbow-colored DVD case to get the paper clue inside.
3) Click on the paper clue in inventory and squeeze the lemon over the “empty” bottom half to reveal a secret clue (sword in stone, trefoil, rain clouds, sun, cat).
4) Click on the painting of Queen Victoria and click on it again in the inset to open the secret door with the safe inside. Enter the secret clue shown by the lemon juice for the key.

Level 72: Hey devs, that’s a poor choice of words, sorry.
1) Pick up the wood playing tiles (sink, pillow, stool).
2) Click the boots and get the last playing tile.
3) Click the wooden game board on the table and insert the missing tiles. This minigame looks intimidating, but all you have to do is pick enough tiles to make an equation equaling 3. To make it really easy, click 0, plus sign, 3, and an equal sign and that gives you the key.

Level 73: “No, you STILL can’t watch TV.”
1) Pick up the pottery shard on the bed.
2) Click the TV guide on the table and flip the page to get a 2nd pottery shard.
3) Click the books in the bookcase for the minigame, in which you must pair up the Greek god with the item they are associated with. Every god is shown on their tile holding/wearing the item in question, so all you have to do is locate the tile which has that same thing and keep doing this for each pair of tiles until all the tiles are face up. You get the last pottery shard for completing this game.
4) Click on the vase atop the cabinet and place the missing shards into the appropriate holes for the key.

Level 74:
1) Pick up the box of tea (chair) and the teakettle (table).
2) Pull the handle off the right side of the exercise machine.
3) Click on the sink and put the teakettle into it. Install the exercise machine handle on the pipe at the right and click it to turn on the water, filling the kettle.
4) Click the teakettle again and add the tea. You get a code of symbols in the steam, which I find is better to jot down.
5) Click the lock box under the bed (the 3rd symbol is already correct) and enter the code for the key.

Level 75:
1) Get the pliers on the table.
2) Click on the broken part of the bed frame and pull the busted rod out.
3) Click the flickering red light above the door and use the pliers to cut a piece of the wire frame off.
4) Use the pliers again to pull some thread out of the rug. It turns into a yarn ball when you pick it up.
5) Click the wire in inventory and use the pliers to shape a hook.
6) Click the rod in inventory and add the yarn, then put the hook on.
7) Use your tool to get the key out of the grate. Don’t ask me why you can’t just pull that thing out without all the previous hassle since half of it is sticking out already, unless that’s a bug in the graphics!
Levels 76-80
Level 76:
1) Pick up the loops of string (hanging on hooks), sock (floor) and the stick (desk).
2) Click on the stick in inventory, add the sock to it, then tie the string on to produce a rudimentary drumstick.
3) Count the numbers of the different notes appearing in the entire room. Note name terminology varies depending on where you live, but for me that’s 2 half notes, 4 quarter notes, 1 eighth note, and 3 sixteenth notes.
4) Click the black tray on the bed to get the drum beating minigame. Put the makeshift drumstick into the scene, then click each drum to hit it the number of times there were pictures of that note in the room without taking too long in between drumbeats. Don’t click on the drumstick at the bottom either because this resets the puzzle! After tapping out the sequence, a few more notes play on their own and you get the key.

Level 77: Well, you finally get to watch TV, sort of!
1) Get the TV remote (floor) and move it to the TV to turn it on.
2) Click the TV to get to the spot the differences minigame. This one’s strange because the only way it “works” is if you click on whatever’s missing (empty area) as the “difference”, and all the items are in the image on the left. So you click on the empty areas in the image on the right to solve it. Trying the other way around does not work! Solution: missing lamp under the smallest arches, missing foliage at the very top center, missing person to left of tree on the right in the 3rd arch from center, missing archway on the left side of the 3rd arch from center, missing person in the grass near the left side of the picture by the column. You get a code “6512”.
3) Enter the code in the lock box below the bed for the pocketknife.
4) Click that creepy looking teddy bear on the shelf and cut it open for the X inside.
5) Click the tic-tac-toe board on the nightstand and win the game by putting the X in the middle square to get the key.

