Stellaris

Stellaris

26 ratings
Custom Effect Console Commands
By Paddy Power
I made some custom console command scripts for adding all leader traits through the console to save myself time if i wanted to cheat. Hopefully its of use to other people. It looks messy but it works, the console cant run anything with an enter key press in it. just copy and paste the text into the console.
You can take out traits you don't want.

I'd recommend creating a *example*.txt file in your C:\Users\*Username*\Documents\Paradox Interactive\Stellaris folder and pasting the contents there. That way you can just type the command "run *example*.txt"

You can create a few different .txt files for ease of use so I can run them like regular commands and also edit out any traits or civics etc. you don't want.

I might write more cheats if anyone could suggest a few that are possible and I can compile a list of custom commands here.

Here are links to the trait effects and another for links to the corresponding id codes

Traits Modifiers and IDs: https://stellaris.paradoxwikis.com/Console_commands/Individual_traits_examples_and_descriptions

Civic Modifiers: https://stellaris.paradoxwikis.com/Civics
Civic IDs: https://stellarischeats.com/codes/civic

In general most Stellaris Ids can all be found here: https://stellaris.paradoxwikis.com/ID
   
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Most Scientist Traits
Go into the leader screen and select a leader then enter the following the command into the console

effect root = {if = {limit = {leader_class = scientist} add_trait =subclass_scientist_analyst add_trait =subclass_scientist_explorer add_trait =subclass_scientist_researcher add_trait =leader_trait_carefree_2 add_trait =trait_ruler_home_in_the_sky add_trait =trait_ruler_space_miner add_trait =leader_trait_roamer_2 add_trait =leader_trait_archaeologist_2 add_trait =leader_trait_meticulous_2 add_trait =leader_trait_sapient_AI_assistant add_trait =leader_trait_slippery_3 add_trait =leader_trait_prospector_3 add_trait =leader_trait_observant_3 add_trait =leader_trait_collective_wisdom_3 add_trait =leader_trait_tuner_3 add_trait =leader_trait_insightful_3 add_trait =leader_trait_collaborator_3 add_trait =leader_trait_experimenter_3 add_trait =leader_trait_civil_engineer_3 add_trait =leader_trait_manufacturer_3 add_trait =leader_trait_salvager_3 add_trait =leader_trait_space_miner_3 add_trait =leader_trait_inquisitive_3 add_trait =leader_trait_maniacal_3 add_trait =trait_ruler_explorer_3 add_trait =trait_ruler_expansionist_3 add_trait =trait_ruler_world_shaper_3 add_trait =leader_trait_science_communicator_3 add_trait =leader_trait_engineering_focus_3 add_trait =leader_trait_physics_focus_3 add_trait =leader_trait_society_focus_3 add_trait =leader_trait_expertise_materials_3 add_trait =leader_trait_expertise_propulsion_3 add_trait =leader_trait_expertise_voidcraft_3 add_trait =leader_trait_expertise_industry_3 add_trait =leader_trait_expertise_field_manipulation_3 add_trait =leader_trait_expertise_particles_3 add_trait =leader_trait_expertise_computing_3 add_trait =leader_trait_expertise_psionics_3 add_trait =leader_trait_expertise_new_worlds_3 add_trait =leader_trait_expertise_statecraft_3 add_trait =leader_trait_expertise_biology_3 add_trait =leader_trait_expertise_military_theory_3 add_trait =leader_trait_expertise_archaeostudies_3 add_trait =leader_trait_surveyor add_trait =leader_trait_midas_touch add_trait =leader_trait_knowledge_for_the_masses add_trait =leader_trait_repair_crew add_trait =leader_trait_robotist add_trait =leader_trait_great_researcher add_trait =leader_trait_deep_space_explorer add_trait =leader_trait_xeno_cataloger add_trait =leader_trait_frontier_adventurer add_trait =leader_trait_brilliant_shipwright add_trait =leader_trait_truth_seeker add_trait =leader_trait_towel }}
Add All Leader Traits pre 3.8
-Depreciated-
will not work past update 3.8

