Fighting Fantasy Classics

Fighting Fantasy Classics

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Fighting Fantasy Classics - "Appointment With FEAR" Walkthru & Achievements Guide
By Analand Sorceress
A walkthru of Tin Man Games "FF Classics" game "Appointment With FEAR".
   
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Intro.
Greetings once again adventurers!
It's Fighting Fantasy meets Wonder Woman this time round.
You are the super-heroine of Titan City, a crime fighter extraordinaire with an amazing superpower.
The world is under threat from an organisation known as FEAR. (Federation of Euro-American Rebels) Sources have indicated that Vladimir Utoshski (the titanium cyborg), who is the leader of FEAR, will be in the city in a few days time to meet with other villains to unleash a massive attack on the free world.
You must discover the time & location of the meeting, then infiltrate it and defeat Utoshski.
Stats.
This is a classic Steve Jackson title, with the emphasis on puzzle solving. It is not combat-heavy and the opponents you will face have only moderate skill.
In any mode, with skill of 10+ you have a very good chance.

This game offers you a choice of one of four superpowers:
Super Strength
Enhanced Technological Skill (ETS)
Psi-Powers
Energy Blasts

Each superpower mission has a different solution (and therefore a different route to success) and is covered in a separate chapter below. As there are four separate adventures in the book, each individual adventure is comparatively short.

In each walkthru you are offered a choice of clues at the start of your mission. As far as i can tell, it doesn't make a critical difference which you choose.

In adventurer mode stats are rolled to standard FF rules, with the exception that in Super Strength mode, you automatically have an initial skill of 13.
In hardcore hero mode skill is calculated by 1d6 +4, with the exception that in Super Strength mode, you still automatically have an initial skill of 13. Your stamina is calculated by 2d6 + 6.
In my opinion, this makes the Super Strength walkthru the easiest.
Steam Achievements.
There are seven Steam achievements for this title.
Four are self-explanatory: Super Strength win, ETS win, Psi-Powers win & Energy Blast win. Simply follow this guide to complete your quest in each variation.

One of the other achievements "Holding Out For A Hero" is also completed during this ETS walkthru. It unlocks at the very end of the game, after your hero points are tallied.

The other two achievements each require only a minor detour from the Super Strength walkthru and are unlocked as follows:

"They Have No Heart"
Follow the guide until you you need to dial the 'phone number with the message from Susan, but enter any incorrect 'phone number. You will accidentally call a very irate Tinmando Games, unlocking the achievement.

"Holy Bat-Spray"
Follow the guide until you have the option to go to the beach and decide to go to the beach.
You have super strength.
Fight ripper shark: Sk 10 St 8
If you defeat it without losing four attack rounds, you unlock the achievement.
Super Strength Walkthru.
Day One.
Buy a newspaper to find out about the robbery.
See what else is in the paper.
+ 'phone number Susan 5559999 (Ignore the hyphen in the number.)
Proceed to the bank.
The chief detective.

Do NOT go to the beach.
Head straight to the airport.
The name Susan means something to you.
Enter the 'phone number: 5559999
The number is correct.
You have super strength. + info (FEAR meeting is on 27th)
+2 hero points
+6 sta

Day Two.
Apprehend the pickpocket.
Skill test. (Your skill is still 13, you automatically pass) : Fight pickpocket Sk 7 St 6
The cassette tape. + info, + 1 luck

Go to Wisneyland.
The fun house.
You have super strength.
You know where to look for the scarlet prankster.
Fight scarlet prankster: Sk 9 St 8
+ info (FEAR meeting 9 am)
+3 hero points

Head home and rest. +6 sta

Day Three.
Titan zoo.
Follow it's advice and head straight to the museum.
Ask him to get someone to show you around.
You have super strength.
Fight mummy: Sk 10, St 10 (reduce it to 4 sta)
+ info (FEAR meeting in executive jet)
+4 hero points

Visit the Titan central library.
You don't think you can handle this.

Go downtown to police headquarters.
Investigate the strange case at the hospital.
Check the morgue anyway.
Go downtown for tickets to Vulture Club.
+6 sta

Day Four.
Go to Whirl's Court.
Save the visitors.
You have super strength. + circuit jammer, +4 hero points

Go to 7th avenue for the presidential cavalcade.
Find a place in the crowd.
Fight assassin: Sk 7 St 6 for two attack rounds (then complete the battle)

Day Five.
Parker Airport.
Xavier hangar.
9 (am) + 27(th) + 394 = 430
You have super strength.
You have a circuit jammer.
Fight titanium cyborg: Sk 9 St 10
+10 hero points

You have routed the titanium cyborg & FEAR and saved Titan City. Yay!
ETS Walkthru.
Day One.
Buy a newspaper to find out about the robbery.
Proceed to the bank.
The chief detective.

Go to the beach.
You have ETS power.
Fight ripper shark: Sk 10 St 8
If you win without losing 4 attack rounds: + info
(If you lose four attack rounds, you miss this vital clue.)
+6 sta

Day Two.
Aid the pickpocket's victim.
Skill test. Pass: Fight pickpocket Sk 7 St 6
Choose the cigarette packet.
You have ETS power. + info: FEAR meeting at 176
(If you fail the skill test, you miss this vital clue.)

Go downtown to do some shopping.
You are determined to have an afternoon off.
Go to verging records.