Level 78:
1) Pick up the fishing net (by door) and the hammer (under bed).
2) Fish a clam out of the fishbowl on the table with the net.
3) Smash the rock on the floor with the hammer and get the black pearl.
4) Click on the clam in inventory and smash it open with the hammer for the white pearl.
5) Click the light switch to turn off the light, then smash the light with the hammer and pick up the glass shard.
6) Cut the pillow open with the glass shard and get the pink pearl.
7) Click the locket hanging on the wall and put the 3 pearls into the holes to get the key.

Level 79:
1) Pick up the wedge of cheese on the table.
2) Set the cheese down by the mouse hole and pick up the mouse when it comes out.
3) Put the mouse into the rodent wheel atop the safe.
4) Click on the drawer under the sink, open it, and get the tool out.
5) Put the tool by the mouse on the wheel to light up the front of the safe.
6) Click the lighted area of the safe for the minigame. You need to draw a line connecting the white square to the red square using all the squares in the grid. There are 3 separate grids to do, with the first one being super easy. The safe opens with the key inside after solving all the grids. Second grid solution with final line missing:

Third grid solution with final line missing:


Level 80: “It’s jail, but the pets are interesting.”
1) Pick up 6 wood pieces (floor, grate, window by iguana, bed, side of easy chair, on wood chair)
2) Click the 2 wood posts on the table and insert the other wood pieces for the minigame. Rearrange the pieces (use the other details around the letters as hints since all the details have to be complete too) to make the sign, which reads “JABA” when complete.
3) Click the dispenser machine below the table and enter the code into the display. The key falls into the glass below.
Levels 81-85
Level 81:
1) Click the glasses in the sink and note the numbers the liquids in the glasses reach: 436. Pick up the blue card with letters.
2) Enter the code in the lock on the cabinet to get the dice.
3) Click the table by the TV and put the blue card and playing dice into the scene. The clue here is the dice are numbered 1-6 indicating position of the letter in the final code. The color of the die shows which letter card to use. Finally, the number on each die also tells you what position letter on the card to pick. So the solution is:

-1 blue: 1st letter of code, 1st letter on blue card “E”
-2 red: 2nd letter of code, 2nd letter on red card “L”
-3 blue: 3rd letter of code, 3rd letter on blue card “K”
-4 blue: 4th letter of code, 4th letter on blue card “O”
-5 red: 5th letter of code, 5th letter on red card “K”
-6 red: 6th letter of code, 6th letter on red card “I”…which all spells “ELKOKI”.

4) Enter the code on the door lock to open the door.

Level 82:
1) Click the rug and trace the lines to see how the numbers connect to the letters. 1 is the first letter of the code and the other letters are arranged based upon what number they’re hooked to. The answer is “FIKRA”.
2) Enter the code on the lock of the cabinet. Open the door and get the jar of red pellets.
3) Click on the jar of pellets in inventory, remove the lid, and click on the pellets to remove them enough to get the pliers out.
4) Click on the radio and use the pliers to cut the mesh off to get the key.

Level 83:
1) Pick up the mallet on the floor.
2) Click the teacup on the table and get part of the paper clue. Smash the vase to get the lighter.
3) Another piece of the paper clue is stuck behind the painting on the wall.
4) Click on the paper clue piece that doesn’t have letters on it. Use the lighter to reveal the letters. You can now see the 2 paper pieces spell “EAGLE” if put together.
5) Click the lock box on the shelf and enter the code for the key.

Level 84:
1) Get the blue lenses (bed) and binoculars (by toilet pail).
2) Install the lenses into the binoculars.
3) Click the black painted area on the wall. Place the binoculars into the scene to get a pair of lenses which you move around. In order to “navigate”, click on a spot where you want the lenses to go, and they will move there. Scan the entire area to find the animals with the dot(s) below them indicating what position of the code they’re in: chameleon, butterfly, frog, monkey.
4) Click the box on the bed and enter the code for the key.