You have to be in the leader screen for it to work

effect every_owned_leader = {if = {limit = {leader_class = scientist} add_trait =leader_trait_curator add_trait =leader_trait_meticulous add_trait =leader_trait_spark_of_genius add_trait =leader_trait_carefree add_trait =leader_trait_roamer add_trait =leader_trait_archaeologist add_trait =leader_trait_sapient_AI_assistant add_trait =leader_trait_curator add_trait =leader_trait_scientist_chosen add_trait =leader_trait_scientist_whisperers_chosen add_trait =leader_trait_towel add_trait =leader_trait_inspired_archaeologist add_trait =leader_trait_maniacal add_trait =leader_trait_scientist_brainslug add_trait =leader_trait_scientist_psionic add_trait =leader_trait_expertise_statecraft add_trait =leader_trait_expertise_psionics add_trait =leader_trait_expertise_new_worlds add_trait =leader_trait_expertise_military_theory add_trait =leader_trait_expertise_biology add_trait =leader_trait_expertise_particles add_trait =leader_trait_expertise_field_manipulation add_trait =leader_trait_expertise_computing add_trait =leader_trait_expertise_voidcraft add_trait =leader_trait_expertise_propulsion add_trait =leader_trait_expertise_materials add_trait =leader_trait_expertise_industry add_trait =leader_trait_newboot add_trait =leader_trait_eager add_trait =leader_trait_adaptable add_trait =leader_trait_flexible_programming}if = {limit = {leader_class = ruler} add_trait = leader_trait_adaptable add_trait = leader_trait_resilient add_trait = trait_ruler_corvette_focus add_trait = trait_ruler_destroyer_focus add_trait = trait_ruler_cruiser_focus add_trait = trait_ruler_battleship_focus add_trait = trait_ruler_recruiter add_trait = trait_ruler_fortifier add_trait = trait_ruler_logistic_understanding add_trait = trait_ruler_military_pioneer add_trait = trait_ruler_warlike add_trait = trait_ruler_architectural_sense add_trait = trait_ruler_frontier_spirit add_trait = trait_ruler_world_shaper add_trait = trait_ruler_home_in_the_sky add_trait = trait_ruler_industrialist add_trait = trait_ruler_eye_for_talent add_trait = trait_ruler_deep_connections add_trait = trait_ruler_champion_of_the_people add_trait = trait_ruler_expansionist add_trait = trait_ruler_fertility_preacher add_trait = trait_ruler_investor add_trait = trait_ruler_explorer add_trait = trait_ruler_charismatic add_trait = leader_trait_fleet_organizer add_trait =leader_trait_ruler_chosen add_trait =trait_ruler_from_the_ranks add_trait =trait_ruler_space_miner add_trait =leader_trait_reformer add_trait =leader_trait_ruler_brainslug add_trait =trait_ruler_architectural_sense} if = {limit = {leader_class = admiral} add_trait = leader_trait_adaptable add_trait = leader_trait_resilient add_trait = leader_trait_trickster add_trait = leader_trait_fleet_logistician add_trait = leader_trait_maintenance_loop add_trait = leader_trait_engineer add_trait = leader_trait_aggressive add_trait = leader_trait_cautious add_trait = leader_trait_scout add_trait = leader_trait_unyielding add_trait = leader_trait_gale_speed add_trait =leader_trait_flexible_programming add_trait =leader_trait_adaptable add_trait =leader_trait_eager add_trait =leader_trait_newboot add_trait =leader_trait_sentinel add_trait =leader_trait_hive_affinity add_trait =leader_trait_void_swimmer add_trait =leader_trait_ethereal add_trait =leader_trait_dimensional_stutter add_trait =leader_trait_dragonslayer add_trait =leader_trait_admiral_erudite add_trait =leader_trait_admiral_chosen add_trait =leader_trait_admiral_synthetic add_trait =leader_trait_cybrex add_trait =leader_trait_mercenary_warrior add_trait =leader_trait_great_khan add_trait =leader_trait_admiral_brainslug add_trait =leader_trait_admiral_hells_heart}if = {limit = {leader_class = general} add_trait = leader_trait_adaptable add_trait = leader_trait_resilient add_trait = leader_trait_flexible_programming has_trait = leader_trait_charismatic has_trait = leader_trait_demoralizer add_trait = leader_trait_charismatic add_trait = leader_trait_demoralizer add_trait = leader_trait_restrained add_trait = leader_trait_glory_seeker add_trait = leader_trait_demoralizer add_trait = leader_trait_army_logistician add_trait = leader_trait_parts_cannibalizer add_trait =leader_trait_general_erudite add_trait =leader_trait_general_chosen add_trait =leader_trait_general_synthetic add_trait =leader_trait_general_brainslug}if = {limit = {leader_class = governor} add_trait = leader_trait_adaptable add_trait = leader_trait_resilient add_trait = leader_trait_flexible_programming add_trait = leader_trait_righteous add_trait = leader_trait_iron_fist add_trait = leader_trait_architectural_interest add_trait = leader_trait_intellectual add_trait = leader_trait_analytical add_trait = leader_trait_environmental_engineer add_trait = leader_trait_bulldozer add_trait =leader_trait_agrarian_upbringing add_trait =leader_trait_army_veteran add_trait =leader_trait_warbot_tinkerer add_trait =leader_trait_retired_fleet_officer add_trait =leader_trait_ai_aided_design add_trait =leader_trait_governor_erudite add_trait =leader_trait_governor_chosen add_trait =leader_trait_governor_synthetic add_trait =leader_trait_waste_management_specialist add_trait =leader_trait_governor_brainslug}}

