Kenshi
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Better Storage System
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Mar 12, 2023 @ 11:11am
Apr 13, 2023 @ 1:57am
3 Change Notes ( view )

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Better Storage System

In 1 collection by Deadmano
Better Storage System
5 items
Description
Ever get frustrated with not knowing where things are in similar looking storages? Annoyed with having to build multiple of the same storages due to not having enough space to store items in? Well I know I sure did thus this mod was born to help alleviate some of the annoyances and micro-management throughout all stages of the game. Now you can have tiny storages just enough for your production chains, massive ones for stockpiles, and anything in-between!



Over 200 hours have gone into carefully balancing every storage from the ground up; resource costs, build time, stack capacity, and plenty of QA to ensure everything is working as intended. The result? A (hopefully) better storage system to cater to all your storage needs!

This mod completely overhauls the entire storage system by providing multiple tiers of storages that increase storage capacity as you research higher tiers, as well as including storages for items that didn't previously have dedicated storages. It also categorises and alphabetically sorts storage names in the build menu making it easy to find what you're looking for. All base (tier 1) storages have been incorporated into existing research where they made sense.

It does not conflict with any other mod as ALL storages are brand new.
Your existing storages will be kept as-is and untouched.


Click here[docs.google.com] to see a full list of storage changes, costs, and capacity per tier.

Features include:
  • Colour-coded storages to easily differentiate similar storages.
  • Storages names categorised and alphabetised for convenience.
  • Less restrictions on placement! Place them inside or outside, the choice is yours!
  • Storage space increased up to 22x24 tiles at max tier for non-item-specific storage!
  • Stack sizes increased from 100 to 50,000 based on tier, for all your loot goblin needs!
  • New storages for items that didn't have dedicated storages. 50 different storages now!
  • Reworked collisions for the majority of storages to be able to place storages closer together and even stack them on top of each other!
FAQ:
  • How do I unlock additional storage tiers?
    • By researching the relevant Storages tier.
  • How do I unlock Vanilla storages?
    • Buy and use the Vanilla Storages blueprint from Travel Supply shops, General Shops, or certain places that sell construction goods.
  • Why are my people not storing resources?
    • Check that you have free space and that they can actually reach the storage.
  • Why are people running to/from storages instead of working on machines?
    • Try not to use a backpack that allows for large stacking, it will force the AI to take more resources than they need, and if you have someone hauling to their primary resource input storage they will seek an alternative storage to drop off the excess at. Also do not use the Auto Haul job unless you specifically intend to and know what you are doing; jobs on various machines will automatically have the AI take/store resources as needed.
  • Why were skeleton repair kits removed from robotics storage?
    • If a character has an item in their inventory/backpack that has no function (like many of the items in the robotics storage such as gears/motors) then all items (including the skeleton repair kits) will also be stored causing an unwanted side-effect for characters you want repair kits on.

Click here for a list of add-ons to make your very own Better Storage System experience!

Please see the Change Notes tab at the top for a list of changes.

Feeling generous and have some Cats to spare? Your support would be greatly appreciated!
PayPal[www.paypal.com] | Patreon[www.patreon.com]
Popular Discussions View All (1)
3
May 5, 2023 @ 6:33pm
Suggestion
ERKEK2000
206 Comments
Deadmano  [author] Apr 27 @ 9:35am 
@RsgDragon4: I appreciate your kind words and I hope you end up having a blast; Kenshi is such an incredible experience! :love:
RsgDragon4 Apr 27 @ 9:34am 
Thanks for the notice and it must be time consuming making tons of mods! Thanks again for making this insanely good QOL mod that just saves so much time
Deadmano  [author] Apr 26 @ 8:17pm 
@RsgDragon4: That is on the list at some point if I get a free moment across all the games I mod... :rshout: But I would definitely appreciate anyone coming along wanting to make a patch of their own that I'd heartily endorse. :love:
RsgDragon4 Apr 26 @ 7:03pm 
Could you possibly make a patch for the UWE patch to also make a addon to decrease the UWE storage prices? Thanks if you possibly could, and thanks for making this mod.
Deadmano  [author] Apr 24 @ 9:26am 
@Madman0309: Glad to hear! :rshout: Kenshi jobs are just, yeah... I found the most sanity-keeping solution was to have each person assigned to a single task that would relate to the storages they would use. Even in vanilla (without any storage mods) they do this crazy stuff. Thanks for the well wishes and to you as well! :love:
Madman0309 Apr 23 @ 8:35pm 
@Deadmano, you're correct, the tier 5 robotics storage works well, i havent had the inventory issues.. tho i still need a 2nd person for armour plates, electronics, etc... i didnt even go past tier 2-3 for most storages like iron/copper lol, good mod for sure, i wont play without it.. if you ever do get around to the separate boxes, id still be interested, im trying to minimize how many characters are doin production stuff, farming, and just how many stand around at base in general lol... anyways, thanks for the replies/help/mod and happy gaming.
Madman0309 Apr 21 @ 4:49pm 
@Deadmano, im up to level 4 with this mod, i havent touched the robotics box tho yet, i'll try that with a multi item queued bench this evening.. i tried, forkie's "better robotics storage" yesterday, its half what i was looking for, but the character fills their inventory after the specific box... for some reason with your/this mod, when the electrical component box is filled, they stop and dont fill personal inventory too, which is the other half of what i was looking for... good point tho with the amount of storage, i might not have the same issue i had with armours, i didnt think of that.
Deadmano  [author] Apr 21 @ 3:30pm 
@Madman0309: Have you tried the mod out at all by any chance? I didn't have that issue when I was playing due to the amount of storage the tiers provided (robotic parts), so curious to see how you find it. It was on my list to make a separate storage for each of the different parts, but haven't found myself with much free time for Kenshi sadly.
Madman0309 Apr 20 @ 8:51pm 
@Deadmano..i could try this version, but i didn't use the vanilla robotics box either, ended up with 4 characters/4 benches and filling their inventories rather than a box that fills unevenly.... i was hoping to have 1 character zip around between 4 benches set to each item, filling a press box to 100, then moving onto 100 motors, etc... set and forget the 1 character, have em do electric/leather/plate benches etc too...was hoping for a level 1-2 box for the different robotic items, level 5 i agree is too many of those lol.. the thought was more to work around the character AI, than for more storage.. i've had issues with the AI using a heavy armour bench and armour chest.. i set head, chest, legs and boots armours to repeat on 1 bench, my character gets stuck if there's only room for the next queued boots to fit in the storage, while trying to put leg plates away... part of why i skipped the multi item queue on a robotics bench and just made 4 benches instead.
Deadmano  [author] Apr 20 @ 11:03am 
@Madman0309: There is a robotics storage that can store all of that? There are 5 tiers of pretty much every storage, you perhaps haven't researched the higher tiers. Even my immense hoarding was no match for the size of these storages! :lunar2019crylaughingpig: There is a "Click here" link in the description that can show you all the storages added.