Level 85:
1) Pick up the feather duster in the pail.
2) Click the poster above the top bunk and dust off the dirt to see the clue.
3) Click the wooden game board atop the lockers and click on the squares to recreate the pattern of the stars in the poster clue:

4) Note that the white squares spell out “1951”, which is the locker code and will get you the key.
Levels 86-90
Level 86: “Nope, that new padding isn’t as comfy as it looks!”
1) Get the green pipe pieces (TV, toilet, under bed) and the blue ring on the door.
2) Click the rings game on the cabinet door and install the missing ring. Spin the rings so the marble drops onto the button, opening the cabinet. Pick up another green pipe piece and the wooden frog sculpture.
3) Tear the poster on the wall for another green pipe piece.
4) Click on the wooden frog in inventory and remove the rod piece.
5) Click on the mirror and use the wooden rod to break the mirror, revealing the pipe minigame. You’re still missing a pipe, so close the inset and pick up the glass shard in the sink.
6) Click the triangular padding on the bed and use the glass shard to cut it open, revealing the last pipe piece.
7) Go back to the pipe minigame and place the pipes into the scene. Connect the two ends using all the pipes which isn’t all that hard. The sink turns on and the key magically appears in the bowl.

Level 87:
1) Gather the picture tiles (floor, grate, bed, bookshelf, sink, floor by toilet). Pick up the crank on the stool.
2) Click the box on the table and insert the crank in the hole. This minigame takes a little timing to click so the dot stops in the green line in the middle; you want to click when the dot is close to the green line to succeed.
3) The box opens for you to put the picture tiles into the inside of the lid. Click the lid to get the close-up in order to place the tiles. Don’t worry, this puzzle isn’t timed, that music box music is just there as a chill-out effect. Swap the tiles to assemble the peacock picture and the key appears.

Level 88: “Basket” balls, heh!
1) Pick up the 5 basketballs lying about; they’re pretty obvious except maybe the one hiding under the bunk bed.
2) Place the basketballs into the basket on the floor. Is this some kind of joke?
3) The basket moves out of the way by itself, revealing the minigame playing pieces to pick up.
4) Click the red tray on the stool for the minigame. The object is to place each piece with the tray picture it would be associated with. The ones that completely threw me for a long time are the heart goes with the lips (guess that heart is supposed to represent a kiss, or else you talk about love???), and that weird picture on the bottom right of the tray I’m going to guess is a Tooth Fairy pillow as the tooth goes there. In case you can’t figure the rest of it out, here’s the solution with one piece not placed:

5) You get the key for solving the minigame.

Level 89: How’s that possible again? It shouldn’t have worked the first time we saw this.
1) Click the slippers and get the pliers.
2) Cut the wires off the musical instrument.
3) Click on the window and use the wires to saw the bars open so you can get the mallet. Huh?
4) Click the vases on the table and smash them all with the mallet to get the paints out from them.
5) Using the flag above the door as a reference, click the flag drawing on the wall, put the paints in, and paint the flag. Painting the symbol in the middle produces a big red square instead, but it will work and the flag will be as it should when all the painting is done. Yellow is not used. The safe opens with a paper clue “8329”.
6) Enter the code on the treasure chest for the key.

Level 90:
1) Pick up the bird in the cubbyhole.
2) Click the nest on the table and put the bird into it. Get the bottle of gold dust.
3) Click the dragon poster by the bed and sprinkle the gold dust onto it to color some of the stones on the dragon’s wing.
4) Click the paper on the stool for the clue. This one I found really complicated. The gold stones are in just 3 groups on the dragon poster, even though many look like they’re separate. You have to figure out what the grouping is, then correlate that to the decoder on the paper. It turns out that the stone groups are 1, 2, and 4, which corresponds to N, I, D.
5) Click the lock box under the bed and try out different combos of letters until it works. I’m guessing that because there are only 3 letters, limited combinations you can make as the solution is “IDN”. The key is inside the box.
Levels 91-95
Level 91:
1) Get the pottery shards under the bed and sink and the glue in the bed frame.
2) Click on the potted plant and then click on the biggest stone in the pot to get the red “button”. It’s actually the key in a vial.
3) Click on the sink for the last pottery shard.
4) Click the pottery shards in inventory and put the glue on them to reassemble a cup.
5) Click the teapot on the table and put the cup next to it. The cup will automatically be filled with hot water.
6) Click on the cup of hot water in inventory and add the vial to melt the wax off the lid. Click the lid to get the key out.

