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Zgłoś problem z tłumaczeniem
I thought 'default' showed the base values and 'sp' was for the values we want to change. But in fact, the three columns are modifiable! ^^' And 'sp' must concern the game in 'Single Player' mode, right?
Sorry for the inconvenience !
To be exact, I added 'spawn_item' in the 'barracks_africa_uk' entity (which I cloned). I assigned columns and rows to them (thanks to your table) and I indicated the type of squad to use (attributes\sbps\races\british_africa\infantry\canadian_heavy_infantry_africa_uk).
Is there anything else to do?
The only difference with the default building is in: 'construction_ext/on_construction_complete_state_tree_refs/on_construction_complete_entity_state_tree_ref' => its value is 'event_cue_library\entity_construction_events\construction_complete', while in my clone there is no value.
Then save, build, and test in game by selecting my mod (local)
I modified the camera also which lets me know that my mod is well supported
I took the time to read your tutorial before coming to bother you. ^^' Unfortunately, my English is not perfect, maybe I misunderstood something.
From experience, I was able to learn a lot of things by dissecting the maps of the different players on COH2, which allowed me to create a rather correct map. :)
First of all, thank you very much for your tutorial.
I am new to modding and would like to create my first mod for COH3. The one you made represents a colossal job.
However, I would like to start with something simpler. I tried to apply your advice to add Canadian troops to the British command post... Unfortunately, there is an information that I misunderstood or a step that I must have forgotten because I added the units but they do not appear in play.
I imagine you have other things to do, but I would like to take advantage of your knowledge. If you have any links to tutorials that detail these steps a bit more, I would appreciate it.
Thanks again for the work you do. I will continue to dig the subject on my side while waiting for a return from your part.
See you soon. :)
I'm thinking of making a video about it as well but I'm a bit overwhelmed at the moment with a lot of other things.
That's why I tried to premptively copy an ability first and then the unit that it's tied to to avoid doing that. It's also pretty much the same with everything else that has a dependence. I'm not sure why this isn't done automatically already.