Only Scientists

effect every_owned_leader = {if = {limit = {leader_class = scientist} add_trait =leader_trait_curator add_trait =leader_trait_meticulous add_trait =leader_trait_spark_of_genius add_trait =leader_trait_carefree add_trait =leader_trait_roamer add_trait =leader_trait_archaeologist add_trait =leader_trait_sapient_AI_assistant add_trait =leader_trait_curator add_trait =leader_trait_scientist_chosen add_trait =leader_trait_scientist_whisperers_chosen add_trait =leader_trait_towel add_trait =leader_trait_inspired_archaeologist add_trait =leader_trait_maniacal add_trait =leader_trait_scientist_brainslug add_trait =leader_trait_scientist_psionic add_trait =leader_trait_expertise_statecraft add_trait =leader_trait_expertise_psionics add_trait =leader_trait_expertise_new_worlds add_trait =leader_trait_expertise_military_theory add_trait =leader_trait_expertise_biology add_trait =leader_trait_expertise_particles add_trait =leader_trait_expertise_field_manipulation add_trait =leader_trait_expertise_computing add_trait =leader_trait_expertise_voidcraft add_trait =leader_trait_expertise_propulsion add_trait =leader_trait_expertise_materials add_trait =leader_trait_expertise_industry add_trait =leader_trait_newboot add_trait =leader_trait_eager add_trait =leader_trait_adaptable add_trait =leader_trait_flexible_programming}}
Add All Civics
As a disclaimer most of these wont function unless you meet certain prerequisites so in the future i'll create checks in the command to look for compatibility for now this is all the civics i could find and you can edit it yourself, you can stack civics by removing "change_government = {civics = {}}" but it wont have any effect and may invalidate some civics.