Level 92: Finally, a jail cell where the key isn’t inside! You just have to wonder about this place…
1) Move the pile of trash on the floor to get the coin.
2) Pick up the sock and brick under or near the bed.
3) Click on the toilet seat and use the coin to remove a screw.
4) Use the brick on the mirror to break it and pick up the glass shard in the sink.
5) Click on the sock in inventory and add the glass shard to create a makeshift knife.
6) Use the “knife” to cut the spring off the bed and pick up the spring piece.
7) Click the spring in inventory and add the screw to it.
8) Put this assembly up on the window bars to straighten out the spring into a hooked wire.
9) Click on the grate in the door and use the hook to get the key.

Level 93:
1) Get the watering can atop the TV.
2) Water the flowerpot atop the safe. Pick up the paper clue piece from the flower.
3) Click the stopwatch on the table and enter 21:37 per the clue. The drawer below the TV opens; get the pocketknife.
4) Click on the pillows and slide them out of the way. Use the pocketknife to remove the headboard and get the dial for the safe.
5) Click the safe, install the dial, and turn it based upon the arrows in the paper clue for the key.

Level 94:
1) Click the hanging white shirt above the bed until the coin falls out and pick up the coin.
2) Pull the drapes on the window closed.
3) Put the toilet lid down to see the code “81613” glowing in the dark.
4) Click the keypad by the door and use the coin to remove the screws. In the minigame, drag the buttons around such that all the lines turn black, which is a matter of separating all the buttons a little more. The keypad reappears after this for you to enter the code. Press the OK button and the door opens.

Level 95:
1) Move the pillow to get a clue for playing the instrument. I number the lines in the clue with 1 as the lowest line to 6 on the highest line to get 5, 1, 5, 2, 4, 3, 4, 6.
2) Click the musical instrument and strum the strings according to the clue, except that since the strings are oriented 90 degrees different, number the strings as 1 on the left going to 6 on the right to strum in the correct sequence.
3) Pick up the crowbar by the door and the hexagonal piece which fell out of the trapdoor in the ceiling.
4) Use the crowbar to pry off the slightly elevated tile in the floor for the blue piece underneath.
5) Click on the silver “planet” ball by the toilet pail and click the sections so all the craters match up. Keep doing this with the next ball that appears until all the balls are solved and you get the pink piece.
6) Tear the poster off the wall to reveal the silver panel. Note the pattern of dark tiles on the floor, as that’s the correct clue (not the wadded up paper by the candle). Click on the buttons on the grid so they match the pattern of dark tiles on the floor. Note: the hole where you used the crowbar in step 4 does NOT count as a button in the grid, so don’t mark that square. The final piece needed for the last puzzle appears.
7) Click the box on the bed and install the pieces in the holes for the key.
Levels 96-100
Level 96:
1) Pick up the window blinds rod on the rug, a slide for the projector sticking on the wall above the radiator, and a hook on the floor under the projector.
2) Click the trash pail and get another slide for the projector.
3) Install the rod on the blinds (this time it goes on the left side instead of the right) and close the blinds.
4) Click the cabinet above the sink and use the hook to pull the projection screen down.
5) Click the projector and install the slides in the slots at the sides of the projector based upon the numbers of the slides, then click the projector to get the display on the screen.
6) Jot down the Cyrillic letters and what geometric shape they’re inside of, as this is the clue.
7) It’s hard to see in the dark, but click in the background just to the left of the radiator to get the lock box and enter the code. The lights come back on automatically; pick up the magnet.
8) Click the metal box by the door and install the magnet. This minigame is to get the screw heads into the darkened spaces by moving the magnets on each side. The top screw is already in the correct location, so ignore that one. Moving a magnet next to a screw pulls it all the way over to that side. Moving both magnets to the same location makes the screw go to the middle. The solution is actually super easy: move the magnet on the right up 1, then move it down 2. The key appears in the box.

Level 97:
1) Pick up 2 lion sculptures (pipe near ceiling, toilet) and the large leather piece (floor).
2) Put the leather onto the wooden frame.
3) Click the lion sculptures on the table and install the missing lions. Rearrange the sculptures to the correct locations by matching the dot color on the lions to the squares. Pick up the red piece that appears.
4) Install the red piece into the hole of the square box on the cabinet. Open the cabinet door for the leather scraping tool.
5) Scrape the leather on the frame to get the code “NKABI”.
6) Click the accordion on the shelf and enter the code for the key.