Day Three.
Go to the travelling circus.
Head for the lion cages.
+2 hero points (These hero points are not mentioned in the text, but they appear on the adventure sheet here....)
See if there is a secret room under the lion's cage.
Fight ringmaster: Sk 8 St 6 (fight one attack round)
You have ETS power. + info: FEAR password is quicksilver
+ info, +1 luck, +3 hero points

Visit Gerry the grass. + info, +1 luck
+6 sta

Day Four.
+ circuit jammer, + 5 hero points

Go to the Stanley swimming pool.
You have an important clue as to who is behind this. (the ice queen)
Yo have ETS power. +2 hero points

Head to the abattoir to track down the ice queen.
You have ETS power.
Luck test. Pass: ok, Fail: -2 sta
+ info: FEAR meeting on 3rd avenue
+4 hero points

Visit Colonel Sanders at his army base.
You don't have super strength.
Try to get the macro brain on his own.
You have ETS power.
+ info: FEAR meeting tomorrow, at laundromat.
+6 hero points
+6 sta

Day Five.
Stay in town.
Meeting is on 3rd avenue. (Enter 3)
Building number 176.
Go in the laundromat.
Try a password. Quicksilver.
You have a circuit jammer.
Fight titanium cyborg: Sk 9 St 10
+10 hero points

You have routed the titanium cyborg & FEAR and saved Titan City. Yay!

Steam achievement: Holding Out For A Hero
Psi-Powers Walkthru.
Day One.
Try to break up the argument.
Change into your costume.
Use your psi-powers. -2 sta
+ info: pawnbroker's shop could be linked to FEAR
Go to work.
Go to the loo & change into your costume.
Use your superpowers to aid them.
You don't have super strength or ETS.
+1 hero point

Stopping a potential explosion is a much more important risk.
You don't have ETS.
Look for a fire extinguisher.
+6 sta

Day Two.
Leap out and see what is happening there.
Take the cat to a cat's home.
You have psi-powers. (You don't have time to use them.)
Fight tiger cat: Sk 9 St 8
+ info: FEAR meeting on 5th avenue
+2 hero points, + info, +1 luck

Head for work.
Get to work as quickly as possible.
Go to Wisneyland.
The fun house.
You have psi-powers.
Check the rotating room.
+1 hero point

Go downtown to do some shopping.
Ask questions at the bakery.
Use your psi-powers. -2 sta
+info: FEAR meeting 209th street
'Phone the details thru to the police.
Look in the window of Epiphany's.
+info, +1 luck
+6 sta

Day Three.
The natural history museum.
The model reconstructions of dinosaurs.
Don't bother going to the zoo.

Visit Gerry the grass. + info, +1 luck
+6 sta

Day Four.
+ circuit jammer, + 5 hero points

Go to police headquarters.
Use your psi-powers. -2 sta
+ info, +4 hero points

Go to the army base.
You don't have super strength.
Leave the matter to the army.
+6 sta

Day Five.
Stay in town.
FEAR meeting is on 5th avenue. (enter 5)
FEAR meeting is on 209th street. (enter 209)
The pawnbroker's.
Use your psi-powers. -2 sta
You have a circuit jammer.
Fight titanium cyborg: Sk 9 St 10
+10 hero points

You have routed the titanium cyborg & FEAR and saved Titan City. Yay!
Energy Blast Walkthru.
Day One.
Buy a newspaper to find out about the robbery.
Investigate the robbery.
The security guard.
You have energy blast power. -2 sta
Try again. -2 sta
+ info FEAR meeting submarine

Go to the beach.
You have energy blast power. -2 sta
Skill test. Pass: ok,
Fail: fight ripper shark: Sk 10 St 8 (+ info, if you avoid losing 4 attack rounds)
+6 sta

Day Two.
Leap out and see what is happening.
Apprehend the villain.
Use your energy blast power. -2 sta
Skill test. Pass) : Ok, Fail: fight bronski Sk 8 St 8
+ info, + 1 luck, +1 hero point

Head for work.
Go in and look for a suitable gift.
The games department.
You have energy blast power. -2 sta
Skill test. Pass) : Ok, Fail: -4 sta and continue at ** below
-2 sta
Skill test. Pass) : Ok, Fail: -4 sta and continue at ** below
-2 sta
Skill test. Pass) : Ok, Fail: -4 sta and continue at ** below
Pursue him thru the store.
+ info: FEAR meeting on 28th, +3 hero points

**
Run to work.
Avoid all contact and go home.
Spend the evening at home. +6 sta

Day Three.
+2 luck
Visit police headquarters.
Go shopping.
Go into the drug store.
Use an energy blast. -2 sta
+ info: FEAR meeting now at Clancey Bay, + 3 hero points

Go downtown for tickets to Vulture Club.
+6 sta

Day Four.
Go to Whirl's Court.
Save the visitors.
You have energy blast power. (but don't actually use it this time)
+ circuit jammer, +4 hero points

Watch your favourite football team.
Use an energy blast. -2 sta

Now you can either:
Use an energy blast. -2 sta
Skill test. Pass: ok, Fail: fight karpov: Sk 8 St 8
Or you can just fight karpov: Sk 8 St 8
+ info: FEAR meting tomorrow at 11am, +5 hero points

Go home to rest. +6 sta

Day Five.
Head towards the waterfront.
28(th) + 11(am) = 39
Head to Clancey Bay.
An ageing submarine.
You have energy blast power. -2 sta
You have a circuit jammer.
Fight titanium cyborg: Sk 9 St 10
+10 hero points

You have routed the titanium cyborg & FEAR and saved Titan City. Yay!
2 Comments
Analand Sorceress  [author] Apr 4, 2024 @ 11:44am 
It's great to know that these are appreciated. :TalismanSorceress:
kehkul Apr 3, 2024 @ 1:29pm 
Thanks, one of my favorites