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I'm also in this same situation as another commenter:
"Visually, the game briefly freezes time, with a short freeze and a long freeze corresponding to dizzy and superdizzy respectively. As for audio, they both have very distinct audio cues that you can't confuse with anything else."
I've played the game for hours and have no idea what the short/long freeze frames are or the "distinct audio cue" is.
I am now 13h in, managing <24y in a run-through of location 1-4 thanks to this :) Will optimize shrine layout for the final encounter next.
I've played the game for hours and have no idea what the short/long freeze frames are or the "distinct audio cue" is. Your guide is supposed to explain what these states are, which should include a clear description of how to identify them, not just "a thing happens, distinctly."
But...
I find it way too wordy, and had a much easier time grasping the concepts when there was a .gif accompanying it. If you plan on continuing to update this guide, I think the community at large would benefit from the on-screen WASD layout as well as a visualisation of the combos. The skill-tree itself is even tough to really dissect when there's so much to digest.
I think i'm gonna be spending a lot of time in the training screen, as I found it really useful for downloading the combos into muscle-memory. Overall, great guide, thank you for doing what the developers didn't; creating a cohesive way to understand what to use and when to use it