Level 98:
1) Get the wood block (under chair) and duct tape (window).
2) Click the dice on the table to get the code “1853”.
3) Enter the code on the cabinet lock and get the hammer head.
4) Click the stick in inventory, add the hammer head, and tape it together.
5) Beat the metal panel off the wall above the bookcase.
6) Click on the minigame inside. You have to get power flowing from the top right corner to the bottom left corner without running out of available energy as displayed on the meter at the left. I simply turned all the switches on the top row “on”, then all the switches on the far left column “on” and it worked. The key appears.

Level 99:
1) Pick up the paintbrush (by door) and the paint palette (table).
2) Click the palette and put the brush on it.
3) Slide the rug out of the way and pick up the pottery shard underneath.
4) Click the pile of pottery shards on the floor and place the missing shard into the scene. Assemble the jigsaw puzzle to repair the pot. Paint the pot to reveal the code (jot the characters down).
5) Enter the code on the safe for the key.

Level 100: “You haven’t had to do that in a while, so guess where you’re going to be digging now?” (At least this time it’s in the clean part.)
1) Remove the bar from the window which doesn’t quite look like the others. Huh?
2) Click on the toilet and use the bar to smash the lid. Get the black light flashlight out of the tank.
3) Smash the gnome atop the chest of drawers to get a clue.
4) Click on the decoder on the wall by the bed, and by piecing together how the lines/dot patterns match up in the decoder, get “ANDERSEN” as the code. (This was actually already a guess for me as soon as I saw “The Little Mermaid” book and the portrait on the wall.)
5) Enter the code on the suitcase on the bookshelf.
6) Click on the book inside and open it, then use the black light flashlight to reveal the hidden code “1849”.
7) Enter this code on the lock box by the bed for the key.
Levels 101-106
Level 101:
1) Get the pink macaron under the shoes.
2) Click the artwork on the wall to get the code “1789”.
3) Click the big stuffed toy on the bed and turn it over to reveal the lock; enter the code. Get the scissors.
4) Click the doll on the bed and use the scissors to cut it open, revealing the baguette to pick up.
5) Click the table and put the missing macaron and baguette on the plate. Put all the plate’s items onto the scale so the pans are balanced. Baguette and 2 macarons on the left with everything else on the right worked for me. Get the screwdriver.
6) Click the grate and unscrew the screws for the key.

Level 102: “You thought you were done with messing with toilets? This one’s even better.”
1) Pick up the mirror (on sink) and rag (hanging on wall).
2) Click the hairbrush on the table and pop it open for the screwdriver inside.
3) Click the dumbbells on the floor and wiggle the weight off the right one to get a battery.
4) Click the toilet. Toss the rag into the bowl and flush the toilet to clog it up. Somehow, a toy car comes out of this, which you have to pick up. Yuuuuuck!!!
5) Click the stand with the toy cars on the top bunk and put that nasty car into the collection. The minigame here is to rearrange the cars based upon how big the printed font (of the numbers) is. The actual values of the numbers are irrelevant and serve only to throw you off. Solution: black, red, blue, yellow, silver. You get another battery.
6) Click the metal panel by the door and unscrew the screws. Install the batteries, and rearrange the batteries so the colored lines of the batteries match the dots of the slots.
7) Put the mirror on the floor in the path of the light beam to pop the lid off the box on the table for the key.

Level 103:
1) Get the screwdriver (under bed), scissors (under stool), 2 groups of straw (in door, on statue) and the dumbbell (under sink).
2) Click on the bed and use the scissors to cut the mattress open. Pick up some of the straw from inside.
3) Click the grate (air vent near ceiling) and unscrew the screws. Get more straw (huh?).
4) Click what looks like a party hat on the table, then add the straw to magically form a purse (huh? wow) to pick up.
5) Hang the purse on the hook by the bed, then put the dumbbell in it to pull the panel open for the key.