effect root = {change_government = {civics = {}} force_add_civic = civic_anglers force_add_civic = civic_aristocratic_elite force_add_civic =civic_agrarian_idyll force_add_civic =civic_barbaric_despoilers force_add_civic =civic_beacon_of_liberty force_add_civic =civic_byzantine_bureaucracy force_add_civic =civic_catalytic_processing force_add_civic =civic_citizen_service force_add_civic =civic_corporate_dominion force_add_civic =civic_corvee_system force_add_civic =civic_cutthroat_politics force_add_civic =civic_death_cult force_add_civic =civic_diplomatic_corps force_add_civic =civic_distinguished_admiralty force_add_civic =civic_efficient_bureaucracy force_add_civic =civic_environmentalist force_add_civic =civic_exalted_priesthood force_add_civic =civic_feudal_realm force_add_civic =civic_free_haven force_add_civic =civic_functional_architecture force_add_civic =civic_idealistic_foundation force_add_civic =civic_idyllic_bloom force_add_civic =civic_imperial_cult force_add_civic =civic_inwards_perfection force_add_civic =civic_crafters force_add_civic =civic_memorialist force_add_civic =civic_merchant_guilds force_add_civic =civic_mining_guilds force_add_civic =civic_toxic_baths force_add_civic =civic_nationalistic_zeal force_add_civic =civic_parliamentary_system force_add_civic =civic_philosopher_king force_add_civic =civic_pleasure_seekers force_add_civic =civic_police_state force_add_civic =civic_pompous_purists force_add_civic =civic_reanimated_armies force_add_civic =civic_relentless_industrialists force_add_civic =civic_scavengers force_add_civic =civic_shadow_council force_add_civic =civic_shared_burden force_add_civic =civic_slaver_guilds force_add_civic =civic_technocracy force_add_civic =civic_warrior_culture force_add_civic =civic_galactic_sovereign force_add_civic =civic_psionic_sovereign force_add_civic =civic_hive_ascetic force_add_civic =civic_hive_divided_attention force_add_civic =civic_hive_empath force_add_civic =civic_hive_idyllic_bloom force_add_civic =civic_hive_memorialist force_add_civic =civic_hive_natural_neural_network force_add_civic =civic_hive_one_mind force_add_civic =civic_hive_toxic_baths force_add_civic =civic_hive_catalytic_processing force_add_civic =civic_hive_pooled_knowledge force_add_civic =civic_hive_strength_of_legions force_add_civic =civic_hive_subspace_ephapse force_add_civic =civic_hive_subsumed_will force_add_civic =civic_machine_builder force_add_civic =civic_machine_delegated_functions force_add_civic =civic_machine_terminator force_add_civic =civic_machine_assimilator force_add_civic =civic_machine_factory_overclock force_add_civic =civic_machine_toxic_baths force_add_civic =civic_machine_maintenance_protocols force_add_civic =civic_machine_memorialist force_add_civic =civic_machine_introspective force_add_civic =civic_machine_catalytic_processing force_add_civic =civic_machine_ota_updates force_add_civic =civic_machine_predictive_analysis force_add_civic =civic_machine_replication force_add_civic =civic_machine_rockbreakers force_add_civic =civic_machine_servitor force_add_civic =civic_machine_unitary_cohesion force_add_civic =civic_machine_warbots force_add_civic =civic_machine_zero_waste_protocols force_add_civic =civic_corporate_anglers force_add_civic =civic_brand_loyalty force_add_civic =civic_corporate_catalytic_processing force_add_civic =civic_death_cult_corporate force_add_civic =civic_corporate_hedonism force_add_civic =civic_criminal_heritage force_add_civic =civic_franchising force_add_civic =civic_free_traders force_add_civic =civic_gospel_of_the_masses force_add_civic =civic_indentured_assets force_add_civic =civic_corporate_crafters force_add_civic =civic_media_conglomerate force_add_civic =civic_corporate_toxic_baths force_add_civic =civic_naval_contractors force_add_civic =civic_permanent_employment force_add_civic =civic_private_military_companies force_add_civic =civic_private_prospectors force_add_civic =civic_public_relations_specialists force_add_civic =relentless_industrialists force_add_civic =civic_ruthless_competition force_add_civic =civic_trading_posts force_add_civic =civic_galactic_sovereign_megacorp force_add_civic =civic_fanatic_purifiers force_add_civic =civic_hive_devouring_swarm}
Change All Owned Planet Size
This one is a a lot simpler. You can edit this to set it to the size you want

effect every_owned_planet = { set_planet_size = 30}
Run Surveyor Relic Event Repeated
The surveyor relic adds new random resources to celestial bodies within your territory this code runs the event that is triggered from the relic 50 times, you can change the number of times it is ran by changing "count = 50" to any other amount.