Level 104:
1) Get the on/off switches (stool, under toilet, hiding under pillow).
2) Click the electrical panel by the door and install the missing switches. The goal of the minigame is to get all the lights green on both rows. I number the switches on each row as 1-12 from left to right. The top row is easy: click 2, 5, 8, 11. Unfortunately, the bottom row is a matter of trial and erroring it out, as the trick is to NOT have only 1 dark light in between lighted ones. Once you get it where there are 3 or 4 unlit lamps together (I managed to do it on the right after messing around with the switches for a while) then you can click the switches somewhere in the “middle” of the unlit lamps and get all the lights on. There may be a better answer on YouTube if you want to do a search. The key appears.

Level 105: That looks clever, but I still don’t think plastic would work all that well, or trying to carve wax with that tool...
1) Get the double-ended chemical scoop/spatula (on blue rug – yeah I’m giving myself away as a lifer “lab rat” nerd by knowing what that tool is, LOL!), blue plastic comb (on bed), bowl (in sink), clay (in plant pot) and candles (on shelf).
2) Click on the posters by the bed to see a clue for how to make the key: you need to make an impression in clay using a wax “dummy key” to form the shape, then melt the wax out to get a hollow mold, then pour in plastic to make the key.
3) Click a bowl in inventory and put the candles in. Move the bowl of candles over to the candle flames to melt the candles in the bowl.
4) Click the bowl of wax and use the scoop/spatula to carve a wax key.
4) Click the bowl in inventory and put the comb in. Move the bowl to the candle flames to melt the plastic.
5) Click the clay in inventory and put the wax key into it.
6) Move the clay with wax key to the candle flames to melt out the wax.
7) Click the empty key mold and pour in the melted plastic for the door key.

Level 106: Toothbrushes coming out of sinks in floods? If the toothbrush was already in the sink, wouldn’t it just be easier to pick the doggone thing up? Never mind that I don’t think this would actually work either.
1) Pick up the blue towel (on floor) and the bottle of dish detergent (table). Ha ha, if you’re in the US you surely recognize that brand, even though the devs obscured the label!
2) Click the faucet on the sink to start the water running. Put the towel on the side of the sink to start a flood on the floor, which mysteriously causes a toothbrush to show up on the ground in the puddle (huh?). Pick up the wet towel and the toothbrush.
3) Click the genie lamp on the bed. Squirt some dish detergent on it, then scrub it with the toothbrush. Wipe the suds off with the wet towel. Open the top and get the razor blade and paper clue.
4) The paper clue is only half of the code. The other half is on the wall by the bed. What’s on the paper is the top half of the code pattern; the wall squares are the bottom half of the pattern.
5) Click the nightstand and light up the squares to match the code (it sort of looks like “AXI”) to get the wallet with the key picture. Pick up the key picture.
6) Click the key picture in inventory and place the toothbrush on top of it. Use the razor blade to carve makeshift “teeth” to form a rudimentary key, which opens the door.
Level 107 part 1
Level 107:
1) Get the wood mallet (by bed), chisel (stool) and several metal balls (bed, table, bookshelf, under sink, below horn sculpture).
2) Click the triangle shape on the door and use the chisel and hammer to knock off the cover, revealing the minigame. Put the metal balls into the game. The goal is to drag the balls 2 spaces per move to an empty hole until only 1 ball is left. You can move the balls 2 spaces to any empty hole, so the trick is to consolidate the balls near the end so as not to run out of moves. This gives you the key. If you can’t figure this puzzle out, here’s how I did it.

Move the 2nd marble from the top right side down:


Move the bottom right corner marble up:


Move the bottom middle row marble right:


Move the 2nd from left on the 2nd row from the bottom up:


Move the 3rd marble from the top (right) down:


Move the 2nd marble from the bottom left right:


Move the bottom right marble left:


Move the 2nd marble from the top left down:
Level 107, part 2
Move the 2nd marble from the bottom left up:


Move the bottom left marble up:


Move the bottom center marble up:


Move the 2nd from top left marble down:


Move the top marble down:


Move the bottom left marble up:


Move the bottom right marble up (and jump it again over the last marble to win):
1 Comments
SynthpopAddict  [author] Mar 31, 2023 @ 9:40pm 
After a lot of finagling, I finally managed to edit the basic description of this guide, as it originally was to cover all the levels in the current version of the game, but I could not add in the remaining levels. Please see the other guide I did for levels 108-150. And no, I still can't do the slider puzzle on level 145...