effect while = { count = 50 country_event = { id = story.335 }}

Add Modifiers To Planets
Adds All Positive Modifiers To Single Planet: will also remove bad modifiers

effect root = { add_modifier = { modifier =carbon_world} add_modifier = { modifier =ultra_rich} add_modifier = { modifier =extensive_moon_system} add_modifier = { modifier =mineral_rich} add_modifier = { modifier =lush_planet} add_modifier = { modifier =natural_beauty} add_modifier = { modifier =strong_magnetic_field} add_modifier = { modifier =titanic_life} add_modifier = { modifier =pm_wenkwort_gardens} add_modifier = { modifier =paradise_planet} add_modifier = { modifier =colonial_spirit_mod} add_modifier = { modifier =ocean_paradise} add_modifier = { modifier =prosp_uni_mod} add_modifier = { modifier =asteroid_impacts} add_modifier = { modifier =ancient_harvesters} add_modifier = { modifier =eat_the_titans} add_modifier = { modifier =magnetic_research_boost} add_modifier = { modifier =atmospheric_hallucinogen_good} add_modifier = { modifier =mastery_of_nature} add_modifier = { modifier =assist_research} add_modifier = { modifier =soothing_crystals} add_modifier = { modifier =good_vibrations} add_modifier = { modifier =pm_shroudwalker_teacher} add_modifier = { modifier =the_memorex} add_modifier = { modifier =sentinels_planet_modifier} add_modifier = { modifier =watery_grave} add_modifier = { modifier =racket_generator_regulator} add_modifier = { modifier =subterranean_expansion} add_modifier = { modifier =atmospheric_deodorizer_deployed} add_modifier = { modifier =bunkbeds_deployed} add_modifier = { modifier =tupperware_deployed} add_modifier = { modifier =wasteland_infrastructure} add_modifier = { modifier =colonial_remains} add_modifier = { modifier =planet_luxuries_boost} add_modifier = { modifier =artist_monument_erected} add_modifier = { modifier =enigmatic_cache_in_orbit} add_modifier = { modifier =insurgents_free} add_modifier = { modifier =corrupt_network_terminated} add_modifier = { modifier =gaia_world} add_modifier = { modifier =all_seeing_shard} add_modifier = { modifier =fortress_trophy} add_modifier = { modifier =ether_trophy} add_modifier = { modifier =dread_trophy} add_modifier = { modifier =shard_trophy} add_modifier = { modifier =horror_stabilized} add_modifier = { modifier =scavenger_trophy} add_modifier = { modifier =sky_dragon_trophy} add_modifier = { modifier =tamed_nanite_swarm_modifier} add_modifier = { modifier =wraith_trophy} add_modifier = { modifier =lost_moment_memento} remove_modifier = bleak_planet remove_modifier = irradiated_planet remove_modifier = mineral_poor remove_modifier = tidal_locked remove_modifier = weak_magnetic_field remove_modifier = holy_planet remove_modifier = unstable_tectonics remove_modifier = contingency_sabotage remove_modifier = slave_riots remove_modifier = lithoid_crater remove_modifier = flooded_habitat remove_modifier = remove_modifier = wild_storms}

Adds All Positive Modifiers To All Owned Planets:

effect every_owned_planet= { add_modifier = { modifier =carbon_world} add_modifier = { modifier =ultra_rich} add_modifier = { modifier =extensive_moon_system} add_modifier = { modifier =mineral_rich} add_modifier = { modifier =lush_planet} add_modifier = { modifier =natural_beauty} add_modifier = { modifier =strong_magnetic_field} add_modifier = { modifier =titanic_life} add_modifier = { modifier =pm_wenkwort_gardens} add_modifier = { modifier =paradise_planet} add_modifier = { modifier =colonial_spirit_mod} add_modifier = { modifier =ocean_paradise} add_modifier = { modifier =prosp_uni_mod} add_modifier = { modifier =asteroid_impacts} add_modifier = { modifier =ancient_harvesters} add_modifier = { modifier =eat_the_titans} add_modifier = { modifier =magnetic_research_boost} add_modifier = { modifier =atmospheric_hallucinogen_good} add_modifier = { modifier =mastery_of_nature} add_modifier = { modifier =assist_research} add_modifier = { modifier =soothing_crystals} add_modifier = { modifier =good_vibrations} add_modifier = { modifier =pm_shroudwalker_teacher} add_modifier = { modifier =the_memorex} add_modifier = { modifier =sentinels_planet_modifier} add_modifier = { modifier =watery_grave} add_modifier = { modifier =racket_generator_regulator} add_modifier = { modifier =subterranean_expansion} add_modifier = { modifier =atmospheric_deodorizer_deployed} add_modifier = { modifier =bunkbeds_deployed} add_modifier = { modifier =tupperware_deployed} add_modifier = { modifier =wasteland_infrastructure} add_modifier = { modifier =colonial_remains} add_modifier = { modifier =planet_luxuries_boost} add_modifier = { modifier =artist_monument_erected} add_modifier = { modifier =enigmatic_cache_in_orbit} add_modifier = { modifier =insurgents_free} add_modifier = { modifier =corrupt_network_terminated} add_modifier = { modifier =gaia_world} add_modifier = { modifier =all_seeing_shard} add_modifier = { modifier =fortress_trophy} add_modifier = { modifier =ether_trophy} add_modifier = { modifier =dread_trophy} add_modifier = { modifier =shard_trophy} add_modifier = { modifier =horror_stabilized} add_modifier = { modifier =scavenger_trophy} add_modifier = { modifier =sky_dragon_trophy} add_modifier = { modifier =tamed_nanite_swarm_modifier} add_modifier = { modifier =wraith_trophy} add_modifier = { modifier =lost_moment_memento} remove_modifier = bleak_planet remove_modifier = irradiated_planet remove_modifier = mineral_poor remove_modifier = tidal_locked remove_modifier = weak_magnetic_field remove_modifier = holy_planet remove_modifier = unstable_tectonics remove_modifier = contingency_sabotage remove_modifier = slave_riots remove_modifier = lithoid_crater remove_modifier = flooded_habitat remove_modifier = remove_modifier = wild_storms}

Adds All Negative Modifiers To A Planet:

effect root = {add_modifier = {modifier =bleak_planet} add_modifier = { modifier =irradiated_planet} add_modifier = { modifier = mineral_poor} add_modifier = { modifier =tidal_locked} add_modifier = { modifier =weak_magnetic_field} add_modifier = { modifier =holy_planet} add_modifier = { modifier =unstable_tectonics} add_modifier = { modifier =contingency_sabotage} add_modifier = { modifier =slave_riots} add_modifier = { modifier =lithoid_crater} add_modifier = { modifier =flooded_habitat}}

11 Comments
AestenD Oct 12, 2023 @ 1:18pm 
Adjustments need to be made obviously, but most of this works just fine over in Star Trek: Infinite!
Paddy Power  [author] May 28, 2023 @ 3:38pm 
@1011012 The code might have changed for leaders since the new update and dlc, I haven't played stellaris in awhile but ill see if it can be fixed.
1011012 May 28, 2023 @ 9:17am 
The all leader trait codebox seems to affect scientists only in my human run,i opened the leader window and only my science guy got any traits.
'Zee Kat Mar 21, 2023 @ 4:36am 
scientists mostly. Currently using the above method with some "base" perks i want then to have; the ideia with individual leaders was to use the script as case by case, stead of having to input each one via the id.
Paddy Power  [author] Mar 20, 2023 @ 3:54pm 
The problem is selection of a leader how to know which leader you want to edit
Paddy Power  [author] Mar 20, 2023 @ 3:51pm 
If there is a specific leader type you are using I might be able to figure something out for maybe individual admirals or scientists that meet certain conditions such as being in orbit of your capital
Paddy Power  [author] Mar 20, 2023 @ 3:49pm 
I had a look into it and i couldn't find any simple way to scope onto a single leader you can however scope to leader types such as rulers, scientists, admirals and governors. The leader script I wrote above actually already does that. All it would take is to separate the command. Would that be helpful to you?
'Zee Kat Mar 20, 2023 @ 7:39am 
Thanks for the interest, only know some basic coding, hence i asked. :)
Paddy Power  [author] Mar 19, 2023 @ 1:07pm 
Trying to target a specific leader in code is a little bit more complicated its possible but might take a bit more time
Paddy Power  [author] Mar 19, 2023 @ 10:11am 
Ill try testing some stuff for that